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|
Tibia crashing (RK3588S)
Hello, now I can log in and start the game normally.
However, a few seconds after starting the server, the game crashes.
Environment for testing is Orange Pi 5, Armbian (Ubuntu 22.04).
I compiled Box86 and Box64.

I assume that at this point we have no problem with "BattlEye Protected".

```
cantalupo@orangepi5:~/Tibia$ BOX64_SHOWSEGV=1 BOX64_SHOWBT=1 BOX64_LOG=1 BOX64_DLSYM_ERROR=1 box64 Tibia
Debug level is 1
Show Segfault signal even if a signal handler is present
Show a Backtrace when a Segfault signal is caught
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8
Params database has 17 entries
Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01
Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/
Using default BOX64_PATH: ./:bin/
Counted 50 Env var
Looking for Tibia
Rename process to "Tibia"
Using emulated /home/cantalupo/Tibia/lib/libQt5Widgets.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Network.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Concurrent.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Gui.so.5
Using native(wrapped) libpthread.so.0
Using emulated /home/cantalupo/Tibia/lib/libQt5OpenGL.so.5
Using emulated /home/cantalupo/Tibia/lib/libQt5Core.so.5
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libGL.so.1
Using emulated /home/cantalupo/Tibia/lib/libicui18n.so.50
Using emulated /home/cantalupo/Tibia/lib/libicuuc.so.50
Using emulated /home/cantalupo/Tibia/lib/libicudata.so.50
Using native(wrapped) libdl.so.2
Using emulated /home/cantalupo/Tibia/lib/libssl.so.1.1
Using emulated /home/cantalupo/Tibia/lib/libcrypto.so.1.1
Call to dlopen("/home/cantalupo/Tibia/plugins/platforms/libqxcb.so"/0x4b8ff498, 1001)
Using emulated /home/cantalupo/Tibia/plugins/platforms/libqxcb.so
Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5XcbQpa.so.5
Using native(wrapped) libfontconfig.so.1
Using native(wrapped) libfreetype.so.6
Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5DBus.so.5
Using native(wrapped) libX11-xcb.so.1
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXrender.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libSM.so.6
Using native(wrapped) libICE.so.6
Using native(wrapped) libxkbcommon-x11.so.0
Using native(wrapped) libxkbcommon.so.0
dlopen: New handle 0x4 (/home/cantalupo/Tibia/plugins/platforms/libqxcb.so), dlopened=1
Call to dlsym(0x4, "qt_plugin_instance")0x7f87735580
Call to dlopen("libXcursor.so.1"/0x4b9b2598, 1)
Using native(wrapped) libXcursor.so.1
dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1
Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x220000
Call to dlsym(0x5, "XcursorGetTheme")0x220020
Call to dlsym(0x5, "XcursorSetTheme")0x220040
Call to dlsym(0x5, "XcursorGetDefaultSize")0x220060
Call to dlopen("/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x4ba22238, 1001)
Using emulated /home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so
Using native(wrapped) libxcb-glx.so.0
dlopen: New handle 0x6 (/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1
Call to dlsym(0x6, "qt_plugin_instance")0x7f87728fc0
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x270000
Calling glXGetProcAddress("glUniform1iv") => 0x270020
Calling glXGetProcAddress("glUniform2f") => 0x270040
Calling glXGetProcAddress("glUniform2fv") => 0x270060
Calling glXGetProcAddress("glUniform2i") => 0x270080
Calling glXGetProcAddress("glUniform2iv") => 0x2700a0
Calling glXGetProcAddress("glUniform3f") => 0x2700c0
Calling glXGetProcAddress("glUniform3fv") => 0x2700e0
Calling glXGetProcAddress("glUniform3i") => 0x270100
Calling glXGetProcAddress("glUniform3iv") => 0x270120
Calling glXGetProcAddress("glUniform4f") => 0x270140
Calling glXGetProcAddress("glUniform4fv") => 0x270160
Calling glXGetProcAddress("glUniform4i") => 0x270180
Calling glXGetProcAddress("glUniform4iv") => 0x2701a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2701c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2701e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x270200
Calling glXGetProcAddress("glUseProgram") => 0x270220
Calling glXGetProcAddress("glValidateProgram") => 0x270240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x270260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x270280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2702a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2702c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2702e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x270300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x270320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x270340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x270360
Calling glXGetProcAddress("glClearDepth") => 0x270380
Calling glXGetProcAddress("glDepthRange") => 0x2703a0
Calling glXGetProcAddress("glReadBuffer") => 0x2703c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2703e0
Calling glXGetProcAddress("glTexImage3D") => 0x270400
Calling glXGetProcAddress("glTexSubImage3D") => 0x270420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x270440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x270460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x270480
Calling glXGetProcAddress("glGenQueries") => 0x2704a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2704c0
Calling glXGetProcAddress("glIsQuery") => 0x2704e0
Calling glXGetProcAddress("glBeginQuery") => 0x270500
Calling glXGetProcAddress("glEndQuery") => 0x270520
Calling glXGetProcAddress("glGetQueryiv") => 0x270540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x270560
Calling glXGetProcAddress("glUnmapBuffer") => 0x270580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2705a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2705c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2705e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x270600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x270620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x270640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x270660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x270680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2706a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2706c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2706e0
Calling glXGetProcAddress("glMapBufferRange") => 0x270700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x270720
Calling glXGetProcAddress("glBindVertexArray") => 0x270740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x270760
Calling glXGetProcAddress("glGenVertexArrays") => 0x270780
Calling glXGetProcAddress("glIsVertexArray") => 0x2707a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2707c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2707e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x270800
Calling glXGetProcAddress("glBindBufferRange") => 0x270820
Calling glXGetProcAddress("glBindBufferBase") => 0x270840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x270860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x270880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2708a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2708c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2708e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x270900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x270920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x270940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x270960
Calling glXGetProcAddress("glGetUniformuiv") => 0x270980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2709a0
Calling glXGetProcAddress("glUniform1ui") => 0x2709c0
Calling glXGetProcAddress("glUniform2ui") => 0x2709e0
Calling glXGetProcAddress("glUniform3ui") => 0x270a00
Calling glXGetProcAddress("glUniform4ui") => 0x270a20
Calling glXGetProcAddress("glUniform1uiv") => 0x270a40
Calling glXGetProcAddress("glUniform2uiv") => 0x270a60
Calling glXGetProcAddress("glUniform3uiv") => 0x270a80
Calling glXGetProcAddress("glUniform4uiv") => 0x270aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x270ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x270ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x270b00
Calling glXGetProcAddress("glClearBufferfi") => 0x270b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x270b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x270b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x270b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x270ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x270bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x270be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x270c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x270c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x270c40
Calling glXGetProcAddress("glFenceSync") => 0x270c60
Calling glXGetProcAddress("glIsSync") => 0x270c80
Calling glXGetProcAddress("glDeleteSync") => 0x270ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x270cc0
Calling glXGetProcAddress("glWaitSync") => 0x270ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x270d00
Calling glXGetProcAddress("glGetSynciv") => 0x270d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x270d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x270d60
Calling glXGetProcAddress("glGenSamplers") => 0x270d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x270da0
Calling glXGetProcAddress("glIsSampler") => 0x270dc0
Calling glXGetProcAddress("glBindSampler") => 0x270de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x270e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x270e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x270e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x270e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x270e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x270ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x270ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x270ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x270f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x270f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x270f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x270f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x270f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x270fa0
Calling glXGetProcAddress("glProgramBinary") => 0x270fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x270fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x280000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x280020
Calling glXGetProcAddress("glTexStorage2D") => 0x280040
Calling glXGetProcAddress("glTexStorage3D") => 0x280060
Calling glXGetProcAddress("glGetInternalformativ") => 0x280080
Calling glXGetProcAddress("glDispatchCompute") => 0x2800a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x2800c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x2800e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x280100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x280120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x280140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x280160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x280180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x2801a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x2801c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x2801e0
Calling glXGetProcAddress("glUseProgramStages") => 0x280200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x280220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x280240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x280260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x280280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x2802a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x2802c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x2802e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x280300
Calling glXGetProcAddress("glProgramUniform2i") => 0x280320
Calling glXGetProcAddress("glProgramUniform3i") => 0x280340
Calling glXGetProcAddress("glProgramUniform4i") => 0x280360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x280380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x2803a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x2803c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x2803e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x280400
Calling glXGetProcAddress("glProgramUniform2f") => 0x280420
Calling glXGetProcAddress("glProgramUniform3f") => 0x280440
Calling glXGetProcAddress("glProgramUniform4f") => 0x280460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x280480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x2804a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x2804c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x2804e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x280500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x280520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x280540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x280560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x280580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x2805a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x2805c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x2805e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x280600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x280620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x280640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x280660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x280680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x2806a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x2806c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x2806e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x280700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x280720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x280740
Calling glXGetProcAddress("glBindImageTexture") => 0x280760
Calling glXGetProcAddress("glGetBooleani_v") => 0x280780
Calling glXGetProcAddress("glMemoryBarrier") => 0x2807a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x2807c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x2807e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x280800
Calling glXGetProcAddress("glSampleMaski") => 0x280820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x280840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x280860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x280880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x2808a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x2808c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x2808e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x280900
Calling glXGetProcAddress("glBlendBarrier") => 0x280920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x280940
Calling glXGetProcAddress("glBlendEquationi") => 0x280960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x280980
Calling glXGetProcAddress("glBlendFunci") => 0x2809a0
Calling glXGetProcAddress("glColorMaski") => 0x2809c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x2809e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x280a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x280a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x280a40
Calling glXGetProcAddress("glDisablei") => 0x280a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x280a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x280aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x280ac0
Calling glXGetProcAddress("glEnablei") => 0x280ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x280b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x280b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x280b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x280b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x280b80
Calling glXGetProcAddress("glGetPointerv") => 0x280ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x280bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x280be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x280c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x280c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x280c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x280c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x280c80
Calling glXGetProcAddress("glIsEnabledi") => 0x280ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x280cc0
Calling glXGetProcAddress("glObjectLabel") => 0x280ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x280d00
Calling glXGetProcAddress("glPatchParameteri") => 0x280d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x280d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x280d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x280d80
Calling glXGetProcAddress("glReadnPixels") => 0x280da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x280dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x280de0
Calling glXGetProcAddress("glTexBuffer") => 0x280e00
Calling glXGetProcAddress("glTexBufferRange") => 0x280e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x280e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x280e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x280e80
Calling glXGetProcAddress("glMapBuffer") => 0x280ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x280ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x280ee0
Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqgif.so"/0x4ba61118, 1001)
Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqgif.so
dlopen: New handle 0x7 (/home/cantalupo/Tibia/plugins/imageformats/libqgif.so), dlopened=1
Call to dlsym(0x7, "qt_plugin_instance")0x7f874cc4b0
Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so"/0x4ba44078, 1001)
Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so
dlopen: New handle 0x8 (/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so), dlopened=1
Call to dlsym(0x8, "qt_plugin_instance")0x7f702b9a20
Call to dlclose(0x7)
Call to dlclose(0x8)
Call to dlclose(0x6)
Debug level is 1
Show Segfault signal even if a signal handler is present
Show a Backtrace when a Segfault signal is caught
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8
Params database has 17 entries
Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01
Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/
Using default BOX64_PATH: ./:bin/
Counted 51 Env var
Looking for /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client
Rename process to "client"
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Widgets.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Gui.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Quick.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Qml.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Network.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Concurrent.so.5
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5OpenGL.so.5
Using native(wrapped) libpthread.so.0
Using native(wrapped) libz.so.1
Using native(wrapped) libopenal.so.1
Using native(wrapped) librt.so.1
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Core.so.5
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libGL.so.1
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicui18n.so.50
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicuuc.so.50
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicudata.so.50
Using native(wrapped) libdl.so.2
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libssl.so.1.1
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libcrypto.so.1.1
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so"/0x69119978, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5XcbQpa.so.5
Using native(wrapped) libfontconfig.so.1
Using native(wrapped) libfreetype.so.6
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5DBus.so.5
Using native(wrapped) libX11-xcb.so.1
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXrender.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libSM.so.6
Using native(wrapped) libICE.so.6
Using native(wrapped) libxkbcommon-x11.so.0
Using native(wrapped) libxkbcommon.so.0
dlopen: New handle 0x4 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so), dlopened=1
Call to dlsym(0x4, "qt_plugin_instance")0x7fabe0d580
Call to dlopen("libXcursor.so.1"/0x691e4208, 1)
Using native(wrapped) libXcursor.so.1
dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1
Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x260000
Call to dlsym(0x5, "XcursorGetTheme")0x260020
Call to dlsym(0x5, "XcursorSetTheme")0x260040
Call to dlsym(0x5, "XcursorGetDefaultSize")0x260060
Call to dlsym((nil), "qmlmemprofile_stats")(nil)
Call to dlsym((nil), "qmlmemprofile_clear")(nil)
Call to dlsym((nil), "qmlmemprofile_enable")(nil)
Call to dlsym((nil), "qmlmemprofile_disable")(nil)
Call to dlsym((nil), "qmlmemprofile_push_location")(nil)
Call to dlsym((nil), "qmlmemprofile_pop_location")(nil)
Call to dlsym((nil), "qmlmemprofile_save")(nil)
Call to dlsym((nil), "qmlmemprofile_is_enabled")(nil)
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so"/0x7f9001c938, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so
dlopen: New handle 0x6 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so), dlopened=1
Call to dlsym(0x6, "qt_plugin_instance")0x7fabe09550
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so"/0x7f90066be8, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so
dlopen: New handle 0x7 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so), dlopened=1
Call to dlsym(0x7, "qt_plugin_instance")0x7fabd6d540
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so"/0x7f9006e538, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so
dlopen: New handle 0x8 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so), dlopened=1
Call to dlsym(0x8, "qt_plugin_instance")0x7fa9f825c0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so"/0x7f900c0478, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so
dlopen: New handle 0x9 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so), dlopened=1
Call to dlsym(0x9, "qt_plugin_instance")0x7fa9e55630
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x692be958, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so
Using native(wrapped) libxcb-glx.so.0
dlopen: New handle 0xa (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1
Call to dlsym(0xa, "qt_plugin_instance")0x7fa43bdfc0
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40
Calling glXGetProcAddress("glFenceSync") => 0x2f0c60
Calling glXGetProcAddress("glIsSync") => 0x2f0c80
Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0
Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00
Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60
Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0
Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0
Calling glXGetProcAddress("glBindSampler") => 0x2f0de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0
Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020
Calling glXGetProcAddress("glTexStorage2D") => 0x300040
Calling glXGetProcAddress("glTexStorage3D") => 0x300060
Calling glXGetProcAddress("glGetInternalformativ") => 0x300080
Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0
Calling glXGetProcAddress("glUseProgramStages") => 0x300200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x300300
Calling glXGetProcAddress("glProgramUniform2i") => 0x300320
Calling glXGetProcAddress("glProgramUniform3i") => 0x300340
Calling glXGetProcAddress("glProgramUniform4i") => 0x300360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x300400
Calling glXGetProcAddress("glProgramUniform2f") => 0x300420
Calling glXGetProcAddress("glProgramUniform3f") => 0x300440
Calling glXGetProcAddress("glProgramUniform4f") => 0x300460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740
Calling glXGetProcAddress("glBindImageTexture") => 0x300760
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800
Calling glXGetProcAddress("glSampleMaski") => 0x300820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900
Calling glXGetProcAddress("glBlendBarrier") => 0x300920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940
Calling glXGetProcAddress("glBlendEquationi") => 0x300960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980
Calling glXGetProcAddress("glBlendFunci") => 0x3009a0
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0
Calling glXGetProcAddress("glObjectLabel") => 0x300ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00
Calling glXGetProcAddress("glPatchParameteri") => 0x300d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80
Calling glXGetProcAddress("glReadnPixels") => 0x300da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0
Calling glXGetProcAddress("glTexBuffer") => 0x300e00
Calling glXGetProcAddress("glTexBufferRange") => 0x300e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40
Calling glXGetProcAddress("glFenceSync") => 0x2f0c60
Calling glXGetProcAddress("glIsSync") => 0x2f0c80
Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0
Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00
Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60
Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0
Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0
Calling glXGetProcAddress("glBindSampler") => 0x2f0de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0
Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020
Calling glXGetProcAddress("glTexStorage2D") => 0x300040
Calling glXGetProcAddress("glTexStorage3D") => 0x300060
Calling glXGetProcAddress("glGetInternalformativ") => 0x300080
Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0
Calling glXGetProcAddress("glUseProgramStages") => 0x300200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x300300
Calling glXGetProcAddress("glProgramUniform2i") => 0x300320
Calling glXGetProcAddress("glProgramUniform3i") => 0x300340
Calling glXGetProcAddress("glProgramUniform4i") => 0x300360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x300400
Calling glXGetProcAddress("glProgramUniform2f") => 0x300420
Calling glXGetProcAddress("glProgramUniform3f") => 0x300440
Calling glXGetProcAddress("glProgramUniform4f") => 0x300460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740
Calling glXGetProcAddress("glBindImageTexture") => 0x300760
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800
Calling glXGetProcAddress("glSampleMaski") => 0x300820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900
Calling glXGetProcAddress("glBlendBarrier") => 0x300920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940
Calling glXGetProcAddress("glBlendEquationi") => 0x300960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980
Calling glXGetProcAddress("glBlendFunci") => 0x3009a0
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0
Calling glXGetProcAddress("glObjectLabel") => 0x300ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00
Calling glXGetProcAddress("glPatchParameteri") => 0x300d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80
Calling glXGetProcAddress("glReadnPixels") => 0x300da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0
Calling glXGetProcAddress("glTexBuffer") => 0x300e00
Calling glXGetProcAddress("glTexBufferRange") => 0x300e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so"/0x695fc5f8, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so
dlopen: New handle 0xb (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so), dlopened=1
Call to dlsym(0xb, "qt_plugin_instance")0x7fa9cec4b0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so"/0x696da218, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so
dlopen: New handle 0xc (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so), dlopened=1
Call to dlsym(0xc, "qt_plugin_instance")0x7f862f5a20
[ 2023-02-27 18:39:14,398 ] Using spritesheet cache size of 910
Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glXSwapIntervalEXT") => 0x300f00
Calling glXGetProcAddress("glXSwapIntervalMESA") => 0x300f20
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClearDepthf") => 0x30240
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glDepthRangef") => 0x30360
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glShaderBinary") => 0x30f20
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40
Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60
Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80
Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0
Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0
Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0
Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00
Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20
Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40
Calling glXGetProcAddress("glFenceSync") => 0x2f0c60
Calling glXGetProcAddress("glIsSync") => 0x2f0c80
Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0
Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0
Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0
Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00
Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20
Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40
Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60
Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80
Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0
Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0
Calling glXGetProcAddress("glBindSampler") => 0x2f0de0
Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00
Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20
Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40
Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60
Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80
Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0
Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0
Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0
Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00
Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20
Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40
Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60
Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80
Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0
Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0
Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0
Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000
Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020
Calling glXGetProcAddress("glTexStorage2D") => 0x300040
Calling glXGetProcAddress("glTexStorage3D") => 0x300060
Calling glXGetProcAddress("glGetInternalformativ") => 0x300080
Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0
Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0
Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0
Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100
Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120
Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140
Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160
Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180
Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0
Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0
Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0
Calling glXGetProcAddress("glUseProgramStages") => 0x300200
Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220
Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240
Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260
Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280
Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0
Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0
Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0
Calling glXGetProcAddress("glProgramUniform1i") => 0x300300
Calling glXGetProcAddress("glProgramUniform2i") => 0x300320
Calling glXGetProcAddress("glProgramUniform3i") => 0x300340
Calling glXGetProcAddress("glProgramUniform4i") => 0x300360
Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380
Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0
Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0
Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0
Calling glXGetProcAddress("glProgramUniform1f") => 0x300400
Calling glXGetProcAddress("glProgramUniform2f") => 0x300420
Calling glXGetProcAddress("glProgramUniform3f") => 0x300440
Calling glXGetProcAddress("glProgramUniform4f") => 0x300460
Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480
Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0
Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0
Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0
Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500
Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520
Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540
Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560
Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580
Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0
Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0
Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0
Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600
Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620
Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640
Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660
Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680
Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0
Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0
Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0
Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700
Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720
Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740
Calling glXGetProcAddress("glBindImageTexture") => 0x300760
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0
Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0
Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0
Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800
Calling glXGetProcAddress("glSampleMaski") => 0x300820
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880
Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0
Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0
Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0
Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900
Calling glXGetProcAddress("glBlendBarrier") => 0x300920
Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940
Calling glXGetProcAddress("glBlendEquationi") => 0x300960
Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980
Calling glXGetProcAddress("glBlendFunci") => 0x3009a0
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0
Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00
Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20
Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80
Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0
Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00
Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20
Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40
Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60
Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0
Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40
Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60
Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0
Calling glXGetProcAddress("glObjectLabel") => 0x300ce0
Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00
Calling glXGetProcAddress("glPatchParameteri") => 0x300d20
Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40
Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60
Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80
Calling glXGetProcAddress("glReadnPixels") => 0x300da0
Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0
Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0
Calling glXGetProcAddress("glTexBuffer") => 0x300e00
Calling glXGetProcAddress("glTexBufferRange") => 0x300e20
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0
Calling glXGetProcAddress("glViewport") => 0x30780
Calling glXGetProcAddress("glDepthRange") => 0x2f03a0
Calling glXGetProcAddress("glIsEnabled") => 0x30580
Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840
Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860
Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540
Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520
Calling glXGetProcAddress("glGetTexImage") => 0x300f40
Calling glXGetProcAddress("glGetString") => 0x30500
Calling glXGetProcAddress("glGetIntegerv") => 0x304e0
Calling glXGetProcAddress("glGetFloatv") => 0x304c0
Calling glXGetProcAddress("glGetError") => 0x304a0
Calling glXGetProcAddress("glGetDoublev") => 0x300f60
Calling glXGetProcAddress("glGetBooleanv") => 0x30480
Calling glXGetProcAddress("glReadPixels") => 0x30620
Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0
Calling glXGetProcAddress("glPixelStorei") => 0x305e0
Calling glXGetProcAddress("glPixelStoref") => 0x300f80
Calling glXGetProcAddress("glDepthFunc") => 0x30320
Calling glXGetProcAddress("glStencilOp") => 0x306a0
Calling glXGetProcAddress("glStencilFunc") => 0x30660
Calling glXGetProcAddress("glLogicOp") => 0x300fa0
Calling glXGetProcAddress("glBlendFunc") => 0x301e0
Calling glXGetProcAddress("glFlush") => 0x30420
Calling glXGetProcAddress("glFinish") => 0x30400
Calling glXGetProcAddress("glEnable") => 0x303e0
Calling glXGetProcAddress("glDisable") => 0x30380
Calling glXGetProcAddress("glDepthMask") => 0x30340
Calling glXGetProcAddress("glColorMask") => 0x30280
Calling glXGetProcAddress("glStencilMask") => 0x30680
Calling glXGetProcAddress("glClearDepth") => 0x2f0380
Calling glXGetProcAddress("glClearStencil") => 0x30260
Calling glXGetProcAddress("glClearColor") => 0x30220
Calling glXGetProcAddress("glClear") => 0x30200
Calling glXGetProcAddress("glDrawBuffer") => 0x300fc0
Calling glXGetProcAddress("glTexImage2D") => 0x306c0
Calling glXGetProcAddress("glTexImage1D") => 0x300fe0
Calling glXGetProcAddress("glTexParameteriv") => 0x30740
Calling glXGetProcAddress("glTexParameteri") => 0x30720
Calling glXGetProcAddress("glTexParameterfv") => 0x30700
Calling glXGetProcAddress("glTexParameterf") => 0x306e0
Calling glXGetProcAddress("glScissor") => 0x30640
Calling glXGetProcAddress("glPolygonMode") => 0x340000
Calling glXGetProcAddress("glPointSize") => 0x340020
Calling glXGetProcAddress("glLineWidth") => 0x305c0
Calling glXGetProcAddress("glHint") => 0x30560
Calling glXGetProcAddress("glFrontFace") => 0x30440
Calling glXGetProcAddress("glCullFace") => 0x302e0
Calling glXGetProcAddress("glTranslatef") => 0x340040
Calling glXGetProcAddress("glTranslated") => 0x340060
Calling glXGetProcAddress("glScalef") => 0x340080
Calling glXGetProcAddress("glScaled") => 0x3400a0
Calling glXGetProcAddress("glRotatef") => 0x3400c0
Calling glXGetProcAddress("glRotated") => 0x3400e0
Calling glXGetProcAddress("glPushMatrix") => 0x340100
Calling glXGetProcAddress("glPopMatrix") => 0x340120
Calling glXGetProcAddress("glOrtho") => 0x340140
Calling glXGetProcAddress("glMultMatrixd") => 0x340160
Calling glXGetProcAddress("glMultMatrixf") => 0x340180
Calling glXGetProcAddress("glMatrixMode") => 0x3401a0
Calling glXGetProcAddress("glLoadMatrixd") => 0x3401c0
Calling glXGetProcAddress("glLoadMatrixf") => 0x3401e0
Calling glXGetProcAddress("glLoadIdentity") => 0x340200
Calling glXGetProcAddress("glFrustum") => 0x340220
Calling glXGetProcAddress("glIsList") => 0x340240
Calling glXGetProcAddress("glGetTexGeniv") => 0x340260
Calling glXGetProcAddress("glGetTexGenfv") => 0x340280
Calling glXGetProcAddress("glGetTexGendv") => 0x3402a0
Calling glXGetProcAddress("glGetTexEnviv") => 0x3402c0
Calling glXGetProcAddress("glGetTexEnvfv") => 0x3402e0
Calling glXGetProcAddress("glGetPolygonStipple") => 0x340300
Calling glXGetProcAddress("glGetPixelMapusv") => 0x340320
Calling glXGetProcAddress("glGetPixelMapuiv") => 0x340340
Calling glXGetProcAddress("glGetPixelMapfv") => 0x340360
Calling glXGetProcAddress("glGetMaterialiv") => 0x340380
Calling glXGetProcAddress("glGetMaterialfv") => 0x3403a0
Calling glXGetProcAddress("glGetMapiv") => 0x3403c0
Calling glXGetProcAddress("glGetMapfv") => 0x3403e0
Calling glXGetProcAddress("glGetMapdv") => 0x340400
Calling glXGetProcAddress("glGetLightiv") => 0x340420
Calling glXGetProcAddress("glGetLightfv") => 0x340440
Calling glXGetProcAddress("glGetClipPlane") => 0x340460
Calling glXGetProcAddress("glDrawPixels") => 0x340480
Calling glXGetProcAddress("glCopyPixels") => 0x3404a0
Calling glXGetProcAddress("glPixelMapusv") => 0x3404c0
Calling glXGetProcAddress("glPixelMapuiv") => 0x3404e0
Calling glXGetProcAddress("glPixelMapfv") => 0x340500
Calling glXGetProcAddress("glPixelTransferi") => 0x340520
Calling glXGetProcAddress("glPixelTransferf") => 0x340540
Calling glXGetProcAddress("glPixelZoom") => 0x340560
Calling glXGetProcAddress("glAlphaFunc") => 0x340580
Calling glXGetProcAddress("glEvalPoint2") => 0x3405a0
Calling glXGetProcAddress("glEvalMesh2") => 0x3405c0
Calling glXGetProcAddress("glEvalPoint1") => 0x3405e0
Calling glXGetProcAddress("glEvalMesh1") => 0x340600
Calling glXGetProcAddress("glEvalCoord2fv") => 0x340620
Calling glXGetProcAddress("glEvalCoord2f") => 0x340640
Calling glXGetProcAddress("glEvalCoord2dv") => 0x340660
Calling glXGetProcAddress("glEvalCoord2d") => 0x340680
Calling glXGetProcAddress("glEvalCoord1fv") => 0x3406a0
Calling glXGetProcAddress("glEvalCoord1f") => 0x3406c0
Calling glXGetProcAddress("glEvalCoord1dv") => 0x3406e0
Calling glXGetProcAddress("glEvalCoord1d") => 0x340700
Calling glXGetProcAddress("glMapGrid2f") => 0x340720
Calling glXGetProcAddress("glMapGrid2d") => 0x340740
Calling glXGetProcAddress("glMapGrid1f") => 0x340760
Calling glXGetProcAddress("glMapGrid1d") => 0x340780
Calling glXGetProcAddress("glMap2f") => 0x3407a0
Calling glXGetProcAddress("glMap2d") => 0x3407c0
Calling glXGetProcAddress("glMap1f") => 0x3407e0
Calling glXGetProcAddress("glMap1d") => 0x340800
Calling glXGetProcAddress("glPushAttrib") => 0x340820
Calling glXGetProcAddress("glPopAttrib") => 0x340840
Calling glXGetProcAddress("glAccum") => 0x340860
Calling glXGetProcAddress("glIndexMask") => 0x340880
Calling glXGetProcAddress("glClearIndex") => 0x3408a0
Calling glXGetProcAddress("glClearAccum") => 0x3408c0
Calling glXGetProcAddress("glPushName") => 0x3408e0
Calling glXGetProcAddress("glPopName") => 0x340900
Calling glXGetProcAddress("glPassThrough") => 0x340920
Calling glXGetProcAddress("glLoadName") => 0x340940
Calling glXGetProcAddress("glInitNames") => 0x340960
Calling glXGetProcAddress("glRenderMode") => 0x340980
Calling glXGetProcAddress("glSelectBuffer") => 0x3409a0
Calling glXGetProcAddress("glFeedbackBuffer") => 0x3409c0
Calling glXGetProcAddress("glTexGeniv") => 0x3409e0
Calling glXGetProcAddress("glTexGeni") => 0x340a00
Calling glXGetProcAddress("glTexGenfv") => 0x340a20
Calling glXGetProcAddress("glTexGenf") => 0x340a40
Calling glXGetProcAddress("glTexGendv") => 0x340a60
Calling glXGetProcAddress("glTexGend") => 0x340a80
Calling glXGetProcAddress("glTexEnviv") => 0x340aa0
Calling glXGetProcAddress("glTexEnvi") => 0x340ac0
Calling glXGetProcAddress("glTexEnvfv") => 0x340ae0
Calling glXGetProcAddress("glTexEnvf") => 0x340b00
Calling glXGetProcAddress("glShadeModel") => 0x340b20
Calling glXGetProcAddress("glPolygonStipple") => 0x340b40
Calling glXGetProcAddress("glMaterialiv") => 0x340b60
Calling glXGetProcAddress("glMateriali") => 0x340b80
Calling glXGetProcAddress("glMaterialfv") => 0x340ba0
Calling glXGetProcAddress("glMaterialf") => 0x340bc0
Calling glXGetProcAddress("glLineStipple") => 0x340be0
Calling glXGetProcAddress("glLightModeliv") => 0x340c00
Calling glXGetProcAddress("glLightModeli") => 0x340c20
Calling glXGetProcAddress("glLightModelfv") => 0x340c40
Calling glXGetProcAddress("glLightModelf") => 0x340c60
Calling glXGetProcAddress("glLightiv") => 0x340c80
Calling glXGetProcAddress("glLighti") => 0x340ca0
Calling glXGetProcAddress("glLightfv") => 0x340cc0
Calling glXGetProcAddress("glLightf") => 0x340ce0
Calling glXGetProcAddress("glFogiv") => 0x340d00
Calling glXGetProcAddress("glFogi") => 0x340d20
Calling glXGetProcAddress("glFogfv") => 0x340d40
Calling glXGetProcAddress("glFogf") => 0x340d60
Calling glXGetProcAddress("glColorMaterial") => 0x340d80
Calling glXGetProcAddress("glClipPlane") => 0x340da0
Calling glXGetProcAddress("glVertex4sv") => 0x340dc0
Calling glXGetProcAddress("glVertex4s") => 0x340de0
Calling glXGetProcAddress("glVertex4iv") => 0x340e00
Calling glXGetProcAddress("glVertex4i") => 0x340e20
Calling glXGetProcAddress("glVertex4fv") => 0x340e40
Calling glXGetProcAddress("glVertex4f") => 0x340e60
Calling glXGetProcAddress("glVertex4dv") => 0x340e80
Calling glXGetProcAddress("glVertex4d") => 0x340ea0
Calling glXGetProcAddress("glVertex3sv") => 0x340ec0
Calling glXGetProcAddress("glVertex3s") => 0x340ee0
Calling glXGetProcAddress("glVertex3iv") => 0x340f00
Calling glXGetProcAddress("glVertex3i") => 0x340f20
Calling glXGetProcAddress("glVertex3fv") => 0x340f40
Calling glXGetProcAddress("glVertex3f") => 0x340f60
Calling glXGetProcAddress("glVertex3dv") => 0x340f80
Calling glXGetProcAddress("glVertex3d") => 0x340fa0
Calling glXGetProcAddress("glVertex2sv") => 0x340fc0
Calling glXGetProcAddress("glVertex2s") => 0x340fe0
Calling glXGetProcAddress("glVertex2iv") => 0x350000
Calling glXGetProcAddress("glVertex2i") => 0x350020
Calling glXGetProcAddress("glVertex2fv") => 0x350040
Calling glXGetProcAddress("glVertex2f") => 0x350060
Calling glXGetProcAddress("glVertex2dv") => 0x350080
Calling glXGetProcAddress("glVertex2d") => 0x3500a0
Calling glXGetProcAddress("glTexCoord4sv") => 0x3500c0
Calling glXGetProcAddress("glTexCoord4s") => 0x3500e0
Calling glXGetProcAddress("glTexCoord4iv") => 0x350100
Calling glXGetProcAddress("glTexCoord4i") => 0x350120
Calling glXGetProcAddress("glTexCoord4fv") => 0x350140
Calling glXGetProcAddress("glTexCoord4f") => 0x350160
Calling glXGetProcAddress("glTexCoord4dv") => 0x350180
Calling glXGetProcAddress("glTexCoord4d") => 0x3501a0
Calling glXGetProcAddress("glTexCoord3sv") => 0x3501c0
Calling glXGetProcAddress("glTexCoord3s") => 0x3501e0
Calling glXGetProcAddress("glTexCoord3iv") => 0x350200
Calling glXGetProcAddress("glTexCoord3i") => 0x350220
Calling glXGetProcAddress("glTexCoord3fv") => 0x350240
Calling glXGetProcAddress("glTexCoord3f") => 0x350260
Calling glXGetProcAddress("glTexCoord3dv") => 0x350280
Calling glXGetProcAddress("glTexCoord3d") => 0x3502a0
Calling glXGetProcAddress("glTexCoord2sv") => 0x3502c0
Calling glXGetProcAddress("glTexCoord2s") => 0x3502e0
Calling glXGetProcAddress("glTexCoord2iv") => 0x350300
Calling glXGetProcAddress("glTexCoord2i") => 0x350320
Calling glXGetProcAddress("glTexCoord2fv") => 0x350340
Calling glXGetProcAddress("glTexCoord2f") => 0x350360
Calling glXGetProcAddress("glTexCoord2dv") => 0x350380
Calling glXGetProcAddress("glTexCoord2d") => 0x3503a0
Calling glXGetProcAddress("glTexCoord1sv") => 0x3503c0
Calling glXGetProcAddress("glTexCoord1s") => 0x3503e0
Calling glXGetProcAddress("glTexCoord1iv") => 0x350400
Calling glXGetProcAddress("glTexCoord1i") => 0x350420
Calling glXGetProcAddress("glTexCoord1fv") => 0x350440
Calling glXGetProcAddress("glTexCoord1f") => 0x350460
Calling glXGetProcAddress("glTexCoord1dv") => 0x350480
Calling glXGetProcAddress("glTexCoord1d") => 0x3504a0
Calling glXGetProcAddress("glRectsv") => 0x3504c0
Calling glXGetProcAddress("glRects") => 0x3504e0
Calling glXGetProcAddress("glRectiv") => 0x350500
Calling glXGetProcAddress("glRecti") => 0x350520
Calling glXGetProcAddress("glRectfv") => 0x350540
Calling glXGetProcAddress("glRectf") => 0x350560
Calling glXGetProcAddress("glRectdv") => 0x350580
Calling glXGetProcAddress("glRectd") => 0x3505a0
Calling glXGetProcAddress("glRasterPos4sv") => 0x3505c0
Calling glXGetProcAddress("glRasterPos4s") => 0x3505e0
Calling glXGetProcAddress("glRasterPos4iv") => 0x350600
Calling glXGetProcAddress("glRasterPos4i") => 0x350620
Calling glXGetProcAddress("glRasterPos4fv") => 0x350640
Calling glXGetProcAddress("glRasterPos4f") => 0x350660
Calling glXGetProcAddress("glRasterPos4dv") => 0x350680
Calling glXGetProcAddress("glRasterPos4d") => 0x3506a0
Calling glXGetProcAddress("glRasterPos3sv") => 0x3506c0
Calling glXGetProcAddress("glRasterPos3s") => 0x3506e0
Calling glXGetProcAddress("glRasterPos3iv") => 0x350700
Calling glXGetProcAddress("glRasterPos3i") => 0x350720
Calling glXGetProcAddress("glRasterPos3fv") => 0x350740
Calling glXGetProcAddress("glRasterPos3f") => 0x350760
Calling glXGetProcAddress("glRasterPos3dv") => 0x350780
Calling glXGetProcAddress("glRasterPos3d") => 0x3507a0
Calling glXGetProcAddress("glRasterPos2sv") => 0x3507c0
Calling glXGetProcAddress("glRasterPos2s") => 0x3507e0
Calling glXGetProcAddress("glRasterPos2iv") => 0x350800
Calling glXGetProcAddress("glRasterPos2i") => 0x350820
Calling glXGetProcAddress("glRasterPos2fv") => 0x350840
Calling glXGetProcAddress("glRasterPos2f") => 0x350860
Calling glXGetProcAddress("glRasterPos2dv") => 0x350880
Calling glXGetProcAddress("glRasterPos2d") => 0x3508a0
Calling glXGetProcAddress("glNormal3sv") => 0x3508c0
Calling glXGetProcAddress("glNormal3s") => 0x3508e0
Calling glXGetProcAddress("glNormal3iv") => 0x350900
Calling glXGetProcAddress("glNormal3i") => 0x350920
Calling glXGetProcAddress("glNormal3fv") => 0x350940
Calling glXGetProcAddress("glNormal3f") => 0x350960
Calling glXGetProcAddress("glNormal3dv") => 0x350980
Calling glXGetProcAddress("glNormal3d") => 0x3509a0
Calling glXGetProcAddress("glNormal3bv") => 0x3509c0
Calling glXGetProcAddress("glNormal3b") => 0x3509e0
Calling glXGetProcAddress("glIndexsv") => 0x350a00
Calling glXGetProcAddress("glIndexs") => 0x350a20
Calling glXGetProcAddress("glIndexiv") => 0x350a40
Calling glXGetProcAddress("glIndexi") => 0x350a60
Calling glXGetProcAddress("glIndexfv") => 0x350a80
Calling glXGetProcAddress("glIndexf") => 0x350aa0
Calling glXGetProcAddress("glIndexdv") => 0x350ac0
Calling glXGetProcAddress("glIndexd") => 0x350ae0
Calling glXGetProcAddress("glEnd") => 0x350b00
Calling glXGetProcAddress("glEdgeFlagv") => 0x350b20
Calling glXGetProcAddress("glEdgeFlag") => 0x350b40
Calling glXGetProcAddress("glColor4usv") => 0x350b60
Calling glXGetProcAddress("glColor4us") => 0x350b80
Calling glXGetProcAddress("glColor4uiv") => 0x350ba0
Calling glXGetProcAddress("glColor4ui") => 0x350bc0
Calling glXGetProcAddress("glColor4ubv") => 0x350be0
Calling glXGetProcAddress("glColor4ub") => 0x350c00
Calling glXGetProcAddress("glColor4sv") => 0x350c20
Calling glXGetProcAddress("glColor4s") => 0x350c40
Calling glXGetProcAddress("glColor4iv") => 0x350c60
Calling glXGetProcAddress("glColor4i") => 0x350c80
Calling glXGetProcAddress("glColor4fv") => 0x350ca0
Calling glXGetProcAddress("glColor4f") => 0x350cc0
Calling glXGetProcAddress("glColor4dv") => 0x350ce0
Calling glXGetProcAddress("glColor4d") => 0x350d00
Calling glXGetProcAddress("glColor4bv") => 0x350d20
Calling glXGetProcAddress("glColor4b") => 0x350d40
Calling glXGetProcAddress("glColor3usv") => 0x350d60
Calling glXGetProcAddress("glColor3us") => 0x350d80
Calling glXGetProcAddress("glColor3uiv") => 0x350da0
Calling glXGetProcAddress("glColor3ui") => 0x350dc0
Calling glXGetProcAddress("glColor3ubv") => 0x350de0
Calling glXGetProcAddress("glColor3ub") => 0x350e00
Calling glXGetProcAddress("glColor3sv") => 0x350e20
Calling glXGetProcAddress("glColor3s") => 0x350e40
Calling glXGetProcAddress("glColor3iv") => 0x350e60
Calling glXGetProcAddress("glColor3i") => 0x350e80
Calling glXGetProcAddress("glColor3fv") => 0x350ea0
Calling glXGetProcAddress("glColor3f") => 0x350ec0
Calling glXGetProcAddress("glColor3dv") => 0x350ee0
Calling glXGetProcAddress("glColor3d") => 0x350f00
Calling glXGetProcAddress("glColor3bv") => 0x350f20
Calling glXGetProcAddress("glColor3b") => 0x350f40
Calling glXGetProcAddress("glBitmap") => 0x350f60
Calling glXGetProcAddress("glBegin") => 0x350f80
Calling glXGetProcAddress("glListBase") => 0x350fa0
Calling glXGetProcAddress("glGenLists") => 0x350fc0
Calling glXGetProcAddress("glDeleteLists") => 0x350fe0
Calling glXGetProcAddress("glCallLists") => 0x360000
Calling glXGetProcAddress("glCallList") => 0x360020
Calling glXGetProcAddress("glEndList") => 0x360040
Calling glXGetProcAddress("glNewList") => 0x360060
Calling glXGetProcAddress("glIndexubv") => 0x360080
Calling glXGetProcAddress("glIndexub") => 0x3600a0
Calling glXGetProcAddress("glIsTexture") => 0x305a0
Calling glXGetProcAddress("glGenTextures") => 0x30460
Calling glXGetProcAddress("glDeleteTextures") => 0x30300
Calling glXGetProcAddress("glBindTexture") => 0x301c0
Calling glXGetProcAddress("glTexSubImage2D") => 0x30760
Calling glXGetProcAddress("glTexSubImage1D") => 0x3600c0
Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0
Calling glXGetProcAddress("glCopyTexSubImage1D") => 0x3600e0
Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0
Calling glXGetProcAddress("glCopyTexImage1D") => 0x360100
Calling glXGetProcAddress("glPolygonOffset") => 0x30600
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glDrawElements") => 0x303c0
Calling glXGetProcAddress("glDrawArrays") => 0x303a0
Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440
Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420
Calling glXGetProcAddress("glTexImage3D") => 0x2f0400
Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0
Calling glXGetProcAddress("glBlendEquation") => 0x30880
Calling glXGetProcAddress("glBlendColor") => 0x30860
Calling glXGetProcAddress("glGetCompressedTexImage") => 0x360120
Calling glXGetProcAddress("glCompressedTexSubImage1D") => 0x360140
Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980
Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480
Calling glXGetProcAddress("glCompressedTexImage1D") => 0x360160
Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960
Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460
Calling glXGetProcAddress("glSampleCoverage") => 0x30f00
Calling glXGetProcAddress("glActiveTexture") => 0x307a0
Calling glXGetProcAddress("glPointParameteriv") => 0x360180
Calling glXGetProcAddress("glPointParameteri") => 0x3601a0
Calling glXGetProcAddress("glPointParameterfv") => 0x3601c0
Calling glXGetProcAddress("glPointParameterf") => 0x3601e0
Calling glXGetProcAddress("glMultiDrawElements") => 0x360200
Calling glXGetProcAddress("glMultiDrawArrays") => 0x360220
Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0
Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0
Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20
Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580
Calling glXGetProcAddress("glMapBuffer") => 0x300ea0
Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0
Calling glXGetProcAddress("glBufferSubData") => 0x30900
Calling glXGetProcAddress("glBufferData") => 0x308e0
Calling glXGetProcAddress("glIsBuffer") => 0x30e00
Calling glXGetProcAddress("glGenBuffers") => 0x30b20
Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0
Calling glXGetProcAddress("glBindBuffer") => 0x30800
Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560
Calling glXGetProcAddress("glGetQueryObjectiv") => 0x360240
Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540
Calling glXGetProcAddress("glEndQuery") => 0x2f0520
Calling glXGetProcAddress("glBeginQuery") => 0x2f0500
Calling glXGetProcAddress("glIsQuery") => 0x2f04e0
Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0
Calling glXGetProcAddress("glGenQueries") => 0x2f04a0
Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360
Calling glXGetProcAddress("glValidateProgram") => 0x2f0240
Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200
Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0
Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0
Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0
Calling glXGetProcAddress("glUniform3iv") => 0x2f0120
Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0
Calling glXGetProcAddress("glUniform1iv") => 0x2f0020
Calling glXGetProcAddress("glUniform4fv") => 0x2f0160
Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0
Calling glXGetProcAddress("glUniform2fv") => 0x2f0060
Calling glXGetProcAddress("glUniform1fv") => 0x30fe0
Calling glXGetProcAddress("glUniform4i") => 0x2f0180
Calling glXGetProcAddress("glUniform3i") => 0x2f0100
Calling glXGetProcAddress("glUniform2i") => 0x2f0080
Calling glXGetProcAddress("glUniform1i") => 0x2f0000
Calling glXGetProcAddress("glUniform4f") => 0x2f0140
Calling glXGetProcAddress("glUniform3f") => 0x2f00c0
Calling glXGetProcAddress("glUniform2f") => 0x2f0040
Calling glXGetProcAddress("glUniform1f") => 0x30fc0
Calling glXGetProcAddress("glUseProgram") => 0x2f0220
Calling glXGetProcAddress("glShaderSource") => 0x30f40
Calling glXGetProcAddress("glLinkProgram") => 0x30ea0
Calling glXGetProcAddress("glIsShader") => 0x30e80
Calling glXGetProcAddress("glIsProgram") => 0x30e40
Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0
Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0
Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0
Calling glXGetProcAddress("glGetVertexAttribdv") => 0x360260
Calling glXGetProcAddress("glGetUniformiv") => 0x30d60
Calling glXGetProcAddress("glGetUniformfv") => 0x30d40
Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80
Calling glXGetProcAddress("glGetShaderSource") => 0x30d20
Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0
Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0
Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80
Calling glXGetProcAddress("glGetProgramiv") => 0x30c60
Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00
Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0
Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0
Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0
Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0
Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0
Calling glXGetProcAddress("glDetachShader") => 0x30a80
Calling glXGetProcAddress("glDeleteShader") => 0x30a60
Calling glXGetProcAddress("glDeleteProgram") => 0x30a20
Calling glXGetProcAddress("glCreateShader") => 0x309c0
Calling glXGetProcAddress("glCreateProgram") => 0x309a0
Calling glXGetProcAddress("glCompileShader") => 0x30940
Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0
Calling glXGetProcAddress("glAttachShader") => 0x307c0
Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80
Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60
Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0
Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0
Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0
Calling glXGetProcAddress("glVertexAttrib4usv") => 0x360280
Calling glXGetProcAddress("glVertexAttrib4uiv") => 0x3602a0
Calling glXGetProcAddress("glVertexAttrib4ubv") => 0x3602c0
Calling glXGetProcAddress("glVertexAttrib4sv") => 0x3602e0
Calling glXGetProcAddress("glVertexAttrib4s") => 0x360300
Calling glXGetProcAddress("glVertexAttrib4iv") => 0x360320
Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340
Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320
Calling glXGetProcAddress("glVertexAttrib4dv") => 0x360340
Calling glXGetProcAddress("glVertexAttrib4d") => 0x360360
Calling glXGetProcAddress("glVertexAttrib4bv") => 0x360380
Calling glXGetProcAddress("glVertexAttrib4Nusv") => 0x3603a0
Calling glXGetProcAddress("glVertexAttrib4Nuiv") => 0x3603c0
Calling glXGetProcAddress("glVertexAttrib4Nubv") => 0x3603e0
Calling glXGetProcAddress("glVertexAttrib4Nub") => 0x360400
Calling glXGetProcAddress("glVertexAttrib4Nsv") => 0x360420
Calling glXGetProcAddress("glVertexAttrib4Niv") => 0x360440
Calling glXGetProcAddress("glVertexAttrib4Nbv") => 0x360460
Calling glXGetProcAddress("glVertexAttrib3sv") => 0x360480
Calling glXGetProcAddress("glVertexAttrib3s") => 0x3604a0
Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300
Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0
Calling glXGetProcAddress("glVertexAttrib3dv") => 0x3604c0
Calling glXGetProcAddress("glVertexAttrib3d") => 0x3604e0
Calling glXGetProcAddress("glVertexAttrib2sv") => 0x360500
Calling glXGetProcAddress("glVertexAttrib2s") => 0x360520
Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0
Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0
Calling glXGetProcAddress("glVertexAttrib2dv") => 0x360540
Calling glXGetProcAddress("glVertexAttrib2d") => 0x360560
Calling glXGetProcAddress("glVertexAttrib1sv") => 0x360580
Calling glXGetProcAddress("glVertexAttrib1s") => 0x3605a0
Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280
Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260
Calling glXGetProcAddress("glVertexAttrib1dv") => 0x3605c0
Calling glXGetProcAddress("glVertexAttrib1d") => 0x3605e0
Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680
Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660
Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640
Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620
Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600
Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0
Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0
Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780
Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760
Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740
Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720
Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700
Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0
Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0
Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0
Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40
Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40
Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0
Calling glXGetProcAddress("glFramebufferTexture3D") => 0x360600
Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00
Calling glXGetProcAddress("glFramebufferTexture1D") => 0x360620
Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920
Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60
Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00
Calling glXGetProcAddress("glBindFramebuffer") => 0x30820
Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20
Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0
Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0
Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80
Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40
Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840
Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20
Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00
Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0
Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0
Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20
Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00
Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60
Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40
Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0
Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80
Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60
Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40
Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20
Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00
Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0
Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0
Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0
Calling glXGetProcAddress("glBindFragDataLocation") => 0x360640
Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980
Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0
Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0
Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0
Calling glXGetProcAddress("glEndConditionalRender") => 0x360660
Calling glXGetProcAddress("glBeginConditionalRender") => 0x360680
Calling glXGetProcAddress("glClampColor") => 0x3606a0
Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880
Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860
Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840
Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820
Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800
Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0
Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0
Calling glXGetProcAddress("glDisablei") => 0x300a60
Calling glXGetProcAddress("glEnablei") => 0x300ae0
Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0
Calling glXGetProcAddress("glGetBooleani_v") => 0x300780
Calling glXGetProcAddress("glColorMaski") => 0x3009c0
Calling glXGetProcAddress("glVertexAttribI4usv") => 0x3606c0
Calling glXGetProcAddress("glVertexAttribI4ubv") => 0x3606e0
Calling glXGetProcAddress("glVertexAttribI4sv") => 0x360700
Calling glXGetProcAddress("glVertexAttribI4bv") => 0x360720
Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960
Calling glXGetProcAddress("glVertexAttribI3uiv") => 0x360740
Calling glXGetProcAddress("glVertexAttribI2uiv") => 0x360760
Calling glXGetProcAddress("glVertexAttribI1uiv") => 0x360780
Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940
Calling glXGetProcAddress("glVertexAttribI3iv") => 0x3607a0
Calling glXGetProcAddress("glVertexAttribI2iv") => 0x3607c0
Calling glXGetProcAddress("glVertexAttribI1iv") => 0x3607e0
Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920
Calling glXGetProcAddress("glVertexAttribI3ui") => 0x360800
Calling glXGetProcAddress("glVertexAttribI2ui") => 0x360820
Calling glXGetProcAddress("glVertexAttribI1ui") => 0x360840
Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900
Calling glXGetProcAddress("glVertexAttribI3i") => 0x360860
Calling glXGetProcAddress("glVertexAttribI2i") => 0x360880
Calling glXGetProcAddress("glVertexAttribI1i") => 0x3608a0
Calling glXGetProcAddress("glPushClientAttrib") => 0x3608c0
Calling glXGetProcAddress("glPopClientAttrib") => 0x3608e0
Calling glXGetProcAddress("glPrioritizeTextures") => 0x360900
Calling glXGetProcAddress("glAreTexturesResident") => 0x360920
Calling glXGetProcAddress("glVertexPointer") => 0x360940
Calling glXGetProcAddress("glTexCoordPointer") => 0x360960
Calling glXGetProcAddress("glNormalPointer") => 0x360980
Calling glXGetProcAddress("glInterleavedArrays") => 0x3609a0
Calling glXGetProcAddress("glIndexPointer") => 0x3609c0
Calling glXGetProcAddress("glEnableClientState") => 0x3609e0
Calling glXGetProcAddress("glEdgeFlagPointer") => 0x360a00
Calling glXGetProcAddress("glDisableClientState") => 0x360a20
Calling glXGetProcAddress("glColorPointer") => 0x360a40
Calling glXGetProcAddress("glArrayElement") => 0x360a60
Calling glXGetProcAddress("glIndexubv") => 0x360080
Calling glXGetProcAddress("glIndexub") => 0x3600a0
Calling glXGetProcAddress("glGetPointerv") => 0x300ba0
Calling glXGetProcAddress("glColorTableParameterfv") => 0x360a80
Calling glXGetProcAddress("glColorTableParameteriv") => 0x360aa0
Calling glXGetProcAddress("glCopyColorTable") => 0x360ac0
Calling glXGetProcAddress("glGetColorTable") => 0x360ae0
Calling glXGetProcAddress("glGetColorTableParameterfv") => 0x360b00
Calling glXGetProcAddress("glGetColorTableParameteriv") => 0x360b20
Calling glXGetProcAddress("glColorSubTable") => 0x360b40
Calling glXGetProcAddress("glCopyColorSubTable") => 0x360b60
Calling glXGetProcAddress("glConvolutionFilter1D") => 0x360b80
Calling glXGetProcAddress("glConvolutionFilter2D") => 0x360ba0
Calling glXGetProcAddress("glConvolutionParameterf") => 0x360bc0
Calling glXGetProcAddress("glConvolutionParameterfv") => 0x360be0
Calling glXGetProcAddress("glConvolutionParameteri") => 0x360c00
Calling glXGetProcAddress("glConvolutionParameteriv") => 0x360c20
Calling glXGetProcAddress("glCopyConvolutionFilter1D") => 0x360c40
Calling glXGetProcAddress("glCopyConvolutionFilter2D") => 0x360c60
Calling glXGetProcAddress("glGetConvolutionFilter") => 0x360c80
Calling glXGetProcAddress("glGetConvolutionParameterfv") => 0x360ca0
Calling glXGetProcAddress("glGetConvolutionParameteriv") => 0x360cc0
Calling glXGetProcAddress("glGetSeparableFilter") => 0x360ce0
Calling glXGetProcAddress("glSeparableFilter2D") => 0x360d00
Calling glXGetProcAddress("glGetHistogram") => 0x360d20
Calling glXGetProcAddress("glGetHistogramParameterfv") => 0x360d40
Calling glXGetProcAddress("glGetHistogramParameteriv") => 0x360d60
Calling glXGetProcAddress("glGetMinmax") => 0x360d80
Calling glXGetProcAddress("glGetMinmaxParameterfv") => 0x360da0
Calling glXGetProcAddress("glGetMinmaxParameteriv") => 0x360dc0
Calling glXGetProcAddress("glHistogram") => 0x360de0
Calling glXGetProcAddress("glMinmax") => 0x360e00
Calling glXGetProcAddress("glResetHistogram") => 0x360e20
Calling glXGetProcAddress("glResetMinmax") => 0x360e40
Calling glXGetProcAddress("glColorTable") => 0x360e60
Calling glXGetProcAddress("glMultTransposeMatrixd") => 0x360e80
Calling glXGetProcAddress("glMultTransposeMatrixf") => 0x360ea0
Calling glXGetProcAddress("glLoadTransposeMatrixd") => 0x360ec0
Calling glXGetProcAddress("glLoadTransposeMatrixf") => 0x360ee0
Calling glXGetProcAddress("glMultiTexCoord4sv") => 0x360f00
Calling glXGetProcAddress("glMultiTexCoord4s") => 0x360f20
Calling glXGetProcAddress("glMultiTexCoord4iv") => 0x360f40
Calling glXGetProcAddress("glMultiTexCoord4i") => 0x360f60
Calling glXGetProcAddress("glMultiTexCoord4fv") => 0x360f80
Calling glXGetProcAddress("glMultiTexCoord4f") => 0x360fa0
Calling glXGetProcAddress("glMultiTexCoord4dv") => 0x360fc0
Calling glXGetProcAddress("glMultiTexCoord4d") => 0x360fe0
Calling glXGetProcAddress("glMultiTexCoord3sv") => 0x370000
Calling glXGetProcAddress("glMultiTexCoord3s") => 0x370020
Calling glXGetProcAddress("glMultiTexCoord3iv") => 0x370040
Calling glXGetProcAddress("glMultiTexCoord3i") => 0x370060
Calling glXGetProcAddress("glMultiTexCoord3fv") => 0x370080
Calling glXGetProcAddress("glMultiTexCoord3f") => 0x3700a0
Calling glXGetProcAddress("glMultiTexCoord3dv") => 0x3700c0
Calling glXGetProcAddress("glMultiTexCoord3d") => 0x3700e0
Calling glXGetProcAddress("glMultiTexCoord2sv") => 0x370100
Calling glXGetProcAddress("glMultiTexCoord2s") => 0x370120
Calling glXGetProcAddress("glMultiTexCoord2iv") => 0x370140
Calling glXGetProcAddress("glMultiTexCoord2i") => 0x370160
Calling glXGetProcAddress("glMultiTexCoord2fv") => 0x370180
Calling glXGetProcAddress("glMultiTexCoord2f") => 0x3701a0
Calling glXGetProcAddress("glMultiTexCoord2dv") => 0x3701c0
Calling glXGetProcAddress("glMultiTexCoord2d") => 0x3701e0
Calling glXGetProcAddress("glMultiTexCoord1sv") => 0x370200
Calling glXGetProcAddress("glMultiTexCoord1s") => 0x370220
Calling glXGetProcAddress("glMultiTexCoord1iv") => 0x370240
Calling glXGetProcAddress("glMultiTexCoord1i") => 0x370260
Calling glXGetProcAddress("glMultiTexCoord1fv") => 0x370280
Calling glXGetProcAddress("glMultiTexCoord1f") => 0x3702a0
Calling glXGetProcAddress("glMultiTexCoord1dv") => 0x3702c0
Calling glXGetProcAddress("glMultiTexCoord1d") => 0x3702e0
Calling glXGetProcAddress("glClientActiveTexture") => 0x370300
Calling glXGetProcAddress("glWindowPos3sv") => 0x370320
Calling glXGetProcAddress("glWindowPos3s") => 0x370340
Calling glXGetProcAddress("glWindowPos3iv") => 0x370360
Calling glXGetProcAddress("glWindowPos3i") => 0x370380
Calling glXGetProcAddress("glWindowPos3fv") => 0x3703a0
Calling glXGetProcAddress("glWindowPos3f") => 0x3703c0
Calling glXGetProcAddress("glWindowPos3dv") => 0x3703e0
Calling glXGetProcAddress("glWindowPos3d") => 0x370400
Calling glXGetProcAddress("glWindowPos2sv") => 0x370420
Calling glXGetProcAddress("glWindowPos2s") => 0x370440
Calling glXGetProcAddress("glWindowPos2iv") => 0x370460
Calling glXGetProcAddress("glWindowPos2i") => 0x370480
Calling glXGetProcAddress("glWindowPos2fv") => 0x3704a0
Calling glXGetProcAddress("glWindowPos2f") => 0x3704c0
Calling glXGetProcAddress("glWindowPos2dv") => 0x3704e0
Calling glXGetProcAddress("glWindowPos2d") => 0x370500
Calling glXGetProcAddress("glSecondaryColorPointer") => 0x370520
Calling glXGetProcAddress("glSecondaryColor3usv") => 0x370540
Calling glXGetProcAddress("glSecondaryColor3us") => 0x370560
Calling glXGetProcAddress("glSecondaryColor3uiv") => 0x370580
Calling glXGetProcAddress("glSecondaryColor3ui") => 0x3705a0
Calling glXGetProcAddress("glSecondaryColor3ubv") => 0x3705c0
Calling glXGetProcAddress("glSecondaryColor3ub") => 0x3705e0
Calling glXGetProcAddress("glSecondaryColor3sv") => 0x370600
Calling glXGetProcAddress("glSecondaryColor3s") => 0x370620
Calling glXGetProcAddress("glSecondaryColor3iv") => 0x370640
Calling glXGetProcAddress("glSecondaryColor3i") => 0x370660
Calling glXGetProcAddress("glSecondaryColor3fv") => 0x370680
Calling glXGetProcAddress("glSecondaryColor3f") => 0x3706a0
Calling glXGetProcAddress("glSecondaryColor3dv") => 0x3706c0
Calling glXGetProcAddress("glSecondaryColor3d") => 0x3706e0
Calling glXGetProcAddress("glSecondaryColor3bv") => 0x370700
Calling glXGetProcAddress("glSecondaryColor3b") => 0x370720
Calling glXGetProcAddress("glFogCoordPointer") => 0x370740
Calling glXGetProcAddress("glFogCoorddv") => 0x370760
Calling glXGetProcAddress("glFogCoordd") => 0x370780
Calling glXGetProcAddress("glFogCoordfv") => 0x3707a0
Calling glXGetProcAddress("glFogCoordf") => 0x3707c0
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Calling glXGetProcAddress("glGetStringi") => 0x301a0
[ 2023-02-27 18:39:22,101 ] Asset loading complete
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so"/0x7f9011f118, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so
dlopen: New handle 0xd (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so), dlopened=1
Call to dlsym(0xd, "qt_plugin_instance")0x7f8410a860
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so"/0x7f90309738, 1001)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so
dlopen: New handle 0xe (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so), dlopened=1
Call to dlsym(0xe, "qt_plugin_instance")0x7f840b0010
Calling glXGetProcAddress("glGetStringi") => 0x301a0
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1)
Warning: Cannot dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1)
Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so"/0x81716628, 1)
Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so
Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa810 (0xc25297)
Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa948 (0xa28dd1)
dlopen: New handle 0xf (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so), dlopened=1
Call to dlsym(0xf, "Init")0x7f4b0936c0
[ 2023-02-27 18:41:24,419 ] BattlEye: "Initialized (v1.247)"
[ 2023-02-27 18:41:24,761 ] Request connection to gameserver "tcp://prod-cf-sa.tibia.com:7171" (unprotected: "tcp://prod-lb-sa.tibia.com:7171" ) requested (Charakter "Eowtrina Arke" )
[ 2023-02-27 18:41:24,764 ] Request connection to gameserver "tcp://prod-cf-sa.tibia.com:7171" "Yonabra"
[ 2023-02-27 18:41:24,989 ] Connected to gameserver "tcp://prod-cf-sa.tibia.com:7171" "Yonabra"
[ 2023-02-27 18:41:25,613 ] Request connection to gameserver "tcp://prod-lb-sa.tibia.com:7171" "Yonabra"
[ 2023-02-27 18:41:25,722 ] Backup connection to gameserver "tcp://prod-lb-sa.tibia.com:7171" "Yonabra" established
FillBlock at (nil) triggered a segfault, cancelling
FillBlock at (nil) triggered a segfault, cancelling
2274|Ask to run at NULL, quit silently
Call to dlclose(0xb)
Call to dlclose(0xc)
Call to dlclose(0xa)
Call to dlclose(0x4)
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]
NativeBT: [0x7f9ce984b4]
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=(nil))
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=0x40c)
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client(my_backtrace_ip+0x1c4) [0x34aea7a4]
NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349ca014]
NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]
NativeBT: [0x7f9ce984b4]
refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)
2274|Double SIGSEGV (code=2, pc=0x34aea7a4, addr=0x40c)!
AL lib: (EE) alc_cleanup: 1 device not closed
```
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