diff options
| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
| commit | 63d2e9d409831aa8582787234cae4741847504b7 (patch) | |
| tree | 595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/532 | |
| parent | 2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff) | |
| download | qemu-analysis-box64.tar.gz qemu-analysis-box64.zip | |
add box64 bug reports box64
Diffstat (limited to 'results/scraper/box64/532')
| -rw-r--r-- | results/scraper/box64/532 | 2372 |
1 files changed, 2372 insertions, 0 deletions
diff --git a/results/scraper/box64/532 b/results/scraper/box64/532 new file mode 100644 index 000000000..01f7ae4e1 --- /dev/null +++ b/results/scraper/box64/532 @@ -0,0 +1,2372 @@ +Tibia crashing (RK3588S) +Hello, now I can log in and start the game normally. +However, a few seconds after starting the server, the game crashes. + +Environment for testing is Orange Pi 5, Armbian (Ubuntu 22.04). +I compiled Box86 and Box64. + + + +I assume that at this point we have no problem with "BattlEye Protected". + + +``` +cantalupo@orangepi5:~/Tibia$ BOX64_SHOWSEGV=1 BOX64_SHOWBT=1 BOX64_LOG=1 BOX64_DLSYM_ERROR=1 box64 Tibia +Debug level is 1 +Show Segfault signal even if a signal handler is present +Show a Backtrace when a Segfault signal is caught +Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8 +Params database has 17 entries +Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01 +Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ +Using default BOX64_PATH: ./:bin/ +Counted 50 Env var +Looking for Tibia +Rename process to "Tibia" +Using emulated /home/cantalupo/Tibia/lib/libQt5Widgets.so.5 +Using emulated /home/cantalupo/Tibia/lib/libQt5Network.so.5 +Using emulated /home/cantalupo/Tibia/lib/libQt5Concurrent.so.5 +Using emulated /home/cantalupo/Tibia/lib/libQt5Gui.so.5 +Using native(wrapped) libpthread.so.0 +Using emulated /home/cantalupo/Tibia/lib/libQt5OpenGL.so.5 +Using emulated /home/cantalupo/Tibia/lib/libQt5Core.so.5 +Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 +Using native(wrapped) libm.so.6 +Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 +Using native(wrapped) libc.so.6 +Using native(wrapped) ld-linux-x86-64.so.2 +Using native(wrapped) libutil.so.1 +Using native(wrapped) librt.so.1 +Using native(wrapped) libGL.so.1 +Using emulated /home/cantalupo/Tibia/lib/libicui18n.so.50 +Using emulated /home/cantalupo/Tibia/lib/libicuuc.so.50 +Using emulated /home/cantalupo/Tibia/lib/libicudata.so.50 +Using native(wrapped) libdl.so.2 +Using emulated /home/cantalupo/Tibia/lib/libssl.so.1.1 +Using emulated /home/cantalupo/Tibia/lib/libcrypto.so.1.1 +Call to dlopen("/home/cantalupo/Tibia/plugins/platforms/libqxcb.so"/0x4b8ff498, 1001) +Using emulated /home/cantalupo/Tibia/plugins/platforms/libqxcb.so +Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5XcbQpa.so.5 +Using native(wrapped) libfontconfig.so.1 +Using native(wrapped) libfreetype.so.6 +Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5DBus.so.5 +Using native(wrapped) libX11-xcb.so.1 +Using native(wrapped) libxcb.so.1 +Using native(wrapped) libXrender.so.1 +Using native(wrapped) libX11.so.6 +Using native(wrapped) libXau.so.6 +Using native(wrapped) libXdmcp.so.6 +Using native(wrapped) libXext.so.6 +Using native(wrapped) libSM.so.6 +Using native(wrapped) libICE.so.6 +Using native(wrapped) libxkbcommon-x11.so.0 +Using native(wrapped) libxkbcommon.so.0 +dlopen: New handle 0x4 (/home/cantalupo/Tibia/plugins/platforms/libqxcb.so), dlopened=1 +Call to dlsym(0x4, "qt_plugin_instance")0x7f87735580 +Call to dlopen("libXcursor.so.1"/0x4b9b2598, 1) +Using native(wrapped) libXcursor.so.1 +dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1 +Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x220000 +Call to dlsym(0x5, "XcursorGetTheme")0x220020 +Call to dlsym(0x5, "XcursorSetTheme")0x220040 +Call to dlsym(0x5, "XcursorGetDefaultSize")0x220060 +Call to dlopen("/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x4ba22238, 1001) +Using emulated /home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so +Using native(wrapped) libxcb-glx.so.0 +dlopen: New handle 0x6 (/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1 +Call to dlsym(0x6, "qt_plugin_instance")0x7f87728fc0 +Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glBindTexture") => 0x301c0 +Calling glXGetProcAddress("glBlendFunc") => 0x301e0 +Calling glXGetProcAddress("glClear") => 0x30200 +Calling glXGetProcAddress("glClearColor") => 0x30220 +Calling glXGetProcAddress("glClearDepthf") => 0x30240 +Calling glXGetProcAddress("glClearStencil") => 0x30260 +Calling glXGetProcAddress("glColorMask") => 0x30280 +Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0 +Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0 +Calling glXGetProcAddress("glCullFace") => 0x302e0 +Calling glXGetProcAddress("glDeleteTextures") => 0x30300 +Calling glXGetProcAddress("glDepthFunc") => 0x30320 +Calling glXGetProcAddress("glDepthMask") => 0x30340 +Calling glXGetProcAddress("glDepthRangef") => 0x30360 +Calling glXGetProcAddress("glDisable") => 0x30380 +Calling glXGetProcAddress("glDrawArrays") => 0x303a0 +Calling glXGetProcAddress("glDrawElements") => 0x303c0 +Calling glXGetProcAddress("glEnable") => 0x303e0 +Calling glXGetProcAddress("glFinish") => 0x30400 +Calling glXGetProcAddress("glFlush") => 0x30420 +Calling glXGetProcAddress("glFrontFace") => 0x30440 +Calling glXGetProcAddress("glGenTextures") => 0x30460 +Calling glXGetProcAddress("glGetBooleanv") => 0x30480 +Calling glXGetProcAddress("glGetError") => 0x304a0 +Calling glXGetProcAddress("glGetFloatv") => 0x304c0 +Calling glXGetProcAddress("glGetIntegerv") => 0x304e0 +Calling glXGetProcAddress("glGetString") => 0x30500 +Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520 +Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540 +Calling glXGetProcAddress("glHint") => 0x30560 +Calling glXGetProcAddress("glIsEnabled") => 0x30580 +Calling glXGetProcAddress("glIsTexture") => 0x305a0 +Calling glXGetProcAddress("glLineWidth") => 0x305c0 +Calling glXGetProcAddress("glPixelStorei") => 0x305e0 +Calling glXGetProcAddress("glPolygonOffset") => 0x30600 +Calling glXGetProcAddress("glReadPixels") => 0x30620 +Calling glXGetProcAddress("glScissor") => 0x30640 +Calling glXGetProcAddress("glStencilFunc") => 0x30660 +Calling glXGetProcAddress("glStencilMask") => 0x30680 +Calling glXGetProcAddress("glStencilOp") => 0x306a0 +Calling glXGetProcAddress("glTexImage2D") => 0x306c0 +Calling glXGetProcAddress("glTexParameterf") => 0x306e0 +Calling glXGetProcAddress("glTexParameterfv") => 0x30700 +Calling glXGetProcAddress("glTexParameteri") => 0x30720 +Calling glXGetProcAddress("glTexParameteriv") => 0x30740 +Calling glXGetProcAddress("glTexSubImage2D") => 0x30760 +Calling glXGetProcAddress("glViewport") => 0x30780 +Calling glXGetProcAddress("glActiveTexture") => 0x307a0 +Calling glXGetProcAddress("glAttachShader") => 0x307c0 +Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0 +Calling glXGetProcAddress("glBindBuffer") => 0x30800 +Calling glXGetProcAddress("glBindFramebuffer") => 0x30820 +Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840 +Calling glXGetProcAddress("glBlendColor") => 0x30860 +Calling glXGetProcAddress("glBlendEquation") => 0x30880 +Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0 +Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0 +Calling glXGetProcAddress("glBufferData") => 0x308e0 +Calling glXGetProcAddress("glBufferSubData") => 0x30900 +Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920 +Calling glXGetProcAddress("glCompileShader") => 0x30940 +Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960 +Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980 +Calling glXGetProcAddress("glCreateProgram") => 0x309a0 +Calling glXGetProcAddress("glCreateShader") => 0x309c0 +Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0 +Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00 +Calling glXGetProcAddress("glDeleteProgram") => 0x30a20 +Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40 +Calling glXGetProcAddress("glDeleteShader") => 0x30a60 +Calling glXGetProcAddress("glDetachShader") => 0x30a80 +Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0 +Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0 +Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0 +Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00 +Calling glXGetProcAddress("glGenBuffers") => 0x30b20 +Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40 +Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60 +Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80 +Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0 +Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0 +Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0 +Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00 +Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20 +Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40 +Calling glXGetProcAddress("glGetProgramiv") => 0x30c60 +Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80 +Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0 +Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0 +Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0 +Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00 +Calling glXGetProcAddress("glGetShaderSource") => 0x30d20 +Calling glXGetProcAddress("glGetUniformfv") => 0x30d40 +Calling glXGetProcAddress("glGetUniformiv") => 0x30d60 +Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80 +Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0 +Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0 +Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0 +Calling glXGetProcAddress("glIsBuffer") => 0x30e00 +Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20 +Calling glXGetProcAddress("glIsProgram") => 0x30e40 +Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60 +Calling glXGetProcAddress("glIsShader") => 0x30e80 +Calling glXGetProcAddress("glLinkProgram") => 0x30ea0 +Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0 +Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0 +Calling glXGetProcAddress("glSampleCoverage") => 0x30f00 +Calling glXGetProcAddress("glShaderBinary") => 0x30f20 +Calling glXGetProcAddress("glShaderSource") => 0x30f40 +Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60 +Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80 +Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0 +Calling glXGetProcAddress("glUniform1f") => 0x30fc0 +Calling glXGetProcAddress("glUniform1fv") => 0x30fe0 +Calling glXGetProcAddress("glUniform1i") => 0x270000 +Calling glXGetProcAddress("glUniform1iv") => 0x270020 +Calling glXGetProcAddress("glUniform2f") => 0x270040 +Calling glXGetProcAddress("glUniform2fv") => 0x270060 +Calling glXGetProcAddress("glUniform2i") => 0x270080 +Calling glXGetProcAddress("glUniform2iv") => 0x2700a0 +Calling glXGetProcAddress("glUniform3f") => 0x2700c0 +Calling glXGetProcAddress("glUniform3fv") => 0x2700e0 +Calling glXGetProcAddress("glUniform3i") => 0x270100 +Calling glXGetProcAddress("glUniform3iv") => 0x270120 +Calling glXGetProcAddress("glUniform4f") => 0x270140 +Calling glXGetProcAddress("glUniform4fv") => 0x270160 +Calling glXGetProcAddress("glUniform4i") => 0x270180 +Calling glXGetProcAddress("glUniform4iv") => 0x2701a0 +Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2701c0 +Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2701e0 +Calling glXGetProcAddress("glUniformMatrix4fv") => 0x270200 +Calling glXGetProcAddress("glUseProgram") => 0x270220 +Calling glXGetProcAddress("glValidateProgram") => 0x270240 +Calling glXGetProcAddress("glVertexAttrib1f") => 0x270260 +Calling glXGetProcAddress("glVertexAttrib1fv") => 0x270280 +Calling glXGetProcAddress("glVertexAttrib2f") => 0x2702a0 +Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2702c0 +Calling glXGetProcAddress("glVertexAttrib3f") => 0x2702e0 +Calling glXGetProcAddress("glVertexAttrib3fv") => 0x270300 +Calling glXGetProcAddress("glVertexAttrib4f") => 0x270320 +Calling glXGetProcAddress("glVertexAttrib4fv") => 0x270340 +Calling glXGetProcAddress("glVertexAttribPointer") => 0x270360 +Calling glXGetProcAddress("glClearDepth") => 0x270380 +Calling glXGetProcAddress("glDepthRange") => 0x2703a0 +Calling glXGetProcAddress("glReadBuffer") => 0x2703c0 +Calling glXGetProcAddress("glDrawRangeElements") => 0x2703e0 +Calling glXGetProcAddress("glTexImage3D") => 0x270400 +Calling glXGetProcAddress("glTexSubImage3D") => 0x270420 +Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x270440 +Calling glXGetProcAddress("glCompressedTexImage3D") => 0x270460 +Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x270480 +Calling glXGetProcAddress("glGenQueries") => 0x2704a0 +Calling glXGetProcAddress("glDeleteQueries") => 0x2704c0 +Calling glXGetProcAddress("glIsQuery") => 0x2704e0 +Calling glXGetProcAddress("glBeginQuery") => 0x270500 +Calling glXGetProcAddress("glEndQuery") => 0x270520 +Calling glXGetProcAddress("glGetQueryiv") => 0x270540 +Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x270560 +Calling glXGetProcAddress("glUnmapBuffer") => 0x270580 +Calling glXGetProcAddress("glGetBufferPointerv") => 0x2705a0 +Calling glXGetProcAddress("glDrawBuffers") => 0x2705c0 +Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2705e0 +Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x270600 +Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x270620 +Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x270640 +Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x270660 +Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x270680 +Calling glXGetProcAddress("glBlitFramebuffer") => 0x2706a0 +Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2706c0 +Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2706e0 +Calling glXGetProcAddress("glMapBufferRange") => 0x270700 +Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x270720 +Calling glXGetProcAddress("glBindVertexArray") => 0x270740 +Calling glXGetProcAddress("glDeleteVertexArrays") => 0x270760 +Calling glXGetProcAddress("glGenVertexArrays") => 0x270780 +Calling glXGetProcAddress("glIsVertexArray") => 0x2707a0 +Calling glXGetProcAddress("glGetIntegeri_v") => 0x2707c0 +Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2707e0 +Calling glXGetProcAddress("glEndTransformFeedback") => 0x270800 +Calling glXGetProcAddress("glBindBufferRange") => 0x270820 +Calling glXGetProcAddress("glBindBufferBase") => 0x270840 +Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x270860 +Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x270880 +Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2708a0 +Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2708c0 +Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2708e0 +Calling glXGetProcAddress("glVertexAttribI4i") => 0x270900 +Calling glXGetProcAddress("glVertexAttribI4ui") => 0x270920 +Calling glXGetProcAddress("glVertexAttribI4iv") => 0x270940 +Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x270960 +Calling glXGetProcAddress("glGetUniformuiv") => 0x270980 +Calling glXGetProcAddress("glGetFragDataLocation") => 0x2709a0 +Calling glXGetProcAddress("glUniform1ui") => 0x2709c0 +Calling glXGetProcAddress("glUniform2ui") => 0x2709e0 +Calling glXGetProcAddress("glUniform3ui") => 0x270a00 +Calling glXGetProcAddress("glUniform4ui") => 0x270a20 +Calling glXGetProcAddress("glUniform1uiv") => 0x270a40 +Calling glXGetProcAddress("glUniform2uiv") => 0x270a60 +Calling glXGetProcAddress("glUniform3uiv") => 0x270a80 +Calling glXGetProcAddress("glUniform4uiv") => 0x270aa0 +Calling glXGetProcAddress("glClearBufferiv") => 0x270ac0 +Calling glXGetProcAddress("glClearBufferuiv") => 0x270ae0 +Calling glXGetProcAddress("glClearBufferfv") => 0x270b00 +Calling glXGetProcAddress("glClearBufferfi") => 0x270b20 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glCopyBufferSubData") => 0x270b40 +Calling glXGetProcAddress("glGetUniformIndices") => 0x270b60 +Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x270b80 +Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x270ba0 +Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x270bc0 +Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x270be0 +Calling glXGetProcAddress("glUniformBlockBinding") => 0x270c00 +Calling glXGetProcAddress("glDrawArraysInstanced") => 0x270c20 +Calling glXGetProcAddress("glDrawElementsInstanced") => 0x270c40 +Calling glXGetProcAddress("glFenceSync") => 0x270c60 +Calling glXGetProcAddress("glIsSync") => 0x270c80 +Calling glXGetProcAddress("glDeleteSync") => 0x270ca0 +Calling glXGetProcAddress("glClientWaitSync") => 0x270cc0 +Calling glXGetProcAddress("glWaitSync") => 0x270ce0 +Calling glXGetProcAddress("glGetInteger64v") => 0x270d00 +Calling glXGetProcAddress("glGetSynciv") => 0x270d20 +Calling glXGetProcAddress("glGetInteger64i_v") => 0x270d40 +Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x270d60 +Calling glXGetProcAddress("glGenSamplers") => 0x270d80 +Calling glXGetProcAddress("glDeleteSamplers") => 0x270da0 +Calling glXGetProcAddress("glIsSampler") => 0x270dc0 +Calling glXGetProcAddress("glBindSampler") => 0x270de0 +Calling glXGetProcAddress("glSamplerParameteri") => 0x270e00 +Calling glXGetProcAddress("glSamplerParameteriv") => 0x270e20 +Calling glXGetProcAddress("glSamplerParameterf") => 0x270e40 +Calling glXGetProcAddress("glSamplerParameterfv") => 0x270e60 +Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x270e80 +Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x270ea0 +Calling glXGetProcAddress("glVertexAttribDivisor") => 0x270ec0 +Calling glXGetProcAddress("glBindTransformFeedback") => 0x270ee0 +Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x270f00 +Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x270f20 +Calling glXGetProcAddress("glIsTransformFeedback") => 0x270f40 +Calling glXGetProcAddress("glPauseTransformFeedback") => 0x270f60 +Calling glXGetProcAddress("glResumeTransformFeedback") => 0x270f80 +Calling glXGetProcAddress("glGetProgramBinary") => 0x270fa0 +Calling glXGetProcAddress("glProgramBinary") => 0x270fc0 +Calling glXGetProcAddress("glProgramParameteri") => 0x270fe0 +Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x280000 +Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x280020 +Calling glXGetProcAddress("glTexStorage2D") => 0x280040 +Calling glXGetProcAddress("glTexStorage3D") => 0x280060 +Calling glXGetProcAddress("glGetInternalformativ") => 0x280080 +Calling glXGetProcAddress("glDispatchCompute") => 0x2800a0 +Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x2800c0 +Calling glXGetProcAddress("glDrawArraysIndirect") => 0x2800e0 +Calling glXGetProcAddress("glDrawElementsIndirect") => 0x280100 +Calling glXGetProcAddress("glFramebufferParameteri") => 0x280120 +Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x280140 +Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x280160 +Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x280180 +Calling glXGetProcAddress("glGetProgramResourceName") => 0x2801a0 +Calling glXGetProcAddress("glGetProgramResourceiv") => 0x2801c0 +Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x2801e0 +Calling glXGetProcAddress("glUseProgramStages") => 0x280200 +Calling glXGetProcAddress("glActiveShaderProgram") => 0x280220 +Calling glXGetProcAddress("glCreateShaderProgramv") => 0x280240 +Calling glXGetProcAddress("glBindProgramPipeline") => 0x280260 +Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x280280 +Calling glXGetProcAddress("glGenProgramPipelines") => 0x2802a0 +Calling glXGetProcAddress("glIsProgramPipeline") => 0x2802c0 +Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x2802e0 +Calling glXGetProcAddress("glProgramUniform1i") => 0x280300 +Calling glXGetProcAddress("glProgramUniform2i") => 0x280320 +Calling glXGetProcAddress("glProgramUniform3i") => 0x280340 +Calling glXGetProcAddress("glProgramUniform4i") => 0x280360 +Calling glXGetProcAddress("glProgramUniform1ui") => 0x280380 +Calling glXGetProcAddress("glProgramUniform2ui") => 0x2803a0 +Calling glXGetProcAddress("glProgramUniform3ui") => 0x2803c0 +Calling glXGetProcAddress("glProgramUniform4ui") => 0x2803e0 +Calling glXGetProcAddress("glProgramUniform1f") => 0x280400 +Calling glXGetProcAddress("glProgramUniform2f") => 0x280420 +Calling glXGetProcAddress("glProgramUniform3f") => 0x280440 +Calling glXGetProcAddress("glProgramUniform4f") => 0x280460 +Calling glXGetProcAddress("glProgramUniform1iv") => 0x280480 +Calling glXGetProcAddress("glProgramUniform2iv") => 0x2804a0 +Calling glXGetProcAddress("glProgramUniform3iv") => 0x2804c0 +Calling glXGetProcAddress("glProgramUniform4iv") => 0x2804e0 +Calling glXGetProcAddress("glProgramUniform1uiv") => 0x280500 +Calling glXGetProcAddress("glProgramUniform2uiv") => 0x280520 +Calling glXGetProcAddress("glProgramUniform3uiv") => 0x280540 +Calling glXGetProcAddress("glProgramUniform4uiv") => 0x280560 +Calling glXGetProcAddress("glProgramUniform1fv") => 0x280580 +Calling glXGetProcAddress("glProgramUniform2fv") => 0x2805a0 +Calling glXGetProcAddress("glProgramUniform3fv") => 0x2805c0 +Calling glXGetProcAddress("glProgramUniform4fv") => 0x2805e0 +Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x280600 +Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x280620 +Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x280640 +Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x280660 +Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x280680 +Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x2806a0 +Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x2806c0 +Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x2806e0 +Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x280700 +Calling glXGetProcAddress("glValidateProgramPipeline") => 0x280720 +Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x280740 +Calling glXGetProcAddress("glBindImageTexture") => 0x280760 +Calling glXGetProcAddress("glGetBooleani_v") => 0x280780 +Calling glXGetProcAddress("glMemoryBarrier") => 0x2807a0 +Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x2807c0 +Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x2807e0 +Calling glXGetProcAddress("glGetMultisamplefv") => 0x280800 +Calling glXGetProcAddress("glSampleMaski") => 0x280820 +Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x280840 +Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x280860 +Calling glXGetProcAddress("glBindVertexBuffer") => 0x280880 +Calling glXGetProcAddress("glVertexAttribFormat") => 0x2808a0 +Calling glXGetProcAddress("glVertexAttribIFormat") => 0x2808c0 +Calling glXGetProcAddress("glVertexAttribBinding") => 0x2808e0 +Calling glXGetProcAddress("glVertexBindingDivisor") => 0x280900 +Calling glXGetProcAddress("glBlendBarrier") => 0x280920 +Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x280940 +Calling glXGetProcAddress("glBlendEquationi") => 0x280960 +Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x280980 +Calling glXGetProcAddress("glBlendFunci") => 0x2809a0 +Calling glXGetProcAddress("glColorMaski") => 0x2809c0 +Calling glXGetProcAddress("glCopyImageSubData") => 0x2809e0 +Calling glXGetProcAddress("glDebugMessageCallback") => 0x280a00 +Calling glXGetProcAddress("glDebugMessageControl") => 0x280a20 +Calling glXGetProcAddress("glDebugMessageInsert") => 0x280a40 +Calling glXGetProcAddress("glDisablei") => 0x280a60 +Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x280a80 +Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x280aa0 +Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x280ac0 +Calling glXGetProcAddress("glEnablei") => 0x280ae0 +Calling glXGetProcAddress("glFramebufferTexture") => 0x280b00 +Calling glXGetProcAddress("glGetDebugMessageLog") => 0x280b20 +Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x280b40 +Calling glXGetProcAddress("glGetObjectLabel") => 0x280b60 +Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x280b80 +Calling glXGetProcAddress("glGetPointerv") => 0x280ba0 +Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x280bc0 +Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x280be0 +Calling glXGetProcAddress("glGetTexParameterIiv") => 0x280c00 +Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x280c20 +Calling glXGetProcAddress("glGetnUniformfv") => 0x280c40 +Calling glXGetProcAddress("glGetnUniformiv") => 0x280c60 +Calling glXGetProcAddress("glGetnUniformuiv") => 0x280c80 +Calling glXGetProcAddress("glIsEnabledi") => 0x280ca0 +Calling glXGetProcAddress("glMinSampleShading") => 0x280cc0 +Calling glXGetProcAddress("glObjectLabel") => 0x280ce0 +Calling glXGetProcAddress("glObjectPtrLabel") => 0x280d00 +Calling glXGetProcAddress("glPatchParameteri") => 0x280d20 +Calling glXGetProcAddress("glPopDebugGroup") => 0x280d40 +Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x280d60 +Calling glXGetProcAddress("glPushDebugGroup") => 0x280d80 +Calling glXGetProcAddress("glReadnPixels") => 0x280da0 +Calling glXGetProcAddress("glSamplerParameterIiv") => 0x280dc0 +Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x280de0 +Calling glXGetProcAddress("glTexBuffer") => 0x280e00 +Calling glXGetProcAddress("glTexBufferRange") => 0x280e20 +Calling glXGetProcAddress("glTexParameterIiv") => 0x280e40 +Calling glXGetProcAddress("glTexParameterIuiv") => 0x280e60 +Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x280e80 +Calling glXGetProcAddress("glMapBuffer") => 0x280ea0 +Calling glXGetProcAddress("glGetBufferSubData") => 0x280ec0 +Calling glXGetProcAddress("glDiscardFramebuffer") => 0x280ee0 +Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqgif.so"/0x4ba61118, 1001) +Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqgif.so +dlopen: New handle 0x7 (/home/cantalupo/Tibia/plugins/imageformats/libqgif.so), dlopened=1 +Call to dlsym(0x7, "qt_plugin_instance")0x7f874cc4b0 +Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so"/0x4ba44078, 1001) +Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so +dlopen: New handle 0x8 (/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so), dlopened=1 +Call to dlsym(0x8, "qt_plugin_instance")0x7f702b9a20 +Call to dlclose(0x7) +Call to dlclose(0x8) +Call to dlclose(0x6) +Debug level is 1 +Show Segfault signal even if a signal handler is present +Show a Backtrace when a Segfault signal is caught +Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8 +Params database has 17 entries +Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01 +Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ +Using default BOX64_PATH: ./:bin/ +Counted 51 Env var +Looking for /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client +Rename process to "client" +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Widgets.so.5 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Gui.so.5 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Quick.so.5 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Qml.so.5 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Network.so.5 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Concurrent.so.5 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5OpenGL.so.5 +Using native(wrapped) libpthread.so.0 +Using native(wrapped) libz.so.1 +Using native(wrapped) libopenal.so.1 +Using native(wrapped) librt.so.1 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Core.so.5 +Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 +Using native(wrapped) libm.so.6 +Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 +Using native(wrapped) libc.so.6 +Using native(wrapped) ld-linux-x86-64.so.2 +Using native(wrapped) libutil.so.1 +Using native(wrapped) libGL.so.1 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicui18n.so.50 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicuuc.so.50 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicudata.so.50 +Using native(wrapped) libdl.so.2 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libssl.so.1.1 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libcrypto.so.1.1 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so"/0x69119978, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5XcbQpa.so.5 +Using native(wrapped) libfontconfig.so.1 +Using native(wrapped) libfreetype.so.6 +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5DBus.so.5 +Using native(wrapped) libX11-xcb.so.1 +Using native(wrapped) libxcb.so.1 +Using native(wrapped) libXrender.so.1 +Using native(wrapped) libX11.so.6 +Using native(wrapped) libXau.so.6 +Using native(wrapped) libXdmcp.so.6 +Using native(wrapped) libXext.so.6 +Using native(wrapped) libSM.so.6 +Using native(wrapped) libICE.so.6 +Using native(wrapped) libxkbcommon-x11.so.0 +Using native(wrapped) libxkbcommon.so.0 +dlopen: New handle 0x4 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so), dlopened=1 +Call to dlsym(0x4, "qt_plugin_instance")0x7fabe0d580 +Call to dlopen("libXcursor.so.1"/0x691e4208, 1) +Using native(wrapped) libXcursor.so.1 +dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1 +Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x260000 +Call to dlsym(0x5, "XcursorGetTheme")0x260020 +Call to dlsym(0x5, "XcursorSetTheme")0x260040 +Call to dlsym(0x5, "XcursorGetDefaultSize")0x260060 +Call to dlsym((nil), "qmlmemprofile_stats")(nil) +Call to dlsym((nil), "qmlmemprofile_clear")(nil) +Call to dlsym((nil), "qmlmemprofile_enable")(nil) +Call to dlsym((nil), "qmlmemprofile_disable")(nil) +Call to dlsym((nil), "qmlmemprofile_push_location")(nil) +Call to dlsym((nil), "qmlmemprofile_pop_location")(nil) +Call to dlsym((nil), "qmlmemprofile_save")(nil) +Call to dlsym((nil), "qmlmemprofile_is_enabled")(nil) +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so"/0x7f9001c938, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so +dlopen: New handle 0x6 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so), dlopened=1 +Call to dlsym(0x6, "qt_plugin_instance")0x7fabe09550 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so"/0x7f90066be8, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so +dlopen: New handle 0x7 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so), dlopened=1 +Call to dlsym(0x7, "qt_plugin_instance")0x7fabd6d540 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so"/0x7f9006e538, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so +dlopen: New handle 0x8 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so), dlopened=1 +Call to dlsym(0x8, "qt_plugin_instance")0x7fa9f825c0 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so"/0x7f900c0478, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so +dlopen: New handle 0x9 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so), dlopened=1 +Call to dlsym(0x9, "qt_plugin_instance")0x7fa9e55630 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x692be958, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so +Using native(wrapped) libxcb-glx.so.0 +dlopen: New handle 0xa (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1 +Call to dlsym(0xa, "qt_plugin_instance")0x7fa43bdfc0 +Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glBindTexture") => 0x301c0 +Calling glXGetProcAddress("glBlendFunc") => 0x301e0 +Calling glXGetProcAddress("glClear") => 0x30200 +Calling glXGetProcAddress("glClearColor") => 0x30220 +Calling glXGetProcAddress("glClearDepthf") => 0x30240 +Calling glXGetProcAddress("glClearStencil") => 0x30260 +Calling glXGetProcAddress("glColorMask") => 0x30280 +Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0 +Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0 +Calling glXGetProcAddress("glCullFace") => 0x302e0 +Calling glXGetProcAddress("glDeleteTextures") => 0x30300 +Calling glXGetProcAddress("glDepthFunc") => 0x30320 +Calling glXGetProcAddress("glDepthMask") => 0x30340 +Calling glXGetProcAddress("glDepthRangef") => 0x30360 +Calling glXGetProcAddress("glDisable") => 0x30380 +Calling glXGetProcAddress("glDrawArrays") => 0x303a0 +Calling glXGetProcAddress("glDrawElements") => 0x303c0 +Calling glXGetProcAddress("glEnable") => 0x303e0 +Calling glXGetProcAddress("glFinish") => 0x30400 +Calling glXGetProcAddress("glFlush") => 0x30420 +Calling glXGetProcAddress("glFrontFace") => 0x30440 +Calling glXGetProcAddress("glGenTextures") => 0x30460 +Calling glXGetProcAddress("glGetBooleanv") => 0x30480 +Calling glXGetProcAddress("glGetError") => 0x304a0 +Calling glXGetProcAddress("glGetFloatv") => 0x304c0 +Calling glXGetProcAddress("glGetIntegerv") => 0x304e0 +Calling glXGetProcAddress("glGetString") => 0x30500 +Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520 +Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540 +Calling glXGetProcAddress("glHint") => 0x30560 +Calling glXGetProcAddress("glIsEnabled") => 0x30580 +Calling glXGetProcAddress("glIsTexture") => 0x305a0 +Calling glXGetProcAddress("glLineWidth") => 0x305c0 +Calling glXGetProcAddress("glPixelStorei") => 0x305e0 +Calling glXGetProcAddress("glPolygonOffset") => 0x30600 +Calling glXGetProcAddress("glReadPixels") => 0x30620 +Calling glXGetProcAddress("glScissor") => 0x30640 +Calling glXGetProcAddress("glStencilFunc") => 0x30660 +Calling glXGetProcAddress("glStencilMask") => 0x30680 +Calling glXGetProcAddress("glStencilOp") => 0x306a0 +Calling glXGetProcAddress("glTexImage2D") => 0x306c0 +Calling glXGetProcAddress("glTexParameterf") => 0x306e0 +Calling glXGetProcAddress("glTexParameterfv") => 0x30700 +Calling glXGetProcAddress("glTexParameteri") => 0x30720 +Calling glXGetProcAddress("glTexParameteriv") => 0x30740 +Calling glXGetProcAddress("glTexSubImage2D") => 0x30760 +Calling glXGetProcAddress("glViewport") => 0x30780 +Calling glXGetProcAddress("glActiveTexture") => 0x307a0 +Calling glXGetProcAddress("glAttachShader") => 0x307c0 +Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0 +Calling glXGetProcAddress("glBindBuffer") => 0x30800 +Calling glXGetProcAddress("glBindFramebuffer") => 0x30820 +Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840 +Calling glXGetProcAddress("glBlendColor") => 0x30860 +Calling glXGetProcAddress("glBlendEquation") => 0x30880 +Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0 +Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0 +Calling glXGetProcAddress("glBufferData") => 0x308e0 +Calling glXGetProcAddress("glBufferSubData") => 0x30900 +Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920 +Calling glXGetProcAddress("glCompileShader") => 0x30940 +Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960 +Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980 +Calling glXGetProcAddress("glCreateProgram") => 0x309a0 +Calling glXGetProcAddress("glCreateShader") => 0x309c0 +Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0 +Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00 +Calling glXGetProcAddress("glDeleteProgram") => 0x30a20 +Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40 +Calling glXGetProcAddress("glDeleteShader") => 0x30a60 +Calling glXGetProcAddress("glDetachShader") => 0x30a80 +Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0 +Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0 +Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0 +Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00 +Calling glXGetProcAddress("glGenBuffers") => 0x30b20 +Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40 +Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60 +Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80 +Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0 +Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0 +Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0 +Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00 +Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20 +Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40 +Calling glXGetProcAddress("glGetProgramiv") => 0x30c60 +Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80 +Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0 +Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0 +Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0 +Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00 +Calling glXGetProcAddress("glGetShaderSource") => 0x30d20 +Calling glXGetProcAddress("glGetUniformfv") => 0x30d40 +Calling glXGetProcAddress("glGetUniformiv") => 0x30d60 +Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80 +Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0 +Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0 +Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0 +Calling glXGetProcAddress("glIsBuffer") => 0x30e00 +Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20 +Calling glXGetProcAddress("glIsProgram") => 0x30e40 +Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60 +Calling glXGetProcAddress("glIsShader") => 0x30e80 +Calling glXGetProcAddress("glLinkProgram") => 0x30ea0 +Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0 +Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0 +Calling glXGetProcAddress("glSampleCoverage") => 0x30f00 +Calling glXGetProcAddress("glShaderBinary") => 0x30f20 +Calling glXGetProcAddress("glShaderSource") => 0x30f40 +Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60 +Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80 +Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0 +Calling glXGetProcAddress("glUniform1f") => 0x30fc0 +Calling glXGetProcAddress("glUniform1fv") => 0x30fe0 +Calling glXGetProcAddress("glUniform1i") => 0x2f0000 +Calling glXGetProcAddress("glUniform1iv") => 0x2f0020 +Calling glXGetProcAddress("glUniform2f") => 0x2f0040 +Calling glXGetProcAddress("glUniform2fv") => 0x2f0060 +Calling glXGetProcAddress("glUniform2i") => 0x2f0080 +Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0 +Calling glXGetProcAddress("glUniform3f") => 0x2f00c0 +Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0 +Calling glXGetProcAddress("glUniform3i") => 0x2f0100 +Calling glXGetProcAddress("glUniform3iv") => 0x2f0120 +Calling glXGetProcAddress("glUniform4f") => 0x2f0140 +Calling glXGetProcAddress("glUniform4fv") => 0x2f0160 +Calling glXGetProcAddress("glUniform4i") => 0x2f0180 +Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0 +Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0 +Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0 +Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200 +Calling glXGetProcAddress("glUseProgram") => 0x2f0220 +Calling glXGetProcAddress("glValidateProgram") => 0x2f0240 +Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260 +Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280 +Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0 +Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0 +Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0 +Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300 +Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320 +Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340 +Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360 +Calling glXGetProcAddress("glClearDepth") => 0x2f0380 +Calling glXGetProcAddress("glDepthRange") => 0x2f03a0 +Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0 +Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0 +Calling glXGetProcAddress("glTexImage3D") => 0x2f0400 +Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420 +Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440 +Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460 +Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480 +Calling glXGetProcAddress("glGenQueries") => 0x2f04a0 +Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0 +Calling glXGetProcAddress("glIsQuery") => 0x2f04e0 +Calling glXGetProcAddress("glBeginQuery") => 0x2f0500 +Calling glXGetProcAddress("glEndQuery") => 0x2f0520 +Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540 +Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560 +Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580 +Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0 +Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0 +Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0 +Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600 +Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620 +Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640 +Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660 +Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680 +Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0 +Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0 +Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0 +Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700 +Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720 +Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740 +Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760 +Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780 +Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0 +Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0 +Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0 +Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800 +Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820 +Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840 +Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860 +Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880 +Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0 +Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0 +Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0 +Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900 +Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920 +Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940 +Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960 +Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980 +Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0 +Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0 +Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0 +Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00 +Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20 +Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40 +Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60 +Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80 +Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0 +Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0 +Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0 +Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00 +Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40 +Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60 +Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80 +Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0 +Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0 +Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0 +Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00 +Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20 +Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40 +Calling glXGetProcAddress("glFenceSync") => 0x2f0c60 +Calling glXGetProcAddress("glIsSync") => 0x2f0c80 +Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0 +Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0 +Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0 +Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00 +Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20 +Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40 +Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60 +Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80 +Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0 +Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0 +Calling glXGetProcAddress("glBindSampler") => 0x2f0de0 +Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00 +Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20 +Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40 +Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60 +Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80 +Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0 +Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0 +Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0 +Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00 +Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20 +Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40 +Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60 +Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80 +Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0 +Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0 +Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0 +Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000 +Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020 +Calling glXGetProcAddress("glTexStorage2D") => 0x300040 +Calling glXGetProcAddress("glTexStorage3D") => 0x300060 +Calling glXGetProcAddress("glGetInternalformativ") => 0x300080 +Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0 +Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0 +Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0 +Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100 +Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120 +Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140 +Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160 +Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180 +Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0 +Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0 +Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0 +Calling glXGetProcAddress("glUseProgramStages") => 0x300200 +Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220 +Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240 +Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260 +Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280 +Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0 +Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0 +Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0 +Calling glXGetProcAddress("glProgramUniform1i") => 0x300300 +Calling glXGetProcAddress("glProgramUniform2i") => 0x300320 +Calling glXGetProcAddress("glProgramUniform3i") => 0x300340 +Calling glXGetProcAddress("glProgramUniform4i") => 0x300360 +Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380 +Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0 +Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0 +Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0 +Calling glXGetProcAddress("glProgramUniform1f") => 0x300400 +Calling glXGetProcAddress("glProgramUniform2f") => 0x300420 +Calling glXGetProcAddress("glProgramUniform3f") => 0x300440 +Calling glXGetProcAddress("glProgramUniform4f") => 0x300460 +Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480 +Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0 +Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0 +Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0 +Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500 +Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520 +Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540 +Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560 +Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580 +Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0 +Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0 +Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0 +Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600 +Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620 +Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640 +Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660 +Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680 +Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0 +Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0 +Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0 +Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700 +Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720 +Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740 +Calling glXGetProcAddress("glBindImageTexture") => 0x300760 +Calling glXGetProcAddress("glGetBooleani_v") => 0x300780 +Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0 +Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0 +Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0 +Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800 +Calling glXGetProcAddress("glSampleMaski") => 0x300820 +Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840 +Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860 +Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880 +Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0 +Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0 +Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0 +Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900 +Calling glXGetProcAddress("glBlendBarrier") => 0x300920 +Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940 +Calling glXGetProcAddress("glBlendEquationi") => 0x300960 +Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980 +Calling glXGetProcAddress("glBlendFunci") => 0x3009a0 +Calling glXGetProcAddress("glColorMaski") => 0x3009c0 +Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0 +Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00 +Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20 +Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40 +Calling glXGetProcAddress("glDisablei") => 0x300a60 +Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80 +Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0 +Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0 +Calling glXGetProcAddress("glEnablei") => 0x300ae0 +Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00 +Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20 +Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40 +Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60 +Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80 +Calling glXGetProcAddress("glGetPointerv") => 0x300ba0 +Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0 +Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0 +Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00 +Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20 +Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40 +Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60 +Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80 +Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0 +Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0 +Calling glXGetProcAddress("glObjectLabel") => 0x300ce0 +Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00 +Calling glXGetProcAddress("glPatchParameteri") => 0x300d20 +Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40 +Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60 +Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80 +Calling glXGetProcAddress("glReadnPixels") => 0x300da0 +Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0 +Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0 +Calling glXGetProcAddress("glTexBuffer") => 0x300e00 +Calling glXGetProcAddress("glTexBufferRange") => 0x300e20 +Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40 +Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60 +Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80 +Calling glXGetProcAddress("glMapBuffer") => 0x300ea0 +Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0 +Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0 +Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glBindTexture") => 0x301c0 +Calling glXGetProcAddress("glBlendFunc") => 0x301e0 +Calling glXGetProcAddress("glClear") => 0x30200 +Calling glXGetProcAddress("glClearColor") => 0x30220 +Calling glXGetProcAddress("glClearDepthf") => 0x30240 +Calling glXGetProcAddress("glClearStencil") => 0x30260 +Calling glXGetProcAddress("glColorMask") => 0x30280 +Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0 +Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0 +Calling glXGetProcAddress("glCullFace") => 0x302e0 +Calling glXGetProcAddress("glDeleteTextures") => 0x30300 +Calling glXGetProcAddress("glDepthFunc") => 0x30320 +Calling glXGetProcAddress("glDepthMask") => 0x30340 +Calling glXGetProcAddress("glDepthRangef") => 0x30360 +Calling glXGetProcAddress("glDisable") => 0x30380 +Calling glXGetProcAddress("glDrawArrays") => 0x303a0 +Calling glXGetProcAddress("glDrawElements") => 0x303c0 +Calling glXGetProcAddress("glEnable") => 0x303e0 +Calling glXGetProcAddress("glFinish") => 0x30400 +Calling glXGetProcAddress("glFlush") => 0x30420 +Calling glXGetProcAddress("glFrontFace") => 0x30440 +Calling glXGetProcAddress("glGenTextures") => 0x30460 +Calling glXGetProcAddress("glGetBooleanv") => 0x30480 +Calling glXGetProcAddress("glGetError") => 0x304a0 +Calling glXGetProcAddress("glGetFloatv") => 0x304c0 +Calling glXGetProcAddress("glGetIntegerv") => 0x304e0 +Calling glXGetProcAddress("glGetString") => 0x30500 +Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520 +Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540 +Calling glXGetProcAddress("glHint") => 0x30560 +Calling glXGetProcAddress("glIsEnabled") => 0x30580 +Calling glXGetProcAddress("glIsTexture") => 0x305a0 +Calling glXGetProcAddress("glLineWidth") => 0x305c0 +Calling glXGetProcAddress("glPixelStorei") => 0x305e0 +Calling glXGetProcAddress("glPolygonOffset") => 0x30600 +Calling glXGetProcAddress("glReadPixels") => 0x30620 +Calling glXGetProcAddress("glScissor") => 0x30640 +Calling glXGetProcAddress("glStencilFunc") => 0x30660 +Calling glXGetProcAddress("glStencilMask") => 0x30680 +Calling glXGetProcAddress("glStencilOp") => 0x306a0 +Calling glXGetProcAddress("glTexImage2D") => 0x306c0 +Calling glXGetProcAddress("glTexParameterf") => 0x306e0 +Calling glXGetProcAddress("glTexParameterfv") => 0x30700 +Calling glXGetProcAddress("glTexParameteri") => 0x30720 +Calling glXGetProcAddress("glTexParameteriv") => 0x30740 +Calling glXGetProcAddress("glTexSubImage2D") => 0x30760 +Calling glXGetProcAddress("glViewport") => 0x30780 +Calling glXGetProcAddress("glActiveTexture") => 0x307a0 +Calling glXGetProcAddress("glAttachShader") => 0x307c0 +Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0 +Calling glXGetProcAddress("glBindBuffer") => 0x30800 +Calling glXGetProcAddress("glBindFramebuffer") => 0x30820 +Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840 +Calling glXGetProcAddress("glBlendColor") => 0x30860 +Calling glXGetProcAddress("glBlendEquation") => 0x30880 +Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0 +Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0 +Calling glXGetProcAddress("glBufferData") => 0x308e0 +Calling glXGetProcAddress("glBufferSubData") => 0x30900 +Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920 +Calling glXGetProcAddress("glCompileShader") => 0x30940 +Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960 +Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980 +Calling glXGetProcAddress("glCreateProgram") => 0x309a0 +Calling glXGetProcAddress("glCreateShader") => 0x309c0 +Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0 +Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00 +Calling glXGetProcAddress("glDeleteProgram") => 0x30a20 +Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40 +Calling glXGetProcAddress("glDeleteShader") => 0x30a60 +Calling glXGetProcAddress("glDetachShader") => 0x30a80 +Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0 +Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0 +Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0 +Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00 +Calling glXGetProcAddress("glGenBuffers") => 0x30b20 +Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40 +Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60 +Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80 +Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0 +Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0 +Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0 +Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00 +Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20 +Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40 +Calling glXGetProcAddress("glGetProgramiv") => 0x30c60 +Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80 +Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0 +Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0 +Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0 +Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00 +Calling glXGetProcAddress("glGetShaderSource") => 0x30d20 +Calling glXGetProcAddress("glGetUniformfv") => 0x30d40 +Calling glXGetProcAddress("glGetUniformiv") => 0x30d60 +Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80 +Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0 +Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0 +Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0 +Calling glXGetProcAddress("glIsBuffer") => 0x30e00 +Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20 +Calling glXGetProcAddress("glIsProgram") => 0x30e40 +Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60 +Calling glXGetProcAddress("glIsShader") => 0x30e80 +Calling glXGetProcAddress("glLinkProgram") => 0x30ea0 +Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0 +Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0 +Calling glXGetProcAddress("glSampleCoverage") => 0x30f00 +Calling glXGetProcAddress("glShaderBinary") => 0x30f20 +Calling glXGetProcAddress("glShaderSource") => 0x30f40 +Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60 +Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80 +Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0 +Calling glXGetProcAddress("glUniform1f") => 0x30fc0 +Calling glXGetProcAddress("glUniform1fv") => 0x30fe0 +Calling glXGetProcAddress("glUniform1i") => 0x2f0000 +Calling glXGetProcAddress("glUniform1iv") => 0x2f0020 +Calling glXGetProcAddress("glUniform2f") => 0x2f0040 +Calling glXGetProcAddress("glUniform2fv") => 0x2f0060 +Calling glXGetProcAddress("glUniform2i") => 0x2f0080 +Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0 +Calling glXGetProcAddress("glUniform3f") => 0x2f00c0 +Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0 +Calling glXGetProcAddress("glUniform3i") => 0x2f0100 +Calling glXGetProcAddress("glUniform3iv") => 0x2f0120 +Calling glXGetProcAddress("glUniform4f") => 0x2f0140 +Calling glXGetProcAddress("glUniform4fv") => 0x2f0160 +Calling glXGetProcAddress("glUniform4i") => 0x2f0180 +Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0 +Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0 +Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0 +Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200 +Calling glXGetProcAddress("glUseProgram") => 0x2f0220 +Calling glXGetProcAddress("glValidateProgram") => 0x2f0240 +Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260 +Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280 +Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0 +Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0 +Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0 +Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300 +Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320 +Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340 +Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360 +Calling glXGetProcAddress("glClearDepth") => 0x2f0380 +Calling glXGetProcAddress("glDepthRange") => 0x2f03a0 +Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0 +Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0 +Calling glXGetProcAddress("glTexImage3D") => 0x2f0400 +Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420 +Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440 +Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460 +Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480 +Calling glXGetProcAddress("glGenQueries") => 0x2f04a0 +Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0 +Calling glXGetProcAddress("glIsQuery") => 0x2f04e0 +Calling glXGetProcAddress("glBeginQuery") => 0x2f0500 +Calling glXGetProcAddress("glEndQuery") => 0x2f0520 +Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540 +Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560 +Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580 +Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0 +Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0 +Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0 +Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600 +Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620 +Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640 +Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660 +Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680 +Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0 +Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0 +Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0 +Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700 +Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720 +Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740 +Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760 +Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780 +Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0 +Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0 +Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0 +Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800 +Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820 +Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840 +Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860 +Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880 +Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0 +Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0 +Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0 +Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900 +Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920 +Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940 +Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960 +Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980 +Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0 +Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0 +Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0 +Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00 +Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20 +Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40 +Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60 +Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80 +Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0 +Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0 +Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0 +Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00 +Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40 +Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60 +Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80 +Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0 +Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0 +Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0 +Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00 +Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20 +Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40 +Calling glXGetProcAddress("glFenceSync") => 0x2f0c60 +Calling glXGetProcAddress("glIsSync") => 0x2f0c80 +Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0 +Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0 +Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0 +Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00 +Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20 +Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40 +Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60 +Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80 +Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0 +Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0 +Calling glXGetProcAddress("glBindSampler") => 0x2f0de0 +Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00 +Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20 +Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40 +Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60 +Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80 +Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0 +Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0 +Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0 +Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00 +Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20 +Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40 +Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60 +Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80 +Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0 +Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0 +Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0 +Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000 +Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020 +Calling glXGetProcAddress("glTexStorage2D") => 0x300040 +Calling glXGetProcAddress("glTexStorage3D") => 0x300060 +Calling glXGetProcAddress("glGetInternalformativ") => 0x300080 +Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0 +Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0 +Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0 +Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100 +Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120 +Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140 +Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160 +Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180 +Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0 +Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0 +Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0 +Calling glXGetProcAddress("glUseProgramStages") => 0x300200 +Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220 +Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240 +Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260 +Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280 +Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0 +Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0 +Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0 +Calling glXGetProcAddress("glProgramUniform1i") => 0x300300 +Calling glXGetProcAddress("glProgramUniform2i") => 0x300320 +Calling glXGetProcAddress("glProgramUniform3i") => 0x300340 +Calling glXGetProcAddress("glProgramUniform4i") => 0x300360 +Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380 +Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0 +Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0 +Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0 +Calling glXGetProcAddress("glProgramUniform1f") => 0x300400 +Calling glXGetProcAddress("glProgramUniform2f") => 0x300420 +Calling glXGetProcAddress("glProgramUniform3f") => 0x300440 +Calling glXGetProcAddress("glProgramUniform4f") => 0x300460 +Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480 +Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0 +Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0 +Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0 +Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500 +Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520 +Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540 +Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560 +Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580 +Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0 +Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0 +Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0 +Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600 +Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620 +Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640 +Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660 +Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680 +Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0 +Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0 +Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0 +Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700 +Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720 +Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740 +Calling glXGetProcAddress("glBindImageTexture") => 0x300760 +Calling glXGetProcAddress("glGetBooleani_v") => 0x300780 +Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0 +Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0 +Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0 +Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800 +Calling glXGetProcAddress("glSampleMaski") => 0x300820 +Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840 +Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860 +Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880 +Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0 +Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0 +Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0 +Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900 +Calling glXGetProcAddress("glBlendBarrier") => 0x300920 +Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940 +Calling glXGetProcAddress("glBlendEquationi") => 0x300960 +Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980 +Calling glXGetProcAddress("glBlendFunci") => 0x3009a0 +Calling glXGetProcAddress("glColorMaski") => 0x3009c0 +Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0 +Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00 +Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20 +Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40 +Calling glXGetProcAddress("glDisablei") => 0x300a60 +Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80 +Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0 +Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0 +Calling glXGetProcAddress("glEnablei") => 0x300ae0 +Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00 +Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20 +Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40 +Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60 +Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80 +Calling glXGetProcAddress("glGetPointerv") => 0x300ba0 +Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0 +Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0 +Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00 +Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20 +Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40 +Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60 +Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80 +Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0 +Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0 +Calling glXGetProcAddress("glObjectLabel") => 0x300ce0 +Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00 +Calling glXGetProcAddress("glPatchParameteri") => 0x300d20 +Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40 +Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60 +Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80 +Calling glXGetProcAddress("glReadnPixels") => 0x300da0 +Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0 +Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0 +Calling glXGetProcAddress("glTexBuffer") => 0x300e00 +Calling glXGetProcAddress("glTexBufferRange") => 0x300e20 +Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40 +Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60 +Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80 +Calling glXGetProcAddress("glMapBuffer") => 0x300ea0 +Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0 +Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so"/0x695fc5f8, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so +dlopen: New handle 0xb (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so), dlopened=1 +Call to dlsym(0xb, "qt_plugin_instance")0x7fa9cec4b0 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so"/0x696da218, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so +dlopen: New handle 0xc (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so), dlopened=1 +Call to dlsym(0xc, "qt_plugin_instance")0x7f862f5a20 +[ 2023-02-27 18:39:14,398 ] Using spritesheet cache size of 910 +Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glXSwapIntervalEXT") => 0x300f00 +Calling glXGetProcAddress("glXSwapIntervalMESA") => 0x300f20 +Calling glXGetProcAddress("glBindTexture") => 0x301c0 +Calling glXGetProcAddress("glBlendFunc") => 0x301e0 +Calling glXGetProcAddress("glClear") => 0x30200 +Calling glXGetProcAddress("glClearColor") => 0x30220 +Calling glXGetProcAddress("glClearDepthf") => 0x30240 +Calling glXGetProcAddress("glClearStencil") => 0x30260 +Calling glXGetProcAddress("glColorMask") => 0x30280 +Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0 +Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0 +Calling glXGetProcAddress("glCullFace") => 0x302e0 +Calling glXGetProcAddress("glDeleteTextures") => 0x30300 +Calling glXGetProcAddress("glDepthFunc") => 0x30320 +Calling glXGetProcAddress("glDepthMask") => 0x30340 +Calling glXGetProcAddress("glDepthRangef") => 0x30360 +Calling glXGetProcAddress("glDisable") => 0x30380 +Calling glXGetProcAddress("glDrawArrays") => 0x303a0 +Calling glXGetProcAddress("glDrawElements") => 0x303c0 +Calling glXGetProcAddress("glEnable") => 0x303e0 +Calling glXGetProcAddress("glFinish") => 0x30400 +Calling glXGetProcAddress("glFlush") => 0x30420 +Calling glXGetProcAddress("glFrontFace") => 0x30440 +Calling glXGetProcAddress("glGenTextures") => 0x30460 +Calling glXGetProcAddress("glGetBooleanv") => 0x30480 +Calling glXGetProcAddress("glGetError") => 0x304a0 +Calling glXGetProcAddress("glGetFloatv") => 0x304c0 +Calling glXGetProcAddress("glGetIntegerv") => 0x304e0 +Calling glXGetProcAddress("glGetString") => 0x30500 +Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520 +Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540 +Calling glXGetProcAddress("glHint") => 0x30560 +Calling glXGetProcAddress("glIsEnabled") => 0x30580 +Calling glXGetProcAddress("glIsTexture") => 0x305a0 +Calling glXGetProcAddress("glLineWidth") => 0x305c0 +Calling glXGetProcAddress("glPixelStorei") => 0x305e0 +Calling glXGetProcAddress("glPolygonOffset") => 0x30600 +Calling glXGetProcAddress("glReadPixels") => 0x30620 +Calling glXGetProcAddress("glScissor") => 0x30640 +Calling glXGetProcAddress("glStencilFunc") => 0x30660 +Calling glXGetProcAddress("glStencilMask") => 0x30680 +Calling glXGetProcAddress("glStencilOp") => 0x306a0 +Calling glXGetProcAddress("glTexImage2D") => 0x306c0 +Calling glXGetProcAddress("glTexParameterf") => 0x306e0 +Calling glXGetProcAddress("glTexParameterfv") => 0x30700 +Calling glXGetProcAddress("glTexParameteri") => 0x30720 +Calling glXGetProcAddress("glTexParameteriv") => 0x30740 +Calling glXGetProcAddress("glTexSubImage2D") => 0x30760 +Calling glXGetProcAddress("glViewport") => 0x30780 +Calling glXGetProcAddress("glActiveTexture") => 0x307a0 +Calling glXGetProcAddress("glAttachShader") => 0x307c0 +Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0 +Calling glXGetProcAddress("glBindBuffer") => 0x30800 +Calling glXGetProcAddress("glBindFramebuffer") => 0x30820 +Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840 +Calling glXGetProcAddress("glBlendColor") => 0x30860 +Calling glXGetProcAddress("glBlendEquation") => 0x30880 +Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0 +Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0 +Calling glXGetProcAddress("glBufferData") => 0x308e0 +Calling glXGetProcAddress("glBufferSubData") => 0x30900 +Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920 +Calling glXGetProcAddress("glCompileShader") => 0x30940 +Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960 +Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980 +Calling glXGetProcAddress("glCreateProgram") => 0x309a0 +Calling glXGetProcAddress("glCreateShader") => 0x309c0 +Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0 +Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00 +Calling glXGetProcAddress("glDeleteProgram") => 0x30a20 +Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40 +Calling glXGetProcAddress("glDeleteShader") => 0x30a60 +Calling glXGetProcAddress("glDetachShader") => 0x30a80 +Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0 +Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0 +Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0 +Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00 +Calling glXGetProcAddress("glGenBuffers") => 0x30b20 +Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40 +Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60 +Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80 +Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0 +Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0 +Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0 +Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00 +Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20 +Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40 +Calling glXGetProcAddress("glGetProgramiv") => 0x30c60 +Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80 +Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0 +Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0 +Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0 +Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00 +Calling glXGetProcAddress("glGetShaderSource") => 0x30d20 +Calling glXGetProcAddress("glGetUniformfv") => 0x30d40 +Calling glXGetProcAddress("glGetUniformiv") => 0x30d60 +Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80 +Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0 +Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0 +Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0 +Calling glXGetProcAddress("glIsBuffer") => 0x30e00 +Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20 +Calling glXGetProcAddress("glIsProgram") => 0x30e40 +Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60 +Calling glXGetProcAddress("glIsShader") => 0x30e80 +Calling glXGetProcAddress("glLinkProgram") => 0x30ea0 +Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0 +Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0 +Calling glXGetProcAddress("glSampleCoverage") => 0x30f00 +Calling glXGetProcAddress("glShaderBinary") => 0x30f20 +Calling glXGetProcAddress("glShaderSource") => 0x30f40 +Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60 +Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80 +Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0 +Calling glXGetProcAddress("glUniform1f") => 0x30fc0 +Calling glXGetProcAddress("glUniform1fv") => 0x30fe0 +Calling glXGetProcAddress("glUniform1i") => 0x2f0000 +Calling glXGetProcAddress("glUniform1iv") => 0x2f0020 +Calling glXGetProcAddress("glUniform2f") => 0x2f0040 +Calling glXGetProcAddress("glUniform2fv") => 0x2f0060 +Calling glXGetProcAddress("glUniform2i") => 0x2f0080 +Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0 +Calling glXGetProcAddress("glUniform3f") => 0x2f00c0 +Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0 +Calling glXGetProcAddress("glUniform3i") => 0x2f0100 +Calling glXGetProcAddress("glUniform3iv") => 0x2f0120 +Calling glXGetProcAddress("glUniform4f") => 0x2f0140 +Calling glXGetProcAddress("glUniform4fv") => 0x2f0160 +Calling glXGetProcAddress("glUniform4i") => 0x2f0180 +Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0 +Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0 +Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0 +Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200 +Calling glXGetProcAddress("glUseProgram") => 0x2f0220 +Calling glXGetProcAddress("glValidateProgram") => 0x2f0240 +Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260 +Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280 +Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0 +Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0 +Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0 +Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300 +Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320 +Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340 +Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360 +Calling glXGetProcAddress("glClearDepth") => 0x2f0380 +Calling glXGetProcAddress("glDepthRange") => 0x2f03a0 +Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0 +Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0 +Calling glXGetProcAddress("glTexImage3D") => 0x2f0400 +Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420 +Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440 +Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460 +Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480 +Calling glXGetProcAddress("glGenQueries") => 0x2f04a0 +Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0 +Calling glXGetProcAddress("glIsQuery") => 0x2f04e0 +Calling glXGetProcAddress("glBeginQuery") => 0x2f0500 +Calling glXGetProcAddress("glEndQuery") => 0x2f0520 +Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540 +Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560 +Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580 +Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0 +Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0 +Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0 +Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600 +Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620 +Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640 +Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660 +Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680 +Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0 +Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0 +Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0 +Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700 +Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720 +Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740 +Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760 +Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780 +Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0 +Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0 +Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0 +Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800 +Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820 +Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840 +Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860 +Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880 +Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0 +Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0 +Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0 +Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900 +Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920 +Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940 +Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960 +Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980 +Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0 +Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0 +Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0 +Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00 +Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20 +Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40 +Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60 +Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80 +Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0 +Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0 +Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0 +Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00 +Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40 +Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60 +Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80 +Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0 +Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0 +Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0 +Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00 +Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20 +Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40 +Calling glXGetProcAddress("glFenceSync") => 0x2f0c60 +Calling glXGetProcAddress("glIsSync") => 0x2f0c80 +Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0 +Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0 +Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0 +Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00 +Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20 +Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40 +Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60 +Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80 +Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0 +Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0 +Calling glXGetProcAddress("glBindSampler") => 0x2f0de0 +Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00 +Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20 +Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40 +Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60 +Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80 +Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0 +Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0 +Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0 +Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00 +Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20 +Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40 +Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60 +Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80 +Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0 +Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0 +Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0 +Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000 +Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020 +Calling glXGetProcAddress("glTexStorage2D") => 0x300040 +Calling glXGetProcAddress("glTexStorage3D") => 0x300060 +Calling glXGetProcAddress("glGetInternalformativ") => 0x300080 +Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0 +Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0 +Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0 +Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100 +Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120 +Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140 +Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160 +Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180 +Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0 +Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0 +Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0 +Calling glXGetProcAddress("glUseProgramStages") => 0x300200 +Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220 +Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240 +Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260 +Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280 +Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0 +Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0 +Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0 +Calling glXGetProcAddress("glProgramUniform1i") => 0x300300 +Calling glXGetProcAddress("glProgramUniform2i") => 0x300320 +Calling glXGetProcAddress("glProgramUniform3i") => 0x300340 +Calling glXGetProcAddress("glProgramUniform4i") => 0x300360 +Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380 +Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0 +Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0 +Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0 +Calling glXGetProcAddress("glProgramUniform1f") => 0x300400 +Calling glXGetProcAddress("glProgramUniform2f") => 0x300420 +Calling glXGetProcAddress("glProgramUniform3f") => 0x300440 +Calling glXGetProcAddress("glProgramUniform4f") => 0x300460 +Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480 +Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0 +Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0 +Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0 +Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500 +Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520 +Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540 +Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560 +Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580 +Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0 +Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0 +Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0 +Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600 +Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620 +Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640 +Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660 +Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680 +Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0 +Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0 +Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0 +Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700 +Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720 +Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740 +Calling glXGetProcAddress("glBindImageTexture") => 0x300760 +Calling glXGetProcAddress("glGetBooleani_v") => 0x300780 +Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0 +Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0 +Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0 +Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800 +Calling glXGetProcAddress("glSampleMaski") => 0x300820 +Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840 +Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860 +Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880 +Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0 +Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0 +Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0 +Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900 +Calling glXGetProcAddress("glBlendBarrier") => 0x300920 +Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940 +Calling glXGetProcAddress("glBlendEquationi") => 0x300960 +Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980 +Calling glXGetProcAddress("glBlendFunci") => 0x3009a0 +Calling glXGetProcAddress("glColorMaski") => 0x3009c0 +Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0 +Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00 +Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20 +Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40 +Calling glXGetProcAddress("glDisablei") => 0x300a60 +Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80 +Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0 +Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0 +Calling glXGetProcAddress("glEnablei") => 0x300ae0 +Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00 +Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20 +Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40 +Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60 +Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80 +Calling glXGetProcAddress("glGetPointerv") => 0x300ba0 +Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0 +Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0 +Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00 +Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20 +Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40 +Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60 +Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80 +Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0 +Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0 +Calling glXGetProcAddress("glObjectLabel") => 0x300ce0 +Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00 +Calling glXGetProcAddress("glPatchParameteri") => 0x300d20 +Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40 +Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60 +Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80 +Calling glXGetProcAddress("glReadnPixels") => 0x300da0 +Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0 +Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0 +Calling glXGetProcAddress("glTexBuffer") => 0x300e00 +Calling glXGetProcAddress("glTexBufferRange") => 0x300e20 +Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40 +Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60 +Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80 +Calling glXGetProcAddress("glMapBuffer") => 0x300ea0 +Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0 +Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0 +Calling glXGetProcAddress("glViewport") => 0x30780 +Calling glXGetProcAddress("glDepthRange") => 0x2f03a0 +Calling glXGetProcAddress("glIsEnabled") => 0x30580 +Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840 +Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860 +Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540 +Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520 +Calling glXGetProcAddress("glGetTexImage") => 0x300f40 +Calling glXGetProcAddress("glGetString") => 0x30500 +Calling glXGetProcAddress("glGetIntegerv") => 0x304e0 +Calling glXGetProcAddress("glGetFloatv") => 0x304c0 +Calling glXGetProcAddress("glGetError") => 0x304a0 +Calling glXGetProcAddress("glGetDoublev") => 0x300f60 +Calling glXGetProcAddress("glGetBooleanv") => 0x30480 +Calling glXGetProcAddress("glReadPixels") => 0x30620 +Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0 +Calling glXGetProcAddress("glPixelStorei") => 0x305e0 +Calling glXGetProcAddress("glPixelStoref") => 0x300f80 +Calling glXGetProcAddress("glDepthFunc") => 0x30320 +Calling glXGetProcAddress("glStencilOp") => 0x306a0 +Calling glXGetProcAddress("glStencilFunc") => 0x30660 +Calling glXGetProcAddress("glLogicOp") => 0x300fa0 +Calling glXGetProcAddress("glBlendFunc") => 0x301e0 +Calling glXGetProcAddress("glFlush") => 0x30420 +Calling glXGetProcAddress("glFinish") => 0x30400 +Calling glXGetProcAddress("glEnable") => 0x303e0 +Calling glXGetProcAddress("glDisable") => 0x30380 +Calling glXGetProcAddress("glDepthMask") => 0x30340 +Calling glXGetProcAddress("glColorMask") => 0x30280 +Calling glXGetProcAddress("glStencilMask") => 0x30680 +Calling glXGetProcAddress("glClearDepth") => 0x2f0380 +Calling glXGetProcAddress("glClearStencil") => 0x30260 +Calling glXGetProcAddress("glClearColor") => 0x30220 +Calling glXGetProcAddress("glClear") => 0x30200 +Calling glXGetProcAddress("glDrawBuffer") => 0x300fc0 +Calling glXGetProcAddress("glTexImage2D") => 0x306c0 +Calling glXGetProcAddress("glTexImage1D") => 0x300fe0 +Calling glXGetProcAddress("glTexParameteriv") => 0x30740 +Calling glXGetProcAddress("glTexParameteri") => 0x30720 +Calling glXGetProcAddress("glTexParameterfv") => 0x30700 +Calling glXGetProcAddress("glTexParameterf") => 0x306e0 +Calling glXGetProcAddress("glScissor") => 0x30640 +Calling glXGetProcAddress("glPolygonMode") => 0x340000 +Calling glXGetProcAddress("glPointSize") => 0x340020 +Calling glXGetProcAddress("glLineWidth") => 0x305c0 +Calling glXGetProcAddress("glHint") => 0x30560 +Calling glXGetProcAddress("glFrontFace") => 0x30440 +Calling glXGetProcAddress("glCullFace") => 0x302e0 +Calling glXGetProcAddress("glTranslatef") => 0x340040 +Calling glXGetProcAddress("glTranslated") => 0x340060 +Calling glXGetProcAddress("glScalef") => 0x340080 +Calling glXGetProcAddress("glScaled") => 0x3400a0 +Calling glXGetProcAddress("glRotatef") => 0x3400c0 +Calling glXGetProcAddress("glRotated") => 0x3400e0 +Calling glXGetProcAddress("glPushMatrix") => 0x340100 +Calling glXGetProcAddress("glPopMatrix") => 0x340120 +Calling glXGetProcAddress("glOrtho") => 0x340140 +Calling glXGetProcAddress("glMultMatrixd") => 0x340160 +Calling glXGetProcAddress("glMultMatrixf") => 0x340180 +Calling glXGetProcAddress("glMatrixMode") => 0x3401a0 +Calling glXGetProcAddress("glLoadMatrixd") => 0x3401c0 +Calling glXGetProcAddress("glLoadMatrixf") => 0x3401e0 +Calling glXGetProcAddress("glLoadIdentity") => 0x340200 +Calling glXGetProcAddress("glFrustum") => 0x340220 +Calling glXGetProcAddress("glIsList") => 0x340240 +Calling glXGetProcAddress("glGetTexGeniv") => 0x340260 +Calling glXGetProcAddress("glGetTexGenfv") => 0x340280 +Calling glXGetProcAddress("glGetTexGendv") => 0x3402a0 +Calling glXGetProcAddress("glGetTexEnviv") => 0x3402c0 +Calling glXGetProcAddress("glGetTexEnvfv") => 0x3402e0 +Calling glXGetProcAddress("glGetPolygonStipple") => 0x340300 +Calling glXGetProcAddress("glGetPixelMapusv") => 0x340320 +Calling glXGetProcAddress("glGetPixelMapuiv") => 0x340340 +Calling glXGetProcAddress("glGetPixelMapfv") => 0x340360 +Calling glXGetProcAddress("glGetMaterialiv") => 0x340380 +Calling glXGetProcAddress("glGetMaterialfv") => 0x3403a0 +Calling glXGetProcAddress("glGetMapiv") => 0x3403c0 +Calling glXGetProcAddress("glGetMapfv") => 0x3403e0 +Calling glXGetProcAddress("glGetMapdv") => 0x340400 +Calling glXGetProcAddress("glGetLightiv") => 0x340420 +Calling glXGetProcAddress("glGetLightfv") => 0x340440 +Calling glXGetProcAddress("glGetClipPlane") => 0x340460 +Calling glXGetProcAddress("glDrawPixels") => 0x340480 +Calling glXGetProcAddress("glCopyPixels") => 0x3404a0 +Calling glXGetProcAddress("glPixelMapusv") => 0x3404c0 +Calling glXGetProcAddress("glPixelMapuiv") => 0x3404e0 +Calling glXGetProcAddress("glPixelMapfv") => 0x340500 +Calling glXGetProcAddress("glPixelTransferi") => 0x340520 +Calling glXGetProcAddress("glPixelTransferf") => 0x340540 +Calling glXGetProcAddress("glPixelZoom") => 0x340560 +Calling glXGetProcAddress("glAlphaFunc") => 0x340580 +Calling glXGetProcAddress("glEvalPoint2") => 0x3405a0 +Calling glXGetProcAddress("glEvalMesh2") => 0x3405c0 +Calling glXGetProcAddress("glEvalPoint1") => 0x3405e0 +Calling glXGetProcAddress("glEvalMesh1") => 0x340600 +Calling glXGetProcAddress("glEvalCoord2fv") => 0x340620 +Calling glXGetProcAddress("glEvalCoord2f") => 0x340640 +Calling glXGetProcAddress("glEvalCoord2dv") => 0x340660 +Calling glXGetProcAddress("glEvalCoord2d") => 0x340680 +Calling glXGetProcAddress("glEvalCoord1fv") => 0x3406a0 +Calling glXGetProcAddress("glEvalCoord1f") => 0x3406c0 +Calling glXGetProcAddress("glEvalCoord1dv") => 0x3406e0 +Calling glXGetProcAddress("glEvalCoord1d") => 0x340700 +Calling glXGetProcAddress("glMapGrid2f") => 0x340720 +Calling glXGetProcAddress("glMapGrid2d") => 0x340740 +Calling glXGetProcAddress("glMapGrid1f") => 0x340760 +Calling glXGetProcAddress("glMapGrid1d") => 0x340780 +Calling glXGetProcAddress("glMap2f") => 0x3407a0 +Calling glXGetProcAddress("glMap2d") => 0x3407c0 +Calling glXGetProcAddress("glMap1f") => 0x3407e0 +Calling glXGetProcAddress("glMap1d") => 0x340800 +Calling glXGetProcAddress("glPushAttrib") => 0x340820 +Calling glXGetProcAddress("glPopAttrib") => 0x340840 +Calling glXGetProcAddress("glAccum") => 0x340860 +Calling glXGetProcAddress("glIndexMask") => 0x340880 +Calling glXGetProcAddress("glClearIndex") => 0x3408a0 +Calling glXGetProcAddress("glClearAccum") => 0x3408c0 +Calling glXGetProcAddress("glPushName") => 0x3408e0 +Calling glXGetProcAddress("glPopName") => 0x340900 +Calling glXGetProcAddress("glPassThrough") => 0x340920 +Calling glXGetProcAddress("glLoadName") => 0x340940 +Calling glXGetProcAddress("glInitNames") => 0x340960 +Calling glXGetProcAddress("glRenderMode") => 0x340980 +Calling glXGetProcAddress("glSelectBuffer") => 0x3409a0 +Calling glXGetProcAddress("glFeedbackBuffer") => 0x3409c0 +Calling glXGetProcAddress("glTexGeniv") => 0x3409e0 +Calling glXGetProcAddress("glTexGeni") => 0x340a00 +Calling glXGetProcAddress("glTexGenfv") => 0x340a20 +Calling glXGetProcAddress("glTexGenf") => 0x340a40 +Calling glXGetProcAddress("glTexGendv") => 0x340a60 +Calling glXGetProcAddress("glTexGend") => 0x340a80 +Calling glXGetProcAddress("glTexEnviv") => 0x340aa0 +Calling glXGetProcAddress("glTexEnvi") => 0x340ac0 +Calling glXGetProcAddress("glTexEnvfv") => 0x340ae0 +Calling glXGetProcAddress("glTexEnvf") => 0x340b00 +Calling glXGetProcAddress("glShadeModel") => 0x340b20 +Calling glXGetProcAddress("glPolygonStipple") => 0x340b40 +Calling glXGetProcAddress("glMaterialiv") => 0x340b60 +Calling glXGetProcAddress("glMateriali") => 0x340b80 +Calling glXGetProcAddress("glMaterialfv") => 0x340ba0 +Calling glXGetProcAddress("glMaterialf") => 0x340bc0 +Calling glXGetProcAddress("glLineStipple") => 0x340be0 +Calling glXGetProcAddress("glLightModeliv") => 0x340c00 +Calling glXGetProcAddress("glLightModeli") => 0x340c20 +Calling glXGetProcAddress("glLightModelfv") => 0x340c40 +Calling glXGetProcAddress("glLightModelf") => 0x340c60 +Calling glXGetProcAddress("glLightiv") => 0x340c80 +Calling glXGetProcAddress("glLighti") => 0x340ca0 +Calling glXGetProcAddress("glLightfv") => 0x340cc0 +Calling glXGetProcAddress("glLightf") => 0x340ce0 +Calling glXGetProcAddress("glFogiv") => 0x340d00 +Calling glXGetProcAddress("glFogi") => 0x340d20 +Calling glXGetProcAddress("glFogfv") => 0x340d40 +Calling glXGetProcAddress("glFogf") => 0x340d60 +Calling glXGetProcAddress("glColorMaterial") => 0x340d80 +Calling glXGetProcAddress("glClipPlane") => 0x340da0 +Calling glXGetProcAddress("glVertex4sv") => 0x340dc0 +Calling glXGetProcAddress("glVertex4s") => 0x340de0 +Calling glXGetProcAddress("glVertex4iv") => 0x340e00 +Calling glXGetProcAddress("glVertex4i") => 0x340e20 +Calling glXGetProcAddress("glVertex4fv") => 0x340e40 +Calling glXGetProcAddress("glVertex4f") => 0x340e60 +Calling glXGetProcAddress("glVertex4dv") => 0x340e80 +Calling glXGetProcAddress("glVertex4d") => 0x340ea0 +Calling glXGetProcAddress("glVertex3sv") => 0x340ec0 +Calling glXGetProcAddress("glVertex3s") => 0x340ee0 +Calling glXGetProcAddress("glVertex3iv") => 0x340f00 +Calling glXGetProcAddress("glVertex3i") => 0x340f20 +Calling glXGetProcAddress("glVertex3fv") => 0x340f40 +Calling glXGetProcAddress("glVertex3f") => 0x340f60 +Calling glXGetProcAddress("glVertex3dv") => 0x340f80 +Calling glXGetProcAddress("glVertex3d") => 0x340fa0 +Calling glXGetProcAddress("glVertex2sv") => 0x340fc0 +Calling glXGetProcAddress("glVertex2s") => 0x340fe0 +Calling glXGetProcAddress("glVertex2iv") => 0x350000 +Calling glXGetProcAddress("glVertex2i") => 0x350020 +Calling glXGetProcAddress("glVertex2fv") => 0x350040 +Calling glXGetProcAddress("glVertex2f") => 0x350060 +Calling glXGetProcAddress("glVertex2dv") => 0x350080 +Calling glXGetProcAddress("glVertex2d") => 0x3500a0 +Calling glXGetProcAddress("glTexCoord4sv") => 0x3500c0 +Calling glXGetProcAddress("glTexCoord4s") => 0x3500e0 +Calling glXGetProcAddress("glTexCoord4iv") => 0x350100 +Calling glXGetProcAddress("glTexCoord4i") => 0x350120 +Calling glXGetProcAddress("glTexCoord4fv") => 0x350140 +Calling glXGetProcAddress("glTexCoord4f") => 0x350160 +Calling glXGetProcAddress("glTexCoord4dv") => 0x350180 +Calling glXGetProcAddress("glTexCoord4d") => 0x3501a0 +Calling glXGetProcAddress("glTexCoord3sv") => 0x3501c0 +Calling glXGetProcAddress("glTexCoord3s") => 0x3501e0 +Calling glXGetProcAddress("glTexCoord3iv") => 0x350200 +Calling glXGetProcAddress("glTexCoord3i") => 0x350220 +Calling glXGetProcAddress("glTexCoord3fv") => 0x350240 +Calling glXGetProcAddress("glTexCoord3f") => 0x350260 +Calling glXGetProcAddress("glTexCoord3dv") => 0x350280 +Calling glXGetProcAddress("glTexCoord3d") => 0x3502a0 +Calling glXGetProcAddress("glTexCoord2sv") => 0x3502c0 +Calling glXGetProcAddress("glTexCoord2s") => 0x3502e0 +Calling glXGetProcAddress("glTexCoord2iv") => 0x350300 +Calling glXGetProcAddress("glTexCoord2i") => 0x350320 +Calling glXGetProcAddress("glTexCoord2fv") => 0x350340 +Calling glXGetProcAddress("glTexCoord2f") => 0x350360 +Calling glXGetProcAddress("glTexCoord2dv") => 0x350380 +Calling glXGetProcAddress("glTexCoord2d") => 0x3503a0 +Calling glXGetProcAddress("glTexCoord1sv") => 0x3503c0 +Calling glXGetProcAddress("glTexCoord1s") => 0x3503e0 +Calling glXGetProcAddress("glTexCoord1iv") => 0x350400 +Calling glXGetProcAddress("glTexCoord1i") => 0x350420 +Calling glXGetProcAddress("glTexCoord1fv") => 0x350440 +Calling glXGetProcAddress("glTexCoord1f") => 0x350460 +Calling glXGetProcAddress("glTexCoord1dv") => 0x350480 +Calling glXGetProcAddress("glTexCoord1d") => 0x3504a0 +Calling glXGetProcAddress("glRectsv") => 0x3504c0 +Calling glXGetProcAddress("glRects") => 0x3504e0 +Calling glXGetProcAddress("glRectiv") => 0x350500 +Calling glXGetProcAddress("glRecti") => 0x350520 +Calling glXGetProcAddress("glRectfv") => 0x350540 +Calling glXGetProcAddress("glRectf") => 0x350560 +Calling glXGetProcAddress("glRectdv") => 0x350580 +Calling glXGetProcAddress("glRectd") => 0x3505a0 +Calling glXGetProcAddress("glRasterPos4sv") => 0x3505c0 +Calling glXGetProcAddress("glRasterPos4s") => 0x3505e0 +Calling glXGetProcAddress("glRasterPos4iv") => 0x350600 +Calling glXGetProcAddress("glRasterPos4i") => 0x350620 +Calling glXGetProcAddress("glRasterPos4fv") => 0x350640 +Calling glXGetProcAddress("glRasterPos4f") => 0x350660 +Calling glXGetProcAddress("glRasterPos4dv") => 0x350680 +Calling glXGetProcAddress("glRasterPos4d") => 0x3506a0 +Calling glXGetProcAddress("glRasterPos3sv") => 0x3506c0 +Calling glXGetProcAddress("glRasterPos3s") => 0x3506e0 +Calling glXGetProcAddress("glRasterPos3iv") => 0x350700 +Calling glXGetProcAddress("glRasterPos3i") => 0x350720 +Calling glXGetProcAddress("glRasterPos3fv") => 0x350740 +Calling glXGetProcAddress("glRasterPos3f") => 0x350760 +Calling glXGetProcAddress("glRasterPos3dv") => 0x350780 +Calling glXGetProcAddress("glRasterPos3d") => 0x3507a0 +Calling glXGetProcAddress("glRasterPos2sv") => 0x3507c0 +Calling glXGetProcAddress("glRasterPos2s") => 0x3507e0 +Calling glXGetProcAddress("glRasterPos2iv") => 0x350800 +Calling glXGetProcAddress("glRasterPos2i") => 0x350820 +Calling glXGetProcAddress("glRasterPos2fv") => 0x350840 +Calling glXGetProcAddress("glRasterPos2f") => 0x350860 +Calling glXGetProcAddress("glRasterPos2dv") => 0x350880 +Calling glXGetProcAddress("glRasterPos2d") => 0x3508a0 +Calling glXGetProcAddress("glNormal3sv") => 0x3508c0 +Calling glXGetProcAddress("glNormal3s") => 0x3508e0 +Calling glXGetProcAddress("glNormal3iv") => 0x350900 +Calling glXGetProcAddress("glNormal3i") => 0x350920 +Calling glXGetProcAddress("glNormal3fv") => 0x350940 +Calling glXGetProcAddress("glNormal3f") => 0x350960 +Calling glXGetProcAddress("glNormal3dv") => 0x350980 +Calling glXGetProcAddress("glNormal3d") => 0x3509a0 +Calling glXGetProcAddress("glNormal3bv") => 0x3509c0 +Calling glXGetProcAddress("glNormal3b") => 0x3509e0 +Calling glXGetProcAddress("glIndexsv") => 0x350a00 +Calling glXGetProcAddress("glIndexs") => 0x350a20 +Calling glXGetProcAddress("glIndexiv") => 0x350a40 +Calling glXGetProcAddress("glIndexi") => 0x350a60 +Calling glXGetProcAddress("glIndexfv") => 0x350a80 +Calling glXGetProcAddress("glIndexf") => 0x350aa0 +Calling glXGetProcAddress("glIndexdv") => 0x350ac0 +Calling glXGetProcAddress("glIndexd") => 0x350ae0 +Calling glXGetProcAddress("glEnd") => 0x350b00 +Calling glXGetProcAddress("glEdgeFlagv") => 0x350b20 +Calling glXGetProcAddress("glEdgeFlag") => 0x350b40 +Calling glXGetProcAddress("glColor4usv") => 0x350b60 +Calling glXGetProcAddress("glColor4us") => 0x350b80 +Calling glXGetProcAddress("glColor4uiv") => 0x350ba0 +Calling glXGetProcAddress("glColor4ui") => 0x350bc0 +Calling glXGetProcAddress("glColor4ubv") => 0x350be0 +Calling glXGetProcAddress("glColor4ub") => 0x350c00 +Calling glXGetProcAddress("glColor4sv") => 0x350c20 +Calling glXGetProcAddress("glColor4s") => 0x350c40 +Calling glXGetProcAddress("glColor4iv") => 0x350c60 +Calling glXGetProcAddress("glColor4i") => 0x350c80 +Calling glXGetProcAddress("glColor4fv") => 0x350ca0 +Calling glXGetProcAddress("glColor4f") => 0x350cc0 +Calling glXGetProcAddress("glColor4dv") => 0x350ce0 +Calling glXGetProcAddress("glColor4d") => 0x350d00 +Calling glXGetProcAddress("glColor4bv") => 0x350d20 +Calling glXGetProcAddress("glColor4b") => 0x350d40 +Calling glXGetProcAddress("glColor3usv") => 0x350d60 +Calling glXGetProcAddress("glColor3us") => 0x350d80 +Calling glXGetProcAddress("glColor3uiv") => 0x350da0 +Calling glXGetProcAddress("glColor3ui") => 0x350dc0 +Calling glXGetProcAddress("glColor3ubv") => 0x350de0 +Calling glXGetProcAddress("glColor3ub") => 0x350e00 +Calling glXGetProcAddress("glColor3sv") => 0x350e20 +Calling glXGetProcAddress("glColor3s") => 0x350e40 +Calling glXGetProcAddress("glColor3iv") => 0x350e60 +Calling glXGetProcAddress("glColor3i") => 0x350e80 +Calling glXGetProcAddress("glColor3fv") => 0x350ea0 +Calling glXGetProcAddress("glColor3f") => 0x350ec0 +Calling glXGetProcAddress("glColor3dv") => 0x350ee0 +Calling glXGetProcAddress("glColor3d") => 0x350f00 +Calling glXGetProcAddress("glColor3bv") => 0x350f20 +Calling glXGetProcAddress("glColor3b") => 0x350f40 +Calling glXGetProcAddress("glBitmap") => 0x350f60 +Calling glXGetProcAddress("glBegin") => 0x350f80 +Calling glXGetProcAddress("glListBase") => 0x350fa0 +Calling glXGetProcAddress("glGenLists") => 0x350fc0 +Calling glXGetProcAddress("glDeleteLists") => 0x350fe0 +Calling glXGetProcAddress("glCallLists") => 0x360000 +Calling glXGetProcAddress("glCallList") => 0x360020 +Calling glXGetProcAddress("glEndList") => 0x360040 +Calling glXGetProcAddress("glNewList") => 0x360060 +Calling glXGetProcAddress("glIndexubv") => 0x360080 +Calling glXGetProcAddress("glIndexub") => 0x3600a0 +Calling glXGetProcAddress("glIsTexture") => 0x305a0 +Calling glXGetProcAddress("glGenTextures") => 0x30460 +Calling glXGetProcAddress("glDeleteTextures") => 0x30300 +Calling glXGetProcAddress("glBindTexture") => 0x301c0 +Calling glXGetProcAddress("glTexSubImage2D") => 0x30760 +Calling glXGetProcAddress("glTexSubImage1D") => 0x3600c0 +Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0 +Calling glXGetProcAddress("glCopyTexSubImage1D") => 0x3600e0 +Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0 +Calling glXGetProcAddress("glCopyTexImage1D") => 0x360100 +Calling glXGetProcAddress("glPolygonOffset") => 0x30600 +Calling glXGetProcAddress("glGetPointerv") => 0x300ba0 +Calling glXGetProcAddress("glDrawElements") => 0x303c0 +Calling glXGetProcAddress("glDrawArrays") => 0x303a0 +Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440 +Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420 +Calling glXGetProcAddress("glTexImage3D") => 0x2f0400 +Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0 +Calling glXGetProcAddress("glBlendEquation") => 0x30880 +Calling glXGetProcAddress("glBlendColor") => 0x30860 +Calling glXGetProcAddress("glGetCompressedTexImage") => 0x360120 +Calling glXGetProcAddress("glCompressedTexSubImage1D") => 0x360140 +Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980 +Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480 +Calling glXGetProcAddress("glCompressedTexImage1D") => 0x360160 +Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960 +Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460 +Calling glXGetProcAddress("glSampleCoverage") => 0x30f00 +Calling glXGetProcAddress("glActiveTexture") => 0x307a0 +Calling glXGetProcAddress("glPointParameteriv") => 0x360180 +Calling glXGetProcAddress("glPointParameteri") => 0x3601a0 +Calling glXGetProcAddress("glPointParameterfv") => 0x3601c0 +Calling glXGetProcAddress("glPointParameterf") => 0x3601e0 +Calling glXGetProcAddress("glMultiDrawElements") => 0x360200 +Calling glXGetProcAddress("glMultiDrawArrays") => 0x360220 +Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0 +Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0 +Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20 +Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580 +Calling glXGetProcAddress("glMapBuffer") => 0x300ea0 +Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0 +Calling glXGetProcAddress("glBufferSubData") => 0x30900 +Calling glXGetProcAddress("glBufferData") => 0x308e0 +Calling glXGetProcAddress("glIsBuffer") => 0x30e00 +Calling glXGetProcAddress("glGenBuffers") => 0x30b20 +Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0 +Calling glXGetProcAddress("glBindBuffer") => 0x30800 +Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560 +Calling glXGetProcAddress("glGetQueryObjectiv") => 0x360240 +Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540 +Calling glXGetProcAddress("glEndQuery") => 0x2f0520 +Calling glXGetProcAddress("glBeginQuery") => 0x2f0500 +Calling glXGetProcAddress("glIsQuery") => 0x2f04e0 +Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0 +Calling glXGetProcAddress("glGenQueries") => 0x2f04a0 +Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360 +Calling glXGetProcAddress("glValidateProgram") => 0x2f0240 +Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200 +Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0 +Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0 +Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0 +Calling glXGetProcAddress("glUniform3iv") => 0x2f0120 +Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0 +Calling glXGetProcAddress("glUniform1iv") => 0x2f0020 +Calling glXGetProcAddress("glUniform4fv") => 0x2f0160 +Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0 +Calling glXGetProcAddress("glUniform2fv") => 0x2f0060 +Calling glXGetProcAddress("glUniform1fv") => 0x30fe0 +Calling glXGetProcAddress("glUniform4i") => 0x2f0180 +Calling glXGetProcAddress("glUniform3i") => 0x2f0100 +Calling glXGetProcAddress("glUniform2i") => 0x2f0080 +Calling glXGetProcAddress("glUniform1i") => 0x2f0000 +Calling glXGetProcAddress("glUniform4f") => 0x2f0140 +Calling glXGetProcAddress("glUniform3f") => 0x2f00c0 +Calling glXGetProcAddress("glUniform2f") => 0x2f0040 +Calling glXGetProcAddress("glUniform1f") => 0x30fc0 +Calling glXGetProcAddress("glUseProgram") => 0x2f0220 +Calling glXGetProcAddress("glShaderSource") => 0x30f40 +Calling glXGetProcAddress("glLinkProgram") => 0x30ea0 +Calling glXGetProcAddress("glIsShader") => 0x30e80 +Calling glXGetProcAddress("glIsProgram") => 0x30e40 +Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0 +Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0 +Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0 +Calling glXGetProcAddress("glGetVertexAttribdv") => 0x360260 +Calling glXGetProcAddress("glGetUniformiv") => 0x30d60 +Calling glXGetProcAddress("glGetUniformfv") => 0x30d40 +Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80 +Calling glXGetProcAddress("glGetShaderSource") => 0x30d20 +Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0 +Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0 +Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80 +Calling glXGetProcAddress("glGetProgramiv") => 0x30c60 +Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00 +Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0 +Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0 +Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0 +Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0 +Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0 +Calling glXGetProcAddress("glDetachShader") => 0x30a80 +Calling glXGetProcAddress("glDeleteShader") => 0x30a60 +Calling glXGetProcAddress("glDeleteProgram") => 0x30a20 +Calling glXGetProcAddress("glCreateShader") => 0x309c0 +Calling glXGetProcAddress("glCreateProgram") => 0x309a0 +Calling glXGetProcAddress("glCompileShader") => 0x30940 +Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0 +Calling glXGetProcAddress("glAttachShader") => 0x307c0 +Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80 +Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60 +Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0 +Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0 +Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0 +Calling glXGetProcAddress("glVertexAttrib4usv") => 0x360280 +Calling glXGetProcAddress("glVertexAttrib4uiv") => 0x3602a0 +Calling glXGetProcAddress("glVertexAttrib4ubv") => 0x3602c0 +Calling glXGetProcAddress("glVertexAttrib4sv") => 0x3602e0 +Calling glXGetProcAddress("glVertexAttrib4s") => 0x360300 +Calling glXGetProcAddress("glVertexAttrib4iv") => 0x360320 +Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340 +Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320 +Calling glXGetProcAddress("glVertexAttrib4dv") => 0x360340 +Calling glXGetProcAddress("glVertexAttrib4d") => 0x360360 +Calling glXGetProcAddress("glVertexAttrib4bv") => 0x360380 +Calling glXGetProcAddress("glVertexAttrib4Nusv") => 0x3603a0 +Calling glXGetProcAddress("glVertexAttrib4Nuiv") => 0x3603c0 +Calling glXGetProcAddress("glVertexAttrib4Nubv") => 0x3603e0 +Calling glXGetProcAddress("glVertexAttrib4Nub") => 0x360400 +Calling glXGetProcAddress("glVertexAttrib4Nsv") => 0x360420 +Calling glXGetProcAddress("glVertexAttrib4Niv") => 0x360440 +Calling glXGetProcAddress("glVertexAttrib4Nbv") => 0x360460 +Calling glXGetProcAddress("glVertexAttrib3sv") => 0x360480 +Calling glXGetProcAddress("glVertexAttrib3s") => 0x3604a0 +Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300 +Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0 +Calling glXGetProcAddress("glVertexAttrib3dv") => 0x3604c0 +Calling glXGetProcAddress("glVertexAttrib3d") => 0x3604e0 +Calling glXGetProcAddress("glVertexAttrib2sv") => 0x360500 +Calling glXGetProcAddress("glVertexAttrib2s") => 0x360520 +Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0 +Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0 +Calling glXGetProcAddress("glVertexAttrib2dv") => 0x360540 +Calling glXGetProcAddress("glVertexAttrib2d") => 0x360560 +Calling glXGetProcAddress("glVertexAttrib1sv") => 0x360580 +Calling glXGetProcAddress("glVertexAttrib1s") => 0x3605a0 +Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280 +Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260 +Calling glXGetProcAddress("glVertexAttrib1dv") => 0x3605c0 +Calling glXGetProcAddress("glVertexAttrib1d") => 0x3605e0 +Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680 +Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660 +Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640 +Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620 +Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600 +Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0 +Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0 +Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780 +Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760 +Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740 +Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720 +Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700 +Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0 +Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0 +Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0 +Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40 +Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40 +Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0 +Calling glXGetProcAddress("glFramebufferTexture3D") => 0x360600 +Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00 +Calling glXGetProcAddress("glFramebufferTexture1D") => 0x360620 +Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920 +Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60 +Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00 +Calling glXGetProcAddress("glBindFramebuffer") => 0x30820 +Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20 +Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0 +Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0 +Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80 +Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40 +Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840 +Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20 +Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00 +Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0 +Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0 +Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20 +Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00 +Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60 +Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40 +Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0 +Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80 +Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60 +Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40 +Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20 +Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00 +Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0 +Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0 +Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0 +Calling glXGetProcAddress("glBindFragDataLocation") => 0x360640 +Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980 +Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0 +Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0 +Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0 +Calling glXGetProcAddress("glEndConditionalRender") => 0x360660 +Calling glXGetProcAddress("glBeginConditionalRender") => 0x360680 +Calling glXGetProcAddress("glClampColor") => 0x3606a0 +Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880 +Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860 +Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840 +Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820 +Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800 +Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0 +Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0 +Calling glXGetProcAddress("glDisablei") => 0x300a60 +Calling glXGetProcAddress("glEnablei") => 0x300ae0 +Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0 +Calling glXGetProcAddress("glGetBooleani_v") => 0x300780 +Calling glXGetProcAddress("glColorMaski") => 0x3009c0 +Calling glXGetProcAddress("glVertexAttribI4usv") => 0x3606c0 +Calling glXGetProcAddress("glVertexAttribI4ubv") => 0x3606e0 +Calling glXGetProcAddress("glVertexAttribI4sv") => 0x360700 +Calling glXGetProcAddress("glVertexAttribI4bv") => 0x360720 +Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960 +Calling glXGetProcAddress("glVertexAttribI3uiv") => 0x360740 +Calling glXGetProcAddress("glVertexAttribI2uiv") => 0x360760 +Calling glXGetProcAddress("glVertexAttribI1uiv") => 0x360780 +Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940 +Calling glXGetProcAddress("glVertexAttribI3iv") => 0x3607a0 +Calling glXGetProcAddress("glVertexAttribI2iv") => 0x3607c0 +Calling glXGetProcAddress("glVertexAttribI1iv") => 0x3607e0 +Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920 +Calling glXGetProcAddress("glVertexAttribI3ui") => 0x360800 +Calling glXGetProcAddress("glVertexAttribI2ui") => 0x360820 +Calling glXGetProcAddress("glVertexAttribI1ui") => 0x360840 +Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900 +Calling glXGetProcAddress("glVertexAttribI3i") => 0x360860 +Calling glXGetProcAddress("glVertexAttribI2i") => 0x360880 +Calling glXGetProcAddress("glVertexAttribI1i") => 0x3608a0 +Calling glXGetProcAddress("glPushClientAttrib") => 0x3608c0 +Calling glXGetProcAddress("glPopClientAttrib") => 0x3608e0 +Calling glXGetProcAddress("glPrioritizeTextures") => 0x360900 +Calling glXGetProcAddress("glAreTexturesResident") => 0x360920 +Calling glXGetProcAddress("glVertexPointer") => 0x360940 +Calling glXGetProcAddress("glTexCoordPointer") => 0x360960 +Calling glXGetProcAddress("glNormalPointer") => 0x360980 +Calling glXGetProcAddress("glInterleavedArrays") => 0x3609a0 +Calling glXGetProcAddress("glIndexPointer") => 0x3609c0 +Calling glXGetProcAddress("glEnableClientState") => 0x3609e0 +Calling glXGetProcAddress("glEdgeFlagPointer") => 0x360a00 +Calling glXGetProcAddress("glDisableClientState") => 0x360a20 +Calling glXGetProcAddress("glColorPointer") => 0x360a40 +Calling glXGetProcAddress("glArrayElement") => 0x360a60 +Calling glXGetProcAddress("glIndexubv") => 0x360080 +Calling glXGetProcAddress("glIndexub") => 0x3600a0 +Calling glXGetProcAddress("glGetPointerv") => 0x300ba0 +Calling glXGetProcAddress("glColorTableParameterfv") => 0x360a80 +Calling glXGetProcAddress("glColorTableParameteriv") => 0x360aa0 +Calling glXGetProcAddress("glCopyColorTable") => 0x360ac0 +Calling glXGetProcAddress("glGetColorTable") => 0x360ae0 +Calling glXGetProcAddress("glGetColorTableParameterfv") => 0x360b00 +Calling glXGetProcAddress("glGetColorTableParameteriv") => 0x360b20 +Calling glXGetProcAddress("glColorSubTable") => 0x360b40 +Calling glXGetProcAddress("glCopyColorSubTable") => 0x360b60 +Calling glXGetProcAddress("glConvolutionFilter1D") => 0x360b80 +Calling glXGetProcAddress("glConvolutionFilter2D") => 0x360ba0 +Calling glXGetProcAddress("glConvolutionParameterf") => 0x360bc0 +Calling glXGetProcAddress("glConvolutionParameterfv") => 0x360be0 +Calling glXGetProcAddress("glConvolutionParameteri") => 0x360c00 +Calling glXGetProcAddress("glConvolutionParameteriv") => 0x360c20 +Calling glXGetProcAddress("glCopyConvolutionFilter1D") => 0x360c40 +Calling glXGetProcAddress("glCopyConvolutionFilter2D") => 0x360c60 +Calling glXGetProcAddress("glGetConvolutionFilter") => 0x360c80 +Calling glXGetProcAddress("glGetConvolutionParameterfv") => 0x360ca0 +Calling glXGetProcAddress("glGetConvolutionParameteriv") => 0x360cc0 +Calling glXGetProcAddress("glGetSeparableFilter") => 0x360ce0 +Calling glXGetProcAddress("glSeparableFilter2D") => 0x360d00 +Calling glXGetProcAddress("glGetHistogram") => 0x360d20 +Calling glXGetProcAddress("glGetHistogramParameterfv") => 0x360d40 +Calling glXGetProcAddress("glGetHistogramParameteriv") => 0x360d60 +Calling glXGetProcAddress("glGetMinmax") => 0x360d80 +Calling glXGetProcAddress("glGetMinmaxParameterfv") => 0x360da0 +Calling glXGetProcAddress("glGetMinmaxParameteriv") => 0x360dc0 +Calling glXGetProcAddress("glHistogram") => 0x360de0 +Calling glXGetProcAddress("glMinmax") => 0x360e00 +Calling glXGetProcAddress("glResetHistogram") => 0x360e20 +Calling glXGetProcAddress("glResetMinmax") => 0x360e40 +Calling glXGetProcAddress("glColorTable") => 0x360e60 +Calling glXGetProcAddress("glMultTransposeMatrixd") => 0x360e80 +Calling glXGetProcAddress("glMultTransposeMatrixf") => 0x360ea0 +Calling glXGetProcAddress("glLoadTransposeMatrixd") => 0x360ec0 +Calling glXGetProcAddress("glLoadTransposeMatrixf") => 0x360ee0 +Calling glXGetProcAddress("glMultiTexCoord4sv") => 0x360f00 +Calling glXGetProcAddress("glMultiTexCoord4s") => 0x360f20 +Calling glXGetProcAddress("glMultiTexCoord4iv") => 0x360f40 +Calling glXGetProcAddress("glMultiTexCoord4i") => 0x360f60 +Calling glXGetProcAddress("glMultiTexCoord4fv") => 0x360f80 +Calling glXGetProcAddress("glMultiTexCoord4f") => 0x360fa0 +Calling glXGetProcAddress("glMultiTexCoord4dv") => 0x360fc0 +Calling glXGetProcAddress("glMultiTexCoord4d") => 0x360fe0 +Calling glXGetProcAddress("glMultiTexCoord3sv") => 0x370000 +Calling glXGetProcAddress("glMultiTexCoord3s") => 0x370020 +Calling glXGetProcAddress("glMultiTexCoord3iv") => 0x370040 +Calling glXGetProcAddress("glMultiTexCoord3i") => 0x370060 +Calling glXGetProcAddress("glMultiTexCoord3fv") => 0x370080 +Calling glXGetProcAddress("glMultiTexCoord3f") => 0x3700a0 +Calling glXGetProcAddress("glMultiTexCoord3dv") => 0x3700c0 +Calling glXGetProcAddress("glMultiTexCoord3d") => 0x3700e0 +Calling glXGetProcAddress("glMultiTexCoord2sv") => 0x370100 +Calling glXGetProcAddress("glMultiTexCoord2s") => 0x370120 +Calling glXGetProcAddress("glMultiTexCoord2iv") => 0x370140 +Calling glXGetProcAddress("glMultiTexCoord2i") => 0x370160 +Calling glXGetProcAddress("glMultiTexCoord2fv") => 0x370180 +Calling glXGetProcAddress("glMultiTexCoord2f") => 0x3701a0 +Calling glXGetProcAddress("glMultiTexCoord2dv") => 0x3701c0 +Calling glXGetProcAddress("glMultiTexCoord2d") => 0x3701e0 +Calling glXGetProcAddress("glMultiTexCoord1sv") => 0x370200 +Calling glXGetProcAddress("glMultiTexCoord1s") => 0x370220 +Calling glXGetProcAddress("glMultiTexCoord1iv") => 0x370240 +Calling glXGetProcAddress("glMultiTexCoord1i") => 0x370260 +Calling glXGetProcAddress("glMultiTexCoord1fv") => 0x370280 +Calling glXGetProcAddress("glMultiTexCoord1f") => 0x3702a0 +Calling glXGetProcAddress("glMultiTexCoord1dv") => 0x3702c0 +Calling glXGetProcAddress("glMultiTexCoord1d") => 0x3702e0 +Calling glXGetProcAddress("glClientActiveTexture") => 0x370300 +Calling glXGetProcAddress("glWindowPos3sv") => 0x370320 +Calling glXGetProcAddress("glWindowPos3s") => 0x370340 +Calling glXGetProcAddress("glWindowPos3iv") => 0x370360 +Calling glXGetProcAddress("glWindowPos3i") => 0x370380 +Calling glXGetProcAddress("glWindowPos3fv") => 0x3703a0 +Calling glXGetProcAddress("glWindowPos3f") => 0x3703c0 +Calling glXGetProcAddress("glWindowPos3dv") => 0x3703e0 +Calling glXGetProcAddress("glWindowPos3d") => 0x370400 +Calling glXGetProcAddress("glWindowPos2sv") => 0x370420 +Calling glXGetProcAddress("glWindowPos2s") => 0x370440 +Calling glXGetProcAddress("glWindowPos2iv") => 0x370460 +Calling glXGetProcAddress("glWindowPos2i") => 0x370480 +Calling glXGetProcAddress("glWindowPos2fv") => 0x3704a0 +Calling glXGetProcAddress("glWindowPos2f") => 0x3704c0 +Calling glXGetProcAddress("glWindowPos2dv") => 0x3704e0 +Calling glXGetProcAddress("glWindowPos2d") => 0x370500 +Calling glXGetProcAddress("glSecondaryColorPointer") => 0x370520 +Calling glXGetProcAddress("glSecondaryColor3usv") => 0x370540 +Calling glXGetProcAddress("glSecondaryColor3us") => 0x370560 +Calling glXGetProcAddress("glSecondaryColor3uiv") => 0x370580 +Calling glXGetProcAddress("glSecondaryColor3ui") => 0x3705a0 +Calling glXGetProcAddress("glSecondaryColor3ubv") => 0x3705c0 +Calling glXGetProcAddress("glSecondaryColor3ub") => 0x3705e0 +Calling glXGetProcAddress("glSecondaryColor3sv") => 0x370600 +Calling glXGetProcAddress("glSecondaryColor3s") => 0x370620 +Calling glXGetProcAddress("glSecondaryColor3iv") => 0x370640 +Calling glXGetProcAddress("glSecondaryColor3i") => 0x370660 +Calling glXGetProcAddress("glSecondaryColor3fv") => 0x370680 +Calling glXGetProcAddress("glSecondaryColor3f") => 0x3706a0 +Calling glXGetProcAddress("glSecondaryColor3dv") => 0x3706c0 +Calling glXGetProcAddress("glSecondaryColor3d") => 0x3706e0 +Calling glXGetProcAddress("glSecondaryColor3bv") => 0x370700 +Calling glXGetProcAddress("glSecondaryColor3b") => 0x370720 +Calling glXGetProcAddress("glFogCoordPointer") => 0x370740 +Calling glXGetProcAddress("glFogCoorddv") => 0x370760 +Calling glXGetProcAddress("glFogCoordd") => 0x370780 +Calling glXGetProcAddress("glFogCoordfv") => 0x3707a0 +Calling glXGetProcAddress("glFogCoordf") => 0x3707c0 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +[ 2023-02-27 18:39:22,101 ] Asset loading complete +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so"/0x7f9011f118, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so +dlopen: New handle 0xd (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so), dlopened=1 +Call to dlsym(0xd, "qt_plugin_instance")0x7f8410a860 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so"/0x7f90309738, 1001) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so +dlopen: New handle 0xe (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so), dlopened=1 +Call to dlsym(0xe, "qt_plugin_instance")0x7f840b0010 +Calling glXGetProcAddress("glGetStringi") => 0x301a0 +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1) +Warning: Cannot dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1) +Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so"/0x81716628, 1) +Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so +Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa810 (0xc25297) +Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa948 (0xa28dd1) +dlopen: New handle 0xf (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so), dlopened=1 +Call to dlsym(0xf, "Init")0x7f4b0936c0 +[ 2023-02-27 18:41:24,419 ] BattlEye: "Initialized (v1.247)" +[ 2023-02-27 18:41:24,761 ] Request connection to gameserver "tcp://prod-cf-sa.tibia.com:7171" (unprotected: "tcp://prod-lb-sa.tibia.com:7171" ) requested (Charakter "Eowtrina Arke" ) +[ 2023-02-27 18:41:24,764 ] Request connection to gameserver "tcp://prod-cf-sa.tibia.com:7171" "Yonabra" +[ 2023-02-27 18:41:24,989 ] Connected to gameserver "tcp://prod-cf-sa.tibia.com:7171" "Yonabra" +[ 2023-02-27 18:41:25,613 ] Request connection to gameserver "tcp://prod-lb-sa.tibia.com:7171" "Yonabra" +[ 2023-02-27 18:41:25,722 ] Backup connection to gameserver "tcp://prod-lb-sa.tibia.com:7171" "Yonabra" established +FillBlock at (nil) triggered a segfault, cancelling +FillBlock at (nil) triggered a segfault, cancelling +2274|Ask to run at NULL, quit silently +Call to dlclose(0xb) +Call to dlclose(0xc) +Call to dlclose(0xa) +Call to dlclose(0x4) +NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50] +NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8] +NativeBT: [0x7f9ce984b4] +refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory) +Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=(nil)) +refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory) +refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory) +Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=0x40c) +NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50] +NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8] +NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client(my_backtrace_ip+0x1c4) [0x34aea7a4] +NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349ca014] +NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8] +NativeBT: [0x7f9ce984b4] +refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory) +2274|Double SIGSEGV (code=2, pc=0x34aea7a4, addr=0x40c)! +AL lib: (EE) alc_cleanup: 1 device not closed + +``` \ No newline at end of file |