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authorRichard Henderson <richard.henderson@linaro.org>2021-06-19 06:32:03 -0700
committerRichard Henderson <richard.henderson@linaro.org>2021-06-19 14:51:51 -0700
commit732d58979c9d6ab1b955b65264a15d0696ea477e (patch)
tree476ed04dbf18cd7a2431d3c2202174c8437f45da
parentc1c091948ae4a73c1a80b5005f6204d0e665ce52 (diff)
downloadfocaccia-qemu-732d58979c9d6ab1b955b65264a15d0696ea477e.tar.gz
focaccia-qemu-732d58979c9d6ab1b955b65264a15d0696ea477e.zip
tcg: Restart when exhausting the stack frame
Assume that we'll have fewer temps allocated after
restarting with a fewer number of instructions.

Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
-rw-r--r--tcg/tcg.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/tcg/tcg.c b/tcg/tcg.c
index bdeea18234..5e53c3348f 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3038,7 +3038,11 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
 
     assert(align <= TCG_TARGET_STACK_ALIGN);
     off = ROUND_UP(s->current_frame_offset, align);
-    assert(off + size <= s->frame_end);
+
+    /* If we've exhausted the stack frame, restart with a smaller TB. */
+    if (off + size > s->frame_end) {
+        tcg_raise_tb_overflow(s);
+    }
     s->current_frame_offset = off + size;
 
     ts->mem_offset = off;