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authorChristian Krinitsin <mail@krinitsin.com>2025-05-30 16:52:07 +0200
committerChristian Krinitsin <mail@krinitsin.com>2025-05-30 16:52:17 +0200
commit9260319e7411ff8281700a532caa436f40120ec4 (patch)
tree2f6bfe5f3458dd49d328d3a9eb508595450adec0 /gitlab/issues_text/target_missing/host_missing/accel_missing/1596
parent225caa38269323af1bfc2daadff5ec8bd930747f (diff)
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+VNC console with 4K resolutions is cut off on the right side and mouse coordinates are offset (or horizontal res greater than 2600-3000 pixels)
+Description of problem:
+For some reason when connecting to the VNC console of a QEMU VM, when you use a resolution that has its horizontal size of about 3000 pixels or more, it gets cut off by about 1/4 of the screen from the right, and the mouse position is offset by that value towards the left. See image for explanation:
+
+![QEMU_2023-04-12_12-18](/uploads/42311339ffb1048e5d4b5e45ce25e529/QEMU_2023-04-12_12-18.png)
+Steps to reproduce:
+1. Create a Fedora 37 VM
+2. Use `virtio-vga-gl` and `egl-headless`
+3. Set the resolution to 4K (3840x2160) or anything with the horizontal resolution greater than 3000 pixels
+4. Use Windows to connect to the VNC console. Issue happens with TightVNC Viewer and RealVNC Viewer
+Additional information:
+I also tried `-device virtio-vga-gl,edid=off,xres=3840,yres=2160`. Same result, but `edid=off` helps to make 2560x1600 appear, making it bearable.
+
+This also happens with Wayland and Xorg.
+
+Please note that while it's possible to use Gnome's Screen Sharing (RDP/VNC) options, as well as NoMachine or other options, this is an undesirable behavior in QEMU's VNC server/console that should be fixed (and can, the VNC protocol perfectly supports 4K without issues)
+
+Not to mention that, at least in my use case, the VNC console is faster than the alternatives, even SPICE (connecting from Windows is barely unusable at 4K res - it's a bliss from Linux. Both cases from a remote machine in the same LAN, but that is unrelated to this bug).
+
+I would happily try different use cases to try to help nail down this bug :smile: