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authorMarc-André Lureau <marcandre.lureau@redhat.com>2021-10-09 23:48:46 +0400
committerMarc-André Lureau <marcandre.lureau@redhat.com>2021-12-21 10:50:21 +0400
commit5e79d516e8ac818d2a90aae9f787775055434ee9 (patch)
tree572cadfe13cb13f683b0be625929427dbca469e6 /include/ui/sdl2.h
parent7cc712e9862ffdbe4161dbdf3bbf41bcbe547472 (diff)
downloadfocaccia-qemu-5e79d516e8ac818d2a90aae9f787775055434ee9.tar.gz
focaccia-qemu-5e79d516e8ac818d2a90aae9f787775055434ee9.zip
ui: split the GL context in a different object
This will allow to have one GL context but a variable number of
listeners.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'include/ui/sdl2.h')
-rw-r--r--include/ui/sdl2.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index f85c117a78..71bcf7ebda 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -16,6 +16,7 @@
 #endif
 
 struct sdl2_console {
+    DisplayGLCtx dgc;
     DisplayChangeListener dcl;
     DisplaySurface *surface;
     DisplayOptions *opts;
@@ -65,10 +66,10 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
 void sdl2_gl_refresh(DisplayChangeListener *dcl);
 void sdl2_gl_redraw(struct sdl2_console *scon);
 
-QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
+QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
                                      QEMUGLParams *params);
-void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
-int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
+void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
+int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
                                  QEMUGLContext ctx);
 
 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);