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-rw-r--r--include/ui/egl-helpers.h15
-rw-r--r--include/ui/gtk.h4
-rw-r--r--include/ui/sdl2.h8
-rw-r--r--ui/console.c25
-rw-r--r--ui/egl-headless.c69
-rw-r--r--ui/egl-helpers.c76
-rw-r--r--ui/gtk-egl.c36
-rw-r--r--ui/gtk-gl-area.c26
-rw-r--r--ui/input.c1
-rw-r--r--ui/sdl2-gl.c36
-rw-r--r--ui/vnc.c1
11 files changed, 139 insertions, 158 deletions
diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h
index c785d60e91..be8908737c 100644
--- a/include/ui/egl-helpers.h
+++ b/include/ui/egl-helpers.h
@@ -8,6 +8,21 @@
 extern EGLDisplay *qemu_egl_display;
 extern EGLConfig qemu_egl_config;
 
+typedef struct egl_fb {
+    int width;
+    int height;
+    GLuint texture;
+    GLuint framebuffer;
+    bool delete_texture;
+} egl_fb;
+
+void egl_fb_destroy(egl_fb *fb);
+void egl_fb_setup_default(egl_fb *fb, int width, int height);
+void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture);
+void egl_fb_create_new_tex(egl_fb *fb, int width, int height);
+void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
+void egl_fb_read(void *dst, egl_fb *src);
+
 #ifdef CONFIG_OPENGL_DMABUF
 
 extern int qemu_egl_rn_fd;
diff --git a/include/ui/gtk.h b/include/ui/gtk.h
index ca9a2268de..2f7b720358 100644
--- a/include/ui/gtk.h
+++ b/include/ui/gtk.h
@@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole {
     EGLSurface esurface;
     int glupdates;
     int x, y, w, h;
-    GLuint tex_id;
-    GLuint fbo_id;
+    egl_fb guest_fb;
+    egl_fb win_fb;
     bool y0_top;
     bool scanout_mode;
 #endif
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index aaf226c2c0..454367ac84 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -7,6 +7,10 @@
 #include <SDL.h>
 #include <SDL_syswm.h>
 
+#ifdef CONFIG_OPENGL
+# include "ui/egl-helpers.h"
+#endif
+
 struct sdl2_console {
     DisplayChangeListener dcl;
     DisplaySurface *surface;
@@ -23,8 +27,8 @@ struct sdl2_console {
     SDL_GLContext winctx;
 #ifdef CONFIG_OPENGL
     ConsoleGLState *gls;
-    GLuint tex_id;
-    GLuint fbo_id;
+    egl_fb guest_fb;
+    egl_fb win_fb;
     bool y0_top;
     bool scanout_mode;
 #endif
diff --git a/ui/console.c b/ui/console.c
index 40572c9254..d2d3534c49 100644
--- a/ui/console.c
+++ b/ui/console.c
@@ -1579,36 +1579,13 @@ bool dpy_gfx_check_format(QemuConsole *con,
     return true;
 }
 
-/*
- * Safe DPY refresh for TCG guests. We use the exclusive mechanism to
- * ensure the TCG vCPUs are quiescent so we can avoid races between
- * dirty page tracking for direct frame-buffer access by the guest.
- *
- * This is a temporary stopgap until we've fixed the dirty tracking
- * races in display adapters.
- */
-static void do_safe_dpy_refresh(DisplayChangeListener *dcl)
-{
-    qemu_mutex_unlock_iothread();
-    start_exclusive();
-    qemu_mutex_lock_iothread();
-    dcl->ops->dpy_refresh(dcl);
-    qemu_mutex_unlock_iothread();
-    end_exclusive();
-    qemu_mutex_lock_iothread();
-}
-
 static void dpy_refresh(DisplayState *s)
 {
     DisplayChangeListener *dcl;
 
     QLIST_FOREACH(dcl, &s->listeners, next) {
         if (dcl->ops->dpy_refresh) {
-            if (tcg_enabled()) {
-                do_safe_dpy_refresh(dcl);
-            } else {
-                dcl->ops->dpy_refresh(dcl);
-            }
+            dcl->ops->dpy_refresh(dcl);
         }
     }
 }
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
index d8d800f8a6..809bfde99c 100644
--- a/ui/egl-headless.c
+++ b/ui/egl-headless.c
@@ -8,14 +8,13 @@
 typedef struct egl_dpy {
     DisplayChangeListener dcl;
     DisplaySurface *ds;
-    int width, height;
-    GLuint texture;
-    GLuint framebuffer;
-    GLuint blit_texture;
-    GLuint blit_framebuffer;
+    egl_fb guest_fb;
+    egl_fb blit_fb;
     bool y_0_top;
 } egl_dpy;
 
+/* ------------------------------------------------------------------ */
+
 static void egl_refresh(DisplayChangeListener *dcl)
 {
     graphic_hw_update(dcl->con);
@@ -38,8 +37,8 @@ static void egl_scanout_disable(DisplayChangeListener *dcl)
 {
     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
 
-    edpy->texture = 0;
-    /* XXX: delete framebuffers here ??? */
+    egl_fb_destroy(&edpy->guest_fb);
+    egl_fb_destroy(&edpy->blit_fb);
 }
 
 static void egl_scanout_texture(DisplayChangeListener *dcl,
@@ -52,34 +51,17 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
 {
     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
 
-    edpy->texture = backing_id;
     edpy->y_0_top = backing_y_0_top;
 
     /* source framebuffer */
-    if (!edpy->framebuffer) {
-        glGenFramebuffers(1, &edpy->framebuffer);
-    }
-    glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
-    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                              GL_TEXTURE_2D, edpy->texture, 0);
+    egl_fb_create_for_tex(&edpy->guest_fb,
+                          backing_width, backing_height, backing_id);
 
     /* dest framebuffer */
-    if (!edpy->blit_framebuffer) {
-        glGenFramebuffers(1, &edpy->blit_framebuffer);
-        glGenTextures(1, &edpy->blit_texture);
-        edpy->width = 0;
-        edpy->height = 0;
-    }
-    if (edpy->width != backing_width || edpy->height != backing_height) {
-        edpy->width   = backing_width;
-        edpy->height  = backing_height;
-        glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
-        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
-                     edpy->width, edpy->height,
-                     0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
-        glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
-        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                                  GL_TEXTURE_2D, edpy->blit_texture, 0);
+    if (edpy->blit_fb.width  != backing_width ||
+        edpy->blit_fb.height != backing_height) {
+        egl_fb_destroy(&edpy->blit_fb);
+        egl_fb_create_new_tex(&edpy->blit_fb, backing_width, backing_height);
     }
 }
 
@@ -88,32 +70,17 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
                               uint32_t w, uint32_t h)
 {
     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
-    GLuint y1, y2;
 
-    if (!edpy->texture || !edpy->ds) {
+    if (!edpy->guest_fb.texture || !edpy->ds) {
         return;
     }
-    assert(surface_width(edpy->ds)  == edpy->width);
-    assert(surface_height(edpy->ds) == edpy->height);
+    assert(surface_width(edpy->ds)  == edpy->guest_fb.width);
+    assert(surface_height(edpy->ds) == edpy->guest_fb.height);
     assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
 
-    /* blit framebuffer, flip if needed */
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
-    glViewport(0, 0, edpy->width, edpy->height);
-    y1 = edpy->y_0_top ? edpy->height : 0;
-    y2 = edpy->y_0_top ? 0 : edpy->height;
-    glBlitFramebuffer(0, y1, edpy->width, y2,
-                      0, 0, edpy->width, edpy->height,
-                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
-
-    /* read pixels to surface */
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
-    glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
-    glReadPixels(0, 0, edpy->width, edpy->height,
-                 GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));
-
-    /* notify about updates */
+    egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
+    egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
+
     dpy_gfx_update(edpy->dcl.con, x, y, w, h);
 }
 
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 4a4d3370ee..bb19a5eeca 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -24,6 +24,82 @@
 EGLDisplay *qemu_egl_display;
 EGLConfig qemu_egl_config;
 
+/* ------------------------------------------------------------------ */
+
+void egl_fb_destroy(egl_fb *fb)
+{
+    if (!fb->framebuffer) {
+        return;
+    }
+
+    if (fb->delete_texture) {
+        glDeleteTextures(1, &fb->texture);
+        fb->delete_texture = false;
+    }
+    glDeleteFramebuffers(1, &fb->framebuffer);
+
+    fb->width = 0;
+    fb->height = 0;
+    fb->texture = 0;
+    fb->framebuffer = 0;
+}
+
+void egl_fb_setup_default(egl_fb *fb, int width, int height)
+{
+    fb->width = width;
+    fb->height = height;
+    fb->framebuffer = 0; /* default framebuffer */
+}
+
+void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture)
+{
+    fb->width = width;
+    fb->height = height;
+    fb->texture = texture;
+    if (!fb->framebuffer) {
+        glGenFramebuffers(1, &fb->framebuffer);
+    }
+
+    glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb->framebuffer);
+    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+                              GL_TEXTURE_2D, fb->texture, 0);
+}
+
+void egl_fb_create_new_tex(egl_fb *fb, int width, int height)
+{
+    GLuint texture;
+
+    glGenTextures(1, &texture);
+    glBindTexture(GL_TEXTURE_2D, texture);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
+                 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
+
+    egl_fb_create_for_tex(fb, width, height, texture);
+    fb->delete_texture = true;
+}
+
+void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
+{
+    GLuint y1, y2;
+
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst->framebuffer);
+    glViewport(0, 0, dst->width, dst->height);
+    y1 = flip ? src->height : 0;
+    y2 = flip ? 0 : src->height;
+    glBlitFramebuffer(0, y1, src->width, y2,
+                      0, 0, dst->width, dst->height,
+                      GL_COLOR_BUFFER_BIT, GL_LINEAR);
+}
+
+void egl_fb_read(void *dst, egl_fb *src)
+{
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
+    glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+    glReadPixels(0, 0, src->width, src->height,
+                 GL_BGRA, GL_UNSIGNED_BYTE, dst);
+}
+
 /* ---------------------------------------------------------------------- */
 
 #ifdef CONFIG_OPENGL_DMABUF
diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c
index cf48cca259..0d5cab2bc8 100644
--- a/ui/gtk-egl.c
+++ b/ui/gtk-egl.c
@@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
 
     vc->gfx.scanout_mode = scanout;
     if (!vc->gfx.scanout_mode) {
-        if (vc->gfx.fbo_id) {
-            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
-                                      GL_COLOR_ATTACHMENT0_EXT,
-                                      GL_TEXTURE_2D, 0, 0);
-            glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
-            glDeleteFramebuffers(1, &vc->gfx.fbo_id);
-            vc->gfx.fbo_id = 0;
-        }
+        egl_fb_destroy(&vc->gfx.guest_fb);
         if (vc->gfx.surface) {
             surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
             surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
@@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl)
 
     vc->gfx.w = 0;
     vc->gfx.h = 0;
-    vc->gfx.tex_id = 0;
     gtk_egl_set_scanout_mode(vc, false);
 }
 
@@ -192,20 +184,14 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
     vc->gfx.y = y;
     vc->gfx.w = w;
     vc->gfx.h = h;
-    vc->gfx.tex_id = backing_id;
     vc->gfx.y0_top = backing_y_0_top;
 
     eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
                    vc->gfx.esurface, vc->gfx.ectx);
 
     gtk_egl_set_scanout_mode(vc, true);
-    if (!vc->gfx.fbo_id) {
-        glGenFramebuffers(1, &vc->gfx.fbo_id);
-    }
-
-    glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
-    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                              GL_TEXTURE_2D, vc->gfx.tex_id, 0);
+    egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
+                          backing_id);
 }
 
 void gd_egl_scanout_flush(DisplayChangeListener *dcl,
@@ -213,30 +199,22 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl,
 {
     VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
     GdkWindow *window;
-    int ww, wh, y1, y2;
+    int ww, wh;
 
     if (!vc->gfx.scanout_mode) {
         return;
     }
-    if (!vc->gfx.fbo_id) {
+    if (!vc->gfx.guest_fb.framebuffer) {
         return;
     }
 
     eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
                    vc->gfx.esurface, vc->gfx.ectx);
 
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-
     window = gtk_widget_get_window(vc->gfx.drawing_area);
     gdk_drawable_get_size(window, &ww, &wh);
-    glViewport(0, 0, ww, wh);
-    y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
-    y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
-    glBlitFramebuffer(0, y1, vc->gfx.w, y2,
-                      0, 0, ww, wh,
-                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
-    glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
+    egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
+    egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
 
     eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
 }
diff --git a/ui/gtk-gl-area.c b/ui/gtk-gl-area.c
index b05c665cbb..18b298fc21 100644
--- a/ui/gtk-gl-area.c
+++ b/ui/gtk-gl-area.c
@@ -26,14 +26,7 @@ static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout)
 
     vc->gfx.scanout_mode = scanout;
     if (!vc->gfx.scanout_mode) {
-        if (vc->gfx.fbo_id) {
-            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
-                                      GL_COLOR_ATTACHMENT0_EXT,
-                                      GL_TEXTURE_2D, 0, 0);
-            glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
-            glDeleteFramebuffers(1, &vc->gfx.fbo_id);
-            vc->gfx.fbo_id = 0;
-        }
+        egl_fb_destroy(&vc->gfx.guest_fb);
         if (vc->gfx.surface) {
             surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
             surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
@@ -56,11 +49,11 @@ void gd_gl_area_draw(VirtualConsole *vc)
     wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
 
     if (vc->gfx.scanout_mode) {
-        if (!vc->gfx.fbo_id) {
+        if (!vc->gfx.guest_fb.framebuffer) {
             return;
         }
 
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
+        glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
         /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
 
         glViewport(0, 0, ww, wh);
@@ -181,24 +174,19 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
     vc->gfx.y = y;
     vc->gfx.w = w;
     vc->gfx.h = h;
-    vc->gfx.tex_id = backing_id;
     vc->gfx.y0_top = backing_y_0_top;
 
     gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
 
-    if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
+    if (vc->gfx.guest_fb.framebuffer  == 0 ||
+        vc->gfx.w == 0 || vc->gfx.h == 0) {
         gtk_gl_area_set_scanout_mode(vc, false);
         return;
     }
 
     gtk_gl_area_set_scanout_mode(vc, true);
-    if (!vc->gfx.fbo_id) {
-        glGenFramebuffers(1, &vc->gfx.fbo_id);
-    }
-
-    glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
-    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                              GL_TEXTURE_2D, vc->gfx.tex_id, 0);
+    egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
+                          backing_id);
 }
 
 void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
diff --git a/ui/input.c b/ui/input.c
index 290ca9f54d..2abd46de93 100644
--- a/ui/input.c
+++ b/ui/input.c
@@ -1,5 +1,4 @@
 #include "qemu/osdep.h"
-#include "hw/qdev.h"
 #include "sysemu/sysemu.h"
 #include "qapi-types.h"
 #include "qemu/error-report.h"
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 1cd77e2c16..dcad3d0d26 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -42,14 +42,7 @@ static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
 
     scon->scanout_mode = scanout;
     if (!scon->scanout_mode) {
-        if (scon->fbo_id) {
-            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
-                                      GL_COLOR_ATTACHMENT0_EXT,
-                                      GL_TEXTURE_2D, 0, 0);
-            glDeleteFramebuffers(1, &scon->fbo_id);
-            glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
-            scon->fbo_id = 0;
-        }
+        egl_fb_destroy(&scon->guest_fb);
         if (scon->surface) {
             surface_gl_destroy_texture(scon->gls, scon->surface);
             surface_gl_create_texture(scon->gls, scon->surface);
@@ -191,7 +184,6 @@ void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
     assert(scon->opengl);
     scon->w = 0;
     scon->h = 0;
-    scon->tex_id = 0;
     sdl2_set_scanout_mode(scon, false);
 }
 
@@ -210,48 +202,34 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
     scon->y = y;
     scon->w = w;
     scon->h = h;
-    scon->tex_id = backing_id;
     scon->y0_top = backing_y_0_top;
 
     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
 
     sdl2_set_scanout_mode(scon, true);
-    if (!scon->fbo_id) {
-        glGenFramebuffers(1, &scon->fbo_id);
-    }
-
-    glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
-    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                              GL_TEXTURE_2D, scon->tex_id, 0);
+    egl_fb_create_for_tex(&scon->guest_fb, backing_width, backing_height,
+                          backing_id);
 }
 
 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
                            uint32_t x, uint32_t y, uint32_t w, uint32_t h)
 {
     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
-    int ww, wh, y1, y2;
+    int ww, wh;
 
     assert(scon->opengl);
     if (!scon->scanout_mode) {
         return;
     }
-    if (!scon->fbo_id) {
+    if (!scon->guest_fb.framebuffer) {
         return;
     }
 
     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
 
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-
     SDL_GetWindowSize(scon->real_window, &ww, &wh);
-    glViewport(0, 0, ww, wh);
-    y1 = scon->y0_top ? 0 : scon->h;
-    y2 = scon->y0_top ? scon->h : 0;
-    glBlitFramebuffer(0, y1, scon->w, y2,
-                      0, 0, ww, wh,
-                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
-    glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
+    egl_fb_setup_default(&scon->win_fb, ww, wh);
+    egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
 
     SDL_GL_SwapWindow(scon->real_window);
 }
diff --git a/ui/vnc.c b/ui/vnc.c
index 47b49c7318..26136f5d29 100644
--- a/ui/vnc.c
+++ b/ui/vnc.c
@@ -28,7 +28,6 @@
 #include "vnc.h"
 #include "vnc-jobs.h"
 #include "trace.h"
-#include "hw/qdev.h"
 #include "sysemu/sysemu.h"
 #include "qemu/error-report.h"
 #include "qemu/sockets.h"