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authorGerd Hoffmann <kraxel@redhat.com>2013-03-12 14:48:31 +0100
committerGerd Hoffmann <kraxel@redhat.com>2013-04-16 09:03:48 +0200
commit2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5 (patch)
tree7be759b610535361478fae83071cb9389c0a1d6c /include
parent321f048d248472f1e90559976bb917d869981c68 (diff)
downloadfocaccia-qemu-2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5.tar.gz
focaccia-qemu-2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5.zip
console: simplify screendump
Screendumps are alot simpler as we can update non-active
QemuConsoles now.  So we only need to update the QemuConsole
we want write out, then dump the DisplaySurface content into
a ppm file.  Done.

No console switching needed.  No special support code in the
gfx card emulation needed.  Zap it all.  Also move ppm_save
out of the vga code and next to the qmp_screendump function.

For now screen dumping is limited to console #0 (like it used
to be), even though it is dead simple to extend it to other
consoles.  I wanna finish the console cleanup before setting
new qapi interfaces into stone.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>
Diffstat (limited to 'include')
-rw-r--r--include/ui/console.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/ui/console.h b/include/ui/console.h
index 0dd66fd91f..d6e3e929b7 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -279,13 +279,10 @@ static inline void console_write_ch(console_ch_t *dest, uint32_t ch)
 
 typedef void (*graphic_hw_update_ptr)(void *);
 typedef void (*graphic_hw_invalidate_ptr)(void *);
-typedef void (*graphic_hw_screen_dump_ptr)(void *, const char *, bool cswitch,
-                                       Error **errp);
 typedef void (*graphic_hw_text_update_ptr)(void *, console_ch_t *);
 
 QemuConsole *graphic_console_init(graphic_hw_update_ptr update,
                                   graphic_hw_invalidate_ptr invalidate,
-                                  graphic_hw_screen_dump_ptr screen_dump,
                                   graphic_hw_text_update_ptr text_update,
                                   void *opaque);