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authorRichard Henderson <richard.henderson@linaro.org>2021-03-09 16:24:14 -0600
committerRichard Henderson <richard.henderson@linaro.org>2021-06-11 09:26:28 -0700
commit5ff7258cc649dd5a3752485f285411e3915c9aba (patch)
tree39596b47ac1504026fd207e6656f5ceee490fb9f /tcg/region.c
parentbf042e8e52f0140388837ce75f865969831ab1ab (diff)
downloadfocaccia-qemu-5ff7258cc649dd5a3752485f285411e3915c9aba.tar.gz
focaccia-qemu-5ff7258cc649dd5a3752485f285411e3915c9aba.zip
tcg: Split out region.c
Reviewed-by: Luis Pires <luis.pires@eldorado.org.br>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg/region.c')
-rw-r--r--tcg/region.c572
1 files changed, 572 insertions, 0 deletions
diff --git a/tcg/region.c b/tcg/region.c
new file mode 100644
index 0000000000..6e34fcf775
--- /dev/null
+++ b/tcg/region.c
@@ -0,0 +1,572 @@
+/*
+ * Memory region management for Tiny Code Generator for QEMU
+ *
+ * Copyright (c) 2008 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu/osdep.h"
+#include "exec/exec-all.h"
+#include "tcg/tcg.h"
+#if !defined(CONFIG_USER_ONLY)
+#include "hw/boards.h"
+#endif
+#include "tcg-internal.h"
+
+
+struct tcg_region_tree {
+    QemuMutex lock;
+    GTree *tree;
+    /* padding to avoid false sharing is computed at run-time */
+};
+
+/*
+ * We divide code_gen_buffer into equally-sized "regions" that TCG threads
+ * dynamically allocate from as demand dictates. Given appropriate region
+ * sizing, this minimizes flushes even when some TCG threads generate a lot
+ * more code than others.
+ */
+struct tcg_region_state {
+    QemuMutex lock;
+
+    /* fields set at init time */
+    void *start;
+    void *start_aligned;
+    void *end;
+    size_t n;
+    size_t size; /* size of one region */
+    size_t stride; /* .size + guard size */
+
+    /* fields protected by the lock */
+    size_t current; /* current region index */
+    size_t agg_size_full; /* aggregate size of full regions */
+};
+
+static struct tcg_region_state region;
+
+/*
+ * This is an array of struct tcg_region_tree's, with padding.
+ * We use void * to simplify the computation of region_trees[i]; each
+ * struct is found every tree_size bytes.
+ */
+static void *region_trees;
+static size_t tree_size;
+
+/* compare a pointer @ptr and a tb_tc @s */
+static int ptr_cmp_tb_tc(const void *ptr, const struct tb_tc *s)
+{
+    if (ptr >= s->ptr + s->size) {
+        return 1;
+    } else if (ptr < s->ptr) {
+        return -1;
+    }
+    return 0;
+}
+
+static gint tb_tc_cmp(gconstpointer ap, gconstpointer bp)
+{
+    const struct tb_tc *a = ap;
+    const struct tb_tc *b = bp;
+
+    /*
+     * When both sizes are set, we know this isn't a lookup.
+     * This is the most likely case: every TB must be inserted; lookups
+     * are a lot less frequent.
+     */
+    if (likely(a->size && b->size)) {
+        if (a->ptr > b->ptr) {
+            return 1;
+        } else if (a->ptr < b->ptr) {
+            return -1;
+        }
+        /* a->ptr == b->ptr should happen only on deletions */
+        g_assert(a->size == b->size);
+        return 0;
+    }
+    /*
+     * All lookups have either .size field set to 0.
+     * From the glib sources we see that @ap is always the lookup key. However
+     * the docs provide no guarantee, so we just mark this case as likely.
+     */
+    if (likely(a->size == 0)) {
+        return ptr_cmp_tb_tc(a->ptr, b);
+    }
+    return ptr_cmp_tb_tc(b->ptr, a);
+}
+
+static void tcg_region_trees_init(void)
+{
+    size_t i;
+
+    tree_size = ROUND_UP(sizeof(struct tcg_region_tree), qemu_dcache_linesize);
+    region_trees = qemu_memalign(qemu_dcache_linesize, region.n * tree_size);
+    for (i = 0; i < region.n; i++) {
+        struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+        qemu_mutex_init(&rt->lock);
+        rt->tree = g_tree_new(tb_tc_cmp);
+    }
+}
+
+static struct tcg_region_tree *tc_ptr_to_region_tree(const void *p)
+{
+    size_t region_idx;
+
+    /*
+     * Like tcg_splitwx_to_rw, with no assert.  The pc may come from
+     * a signal handler over which the caller has no control.
+     */
+    if (!in_code_gen_buffer(p)) {
+        p -= tcg_splitwx_diff;
+        if (!in_code_gen_buffer(p)) {
+            return NULL;
+        }
+    }
+
+    if (p < region.start_aligned) {
+        region_idx = 0;
+    } else {
+        ptrdiff_t offset = p - region.start_aligned;
+
+        if (offset > region.stride * (region.n - 1)) {
+            region_idx = region.n - 1;
+        } else {
+            region_idx = offset / region.stride;
+        }
+    }
+    return region_trees + region_idx * tree_size;
+}
+
+void tcg_tb_insert(TranslationBlock *tb)
+{
+    struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr);
+
+    g_assert(rt != NULL);
+    qemu_mutex_lock(&rt->lock);
+    g_tree_insert(rt->tree, &tb->tc, tb);
+    qemu_mutex_unlock(&rt->lock);
+}
+
+void tcg_tb_remove(TranslationBlock *tb)
+{
+    struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr);
+
+    g_assert(rt != NULL);
+    qemu_mutex_lock(&rt->lock);
+    g_tree_remove(rt->tree, &tb->tc);
+    qemu_mutex_unlock(&rt->lock);
+}
+
+/*
+ * Find the TB 'tb' such that
+ * tb->tc.ptr <= tc_ptr < tb->tc.ptr + tb->tc.size
+ * Return NULL if not found.
+ */
+TranslationBlock *tcg_tb_lookup(uintptr_t tc_ptr)
+{
+    struct tcg_region_tree *rt = tc_ptr_to_region_tree((void *)tc_ptr);
+    TranslationBlock *tb;
+    struct tb_tc s = { .ptr = (void *)tc_ptr };
+
+    if (rt == NULL) {
+        return NULL;
+    }
+
+    qemu_mutex_lock(&rt->lock);
+    tb = g_tree_lookup(rt->tree, &s);
+    qemu_mutex_unlock(&rt->lock);
+    return tb;
+}
+
+static void tcg_region_tree_lock_all(void)
+{
+    size_t i;
+
+    for (i = 0; i < region.n; i++) {
+        struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+        qemu_mutex_lock(&rt->lock);
+    }
+}
+
+static void tcg_region_tree_unlock_all(void)
+{
+    size_t i;
+
+    for (i = 0; i < region.n; i++) {
+        struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+        qemu_mutex_unlock(&rt->lock);
+    }
+}
+
+void tcg_tb_foreach(GTraverseFunc func, gpointer user_data)
+{
+    size_t i;
+
+    tcg_region_tree_lock_all();
+    for (i = 0; i < region.n; i++) {
+        struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+        g_tree_foreach(rt->tree, func, user_data);
+    }
+    tcg_region_tree_unlock_all();
+}
+
+size_t tcg_nb_tbs(void)
+{
+    size_t nb_tbs = 0;
+    size_t i;
+
+    tcg_region_tree_lock_all();
+    for (i = 0; i < region.n; i++) {
+        struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+        nb_tbs += g_tree_nnodes(rt->tree);
+    }
+    tcg_region_tree_unlock_all();
+    return nb_tbs;
+}
+
+static gboolean tcg_region_tree_traverse(gpointer k, gpointer v, gpointer data)
+{
+    TranslationBlock *tb = v;
+
+    tb_destroy(tb);
+    return FALSE;
+}
+
+static void tcg_region_tree_reset_all(void)
+{
+    size_t i;
+
+    tcg_region_tree_lock_all();
+    for (i = 0; i < region.n; i++) {
+        struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+        g_tree_foreach(rt->tree, tcg_region_tree_traverse, NULL);
+        /* Increment the refcount first so that destroy acts as a reset */
+        g_tree_ref(rt->tree);
+        g_tree_destroy(rt->tree);
+    }
+    tcg_region_tree_unlock_all();
+}
+
+static void tcg_region_bounds(size_t curr_region, void **pstart, void **pend)
+{
+    void *start, *end;
+
+    start = region.start_aligned + curr_region * region.stride;
+    end = start + region.size;
+
+    if (curr_region == 0) {
+        start = region.start;
+    }
+    if (curr_region == region.n - 1) {
+        end = region.end;
+    }
+
+    *pstart = start;
+    *pend = end;
+}
+
+static void tcg_region_assign(TCGContext *s, size_t curr_region)
+{
+    void *start, *end;
+
+    tcg_region_bounds(curr_region, &start, &end);
+
+    s->code_gen_buffer = start;
+    s->code_gen_ptr = start;
+    s->code_gen_buffer_size = end - start;
+    s->code_gen_highwater = end - TCG_HIGHWATER;
+}
+
+static bool tcg_region_alloc__locked(TCGContext *s)
+{
+    if (region.current == region.n) {
+        return true;
+    }
+    tcg_region_assign(s, region.current);
+    region.current++;
+    return false;
+}
+
+/*
+ * Request a new region once the one in use has filled up.
+ * Returns true on error.
+ */
+bool tcg_region_alloc(TCGContext *s)
+{
+    bool err;
+    /* read the region size now; alloc__locked will overwrite it on success */
+    size_t size_full = s->code_gen_buffer_size;
+
+    qemu_mutex_lock(&region.lock);
+    err = tcg_region_alloc__locked(s);
+    if (!err) {
+        region.agg_size_full += size_full - TCG_HIGHWATER;
+    }
+    qemu_mutex_unlock(&region.lock);
+    return err;
+}
+
+/*
+ * Perform a context's first region allocation.
+ * This function does _not_ increment region.agg_size_full.
+ */
+static void tcg_region_initial_alloc__locked(TCGContext *s)
+{
+    bool err = tcg_region_alloc__locked(s);
+    g_assert(!err);
+}
+
+void tcg_region_initial_alloc(TCGContext *s)
+{
+    qemu_mutex_lock(&region.lock);
+    tcg_region_initial_alloc__locked(s);
+    qemu_mutex_unlock(&region.lock);
+}
+
+/* Call from a safe-work context */
+void tcg_region_reset_all(void)
+{
+    unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs);
+    unsigned int i;
+
+    qemu_mutex_lock(&region.lock);
+    region.current = 0;
+    region.agg_size_full = 0;
+
+    for (i = 0; i < n_ctxs; i++) {
+        TCGContext *s = qatomic_read(&tcg_ctxs[i]);
+        tcg_region_initial_alloc__locked(s);
+    }
+    qemu_mutex_unlock(&region.lock);
+
+    tcg_region_tree_reset_all();
+}
+
+#ifdef CONFIG_USER_ONLY
+static size_t tcg_n_regions(void)
+{
+    return 1;
+}
+#else
+/*
+ * It is likely that some vCPUs will translate more code than others, so we
+ * first try to set more regions than max_cpus, with those regions being of
+ * reasonable size. If that's not possible we make do by evenly dividing
+ * the code_gen_buffer among the vCPUs.
+ */
+static size_t tcg_n_regions(void)
+{
+    size_t i;
+
+    /* Use a single region if all we have is one vCPU thread */
+#if !defined(CONFIG_USER_ONLY)
+    MachineState *ms = MACHINE(qdev_get_machine());
+    unsigned int max_cpus = ms->smp.max_cpus;
+#endif
+    if (max_cpus == 1 || !qemu_tcg_mttcg_enabled()) {
+        return 1;
+    }
+
+    /* Try to have more regions than max_cpus, with each region being >= 2 MB */
+    for (i = 8; i > 0; i--) {
+        size_t regions_per_thread = i;
+        size_t region_size;
+
+        region_size = tcg_init_ctx.code_gen_buffer_size;
+        region_size /= max_cpus * regions_per_thread;
+
+        if (region_size >= 2 * 1024u * 1024) {
+            return max_cpus * regions_per_thread;
+        }
+    }
+    /* If we can't, then just allocate one region per vCPU thread */
+    return max_cpus;
+}
+#endif
+
+/*
+ * Initializes region partitioning.
+ *
+ * Called at init time from the parent thread (i.e. the one calling
+ * tcg_context_init), after the target's TCG globals have been set.
+ *
+ * Region partitioning works by splitting code_gen_buffer into separate regions,
+ * and then assigning regions to TCG threads so that the threads can translate
+ * code in parallel without synchronization.
+ *
+ * In softmmu the number of TCG threads is bounded by max_cpus, so we use at
+ * least max_cpus regions in MTTCG. In !MTTCG we use a single region.
+ * Note that the TCG options from the command-line (i.e. -accel accel=tcg,[...])
+ * must have been parsed before calling this function, since it calls
+ * qemu_tcg_mttcg_enabled().
+ *
+ * In user-mode we use a single region.  Having multiple regions in user-mode
+ * is not supported, because the number of vCPU threads (recall that each thread
+ * spawned by the guest corresponds to a vCPU thread) is only bounded by the
+ * OS, and usually this number is huge (tens of thousands is not uncommon).
+ * Thus, given this large bound on the number of vCPU threads and the fact
+ * that code_gen_buffer is allocated at compile-time, we cannot guarantee
+ * that the availability of at least one region per vCPU thread.
+ *
+ * However, this user-mode limitation is unlikely to be a significant problem
+ * in practice. Multi-threaded guests share most if not all of their translated
+ * code, which makes parallel code generation less appealing than in softmmu.
+ */
+void tcg_region_init(void)
+{
+    void *buf = tcg_init_ctx.code_gen_buffer;
+    void *aligned;
+    size_t size = tcg_init_ctx.code_gen_buffer_size;
+    size_t page_size = qemu_real_host_page_size;
+    size_t region_size;
+    size_t n_regions;
+    size_t i;
+
+    n_regions = tcg_n_regions();
+
+    /* The first region will be 'aligned - buf' bytes larger than the others */
+    aligned = QEMU_ALIGN_PTR_UP(buf, page_size);
+    g_assert(aligned < tcg_init_ctx.code_gen_buffer + size);
+    /*
+     * Make region_size a multiple of page_size, using aligned as the start.
+     * As a result of this we might end up with a few extra pages at the end of
+     * the buffer; we will assign those to the last region.
+     */
+    region_size = (size - (aligned - buf)) / n_regions;
+    region_size = QEMU_ALIGN_DOWN(region_size, page_size);
+
+    /* A region must have at least 2 pages; one code, one guard */
+    g_assert(region_size >= 2 * page_size);
+
+    /* init the region struct */
+    qemu_mutex_init(&region.lock);
+    region.n = n_regions;
+    region.size = region_size - page_size;
+    region.stride = region_size;
+    region.start = buf;
+    region.start_aligned = aligned;
+    /* page-align the end, since its last page will be a guard page */
+    region.end = QEMU_ALIGN_PTR_DOWN(buf + size, page_size);
+    /* account for that last guard page */
+    region.end -= page_size;
+
+    /*
+     * Set guard pages in the rw buffer, as that's the one into which
+     * buffer overruns could occur.  Do not set guard pages in the rx
+     * buffer -- let that one use hugepages throughout.
+     */
+    for (i = 0; i < region.n; i++) {
+        void *start, *end;
+
+        tcg_region_bounds(i, &start, &end);
+
+        /*
+         * macOS 11.2 has a bug (Apple Feedback FB8994773) in which mprotect
+         * rejects a permission change from RWX -> NONE.  Guard pages are
+         * nice for bug detection but are not essential; ignore any failure.
+         */
+        (void)qemu_mprotect_none(end, page_size);
+    }
+
+    tcg_region_trees_init();
+
+    /*
+     * Leave the initial context initialized to the first region.
+     * This will be the context into which we generate the prologue.
+     * It is also the only context for CONFIG_USER_ONLY.
+     */
+    tcg_region_initial_alloc__locked(&tcg_init_ctx);
+}
+
+void tcg_region_prologue_set(TCGContext *s)
+{
+    /* Deduct the prologue from the first region.  */
+    g_assert(region.start == s->code_gen_buffer);
+    region.start = s->code_ptr;
+
+    /* Recompute boundaries of the first region. */
+    tcg_region_assign(s, 0);
+
+    /* Register the balance of the buffer with gdb. */
+    tcg_register_jit(tcg_splitwx_to_rx(region.start),
+                     region.end - region.start);
+}
+
+/*
+ * Returns the size (in bytes) of all translated code (i.e. from all regions)
+ * currently in the cache.
+ * See also: tcg_code_capacity()
+ * Do not confuse with tcg_current_code_size(); that one applies to a single
+ * TCG context.
+ */
+size_t tcg_code_size(void)
+{
+    unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs);
+    unsigned int i;
+    size_t total;
+
+    qemu_mutex_lock(&region.lock);
+    total = region.agg_size_full;
+    for (i = 0; i < n_ctxs; i++) {
+        const TCGContext *s = qatomic_read(&tcg_ctxs[i]);
+        size_t size;
+
+        size = qatomic_read(&s->code_gen_ptr) - s->code_gen_buffer;
+        g_assert(size <= s->code_gen_buffer_size);
+        total += size;
+    }
+    qemu_mutex_unlock(&region.lock);
+    return total;
+}
+
+/*
+ * Returns the code capacity (in bytes) of the entire cache, i.e. including all
+ * regions.
+ * See also: tcg_code_size()
+ */
+size_t tcg_code_capacity(void)
+{
+    size_t guard_size, capacity;
+
+    /* no need for synchronization; these variables are set at init time */
+    guard_size = region.stride - region.size;
+    capacity = region.end + guard_size - region.start;
+    capacity -= region.n * (guard_size + TCG_HIGHWATER);
+    return capacity;
+}
+
+size_t tcg_tb_phys_invalidate_count(void)
+{
+    unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs);
+    unsigned int i;
+    size_t total = 0;
+
+    for (i = 0; i < n_ctxs; i++) {
+        const TCGContext *s = qatomic_read(&tcg_ctxs[i]);
+
+        total += qatomic_read(&s->tb_phys_invalidate_count);
+    }
+    return total;
+}