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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
| commit | 63d2e9d409831aa8582787234cae4741847504b7 (patch) | |
| tree | 595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/18 | |
| parent | 2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff) | |
| download | qemu-analysis-box64.tar.gz qemu-analysis-box64.zip | |
add box64 bug reports box64
Diffstat (limited to 'results/scraper/box64/18')
| -rw-r--r-- | results/scraper/box64/18 | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/results/scraper/box64/18 b/results/scraper/box64/18 new file mode 100644 index 000000000..6b9e6e83a --- /dev/null +++ b/results/scraper/box64/18 @@ -0,0 +1,28 @@ +Trouble with SDL2 +Testing Celeste Linux from itch.io https://mattmakesgames.itch.io/celeste/download/_2l1Vrwt3A__iBnP6ea4mr8u2f_fheFUfja_zORu + +The game plays and runs well when no controller is connected. + +After replacing the gamecontrollerdb.txt file with one which includes support for the switch pro controller, the game will no longer launch and instead these errors are in the debug. Any controller should replicate this + +``` +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +Warning, function SDL_GameControllerRumbleTriggers not found in lib libSDL2-2.0.so.0 +System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.FNAPlatform' threw an exception. ---> System.EntryPointNotFoundException: SDL_GameControllerRumbleTriggers + at (wrapper managed-to-native) SDL2.SDL.SDL_GameControllerRumbleTriggers(intptr,uint16,uint16,uint) + at Microsoft.Xna.Framework.SDL2_FNAPlatform.INTERNAL_AddInstance (System.Int32 dev) [0x000b7] in <4c19a1a736204d189ba94c3bc07cd4ac>:0 + at Microsoft.Xna.Framework.SDL2_FNAPlatform.ProgramInit (Microsoft.Xna.Framework.LaunchParameters args) [0x0027b] in <4c19a1a736204d189ba94c3bc07cd4ac>:0 + at Microsoft.Xna.Framework.FNAPlatform..cctor () [0x00474] in <4c19a1a736204d189ba94c3bc07cd4ac>:0 + --- End of inner exception stack trace --- + at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) + at Microsoft.Xna.Framework.Game..ctor () [0x000ad] in <4c19a1a736204d189ba94c3bc07cd4ac>:0 + at Monocle.Engine..ctor (System.Int32 width, System.Int32 height, System.Int32 windowWidth, System.Int32 windowHeight, System.String windowTitle, System.Boolean fullscreen, System.Boolean vsync) [0x0000b] in <d7b2abb405ec4c97954549f0a02e4a41>:0 + at Celeste.Celeste..ctor () [0x00012] in <d7b2abb405ec4c97954549f0a02e4a41>:0 + at Celeste.Celeste.Main (System.String[] args) [0x0012a] in <d7b2abb405ec4c97954549f0a02e4a41>:0 +``` \ No newline at end of file |