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-rw-r--r--ui/cocoa.m2
-rw-r--r--ui/keymaps.h2
-rw-r--r--ui/sdl2-2d.c2
-rw-r--r--ui/sdl2.c2
-rw-r--r--ui/vnc-enc-zrle.c.inc2
-rw-r--r--ui/vnc-enc-zywrle.h4
6 files changed, 7 insertions, 7 deletions
diff --git a/ui/cocoa.m b/ui/cocoa.m
index 0c2153d17c..4d8989c4eb 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -2045,7 +2045,7 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
 
     /*
      * Create the menu entries which depend on QEMU state (for consoles
-     * and removeable devices). These make calls back into QEMU functions,
+     * and removable devices). These make calls back into QEMU functions,
      * which is OK because at this point we know that the second thread
      * holds the iothread lock and is synchronously waiting for us to
      * finish.
diff --git a/ui/keymaps.h b/ui/keymaps.h
index 6473405485..3d52c0882a 100644
--- a/ui/keymaps.h
+++ b/ui/keymaps.h
@@ -44,7 +44,7 @@ typedef struct {
 /* "up" flag */
 #define SCANCODE_UP     0x80
 
-/* Additional modifiers to use if not catched another way. */
+/* Additional modifiers to use if not caught another way. */
 #define SCANCODE_SHIFT  0x100
 #define SCANCODE_CTRL   0x200
 #define SCANCODE_ALT    0x400
diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c
index bfebbdeaea..06468cd493 100644
--- a/ui/sdl2-2d.c
+++ b/ui/sdl2-2d.c
@@ -150,7 +150,7 @@ bool sdl2_2d_check_format(DisplayChangeListener *dcl,
 {
     /*
      * We let SDL convert for us a few more formats than,
-     * the native ones. Thes are the ones I have tested.
+     * the native ones. These are the ones I have tested.
      */
     return (format == PIXMAN_x8r8g8b8 ||
             format == PIXMAN_a8r8g8b8 ||
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 0d91b555e3..ea4a92cd36 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -860,7 +860,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
     SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
 #endif
 #ifndef CONFIG_WIN32
-    /* QEMU uses its own low level keyboard hook procecure on Windows */
+    /* QEMU uses its own low level keyboard hook procedure on Windows */
     SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
 #endif
 #ifdef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
diff --git a/ui/vnc-enc-zrle.c.inc b/ui/vnc-enc-zrle.c.inc
index c107d8affc..a8ca37d05e 100644
--- a/ui/vnc-enc-zrle.c.inc
+++ b/ui/vnc-enc-zrle.c.inc
@@ -110,7 +110,7 @@ static void ZRLE_ENCODE_TILE(VncState *vs, ZRLE_PIXEL *data, int w, int h,
     ZRLE_PIXEL *end = ptr + h * w;
     *end = ~*(end-1); /* one past the end is different so the while loop ends */
 
-    /* Real limit is 127 but we wan't a way to know if there is more than 127 */
+    /* Real limit is 127 but we want a way to know if there is more than 127 */
     palette_init(palette, 256, ZRLE_BPP);
 
     while (ptr < end) {
diff --git a/ui/vnc-enc-zywrle.h b/ui/vnc-enc-zywrle.h
index e661ec117d..64fbc90ee7 100644
--- a/ui/vnc-enc-zywrle.h
+++ b/ui/vnc-enc-zywrle.h
@@ -485,7 +485,7 @@ static inline void wavelet(int *buf, int width, int height, int level)
 
 /*
   RGB <=> YUV conversion stuffs.
-  YUV coversion is explained as following formula in strict meaning:
+  YUV conversion is explained as following formula in strict meaning:
   Y =  0.299R + 0.587G + 0.114B (   0<=Y<=255)
   U = -0.169R - 0.331G + 0.500B (-128<=U<=127)
   V =  0.500R - 0.419G - 0.081B (-128<=V<=127)
@@ -539,7 +539,7 @@ static inline void wavelet(int *buf, int width, int height, int level)
    +------+------+
 
  So, we must transfer each sub images individually in strict meaning.
- But at least ZRLE meaning, following one decompositon image is same as
+ But at least ZRLE meaning, following one decomposition image is same as
  avobe individual sub image. I use this format.
  (Strictly saying, transfer order is reverse(Hxy->Hy->Hx->L)
   for simplified procedure for any wavelet level.)