summary refs log tree commit diff stats
path: root/include/qemu/object.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/qemu/object.h')
-rw-r--r--include/qemu/object.h436
1 files changed, 436 insertions, 0 deletions
diff --git a/include/qemu/object.h b/include/qemu/object.h
new file mode 100644
index 0000000000..ba37850a08
--- /dev/null
+++ b/include/qemu/object.h
@@ -0,0 +1,436 @@
+/*
+ * QEMU Object Model
+ *
+ * Copyright IBM, Corp. 2011
+ *
+ * Authors:
+ *  Anthony Liguori   <aliguori@us.ibm.com>
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ *
+ */
+
+#ifndef QEMU_OBJECT_H
+#define QEMU_OBJECT_H
+
+#include <glib.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+struct TypeImpl;
+typedef struct TypeImpl *Type;
+
+typedef struct ObjectClass ObjectClass;
+typedef struct Object Object;
+
+typedef struct TypeInfo TypeInfo;
+
+typedef struct InterfaceClass InterfaceClass;
+typedef struct InterfaceInfo InterfaceInfo;
+
+#define TYPE_OBJECT NULL
+
+/**
+ * SECTION:object.h
+ * @title:Base Object Type System
+ * @short_description: interfaces for creating new types and objects
+ *
+ * The QEMU Object Model provides a framework for registering user creatable
+ * types and instantiating objects from those types.  QOM provides the following
+ * features:
+ *
+ *  - System for dynamically registering types
+ *  - Support for single-inheritance of types
+ *  - Multiple inheritance of stateless interfaces
+ *
+ * <example>
+ *   <title>Creating a minimal type</title>
+ *   <programlisting>
+ * #include "qdev.h"
+ *
+ * #define TYPE_MY_DEVICE "my-device"
+ *
+ * typedef struct MyDevice
+ * {
+ *     DeviceState parent;
+ *
+ *     int reg0, reg1, reg2;
+ * } MyDevice;
+ *
+ * static TypeInfo my_device_info = {
+ *     .name = TYPE_MY_DEVICE,
+ *     .parent = TYPE_DEVICE,
+ *     .instance_size = sizeof(MyDevice),
+ * };
+ *
+ * static void my_device_module_init(void)
+ * {
+ *     type_register_static(&my_device_info);
+ * }
+ *
+ * device_init(my_device_module_init);
+ *   </programlisting>
+ * </example>
+ *
+ * In the above example, we create a simple type that is described by #TypeInfo.
+ * #TypeInfo describes information about the type including what it inherits
+ * from, the instance and class size, and constructor/destructor hooks.
+ *
+ * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
+ * are instantiated dynamically but there is only ever one instance for any
+ * given type.  The #ObjectClass typically holds a table of function pointers
+ * for the virtual methods implemented by this type.
+ *
+ * Using object_new(), a new #Object derivative will be instantiated.  You can
+ * cast an #Object to a subclass (or base-class) type using
+ * object_dynamic_cast().  You typically want to define a macro wrapper around
+ * object_dynamic_cast_assert() to make it easier to convert to a specific type.
+ *
+ * # Class Initialization #
+ *
+ * Before an object is initialized, the class for the object must be
+ * initialized.  There is only one class object for all instance objects
+ * that is created lazily.
+ *
+ * Classes are initialized by first initializing any parent classes (if
+ * necessary).  After the parent class object has initialized, it will be
+ * copied into the current class object and any additional storage in the
+ * class object is zero filled.
+ *
+ * The effect of this is that classes automatically inherit any virtual
+ * function pointers that the parent class has already initialized.  All
+ * other fields will be zero filled.
+ *
+ * Once all of the parent classes have been initialized, #TypeInfo::class_init
+ * is called to let the class being instantiated provide default initialize for
+ * it's virtual functions.
+ *
+ * # Interfaces #
+ *
+ * Interfaces allow a limited form of multiple inheritance.  Instances are
+ * similar to normal types except for the fact that are only defined by
+ * their classes and never carry any state.  You can dynamically cast an object
+ * to one of its #Interface types and vice versa.
+ */
+
+/**
+ * ObjectClass:
+ *
+ * The base for all classes.  The only thing that #ObjectClass contains is an
+ * integer type handle.
+ */
+struct ObjectClass
+{
+    /*< private >*/
+    Type type;
+};
+
+/**
+ * Object:
+ *
+ * The base for all objects.  The first member of this object is a pointer to
+ * a #ObjectClass.  Since C guarantees that the first member of a structure
+ * always begins at byte 0 of that structure, as long as any sub-object places
+ * its parent as the first member, we can cast directly to a #Object.
+ *
+ * As a result, #Object contains a reference to the objects type as its
+ * first member.  This allows identification of the real type of the object at
+ * run time.
+ *
+ * #Object also contains a list of #Interfaces that this object
+ * implements.
+ */
+struct Object
+{
+    /*< private >*/
+    ObjectClass *class;
+
+    GSList *interfaces;
+};
+
+/**
+ * TypeInfo:
+ * @name: The name of the type.
+ * @parent: The name of the parent type.
+ * @instance_size: The size of the object (derivative of #Object).  If
+ *   @instance_size is 0, then the size of the object will be the size of the
+ *   parent object.
+ * @instance_init: This function is called to initialize an object.  The parent
+ *   class will have already been initialized so the type is only responsible
+ *   for initializing its own members.
+ * @instance_finalize: This function is called during object destruction.  This
+ *   is called before the parent @instance_finalize function has been called.
+ *   An object should only free the members that are unique to its type in this
+ *   function.
+ * @abstract: If this field is true, then the class is considered abstract and
+ *   cannot be directly instantiated.
+ * @class_size: The size of the class object (derivative of #ObjectClass)
+ *   for this object.  If @class_size is 0, then the size of the class will be
+ *   assumed to be the size of the parent class.  This allows a type to avoid
+ *   implementing an explicit class type if they are not adding additional
+ *   virtual functions.
+ * @class_init: This function is called after all parent class initialization
+ *   has occured to allow a class to set its default virtual method pointers.  
+ *   This is also the function to use to override virtual methods from a parent
+ *   class.
+ * @class_finalize: This function is called during class destruction and is
+ *   meant to release and dynamic parameters allocated by @class_init.
+ * @class_data: Data to pass to the @class_init and @class_finalize functions.
+ *   This can be useful when building dynamic classes.
+ * @interfaces: The list of interfaces associated with this type.  This
+ *   should point to a static array that's terminated with a zero filled
+ *   element.
+ */
+struct TypeInfo
+{
+    const char *name;
+    const char *parent;
+
+    size_t instance_size;
+    void (*instance_init)(Object *obj);
+    void (*instance_finalize)(Object *obj);
+
+    bool abstract;
+    size_t class_size;
+
+    void (*class_init)(ObjectClass *klass, void *data);
+    void (*class_finalize)(ObjectClass *klass, void *data);
+    void *class_data;
+
+    InterfaceInfo *interfaces;
+};
+
+/**
+ * OBJECT:
+ * @obj: A derivative of #Object
+ *
+ * Converts an object to a #Object.  Since all objects are #Objects,
+ * this function will always succeed.
+ */
+#define OBJECT(obj) \
+    ((Object *)(obj))
+
+/**
+ * OBJECT_CHECK:
+ * @type: The C type to use for the return value.
+ * @obj: A derivative of @type to cast.
+ * @name: The QOM typename of @type
+ *
+ * A type safe version of @object_dynamic_cast_assert.  Typically each class
+ * will define a macro based on this type to perform type safe dynamic_casts to
+ * this object type.
+ *
+ * If an invalid object is passed to this function, a run time assert will be
+ * generated.
+ */
+#define OBJECT_CHECK(type, obj, name) \
+    ((type *)object_dynamic_cast_assert((Object *)(obj), (name)))
+
+/**
+ * OBJECT_CLASS_CHECK:
+ * @class: The C type to use for the return value.
+ * @obj: A derivative of @type to cast.
+ * @name: the QOM typename of @class.
+ *
+ * A type safe version of @object_check_class.  This macro is typically wrapped
+ * by each type to perform type safe casts of a class to a specific class type.
+ */
+#define OBJECT_CLASS_CHECK(class, obj, name) \
+    ((class *)object_class_dynamic_cast_assert((ObjectClass *)(obj), (name)))
+
+/**
+ * OBJECT_GET_CLASS:
+ * @class: The C type to use for the return value.
+ * @obj: The object to obtain the class for.
+ * @name: The QOM typename of @obj.
+ *
+ * This function will return a specific class for a given object.  Its generally
+ * used by each type to provide a type safe macro to get a specific class type
+ * from an object.
+ */
+#define OBJECT_GET_CLASS(class, obj, name) \
+    OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
+
+#define OBJECT_CLASS(class) \
+    ((ObjectClass *)(class))
+
+/**
+ * InterfaceClass:
+ * @parent_class: the base class
+ *
+ * The class for all interfaces.  Subclasses of this class should only add
+ * virtual methods.
+ */
+struct InterfaceClass
+{
+    ObjectClass parent_class;
+};
+
+/**
+ * InterfaceInfo:
+ * @type: The name of the interface.
+ * @interface_initfn: This method is called during class initialization and is
+ *   used to initialize an interface associated with a class.  This function
+ *   should initialize any default virtual functions for a class and/or override
+ *   virtual functions in a parent class.
+ *
+ * The information associated with an interface.
+ */
+struct InterfaceInfo
+{
+    const char *type;
+
+    void (*interface_initfn)(ObjectClass *class, void *data);
+};
+
+#define TYPE_INTERFACE "interface"
+
+/**
+ * object_new:
+ * @typename: The name of the type of the object to instantiate.
+ *
+ * This function will initialize a new object using heap allocated memory.  This
+ * function should be paired with object_delete() to free the resources
+ * associated with the object.
+ *
+ * Returns: The newly allocated and instantiated object.
+ */
+Object *object_new(const char *typename);
+
+/**
+ * object_new_with_type:
+ * @type: The type of the object to instantiate.
+ *
+ * This function will initialize a new object using heap allocated memory.  This
+ * function should be paired with object_delete() to free the resources
+ * associated with the object.
+ *
+ * Returns: The newly allocated and instantiated object.
+ */
+Object *object_new_with_type(Type type);
+
+/**
+ * object_delete:
+ * @obj: The object to free.
+ *
+ * Finalize an object and then free the memory associated with it.  This should
+ * be paired with object_new() to free the resources associated with an object.
+ */
+void object_delete(Object *obj);
+
+/**
+ * object_initialize_with_type:
+ * @obj: A pointer to the memory to be used for the object.
+ * @type: The type of the object to instantiate.
+ *
+ * This function will initialize an object.  The memory for the object should
+ * have already been allocated.
+ */
+void object_initialize_with_type(void *data, Type type);
+
+/**
+ * object_initialize:
+ * @obj: A pointer to the memory to be used for the object.
+ * @typename: The name of the type of the object to instantiate.
+ *
+ * This function will initialize an object.  The memory for the object should
+ * have already been allocated.
+ */
+void object_initialize(void *obj, const char *typename);
+
+/**
+ * object_finalize:
+ * @obj: The object to finalize.
+ *
+ * This function destroys and object without freeing the memory associated with
+ * it.
+ */
+void object_finalize(void *obj);
+
+/**
+ * object_dynamic_cast:
+ * @obj: The object to cast.
+ * @typename: The @typename to cast to.
+ *
+ * This function will determine if @obj is-a @typename.  @obj can refer to an
+ * object or an interface associated with an object.
+ *
+ * Returns: This function returns @obj on success or #NULL on failure.
+ */
+Object *object_dynamic_cast(Object *obj, const char *typename);
+
+/**
+ * @object_dynamic_cast_assert:
+ *
+ * See object_dynamic_cast() for a description of the parameters of this
+ * function.  The only difference in behavior is that this function asserts
+ * instead of returning #NULL on failure.
+ */
+Object *object_dynamic_cast_assert(Object *obj, const char *typename);
+
+/**
+ * object_get_class:
+ * @obj: A derivative of #Object
+ *
+ * Returns: The #ObjectClass of the type associated with @obj.
+ */
+ObjectClass *object_get_class(Object *obj);
+
+/**
+ * object_get_typename:
+ * @obj: A derivative of #Object.
+ *
+ * Returns: The QOM typename of @obj.
+ */
+const char *object_get_typename(Object *obj);
+
+/**
+ * type_register_static:
+ * @info: The #TypeInfo of the new type.
+ *
+ * @info and all of the strings it points to should exist for the life time
+ * that the type is registered.
+ *
+ * Returns: 0 on failure, the new #Type on success.
+ */
+Type type_register_static(const TypeInfo *info);
+
+/**
+ * type_register:
+ * @info: The #TypeInfo of the new type
+ *
+ * Unlike type_register_static(), this call does not require @info or it's
+ * string members to continue to exist after the call returns.
+ *
+ * Returns: 0 on failure, the new #Type on success.
+ */
+Type type_register(const TypeInfo *info);
+
+/**
+ * object_class_dynamic_cast_assert:
+ * @klass: The #ObjectClass to attempt to cast.
+ * @typename: The QOM typename of the class to cast to.
+ *
+ * Returns: This function always returns @klass and asserts on failure.
+ */
+ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
+                                              const char *typename);
+
+ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
+                                       const char *typename);
+
+/**
+ * object_class_get_name:
+ * @klass: The class to obtain the QOM typename for.
+ *
+ * Returns: The QOM typename for @klass.
+ */
+const char *object_class_get_name(ObjectClass *klass);
+
+ObjectClass *object_class_by_name(const char *typename);
+
+void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
+                          void *opaque);
+
+#endif