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authorMarc-André Lureau <marcandre.lureau@redhat.com>2023-06-06 15:56:56 +0400
committerMarc-André Lureau <marcandre.lureau@redhat.com>2023-06-27 17:08:56 +0200
commitbf41ab61908b340e5745c334586349bc8a3a0349 (patch)
tree1b2f2023e914e486123b81c4baad21a700b82a07 /include/ui/console.h
parent06c63a34e633601caea8fe88abfeff0911809da3 (diff)
downloadfocaccia-qemu-bf41ab61908b340e5745c334586349bc8a3a0349.tar.gz
focaccia-qemu-bf41ab61908b340e5745c334586349bc8a3a0349.zip
ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
Diffstat (limited to 'include/ui/console.h')
-rw-r--r--include/ui/console.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/include/ui/console.h b/include/ui/console.h
index 2ab0c7112a..f27b2aad4f 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -132,6 +132,7 @@ typedef struct ScanoutTexture {
     uint32_t y;
     uint32_t width;
     uint32_t height;
+    void *d3d_tex2d;
 } ScanoutTexture;
 
 typedef struct DisplaySurface {
@@ -270,7 +271,8 @@ typedef struct DisplayChangeListenerOps {
                                    uint32_t backing_width,
                                    uint32_t backing_height,
                                    uint32_t x, uint32_t y,
-                                   uint32_t w, uint32_t h);
+                                   uint32_t w, uint32_t h,
+                                   void *d3d_tex2d);
     /* optional (default to true if has dpy_gl_scanout_dmabuf) */
     bool (*dpy_has_dmabuf)(DisplayChangeListener *dcl);
     /* optional */
@@ -378,7 +380,8 @@ void dpy_gl_scanout_disable(QemuConsole *con);
 void dpy_gl_scanout_texture(QemuConsole *con,
                             uint32_t backing_id, bool backing_y_0_top,
                             uint32_t backing_width, uint32_t backing_height,
-                            uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+                            uint32_t x, uint32_t y, uint32_t w, uint32_t h,
+                            void *d3d_tex2d);
 void dpy_gl_scanout_dmabuf(QemuConsole *con,
                            QemuDmaBuf *dmabuf);
 void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf,