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authorGerd Hoffmann <kraxel@redhat.com>2013-03-12 14:48:31 +0100
committerGerd Hoffmann <kraxel@redhat.com>2013-04-16 09:03:48 +0200
commit2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5 (patch)
tree7be759b610535361478fae83071cb9389c0a1d6c /hw/display/blizzard.c
parent321f048d248472f1e90559976bb917d869981c68 (diff)
downloadfocaccia-qemu-2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5.tar.gz
focaccia-qemu-2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5.zip
console: simplify screendump
Screendumps are alot simpler as we can update non-active
QemuConsoles now.  So we only need to update the QemuConsole
we want write out, then dump the DisplaySurface content into
a ppm file.  Done.

No console switching needed.  No special support code in the
gfx card emulation needed.  Zap it all.  Also move ppm_save
out of the vga code and next to the qmp_screendump function.

For now screen dumping is limited to console #0 (like it used
to be), even though it is dead simple to extend it to other
consoles.  I wanna finish the console cleanup before setting
new qapi interfaces into stone.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>
Diffstat (limited to 'hw/display/blizzard.c')
-rw-r--r--hw/display/blizzard.c14
1 files changed, 1 insertions, 13 deletions
diff --git a/hw/display/blizzard.c b/hw/display/blizzard.c
index de7ccf87dc..70b68227fe 100644
--- a/hw/display/blizzard.c
+++ b/hw/display/blizzard.c
@@ -933,18 +933,6 @@ static void blizzard_update_display(void *opaque)
     s->my[1] = 0;
 }
 
-static void blizzard_screen_dump(void *opaque, const char *filename,
-                                 bool cswitch, Error **errp)
-{
-    BlizzardState *s = (BlizzardState *) opaque;
-    DisplaySurface *surface = qemu_console_surface(s->con);
-
-    blizzard_update_display(opaque);
-    if (s && surface_data(surface)) {
-        ppm_save(filename, surface, errp);
-    }
-}
-
 #define DEPTH 8
 #include "blizzard_template.h"
 #define DEPTH 15
@@ -965,7 +953,7 @@ void *s1d13745_init(qemu_irq gpio_int)
 
     s->con = graphic_console_init(blizzard_update_display,
                                   blizzard_invalidate_display,
-                                  blizzard_screen_dump, NULL, s);
+                                  NULL, s);
     surface = qemu_console_surface(s->con);
 
     switch (surface_bits_per_pixel(surface)) {