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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
| commit | 63d2e9d409831aa8582787234cae4741847504b7 (patch) | |
| tree | 595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/2009 | |
| parent | 2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff) | |
| download | qemu-analysis-box64.tar.gz qemu-analysis-box64.zip | |
add box64 bug reports box64
Diffstat (limited to 'results/scraper/box64/2009')
| -rw-r--r-- | results/scraper/box64/2009 | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/results/scraper/box64/2009 b/results/scraper/box64/2009 new file mode 100644 index 000000000..93df1b794 --- /dev/null +++ b/results/scraper/box64/2009 @@ -0,0 +1,6 @@ +Performance regression in many games +I recently noticed that since commit [3448e94] (Improve handling of memory protection and execution bit), there’s been a noticeable performance regression across many of the games I've tried. In some games, the issue is more noticeable, while in others it’s less so. + +For example, in Fable: The Lost Chapters, the frame rate dropped from around ~55FPS to ~35FPS, or in Sonic Lost World, it went from ~45FPS to ~40FPS. + +I'm using an Nvidia Tegra X1+ device, and this issue started occurring after compiling that particular commit. \ No newline at end of file |