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authorRichard Henderson <richard.henderson@linaro.org>2023-06-28 08:42:32 +0200
committerRichard Henderson <richard.henderson@linaro.org>2023-06-28 08:42:32 +0200
commitb111569da9f82fdf05df03184836a4564adef599 (patch)
treeae450dcb6d62df40d10456b44e597281c739e5b2 /ui/sdl2.c
parent4329d049d5b8d4af71c6b399d64a6d1b98856318 (diff)
parentde1f8ce0abb8c43d1e6a00c31c6d24dfe0505b92 (diff)
downloadfocaccia-qemu-b111569da9f82fdf05df03184836a4564adef599.tar.gz
focaccia-qemu-b111569da9f82fdf05df03184836a4564adef599.zip
Merge tag 'ui-pull-request' of https://gitlab.com/marcandre.lureau/qemu into staging
wef

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# gpg:                issuer "marcandre.lureau@redhat.com"
# gpg: Good signature from "Marc-André Lureau <marcandre.lureau@redhat.com>" [full]
# gpg:                 aka "Marc-André Lureau <marcandre.lureau@gmail.com>" [full]

* tag 'ui-pull-request' of https://gitlab.com/marcandre.lureau/qemu: (33 commits)
  ui/dbus: use shared D3D11 Texture2D when possible
  virtio-gpu-virgl: use D3D11_SHARE_TEXTURE when available
  ui: add optional d3d texture pointer to scanout texture
  ui/egl: query ANGLE d3d device
  virtio-gpu-virgl: teach it to get the QEMU EGL display
  ui/dbus: add some GL traces
  ui/dbus: add GL support on win32
  ui: add egl_fb_read_rect()
  ui/egl: default to GLES on windows
  ui: add egl-headless support on win32
  ui/dbus: use shared memory when possible on win32
  virtio-gpu/win32: allocate shareable 2d resources/images
  console/win32: allocate shareable display surface
  ui/dbus: introduce "Interfaces" properties
  tests: make dbus-display-test work on win32
  qtest: add qtest_pid()
  ui/dbus: win32 support
  scripts: add a XML preprocessor script
  ui/dbus: compile without gio/gunixfdlist.h
  ui/egl: fix make_context_current() callback return value
  ...

Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'ui/sdl2.c')
-rw-r--r--ui/sdl2.c18
1 files changed, 11 insertions, 7 deletions
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9d703200bf..0d91b555e3 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)
 
         SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
         SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
-    }
-    scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
 
-    if (scon->opengl) {
         scon->winctx = SDL_GL_CreateContext(scon->real_window);
+    } else {
+        /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
+        scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
     }
     sdl_update_caption(scon);
 }
@@ -128,10 +128,14 @@ void sdl2_window_destroy(struct sdl2_console *scon)
         return;
     }
 
-    SDL_GL_DeleteContext(scon->winctx);
-    scon->winctx = NULL;
-    SDL_DestroyRenderer(scon->real_renderer);
-    scon->real_renderer = NULL;
+    if (scon->winctx) {
+        SDL_GL_DeleteContext(scon->winctx);
+        scon->winctx = NULL;
+    }
+    if (scon->real_renderer) {
+        SDL_DestroyRenderer(scon->real_renderer);
+        scon->real_renderer = NULL;
+    }
     SDL_DestroyWindow(scon->real_window);
     scon->real_window = NULL;
 }