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authorMarkus Armbruster <armbru@redhat.com>2019-08-12 07:23:59 +0200
committerMarkus Armbruster <armbru@redhat.com>2019-08-16 13:37:36 +0200
commit54d31236b906c8f03eb011717de7bc47000720c3 (patch)
treecc3e5f84c89e946a78df8deb8bc939ae25d2ef6b /hw/misc/pvpanic.c
parent2f780b6a91fe99652266004bf78191ceddfae09c (diff)
downloadfocaccia-qemu-54d31236b906c8f03eb011717de7bc47000720c3.tar.gz
focaccia-qemu-54d31236b906c8f03eb011717de7bc47000720c3.zip
sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator.  Evidence:

* It's included widely: in my "build everything" tree, changing
  sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
  objects (not counting tests and objects that don't depend on
  qemu/osdep.h, down from 5400 due to the previous two commits).

* It pulls in more than a dozen additional headers.

Split stuff related to run state management into its own header
sysemu/runstate.h.

Touching sysemu/sysemu.h now recompiles some 850 objects.  qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200.  Touching new sysemu/runstate.h recompiles some 500 objects.

Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.

Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
Diffstat (limited to 'hw/misc/pvpanic.c')
-rw-r--r--hw/misc/pvpanic.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/hw/misc/pvpanic.c b/hw/misc/pvpanic.c
index 653393ef02..d65ac86478 100644
--- a/hw/misc/pvpanic.c
+++ b/hw/misc/pvpanic.c
@@ -13,9 +13,9 @@
  */
 
 #include "qemu/osdep.h"
-#include "sysemu/sysemu.h"
 #include "qemu/log.h"
 #include "qemu/module.h"
+#include "sysemu/runstate.h"
 
 #include "hw/nvram/fw_cfg.h"
 #include "hw/qdev-properties.h"