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authorChristian Krinitsin <mail@krinitsin.com>2025-06-30 12:34:26 +0000
committerChristian Krinitsin <mail@krinitsin.com>2025-06-30 12:35:44 +0000
commit25f8033d556aa17afaea4a5196ea7a69fe248320 (patch)
tree0f056db167683be54ea1e5e72d29d6069af55e7d /results/classifier/deepseek-2-tmp/reasoning/network/1949
parent8e6da29e4ee5fc14bc1cc816a24f21271f14090d (diff)
downloadqemu-analysis-25f8033d556aa17afaea4a5196ea7a69fe248320.tar.gz
qemu-analysis-25f8033d556aa17afaea4a5196ea7a69fe248320.zip
add new temporary deepseek-r1:14b results
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+<think>
+Okay, so I need to classify this bug report into one of the given categories. Let's see what the problem is.
+
+The bug report mentions a "chardev zombie TCP session." So, it's related to character devices in QEMU. When a client disconnects abruptly, like through power cycling or network cable removal, the TCP session doesn't terminate properly. Instead, it stays in an established state forever. This causes issues where new sessions can connect but not interact with the chardev because the old session is still holding onto it.
+
+Looking at the steps to reproduce: establishing a client connection, then powering off the client, and trying to reconnect. The problem is that the old session isn't being closed, blocking new ones.
+
+The suggested fixes include enabling TCP keep-alive for the chardev server and allowing multiple sessions to connect, with output being broadcasted and input shared.
+
+Now, considering the categories: device, graphic, socket, network... I think "network" fits because it's about TCP connections and how they're handled. The issue is related to networking between the client and the QEMU chardev server. It's not a translation or performance issue; it's more about managing TCP sessions correctly.
+</think>
+
+network
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