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authorPeter Maydell <peter.maydell@linaro.org>2017-10-19 12:09:53 +0100
committerPeter Maydell <peter.maydell@linaro.org>2017-10-19 12:09:53 +0100
commitba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0 (patch)
tree2bbf92549c6a4d29ad93374c1bd57e169ec8d9b0 /ui/sdl2-gl.c
parent73b733e6907e1193e562f498272108c95c00868c (diff)
parenta35179170034b60bcfb997e06bc63258caaf5049 (diff)
downloadfocaccia-qemu-ba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0.tar.gz
focaccia-qemu-ba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0.zip
Merge remote-tracking branch 'remotes/kraxel/tags/opengl-20171017-pull-request' into staging
ui: opengl updates for dma-buf support.

# gpg: Signature made Tue 17 Oct 2017 12:13:36 BST
# gpg:                using RSA key 0x4CB6D8EED3E87138
# gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>"
# gpg:                 aka "Gerd Hoffmann <gerd@kraxel.org>"
# gpg:                 aka "Gerd Hoffmann (private) <kraxel@gmail.com>"
# Primary key fingerprint: A032 8CFF B93A 17A7 9901  FE7D 4CB6 D8EE D3E8 7138

* remotes/kraxel/tags/opengl-20171017-pull-request:
  egl-headless: add dmabuf support
  egl-helpers: add egl_texture_blit and egl_texture_blend
  egl-helpers: add dmabuf import support
  opengl: add flipping vertex shader
  opengl: move shader init from console-gl.c to shader.c
  console: add support for dmabufs

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'ui/sdl2-gl.c')
-rw-r--r--ui/sdl2-gl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 9110491ee5..5e1073a084 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -90,7 +90,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
     scon->surface = new_surface;
 
     if (!new_surface) {
-        console_gl_fini_context(scon->gls);
+        qemu_gl_fini_shader(scon->gls);
         scon->gls = NULL;
         sdl2_window_destroy(scon);
         return;
@@ -98,7 +98,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
 
     if (!scon->real_window) {
         sdl2_window_create(scon);
-        scon->gls = console_gl_init_context();
+        scon->gls = qemu_gl_init_shader();
     } else if (old_surface &&
                ((surface_width(old_surface)  != surface_width(new_surface)) ||
                 (surface_height(old_surface) != surface_height(new_surface)))) {