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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-06-16 16:59:00 +0000 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-06-16 16:59:33 +0000 |
| commit | 9aba81d8eb048db908c94a3c40c25a5fde0caee6 (patch) | |
| tree | b765e7fb5e9a3c2143c68b0414e0055adb70e785 /results/classifier/118/none/1352130 | |
| parent | b89a938452613061c0f1f23e710281cf5c83cb29 (diff) | |
| download | qemu-analysis-9aba81d8eb048db908c94a3c40c25a5fde0caee6.tar.gz qemu-analysis-9aba81d8eb048db908c94a3c40c25a5fde0caee6.zip | |
add 18th iteration of classifier
Diffstat (limited to 'results/classifier/118/none/1352130')
| -rw-r--r-- | results/classifier/118/none/1352130 | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/results/classifier/118/none/1352130 b/results/classifier/118/none/1352130 new file mode 100644 index 000000000..0c7899c40 --- /dev/null +++ b/results/classifier/118/none/1352130 @@ -0,0 +1,63 @@ +graphic: 0.474 +virtual: 0.436 +device: 0.333 +architecture: 0.278 +network: 0.275 +semantic: 0.264 +hypervisor: 0.241 +socket: 0.222 +vnc: 0.207 +files: 0.198 +mistranslation: 0.194 +performance: 0.191 +register: 0.184 +permissions: 0.183 +arm: 0.174 +VMM: 0.160 +ppc: 0.148 +debug: 0.146 +boot: 0.139 +risc-v: 0.137 +peripherals: 0.136 +kernel: 0.133 +x86: 0.133 +user-level: 0.116 +PID: 0.106 +i386: 0.075 +TCG: 0.061 +assembly: 0.059 +KVM: 0.058 + +Feature Request: Add OpenGL/3D acceleration support + +Hello, +I would like to request that support for OpenGL and 3D acceleration be added to QEMU. I am sure it has been discussed before, but at the dawn of a new century there are a number of possible solutions and I haven't seen anything implemented into upstream. + +Options - + +1. VMGL +http://www.cs.toronto.edu/~andreslc/xen-gl/ + +2. Qemu-patch +http://web.archive.org/web/20110721175015/http://qemu-forum.ipi.fi/viewtopic.php?t=2984 + +3. Wine +http://www.winehq.com + +3.a. WineD3D links: (Direct3D-on-OpenGL wrapper) +http://www.virtualbox.org/ticket/3639 +http://www.nongnu.org/wined3d/ + +4. DirectX OpenGL Wrapper +http://sourceforge.net/projects/dxglwrap + +5. Transgaming SwiftShader +This technology allows software rendering of many DirectX effects. + +6. VMware chose Gallium3D: (12.12.2009) +http://vmware-svga.svn.sourceforge.net/viewvc/vmware-svga/trunk/doc/gpu-wiov.pdf?revision=1 + +Thank you. + +This should now be possible with virgl (see https://www.kraxel.org/blog/tag/virgl/ for example for some more details) ==> Closing this ticket. + |