shaders=[['texture-blit','frag'],['texture-blit','vert'],['texture-blit-flip','vert'],]foreache:shadersoutput='@0@-@1@.h'.format(e[0],e[1])genh+=custom_target(output,output:output,capture:true,build_by_default:true,# to be removed when added to a targetinput:files('@0@.@1@'.format(e[0],e[1])),command:[shaderinclude,'@INPUT0@'])endforeach