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| author | Markus Armbruster <armbru@redhat.com> | 2024-09-04 13:18:25 +0200 |
|---|---|---|
| committer | Markus Armbruster <armbru@redhat.com> | 2024-09-10 13:22:47 +0200 |
| commit | 154fd4d1a09c4fb53f21bce94793253eeaf279db (patch) | |
| tree | 5c686e76b8237f309def6d0966c04e1a12c0023e /ui/sdl2-gl.c | |
| parent | 0aa4bd6aebf1dc951da5c5b762eff13c8d37f768 (diff) | |
| download | focaccia-qemu-154fd4d1a09c4fb53f21bce94793253eeaf279db.tar.gz focaccia-qemu-154fd4d1a09c4fb53f21bce94793253eeaf279db.zip | |
qapi/ui: Drop temporary 'prefix'
Recent commit "qapi: Smarter camel_to_upper() to reduce need for 'prefix'" added a temporary 'prefix' to delay changing the generated code. Revert it. This improves DisplayGLMode's generated enumeration constant prefix from DISPLAYGL_MODE to DISPLAY_GL_MODE. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-ID: <20240904111836.3273842-9-armbru@redhat.com>
Diffstat (limited to 'ui/sdl2-gl.c')
| -rw-r--r-- | ui/sdl2-gl.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index 91b7ee2419..e01d9ab0c7 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -147,11 +147,11 @@ QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc, SDL_GL_MakeCurrent(scon->real_window, scon->winctx); SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); - if (scon->opts->gl == DISPLAYGL_MODE_ON || - scon->opts->gl == DISPLAYGL_MODE_CORE) { + if (scon->opts->gl == DISPLAY_GL_MODE_ON || + scon->opts->gl == DISPLAY_GL_MODE_CORE) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - } else if (scon->opts->gl == DISPLAYGL_MODE_ES) { + } else if (scon->opts->gl == DISPLAY_GL_MODE_ES) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); } @@ -163,7 +163,7 @@ QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc, /* If SDL fail to create a GL context and we use the "on" flag, * then try to fallback to GLES. */ - if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) { + if (!ctx && scon->opts->gl == DISPLAY_GL_MODE_ON) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); ctx = SDL_GL_CreateContext(scon->real_window); |