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| author | Peter Maydell <peter.maydell@linaro.org> | 2016-02-23 18:49:30 +0000 |
|---|---|---|
| committer | Peter Maydell <peter.maydell@linaro.org> | 2016-02-23 18:49:30 +0000 |
| commit | 7bd57b515067b355ac997d29b0daf4fb8689e9be (patch) | |
| tree | 1e08cc4a2cd6e9e34dcaf562d01ae6988905a28a /qemu-tech.texi | |
| parent | 1b1624092d1f1f746adea6e1237a07f6788c2e3d (diff) | |
| parent | c3b7f66800fbf9f47fddbcf2e2cd30ea932e0aae (diff) | |
| download | focaccia-qemu-7bd57b515067b355ac997d29b0daf4fb8689e9be.tar.gz focaccia-qemu-7bd57b515067b355ac997d29b0daf4fb8689e9be.zip | |
Merge remote-tracking branch 'remotes/rth/tags/pull-tcg-20160223' into staging
Queued TCG patches # gpg: Signature made Tue 23 Feb 2016 18:27:44 GMT using RSA key ID 4DD0279B # gpg: Good signature from "Richard Henderson <rth7680@gmail.com>" # gpg: aka "Richard Henderson <rth@redhat.com>" # gpg: aka "Richard Henderson <rth@twiddle.net>" * remotes/rth/tags/pull-tcg-20160223: tcg: Remove unnecessary osdep.h includes from tcg-target.inc.c scripts/clean-includes: Ignore .inc.c files tcg: Rename tcg-target.c to tcg-target.inc.c target-sparc: Use global registers for the register window target-sparc: Tidy global register initialization tcg: Allocate indirect_base temporaries in a different order tcg: Implement indirect memory registers tcg: Work around clang bug wrt enum ranges, part 2 Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'qemu-tech.texi')
| -rw-r--r-- | qemu-tech.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/qemu-tech.texi b/qemu-tech.texi index 022017d55d..bdb2285f4e 100644 --- a/qemu-tech.texi +++ b/qemu-tech.texi @@ -385,7 +385,7 @@ ops (see @code{target-i386/translate.c}). Some optimizations can be performed at this stage, including liveness analysis and trivial constant expression evaluation. TCG ops are then implemented in the host CPU back end, also known as TCG target (see -@code{tcg/i386/tcg-target.c}). For more information, please take a +@code{tcg/i386/tcg-target.inc.c}). For more information, please take a look at @code{tcg/README}. @node Condition code optimisations |