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| author | Markus Armbruster <armbru@redhat.com> | 2019-08-12 07:23:59 +0200 |
|---|---|---|
| committer | Markus Armbruster <armbru@redhat.com> | 2019-08-16 13:37:36 +0200 |
| commit | 54d31236b906c8f03eb011717de7bc47000720c3 (patch) | |
| tree | cc3e5f84c89e946a78df8deb8bc939ae25d2ef6b /ui/sdl2.c | |
| parent | 2f780b6a91fe99652266004bf78191ceddfae09c (diff) | |
| download | focaccia-qemu-54d31236b906c8f03eb011717de7bc47000720c3.tar.gz focaccia-qemu-54d31236b906c8f03eb011717de7bc47000720c3.zip | |
sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build]
Diffstat (limited to 'ui/sdl2.c')
| -rw-r--r-- | ui/sdl2.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/sdl2.c b/ui/sdl2.c index b8a31197e8..bd4e73661d 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -28,6 +28,7 @@ #include "ui/console.h" #include "ui/input.h" #include "ui/sdl2.h" +#include "sysemu/runstate.h" #include "sysemu/sysemu.h" static int sdl2_num_outputs; |