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authorChristian Krinitsin <mail@krinitsin.com>2025-07-16 14:55:48 +0200
committerChristian Krinitsin <mail@krinitsin.com>2025-07-16 14:55:48 +0200
commit63d2e9d409831aa8582787234cae4741847504b7 (patch)
tree595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/532
parent2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff)
downloadqemu-analysis-box64.tar.gz
qemu-analysis-box64.zip
add box64 bug reports box64
Diffstat (limited to 'results/scraper/box64/532')
-rw-r--r--results/scraper/box64/5322372
1 files changed, 2372 insertions, 0 deletions
diff --git a/results/scraper/box64/532 b/results/scraper/box64/532
new file mode 100644
index 000000000..01f7ae4e1
--- /dev/null
+++ b/results/scraper/box64/532
@@ -0,0 +1,2372 @@
+Tibia crashing (RK3588S)
+Hello, now I can log in and start the game normally.

+However, a few seconds after starting the server, the game crashes.

+

+Environment for testing is Orange Pi 5, Armbian (Ubuntu 22.04).

+I compiled Box86 and Box64.

+

+![](https://i.imgur.com/GNjDxgx.png)

+

+I assume that at this point we have no problem with "BattlEye Protected".

+![](https://i.imgur.com/bhXi3pq.png)

+

+```

+cantalupo@orangepi5:~/Tibia$ BOX64_SHOWSEGV=1 BOX64_SHOWBT=1 BOX64_LOG=1 BOX64_DLSYM_ERROR=1 box64 Tibia 

+Debug level is 1

+Show Segfault signal even if a signal handler is present

+Show a Backtrace when a Segfault signal is caught

+Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8

+Params database has 17 entries

+Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01

+Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/

+Using default BOX64_PATH: ./:bin/

+Counted 50 Env var

+Looking for Tibia

+Rename process to "Tibia"

+Using emulated /home/cantalupo/Tibia/lib/libQt5Widgets.so.5

+Using emulated /home/cantalupo/Tibia/lib/libQt5Network.so.5

+Using emulated /home/cantalupo/Tibia/lib/libQt5Concurrent.so.5

+Using emulated /home/cantalupo/Tibia/lib/libQt5Gui.so.5

+Using native(wrapped) libpthread.so.0

+Using emulated /home/cantalupo/Tibia/lib/libQt5OpenGL.so.5

+Using emulated /home/cantalupo/Tibia/lib/libQt5Core.so.5

+Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6

+Using native(wrapped) libm.so.6

+Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1

+Using native(wrapped) libc.so.6

+Using native(wrapped) ld-linux-x86-64.so.2

+Using native(wrapped) libutil.so.1

+Using native(wrapped) librt.so.1

+Using native(wrapped) libGL.so.1

+Using emulated /home/cantalupo/Tibia/lib/libicui18n.so.50

+Using emulated /home/cantalupo/Tibia/lib/libicuuc.so.50

+Using emulated /home/cantalupo/Tibia/lib/libicudata.so.50

+Using native(wrapped) libdl.so.2

+Using emulated /home/cantalupo/Tibia/lib/libssl.so.1.1

+Using emulated /home/cantalupo/Tibia/lib/libcrypto.so.1.1

+Call to dlopen("/home/cantalupo/Tibia/plugins/platforms/libqxcb.so"/0x4b8ff498, 1001)

+Using emulated /home/cantalupo/Tibia/plugins/platforms/libqxcb.so

+Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5XcbQpa.so.5

+Using native(wrapped) libfontconfig.so.1

+Using native(wrapped) libfreetype.so.6

+Using emulated /home/cantalupo/Tibia/plugins/platforms/../../lib/libQt5DBus.so.5

+Using native(wrapped) libX11-xcb.so.1

+Using native(wrapped) libxcb.so.1

+Using native(wrapped) libXrender.so.1

+Using native(wrapped) libX11.so.6

+Using native(wrapped) libXau.so.6

+Using native(wrapped) libXdmcp.so.6

+Using native(wrapped) libXext.so.6

+Using native(wrapped) libSM.so.6

+Using native(wrapped) libICE.so.6

+Using native(wrapped) libxkbcommon-x11.so.0

+Using native(wrapped) libxkbcommon.so.0

+dlopen: New handle 0x4 (/home/cantalupo/Tibia/plugins/platforms/libqxcb.so), dlopened=1

+Call to dlsym(0x4, "qt_plugin_instance")0x7f87735580

+Call to dlopen("libXcursor.so.1"/0x4b9b2598, 1)

+Using native(wrapped) libXcursor.so.1

+dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1

+Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x220000

+Call to dlsym(0x5, "XcursorGetTheme")0x220020

+Call to dlsym(0x5, "XcursorSetTheme")0x220040

+Call to dlsym(0x5, "XcursorGetDefaultSize")0x220060

+Call to dlopen("/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x4ba22238, 1001)

+Using emulated /home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so

+Using native(wrapped) libxcb-glx.so.0

+dlopen: New handle 0x6 (/home/cantalupo/Tibia/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1

+Call to dlsym(0x6, "qt_plugin_instance")0x7f87728fc0

+Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glBindTexture") => 0x301c0

+Calling glXGetProcAddress("glBlendFunc") => 0x301e0

+Calling glXGetProcAddress("glClear") => 0x30200

+Calling glXGetProcAddress("glClearColor") => 0x30220

+Calling glXGetProcAddress("glClearDepthf") => 0x30240

+Calling glXGetProcAddress("glClearStencil") => 0x30260

+Calling glXGetProcAddress("glColorMask") => 0x30280

+Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0

+Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0

+Calling glXGetProcAddress("glCullFace") => 0x302e0

+Calling glXGetProcAddress("glDeleteTextures") => 0x30300

+Calling glXGetProcAddress("glDepthFunc") => 0x30320

+Calling glXGetProcAddress("glDepthMask") => 0x30340

+Calling glXGetProcAddress("glDepthRangef") => 0x30360

+Calling glXGetProcAddress("glDisable") => 0x30380

+Calling glXGetProcAddress("glDrawArrays") => 0x303a0

+Calling glXGetProcAddress("glDrawElements") => 0x303c0

+Calling glXGetProcAddress("glEnable") => 0x303e0

+Calling glXGetProcAddress("glFinish") => 0x30400

+Calling glXGetProcAddress("glFlush") => 0x30420

+Calling glXGetProcAddress("glFrontFace") => 0x30440

+Calling glXGetProcAddress("glGenTextures") => 0x30460

+Calling glXGetProcAddress("glGetBooleanv") => 0x30480

+Calling glXGetProcAddress("glGetError") => 0x304a0

+Calling glXGetProcAddress("glGetFloatv") => 0x304c0

+Calling glXGetProcAddress("glGetIntegerv") => 0x304e0

+Calling glXGetProcAddress("glGetString") => 0x30500

+Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520

+Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540

+Calling glXGetProcAddress("glHint") => 0x30560

+Calling glXGetProcAddress("glIsEnabled") => 0x30580

+Calling glXGetProcAddress("glIsTexture") => 0x305a0

+Calling glXGetProcAddress("glLineWidth") => 0x305c0

+Calling glXGetProcAddress("glPixelStorei") => 0x305e0

+Calling glXGetProcAddress("glPolygonOffset") => 0x30600

+Calling glXGetProcAddress("glReadPixels") => 0x30620

+Calling glXGetProcAddress("glScissor") => 0x30640

+Calling glXGetProcAddress("glStencilFunc") => 0x30660

+Calling glXGetProcAddress("glStencilMask") => 0x30680

+Calling glXGetProcAddress("glStencilOp") => 0x306a0

+Calling glXGetProcAddress("glTexImage2D") => 0x306c0

+Calling glXGetProcAddress("glTexParameterf") => 0x306e0

+Calling glXGetProcAddress("glTexParameterfv") => 0x30700

+Calling glXGetProcAddress("glTexParameteri") => 0x30720

+Calling glXGetProcAddress("glTexParameteriv") => 0x30740

+Calling glXGetProcAddress("glTexSubImage2D") => 0x30760

+Calling glXGetProcAddress("glViewport") => 0x30780

+Calling glXGetProcAddress("glActiveTexture") => 0x307a0

+Calling glXGetProcAddress("glAttachShader") => 0x307c0

+Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0

+Calling glXGetProcAddress("glBindBuffer") => 0x30800

+Calling glXGetProcAddress("glBindFramebuffer") => 0x30820

+Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840

+Calling glXGetProcAddress("glBlendColor") => 0x30860

+Calling glXGetProcAddress("glBlendEquation") => 0x30880

+Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0

+Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0

+Calling glXGetProcAddress("glBufferData") => 0x308e0

+Calling glXGetProcAddress("glBufferSubData") => 0x30900

+Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920

+Calling glXGetProcAddress("glCompileShader") => 0x30940

+Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960

+Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980

+Calling glXGetProcAddress("glCreateProgram") => 0x309a0

+Calling glXGetProcAddress("glCreateShader") => 0x309c0

+Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0

+Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00

+Calling glXGetProcAddress("glDeleteProgram") => 0x30a20

+Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40

+Calling glXGetProcAddress("glDeleteShader") => 0x30a60

+Calling glXGetProcAddress("glDetachShader") => 0x30a80

+Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0

+Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0

+Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0

+Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00

+Calling glXGetProcAddress("glGenBuffers") => 0x30b20

+Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40

+Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60

+Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80

+Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0

+Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0

+Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0

+Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00

+Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20

+Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40

+Calling glXGetProcAddress("glGetProgramiv") => 0x30c60

+Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80

+Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0

+Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0

+Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0

+Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00

+Calling glXGetProcAddress("glGetShaderSource") => 0x30d20

+Calling glXGetProcAddress("glGetUniformfv") => 0x30d40

+Calling glXGetProcAddress("glGetUniformiv") => 0x30d60

+Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80

+Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0

+Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0

+Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0

+Calling glXGetProcAddress("glIsBuffer") => 0x30e00

+Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20

+Calling glXGetProcAddress("glIsProgram") => 0x30e40

+Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60

+Calling glXGetProcAddress("glIsShader") => 0x30e80

+Calling glXGetProcAddress("glLinkProgram") => 0x30ea0

+Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0

+Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0

+Calling glXGetProcAddress("glSampleCoverage") => 0x30f00

+Calling glXGetProcAddress("glShaderBinary") => 0x30f20

+Calling glXGetProcAddress("glShaderSource") => 0x30f40

+Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60

+Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80

+Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0

+Calling glXGetProcAddress("glUniform1f") => 0x30fc0

+Calling glXGetProcAddress("glUniform1fv") => 0x30fe0

+Calling glXGetProcAddress("glUniform1i") => 0x270000

+Calling glXGetProcAddress("glUniform1iv") => 0x270020

+Calling glXGetProcAddress("glUniform2f") => 0x270040

+Calling glXGetProcAddress("glUniform2fv") => 0x270060

+Calling glXGetProcAddress("glUniform2i") => 0x270080

+Calling glXGetProcAddress("glUniform2iv") => 0x2700a0

+Calling glXGetProcAddress("glUniform3f") => 0x2700c0

+Calling glXGetProcAddress("glUniform3fv") => 0x2700e0

+Calling glXGetProcAddress("glUniform3i") => 0x270100

+Calling glXGetProcAddress("glUniform3iv") => 0x270120

+Calling glXGetProcAddress("glUniform4f") => 0x270140

+Calling glXGetProcAddress("glUniform4fv") => 0x270160

+Calling glXGetProcAddress("glUniform4i") => 0x270180

+Calling glXGetProcAddress("glUniform4iv") => 0x2701a0

+Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2701c0

+Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2701e0

+Calling glXGetProcAddress("glUniformMatrix4fv") => 0x270200

+Calling glXGetProcAddress("glUseProgram") => 0x270220

+Calling glXGetProcAddress("glValidateProgram") => 0x270240

+Calling glXGetProcAddress("glVertexAttrib1f") => 0x270260

+Calling glXGetProcAddress("glVertexAttrib1fv") => 0x270280

+Calling glXGetProcAddress("glVertexAttrib2f") => 0x2702a0

+Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2702c0

+Calling glXGetProcAddress("glVertexAttrib3f") => 0x2702e0

+Calling glXGetProcAddress("glVertexAttrib3fv") => 0x270300

+Calling glXGetProcAddress("glVertexAttrib4f") => 0x270320

+Calling glXGetProcAddress("glVertexAttrib4fv") => 0x270340

+Calling glXGetProcAddress("glVertexAttribPointer") => 0x270360

+Calling glXGetProcAddress("glClearDepth") => 0x270380

+Calling glXGetProcAddress("glDepthRange") => 0x2703a0

+Calling glXGetProcAddress("glReadBuffer") => 0x2703c0

+Calling glXGetProcAddress("glDrawRangeElements") => 0x2703e0

+Calling glXGetProcAddress("glTexImage3D") => 0x270400

+Calling glXGetProcAddress("glTexSubImage3D") => 0x270420

+Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x270440

+Calling glXGetProcAddress("glCompressedTexImage3D") => 0x270460

+Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x270480

+Calling glXGetProcAddress("glGenQueries") => 0x2704a0

+Calling glXGetProcAddress("glDeleteQueries") => 0x2704c0

+Calling glXGetProcAddress("glIsQuery") => 0x2704e0

+Calling glXGetProcAddress("glBeginQuery") => 0x270500

+Calling glXGetProcAddress("glEndQuery") => 0x270520

+Calling glXGetProcAddress("glGetQueryiv") => 0x270540

+Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x270560

+Calling glXGetProcAddress("glUnmapBuffer") => 0x270580

+Calling glXGetProcAddress("glGetBufferPointerv") => 0x2705a0

+Calling glXGetProcAddress("glDrawBuffers") => 0x2705c0

+Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2705e0

+Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x270600

+Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x270620

+Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x270640

+Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x270660

+Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x270680

+Calling glXGetProcAddress("glBlitFramebuffer") => 0x2706a0

+Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2706c0

+Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2706e0

+Calling glXGetProcAddress("glMapBufferRange") => 0x270700

+Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x270720

+Calling glXGetProcAddress("glBindVertexArray") => 0x270740

+Calling glXGetProcAddress("glDeleteVertexArrays") => 0x270760

+Calling glXGetProcAddress("glGenVertexArrays") => 0x270780

+Calling glXGetProcAddress("glIsVertexArray") => 0x2707a0

+Calling glXGetProcAddress("glGetIntegeri_v") => 0x2707c0

+Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2707e0

+Calling glXGetProcAddress("glEndTransformFeedback") => 0x270800

+Calling glXGetProcAddress("glBindBufferRange") => 0x270820

+Calling glXGetProcAddress("glBindBufferBase") => 0x270840

+Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x270860

+Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x270880

+Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2708a0

+Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2708c0

+Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2708e0

+Calling glXGetProcAddress("glVertexAttribI4i") => 0x270900

+Calling glXGetProcAddress("glVertexAttribI4ui") => 0x270920

+Calling glXGetProcAddress("glVertexAttribI4iv") => 0x270940

+Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x270960

+Calling glXGetProcAddress("glGetUniformuiv") => 0x270980

+Calling glXGetProcAddress("glGetFragDataLocation") => 0x2709a0

+Calling glXGetProcAddress("glUniform1ui") => 0x2709c0

+Calling glXGetProcAddress("glUniform2ui") => 0x2709e0

+Calling glXGetProcAddress("glUniform3ui") => 0x270a00

+Calling glXGetProcAddress("glUniform4ui") => 0x270a20

+Calling glXGetProcAddress("glUniform1uiv") => 0x270a40

+Calling glXGetProcAddress("glUniform2uiv") => 0x270a60

+Calling glXGetProcAddress("glUniform3uiv") => 0x270a80

+Calling glXGetProcAddress("glUniform4uiv") => 0x270aa0

+Calling glXGetProcAddress("glClearBufferiv") => 0x270ac0

+Calling glXGetProcAddress("glClearBufferuiv") => 0x270ae0

+Calling glXGetProcAddress("glClearBufferfv") => 0x270b00

+Calling glXGetProcAddress("glClearBufferfi") => 0x270b20

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glCopyBufferSubData") => 0x270b40

+Calling glXGetProcAddress("glGetUniformIndices") => 0x270b60

+Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x270b80

+Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x270ba0

+Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x270bc0

+Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x270be0

+Calling glXGetProcAddress("glUniformBlockBinding") => 0x270c00

+Calling glXGetProcAddress("glDrawArraysInstanced") => 0x270c20

+Calling glXGetProcAddress("glDrawElementsInstanced") => 0x270c40

+Calling glXGetProcAddress("glFenceSync") => 0x270c60

+Calling glXGetProcAddress("glIsSync") => 0x270c80

+Calling glXGetProcAddress("glDeleteSync") => 0x270ca0

+Calling glXGetProcAddress("glClientWaitSync") => 0x270cc0

+Calling glXGetProcAddress("glWaitSync") => 0x270ce0

+Calling glXGetProcAddress("glGetInteger64v") => 0x270d00

+Calling glXGetProcAddress("glGetSynciv") => 0x270d20

+Calling glXGetProcAddress("glGetInteger64i_v") => 0x270d40

+Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x270d60

+Calling glXGetProcAddress("glGenSamplers") => 0x270d80

+Calling glXGetProcAddress("glDeleteSamplers") => 0x270da0

+Calling glXGetProcAddress("glIsSampler") => 0x270dc0

+Calling glXGetProcAddress("glBindSampler") => 0x270de0

+Calling glXGetProcAddress("glSamplerParameteri") => 0x270e00

+Calling glXGetProcAddress("glSamplerParameteriv") => 0x270e20

+Calling glXGetProcAddress("glSamplerParameterf") => 0x270e40

+Calling glXGetProcAddress("glSamplerParameterfv") => 0x270e60

+Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x270e80

+Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x270ea0

+Calling glXGetProcAddress("glVertexAttribDivisor") => 0x270ec0

+Calling glXGetProcAddress("glBindTransformFeedback") => 0x270ee0

+Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x270f00

+Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x270f20

+Calling glXGetProcAddress("glIsTransformFeedback") => 0x270f40

+Calling glXGetProcAddress("glPauseTransformFeedback") => 0x270f60

+Calling glXGetProcAddress("glResumeTransformFeedback") => 0x270f80

+Calling glXGetProcAddress("glGetProgramBinary") => 0x270fa0

+Calling glXGetProcAddress("glProgramBinary") => 0x270fc0

+Calling glXGetProcAddress("glProgramParameteri") => 0x270fe0

+Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x280000

+Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x280020

+Calling glXGetProcAddress("glTexStorage2D") => 0x280040

+Calling glXGetProcAddress("glTexStorage3D") => 0x280060

+Calling glXGetProcAddress("glGetInternalformativ") => 0x280080

+Calling glXGetProcAddress("glDispatchCompute") => 0x2800a0

+Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x2800c0

+Calling glXGetProcAddress("glDrawArraysIndirect") => 0x2800e0

+Calling glXGetProcAddress("glDrawElementsIndirect") => 0x280100

+Calling glXGetProcAddress("glFramebufferParameteri") => 0x280120

+Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x280140

+Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x280160

+Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x280180

+Calling glXGetProcAddress("glGetProgramResourceName") => 0x2801a0

+Calling glXGetProcAddress("glGetProgramResourceiv") => 0x2801c0

+Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x2801e0

+Calling glXGetProcAddress("glUseProgramStages") => 0x280200

+Calling glXGetProcAddress("glActiveShaderProgram") => 0x280220

+Calling glXGetProcAddress("glCreateShaderProgramv") => 0x280240

+Calling glXGetProcAddress("glBindProgramPipeline") => 0x280260

+Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x280280

+Calling glXGetProcAddress("glGenProgramPipelines") => 0x2802a0

+Calling glXGetProcAddress("glIsProgramPipeline") => 0x2802c0

+Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x2802e0

+Calling glXGetProcAddress("glProgramUniform1i") => 0x280300

+Calling glXGetProcAddress("glProgramUniform2i") => 0x280320

+Calling glXGetProcAddress("glProgramUniform3i") => 0x280340

+Calling glXGetProcAddress("glProgramUniform4i") => 0x280360

+Calling glXGetProcAddress("glProgramUniform1ui") => 0x280380

+Calling glXGetProcAddress("glProgramUniform2ui") => 0x2803a0

+Calling glXGetProcAddress("glProgramUniform3ui") => 0x2803c0

+Calling glXGetProcAddress("glProgramUniform4ui") => 0x2803e0

+Calling glXGetProcAddress("glProgramUniform1f") => 0x280400

+Calling glXGetProcAddress("glProgramUniform2f") => 0x280420

+Calling glXGetProcAddress("glProgramUniform3f") => 0x280440

+Calling glXGetProcAddress("glProgramUniform4f") => 0x280460

+Calling glXGetProcAddress("glProgramUniform1iv") => 0x280480

+Calling glXGetProcAddress("glProgramUniform2iv") => 0x2804a0

+Calling glXGetProcAddress("glProgramUniform3iv") => 0x2804c0

+Calling glXGetProcAddress("glProgramUniform4iv") => 0x2804e0

+Calling glXGetProcAddress("glProgramUniform1uiv") => 0x280500

+Calling glXGetProcAddress("glProgramUniform2uiv") => 0x280520

+Calling glXGetProcAddress("glProgramUniform3uiv") => 0x280540

+Calling glXGetProcAddress("glProgramUniform4uiv") => 0x280560

+Calling glXGetProcAddress("glProgramUniform1fv") => 0x280580

+Calling glXGetProcAddress("glProgramUniform2fv") => 0x2805a0

+Calling glXGetProcAddress("glProgramUniform3fv") => 0x2805c0

+Calling glXGetProcAddress("glProgramUniform4fv") => 0x2805e0

+Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x280600

+Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x280620

+Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x280640

+Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x280660

+Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x280680

+Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x2806a0

+Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x2806c0

+Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x2806e0

+Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x280700

+Calling glXGetProcAddress("glValidateProgramPipeline") => 0x280720

+Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x280740

+Calling glXGetProcAddress("glBindImageTexture") => 0x280760

+Calling glXGetProcAddress("glGetBooleani_v") => 0x280780

+Calling glXGetProcAddress("glMemoryBarrier") => 0x2807a0

+Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x2807c0

+Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x2807e0

+Calling glXGetProcAddress("glGetMultisamplefv") => 0x280800

+Calling glXGetProcAddress("glSampleMaski") => 0x280820

+Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x280840

+Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x280860

+Calling glXGetProcAddress("glBindVertexBuffer") => 0x280880

+Calling glXGetProcAddress("glVertexAttribFormat") => 0x2808a0

+Calling glXGetProcAddress("glVertexAttribIFormat") => 0x2808c0

+Calling glXGetProcAddress("glVertexAttribBinding") => 0x2808e0

+Calling glXGetProcAddress("glVertexBindingDivisor") => 0x280900

+Calling glXGetProcAddress("glBlendBarrier") => 0x280920

+Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x280940

+Calling glXGetProcAddress("glBlendEquationi") => 0x280960

+Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x280980

+Calling glXGetProcAddress("glBlendFunci") => 0x2809a0

+Calling glXGetProcAddress("glColorMaski") => 0x2809c0

+Calling glXGetProcAddress("glCopyImageSubData") => 0x2809e0

+Calling glXGetProcAddress("glDebugMessageCallback") => 0x280a00

+Calling glXGetProcAddress("glDebugMessageControl") => 0x280a20

+Calling glXGetProcAddress("glDebugMessageInsert") => 0x280a40

+Calling glXGetProcAddress("glDisablei") => 0x280a60

+Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x280a80

+Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x280aa0

+Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x280ac0

+Calling glXGetProcAddress("glEnablei") => 0x280ae0

+Calling glXGetProcAddress("glFramebufferTexture") => 0x280b00

+Calling glXGetProcAddress("glGetDebugMessageLog") => 0x280b20

+Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x280b40

+Calling glXGetProcAddress("glGetObjectLabel") => 0x280b60

+Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x280b80

+Calling glXGetProcAddress("glGetPointerv") => 0x280ba0

+Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x280bc0

+Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x280be0

+Calling glXGetProcAddress("glGetTexParameterIiv") => 0x280c00

+Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x280c20

+Calling glXGetProcAddress("glGetnUniformfv") => 0x280c40

+Calling glXGetProcAddress("glGetnUniformiv") => 0x280c60

+Calling glXGetProcAddress("glGetnUniformuiv") => 0x280c80

+Calling glXGetProcAddress("glIsEnabledi") => 0x280ca0

+Calling glXGetProcAddress("glMinSampleShading") => 0x280cc0

+Calling glXGetProcAddress("glObjectLabel") => 0x280ce0

+Calling glXGetProcAddress("glObjectPtrLabel") => 0x280d00

+Calling glXGetProcAddress("glPatchParameteri") => 0x280d20

+Calling glXGetProcAddress("glPopDebugGroup") => 0x280d40

+Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x280d60

+Calling glXGetProcAddress("glPushDebugGroup") => 0x280d80

+Calling glXGetProcAddress("glReadnPixels") => 0x280da0

+Calling glXGetProcAddress("glSamplerParameterIiv") => 0x280dc0

+Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x280de0

+Calling glXGetProcAddress("glTexBuffer") => 0x280e00

+Calling glXGetProcAddress("glTexBufferRange") => 0x280e20

+Calling glXGetProcAddress("glTexParameterIiv") => 0x280e40

+Calling glXGetProcAddress("glTexParameterIuiv") => 0x280e60

+Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x280e80

+Calling glXGetProcAddress("glMapBuffer") => 0x280ea0

+Calling glXGetProcAddress("glGetBufferSubData") => 0x280ec0

+Calling glXGetProcAddress("glDiscardFramebuffer") => 0x280ee0

+Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqgif.so"/0x4ba61118, 1001)

+Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqgif.so

+dlopen: New handle 0x7 (/home/cantalupo/Tibia/plugins/imageformats/libqgif.so), dlopened=1

+Call to dlsym(0x7, "qt_plugin_instance")0x7f874cc4b0

+Call to dlopen("/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so"/0x4ba44078, 1001)

+Using emulated /home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so

+dlopen: New handle 0x8 (/home/cantalupo/Tibia/plugins/imageformats/libqjpeg.so), dlopened=1

+Call to dlsym(0x8, "qt_plugin_instance")0x7f702b9a20

+Call to dlclose(0x7)

+Call to dlclose(0x8)

+Call to dlclose(0x6)

+Debug level is 1

+Show Segfault signal even if a signal handler is present

+Show a Backtrace when a Segfault signal is caught

+Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Cores:8

+Params database has 17 entries

+Box64 with Dynarec v0.2.1 cc3237a7 built on Feb 27 2023 16:09:01

+Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/

+Using default BOX64_PATH: ./:bin/

+Counted 51 Env var

+Looking for /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client

+Rename process to "client"

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Widgets.so.5

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Gui.so.5

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Quick.so.5

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Qml.so.5

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Network.so.5

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Concurrent.so.5

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5OpenGL.so.5

+Using native(wrapped) libpthread.so.0

+Using native(wrapped) libz.so.1

+Using native(wrapped) libopenal.so.1

+Using native(wrapped) librt.so.1

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libQt5Core.so.5

+Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6

+Using native(wrapped) libm.so.6

+Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1

+Using native(wrapped) libc.so.6

+Using native(wrapped) ld-linux-x86-64.so.2

+Using native(wrapped) libutil.so.1

+Using native(wrapped) libGL.so.1

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicui18n.so.50

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicuuc.so.50

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libicudata.so.50

+Using native(wrapped) libdl.so.2

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libssl.so.1.1

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/lib/libcrypto.so.1.1

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so"/0x69119978, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5XcbQpa.so.5

+Using native(wrapped) libfontconfig.so.1

+Using native(wrapped) libfreetype.so.6

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/../../lib/libQt5DBus.so.5

+Using native(wrapped) libX11-xcb.so.1

+Using native(wrapped) libxcb.so.1

+Using native(wrapped) libXrender.so.1

+Using native(wrapped) libX11.so.6

+Using native(wrapped) libXau.so.6

+Using native(wrapped) libXdmcp.so.6

+Using native(wrapped) libXext.so.6

+Using native(wrapped) libSM.so.6

+Using native(wrapped) libICE.so.6

+Using native(wrapped) libxkbcommon-x11.so.0

+Using native(wrapped) libxkbcommon.so.0

+dlopen: New handle 0x4 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/platforms/libqxcb.so), dlopened=1

+Call to dlsym(0x4, "qt_plugin_instance")0x7fabe0d580

+Call to dlopen("libXcursor.so.1"/0x691e4208, 1)

+Using native(wrapped) libXcursor.so.1

+dlopen: New handle 0x5 (libXcursor.so.1), dlopened=1

+Call to dlsym(0x5, "XcursorLibraryLoadCursor")0x260000

+Call to dlsym(0x5, "XcursorGetTheme")0x260020

+Call to dlsym(0x5, "XcursorSetTheme")0x260040

+Call to dlsym(0x5, "XcursorGetDefaultSize")0x260060

+Call to dlsym((nil), "qmlmemprofile_stats")(nil)

+Call to dlsym((nil), "qmlmemprofile_clear")(nil)

+Call to dlsym((nil), "qmlmemprofile_enable")(nil)

+Call to dlsym((nil), "qmlmemprofile_disable")(nil)

+Call to dlsym((nil), "qmlmemprofile_push_location")(nil)

+Call to dlsym((nil), "qmlmemprofile_pop_location")(nil)

+Call to dlsym((nil), "qmlmemprofile_save")(nil)

+Call to dlsym((nil), "qmlmemprofile_is_enabled")(nil)

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so"/0x7f9001c938, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so

+dlopen: New handle 0x6 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick.2/libqtquick2plugin.so), dlopened=1

+Call to dlsym(0x6, "qt_plugin_instance")0x7fabe09550

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so"/0x7f90066be8, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so

+dlopen: New handle 0x7 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Window.2/libwindowplugin.so), dlopened=1

+Call to dlsym(0x7, "qt_plugin_instance")0x7fabd6d540

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so"/0x7f9006e538, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so

+dlopen: New handle 0x8 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/libqtgraphicaleffectsplugin.so), dlopened=1

+Call to dlsym(0x8, "qt_plugin_instance")0x7fa9f825c0

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so"/0x7f900c0478, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so

+dlopen: New handle 0x9 (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtGraphicalEffects/private/libqtgraphicaleffectsprivate.so), dlopened=1

+Call to dlsym(0x9, "qt_plugin_instance")0x7fa9e55630

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so"/0x692be958, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so

+Using native(wrapped) libxcb-glx.so.0

+dlopen: New handle 0xa (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/xcbglintegrations/libqxcb-glx-integration.so), dlopened=1

+Call to dlsym(0xa, "qt_plugin_instance")0x7fa43bdfc0

+Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glBindTexture") => 0x301c0

+Calling glXGetProcAddress("glBlendFunc") => 0x301e0

+Calling glXGetProcAddress("glClear") => 0x30200

+Calling glXGetProcAddress("glClearColor") => 0x30220

+Calling glXGetProcAddress("glClearDepthf") => 0x30240

+Calling glXGetProcAddress("glClearStencil") => 0x30260

+Calling glXGetProcAddress("glColorMask") => 0x30280

+Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0

+Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0

+Calling glXGetProcAddress("glCullFace") => 0x302e0

+Calling glXGetProcAddress("glDeleteTextures") => 0x30300

+Calling glXGetProcAddress("glDepthFunc") => 0x30320

+Calling glXGetProcAddress("glDepthMask") => 0x30340

+Calling glXGetProcAddress("glDepthRangef") => 0x30360

+Calling glXGetProcAddress("glDisable") => 0x30380

+Calling glXGetProcAddress("glDrawArrays") => 0x303a0

+Calling glXGetProcAddress("glDrawElements") => 0x303c0

+Calling glXGetProcAddress("glEnable") => 0x303e0

+Calling glXGetProcAddress("glFinish") => 0x30400

+Calling glXGetProcAddress("glFlush") => 0x30420

+Calling glXGetProcAddress("glFrontFace") => 0x30440

+Calling glXGetProcAddress("glGenTextures") => 0x30460

+Calling glXGetProcAddress("glGetBooleanv") => 0x30480

+Calling glXGetProcAddress("glGetError") => 0x304a0

+Calling glXGetProcAddress("glGetFloatv") => 0x304c0

+Calling glXGetProcAddress("glGetIntegerv") => 0x304e0

+Calling glXGetProcAddress("glGetString") => 0x30500

+Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520

+Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540

+Calling glXGetProcAddress("glHint") => 0x30560

+Calling glXGetProcAddress("glIsEnabled") => 0x30580

+Calling glXGetProcAddress("glIsTexture") => 0x305a0

+Calling glXGetProcAddress("glLineWidth") => 0x305c0

+Calling glXGetProcAddress("glPixelStorei") => 0x305e0

+Calling glXGetProcAddress("glPolygonOffset") => 0x30600

+Calling glXGetProcAddress("glReadPixels") => 0x30620

+Calling glXGetProcAddress("glScissor") => 0x30640

+Calling glXGetProcAddress("glStencilFunc") => 0x30660

+Calling glXGetProcAddress("glStencilMask") => 0x30680

+Calling glXGetProcAddress("glStencilOp") => 0x306a0

+Calling glXGetProcAddress("glTexImage2D") => 0x306c0

+Calling glXGetProcAddress("glTexParameterf") => 0x306e0

+Calling glXGetProcAddress("glTexParameterfv") => 0x30700

+Calling glXGetProcAddress("glTexParameteri") => 0x30720

+Calling glXGetProcAddress("glTexParameteriv") => 0x30740

+Calling glXGetProcAddress("glTexSubImage2D") => 0x30760

+Calling glXGetProcAddress("glViewport") => 0x30780

+Calling glXGetProcAddress("glActiveTexture") => 0x307a0

+Calling glXGetProcAddress("glAttachShader") => 0x307c0

+Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0

+Calling glXGetProcAddress("glBindBuffer") => 0x30800

+Calling glXGetProcAddress("glBindFramebuffer") => 0x30820

+Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840

+Calling glXGetProcAddress("glBlendColor") => 0x30860

+Calling glXGetProcAddress("glBlendEquation") => 0x30880

+Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0

+Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0

+Calling glXGetProcAddress("glBufferData") => 0x308e0

+Calling glXGetProcAddress("glBufferSubData") => 0x30900

+Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920

+Calling glXGetProcAddress("glCompileShader") => 0x30940

+Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960

+Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980

+Calling glXGetProcAddress("glCreateProgram") => 0x309a0

+Calling glXGetProcAddress("glCreateShader") => 0x309c0

+Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0

+Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00

+Calling glXGetProcAddress("glDeleteProgram") => 0x30a20

+Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40

+Calling glXGetProcAddress("glDeleteShader") => 0x30a60

+Calling glXGetProcAddress("glDetachShader") => 0x30a80

+Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0

+Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0

+Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0

+Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00

+Calling glXGetProcAddress("glGenBuffers") => 0x30b20

+Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40

+Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60

+Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80

+Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0

+Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0

+Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0

+Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00

+Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20

+Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40

+Calling glXGetProcAddress("glGetProgramiv") => 0x30c60

+Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80

+Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0

+Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0

+Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0

+Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00

+Calling glXGetProcAddress("glGetShaderSource") => 0x30d20

+Calling glXGetProcAddress("glGetUniformfv") => 0x30d40

+Calling glXGetProcAddress("glGetUniformiv") => 0x30d60

+Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80

+Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0

+Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0

+Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0

+Calling glXGetProcAddress("glIsBuffer") => 0x30e00

+Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20

+Calling glXGetProcAddress("glIsProgram") => 0x30e40

+Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60

+Calling glXGetProcAddress("glIsShader") => 0x30e80

+Calling glXGetProcAddress("glLinkProgram") => 0x30ea0

+Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0

+Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0

+Calling glXGetProcAddress("glSampleCoverage") => 0x30f00

+Calling glXGetProcAddress("glShaderBinary") => 0x30f20

+Calling glXGetProcAddress("glShaderSource") => 0x30f40

+Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60

+Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80

+Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0

+Calling glXGetProcAddress("glUniform1f") => 0x30fc0

+Calling glXGetProcAddress("glUniform1fv") => 0x30fe0

+Calling glXGetProcAddress("glUniform1i") => 0x2f0000

+Calling glXGetProcAddress("glUniform1iv") => 0x2f0020

+Calling glXGetProcAddress("glUniform2f") => 0x2f0040

+Calling glXGetProcAddress("glUniform2fv") => 0x2f0060

+Calling glXGetProcAddress("glUniform2i") => 0x2f0080

+Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0

+Calling glXGetProcAddress("glUniform3f") => 0x2f00c0

+Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0

+Calling glXGetProcAddress("glUniform3i") => 0x2f0100

+Calling glXGetProcAddress("glUniform3iv") => 0x2f0120

+Calling glXGetProcAddress("glUniform4f") => 0x2f0140

+Calling glXGetProcAddress("glUniform4fv") => 0x2f0160

+Calling glXGetProcAddress("glUniform4i") => 0x2f0180

+Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0

+Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0

+Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0

+Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200

+Calling glXGetProcAddress("glUseProgram") => 0x2f0220

+Calling glXGetProcAddress("glValidateProgram") => 0x2f0240

+Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260

+Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280

+Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0

+Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0

+Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0

+Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300

+Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320

+Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340

+Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360

+Calling glXGetProcAddress("glClearDepth") => 0x2f0380

+Calling glXGetProcAddress("glDepthRange") => 0x2f03a0

+Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0

+Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0

+Calling glXGetProcAddress("glTexImage3D") => 0x2f0400

+Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420

+Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440

+Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460

+Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480

+Calling glXGetProcAddress("glGenQueries") => 0x2f04a0

+Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0

+Calling glXGetProcAddress("glIsQuery") => 0x2f04e0

+Calling glXGetProcAddress("glBeginQuery") => 0x2f0500

+Calling glXGetProcAddress("glEndQuery") => 0x2f0520

+Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540

+Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560

+Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580

+Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0

+Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0

+Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0

+Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600

+Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620

+Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640

+Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660

+Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680

+Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0

+Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0

+Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0

+Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700

+Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720

+Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740

+Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760

+Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780

+Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0

+Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0

+Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0

+Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800

+Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820

+Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840

+Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860

+Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880

+Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0

+Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0

+Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0

+Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900

+Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920

+Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940

+Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960

+Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980

+Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0

+Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0

+Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0

+Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00

+Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20

+Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40

+Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60

+Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80

+Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0

+Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0

+Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0

+Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00

+Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40

+Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60

+Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80

+Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0

+Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0

+Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0

+Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00

+Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20

+Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40

+Calling glXGetProcAddress("glFenceSync") => 0x2f0c60

+Calling glXGetProcAddress("glIsSync") => 0x2f0c80

+Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0

+Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0

+Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0

+Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00

+Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20

+Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40

+Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60

+Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80

+Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0

+Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0

+Calling glXGetProcAddress("glBindSampler") => 0x2f0de0

+Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00

+Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20

+Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40

+Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60

+Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80

+Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0

+Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0

+Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0

+Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00

+Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20

+Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40

+Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60

+Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80

+Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0

+Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0

+Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0

+Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000

+Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020

+Calling glXGetProcAddress("glTexStorage2D") => 0x300040

+Calling glXGetProcAddress("glTexStorage3D") => 0x300060

+Calling glXGetProcAddress("glGetInternalformativ") => 0x300080

+Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0

+Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0

+Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0

+Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100

+Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120

+Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140

+Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160

+Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180

+Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0

+Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0

+Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0

+Calling glXGetProcAddress("glUseProgramStages") => 0x300200

+Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220

+Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240

+Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260

+Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280

+Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0

+Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0

+Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0

+Calling glXGetProcAddress("glProgramUniform1i") => 0x300300

+Calling glXGetProcAddress("glProgramUniform2i") => 0x300320

+Calling glXGetProcAddress("glProgramUniform3i") => 0x300340

+Calling glXGetProcAddress("glProgramUniform4i") => 0x300360

+Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380

+Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0

+Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0

+Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0

+Calling glXGetProcAddress("glProgramUniform1f") => 0x300400

+Calling glXGetProcAddress("glProgramUniform2f") => 0x300420

+Calling glXGetProcAddress("glProgramUniform3f") => 0x300440

+Calling glXGetProcAddress("glProgramUniform4f") => 0x300460

+Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480

+Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0

+Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0

+Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0

+Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500

+Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520

+Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540

+Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560

+Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580

+Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0

+Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0

+Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0

+Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600

+Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620

+Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640

+Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660

+Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680

+Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0

+Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0

+Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0

+Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700

+Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720

+Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740

+Calling glXGetProcAddress("glBindImageTexture") => 0x300760

+Calling glXGetProcAddress("glGetBooleani_v") => 0x300780

+Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0

+Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0

+Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0

+Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800

+Calling glXGetProcAddress("glSampleMaski") => 0x300820

+Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840

+Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860

+Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880

+Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0

+Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0

+Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0

+Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900

+Calling glXGetProcAddress("glBlendBarrier") => 0x300920

+Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940

+Calling glXGetProcAddress("glBlendEquationi") => 0x300960

+Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980

+Calling glXGetProcAddress("glBlendFunci") => 0x3009a0

+Calling glXGetProcAddress("glColorMaski") => 0x3009c0

+Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0

+Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00

+Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20

+Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40

+Calling glXGetProcAddress("glDisablei") => 0x300a60

+Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80

+Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0

+Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0

+Calling glXGetProcAddress("glEnablei") => 0x300ae0

+Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00

+Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20

+Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40

+Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60

+Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80

+Calling glXGetProcAddress("glGetPointerv") => 0x300ba0

+Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0

+Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0

+Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00

+Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20

+Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40

+Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60

+Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80

+Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0

+Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0

+Calling glXGetProcAddress("glObjectLabel") => 0x300ce0

+Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00

+Calling glXGetProcAddress("glPatchParameteri") => 0x300d20

+Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40

+Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60

+Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80

+Calling glXGetProcAddress("glReadnPixels") => 0x300da0

+Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0

+Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0

+Calling glXGetProcAddress("glTexBuffer") => 0x300e00

+Calling glXGetProcAddress("glTexBufferRange") => 0x300e20

+Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40

+Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60

+Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80

+Calling glXGetProcAddress("glMapBuffer") => 0x300ea0

+Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0

+Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0

+Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glBindTexture") => 0x301c0

+Calling glXGetProcAddress("glBlendFunc") => 0x301e0

+Calling glXGetProcAddress("glClear") => 0x30200

+Calling glXGetProcAddress("glClearColor") => 0x30220

+Calling glXGetProcAddress("glClearDepthf") => 0x30240

+Calling glXGetProcAddress("glClearStencil") => 0x30260

+Calling glXGetProcAddress("glColorMask") => 0x30280

+Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0

+Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0

+Calling glXGetProcAddress("glCullFace") => 0x302e0

+Calling glXGetProcAddress("glDeleteTextures") => 0x30300

+Calling glXGetProcAddress("glDepthFunc") => 0x30320

+Calling glXGetProcAddress("glDepthMask") => 0x30340

+Calling glXGetProcAddress("glDepthRangef") => 0x30360

+Calling glXGetProcAddress("glDisable") => 0x30380

+Calling glXGetProcAddress("glDrawArrays") => 0x303a0

+Calling glXGetProcAddress("glDrawElements") => 0x303c0

+Calling glXGetProcAddress("glEnable") => 0x303e0

+Calling glXGetProcAddress("glFinish") => 0x30400

+Calling glXGetProcAddress("glFlush") => 0x30420

+Calling glXGetProcAddress("glFrontFace") => 0x30440

+Calling glXGetProcAddress("glGenTextures") => 0x30460

+Calling glXGetProcAddress("glGetBooleanv") => 0x30480

+Calling glXGetProcAddress("glGetError") => 0x304a0

+Calling glXGetProcAddress("glGetFloatv") => 0x304c0

+Calling glXGetProcAddress("glGetIntegerv") => 0x304e0

+Calling glXGetProcAddress("glGetString") => 0x30500

+Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520

+Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540

+Calling glXGetProcAddress("glHint") => 0x30560

+Calling glXGetProcAddress("glIsEnabled") => 0x30580

+Calling glXGetProcAddress("glIsTexture") => 0x305a0

+Calling glXGetProcAddress("glLineWidth") => 0x305c0

+Calling glXGetProcAddress("glPixelStorei") => 0x305e0

+Calling glXGetProcAddress("glPolygonOffset") => 0x30600

+Calling glXGetProcAddress("glReadPixels") => 0x30620

+Calling glXGetProcAddress("glScissor") => 0x30640

+Calling glXGetProcAddress("glStencilFunc") => 0x30660

+Calling glXGetProcAddress("glStencilMask") => 0x30680

+Calling glXGetProcAddress("glStencilOp") => 0x306a0

+Calling glXGetProcAddress("glTexImage2D") => 0x306c0

+Calling glXGetProcAddress("glTexParameterf") => 0x306e0

+Calling glXGetProcAddress("glTexParameterfv") => 0x30700

+Calling glXGetProcAddress("glTexParameteri") => 0x30720

+Calling glXGetProcAddress("glTexParameteriv") => 0x30740

+Calling glXGetProcAddress("glTexSubImage2D") => 0x30760

+Calling glXGetProcAddress("glViewport") => 0x30780

+Calling glXGetProcAddress("glActiveTexture") => 0x307a0

+Calling glXGetProcAddress("glAttachShader") => 0x307c0

+Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0

+Calling glXGetProcAddress("glBindBuffer") => 0x30800

+Calling glXGetProcAddress("glBindFramebuffer") => 0x30820

+Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840

+Calling glXGetProcAddress("glBlendColor") => 0x30860

+Calling glXGetProcAddress("glBlendEquation") => 0x30880

+Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0

+Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0

+Calling glXGetProcAddress("glBufferData") => 0x308e0

+Calling glXGetProcAddress("glBufferSubData") => 0x30900

+Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920

+Calling glXGetProcAddress("glCompileShader") => 0x30940

+Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960

+Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980

+Calling glXGetProcAddress("glCreateProgram") => 0x309a0

+Calling glXGetProcAddress("glCreateShader") => 0x309c0

+Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0

+Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00

+Calling glXGetProcAddress("glDeleteProgram") => 0x30a20

+Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40

+Calling glXGetProcAddress("glDeleteShader") => 0x30a60

+Calling glXGetProcAddress("glDetachShader") => 0x30a80

+Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0

+Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0

+Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0

+Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00

+Calling glXGetProcAddress("glGenBuffers") => 0x30b20

+Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40

+Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60

+Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80

+Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0

+Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0

+Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0

+Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00

+Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20

+Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40

+Calling glXGetProcAddress("glGetProgramiv") => 0x30c60

+Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80

+Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0

+Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0

+Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0

+Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00

+Calling glXGetProcAddress("glGetShaderSource") => 0x30d20

+Calling glXGetProcAddress("glGetUniformfv") => 0x30d40

+Calling glXGetProcAddress("glGetUniformiv") => 0x30d60

+Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80

+Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0

+Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0

+Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0

+Calling glXGetProcAddress("glIsBuffer") => 0x30e00

+Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20

+Calling glXGetProcAddress("glIsProgram") => 0x30e40

+Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60

+Calling glXGetProcAddress("glIsShader") => 0x30e80

+Calling glXGetProcAddress("glLinkProgram") => 0x30ea0

+Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0

+Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0

+Calling glXGetProcAddress("glSampleCoverage") => 0x30f00

+Calling glXGetProcAddress("glShaderBinary") => 0x30f20

+Calling glXGetProcAddress("glShaderSource") => 0x30f40

+Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60

+Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80

+Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0

+Calling glXGetProcAddress("glUniform1f") => 0x30fc0

+Calling glXGetProcAddress("glUniform1fv") => 0x30fe0

+Calling glXGetProcAddress("glUniform1i") => 0x2f0000

+Calling glXGetProcAddress("glUniform1iv") => 0x2f0020

+Calling glXGetProcAddress("glUniform2f") => 0x2f0040

+Calling glXGetProcAddress("glUniform2fv") => 0x2f0060

+Calling glXGetProcAddress("glUniform2i") => 0x2f0080

+Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0

+Calling glXGetProcAddress("glUniform3f") => 0x2f00c0

+Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0

+Calling glXGetProcAddress("glUniform3i") => 0x2f0100

+Calling glXGetProcAddress("glUniform3iv") => 0x2f0120

+Calling glXGetProcAddress("glUniform4f") => 0x2f0140

+Calling glXGetProcAddress("glUniform4fv") => 0x2f0160

+Calling glXGetProcAddress("glUniform4i") => 0x2f0180

+Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0

+Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0

+Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0

+Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200

+Calling glXGetProcAddress("glUseProgram") => 0x2f0220

+Calling glXGetProcAddress("glValidateProgram") => 0x2f0240

+Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260

+Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280

+Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0

+Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0

+Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0

+Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300

+Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320

+Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340

+Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360

+Calling glXGetProcAddress("glClearDepth") => 0x2f0380

+Calling glXGetProcAddress("glDepthRange") => 0x2f03a0

+Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0

+Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0

+Calling glXGetProcAddress("glTexImage3D") => 0x2f0400

+Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420

+Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440

+Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460

+Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480

+Calling glXGetProcAddress("glGenQueries") => 0x2f04a0

+Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0

+Calling glXGetProcAddress("glIsQuery") => 0x2f04e0

+Calling glXGetProcAddress("glBeginQuery") => 0x2f0500

+Calling glXGetProcAddress("glEndQuery") => 0x2f0520

+Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540

+Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560

+Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580

+Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0

+Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0

+Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0

+Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600

+Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620

+Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640

+Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660

+Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680

+Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0

+Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0

+Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0

+Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700

+Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720

+Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740

+Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760

+Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780

+Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0

+Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0

+Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0

+Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800

+Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820

+Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840

+Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860

+Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880

+Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0

+Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0

+Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0

+Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900

+Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920

+Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940

+Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960

+Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980

+Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0

+Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0

+Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0

+Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00

+Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20

+Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40

+Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60

+Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80

+Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0

+Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0

+Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0

+Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00

+Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40

+Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60

+Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80

+Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0

+Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0

+Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0

+Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00

+Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20

+Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40

+Calling glXGetProcAddress("glFenceSync") => 0x2f0c60

+Calling glXGetProcAddress("glIsSync") => 0x2f0c80

+Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0

+Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0

+Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0

+Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00

+Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20

+Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40

+Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60

+Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80

+Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0

+Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0

+Calling glXGetProcAddress("glBindSampler") => 0x2f0de0

+Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00

+Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20

+Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40

+Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60

+Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80

+Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0

+Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0

+Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0

+Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00

+Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20

+Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40

+Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60

+Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80

+Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0

+Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0

+Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0

+Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000

+Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020

+Calling glXGetProcAddress("glTexStorage2D") => 0x300040

+Calling glXGetProcAddress("glTexStorage3D") => 0x300060

+Calling glXGetProcAddress("glGetInternalformativ") => 0x300080

+Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0

+Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0

+Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0

+Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100

+Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120

+Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140

+Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160

+Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180

+Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0

+Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0

+Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0

+Calling glXGetProcAddress("glUseProgramStages") => 0x300200

+Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220

+Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240

+Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260

+Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280

+Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0

+Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0

+Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0

+Calling glXGetProcAddress("glProgramUniform1i") => 0x300300

+Calling glXGetProcAddress("glProgramUniform2i") => 0x300320

+Calling glXGetProcAddress("glProgramUniform3i") => 0x300340

+Calling glXGetProcAddress("glProgramUniform4i") => 0x300360

+Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380

+Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0

+Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0

+Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0

+Calling glXGetProcAddress("glProgramUniform1f") => 0x300400

+Calling glXGetProcAddress("glProgramUniform2f") => 0x300420

+Calling glXGetProcAddress("glProgramUniform3f") => 0x300440

+Calling glXGetProcAddress("glProgramUniform4f") => 0x300460

+Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480

+Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0

+Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0

+Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0

+Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500

+Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520

+Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540

+Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560

+Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580

+Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0

+Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0

+Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0

+Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600

+Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620

+Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640

+Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660

+Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680

+Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0

+Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0

+Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0

+Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700

+Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720

+Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740

+Calling glXGetProcAddress("glBindImageTexture") => 0x300760

+Calling glXGetProcAddress("glGetBooleani_v") => 0x300780

+Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0

+Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0

+Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0

+Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800

+Calling glXGetProcAddress("glSampleMaski") => 0x300820

+Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840

+Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860

+Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880

+Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0

+Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0

+Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0

+Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900

+Calling glXGetProcAddress("glBlendBarrier") => 0x300920

+Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940

+Calling glXGetProcAddress("glBlendEquationi") => 0x300960

+Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980

+Calling glXGetProcAddress("glBlendFunci") => 0x3009a0

+Calling glXGetProcAddress("glColorMaski") => 0x3009c0

+Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0

+Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00

+Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20

+Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40

+Calling glXGetProcAddress("glDisablei") => 0x300a60

+Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80

+Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0

+Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0

+Calling glXGetProcAddress("glEnablei") => 0x300ae0

+Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00

+Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20

+Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40

+Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60

+Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80

+Calling glXGetProcAddress("glGetPointerv") => 0x300ba0

+Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0

+Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0

+Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00

+Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20

+Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40

+Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60

+Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80

+Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0

+Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0

+Calling glXGetProcAddress("glObjectLabel") => 0x300ce0

+Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00

+Calling glXGetProcAddress("glPatchParameteri") => 0x300d20

+Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40

+Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60

+Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80

+Calling glXGetProcAddress("glReadnPixels") => 0x300da0

+Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0

+Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0

+Calling glXGetProcAddress("glTexBuffer") => 0x300e00

+Calling glXGetProcAddress("glTexBufferRange") => 0x300e20

+Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40

+Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60

+Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80

+Calling glXGetProcAddress("glMapBuffer") => 0x300ea0

+Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0

+Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so"/0x695fc5f8, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so

+dlopen: New handle 0xb (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqgif.so), dlopened=1

+Call to dlsym(0xb, "qt_plugin_instance")0x7fa9cec4b0

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so"/0x696da218, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so

+dlopen: New handle 0xc (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/plugins/imageformats/libqjpeg.so), dlopened=1

+Call to dlsym(0xc, "qt_plugin_instance")0x7f862f5a20

+[ 2023-02-27 18:39:14,398 ] Using spritesheet cache size of 910

+Calling glXGetProcAddress("glXCreateContextAttribsARB") => 0x30180

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glXSwapIntervalEXT") => 0x300f00

+Calling glXGetProcAddress("glXSwapIntervalMESA") => 0x300f20

+Calling glXGetProcAddress("glBindTexture") => 0x301c0

+Calling glXGetProcAddress("glBlendFunc") => 0x301e0

+Calling glXGetProcAddress("glClear") => 0x30200

+Calling glXGetProcAddress("glClearColor") => 0x30220

+Calling glXGetProcAddress("glClearDepthf") => 0x30240

+Calling glXGetProcAddress("glClearStencil") => 0x30260

+Calling glXGetProcAddress("glColorMask") => 0x30280

+Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0

+Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0

+Calling glXGetProcAddress("glCullFace") => 0x302e0

+Calling glXGetProcAddress("glDeleteTextures") => 0x30300

+Calling glXGetProcAddress("glDepthFunc") => 0x30320

+Calling glXGetProcAddress("glDepthMask") => 0x30340

+Calling glXGetProcAddress("glDepthRangef") => 0x30360

+Calling glXGetProcAddress("glDisable") => 0x30380

+Calling glXGetProcAddress("glDrawArrays") => 0x303a0

+Calling glXGetProcAddress("glDrawElements") => 0x303c0

+Calling glXGetProcAddress("glEnable") => 0x303e0

+Calling glXGetProcAddress("glFinish") => 0x30400

+Calling glXGetProcAddress("glFlush") => 0x30420

+Calling glXGetProcAddress("glFrontFace") => 0x30440

+Calling glXGetProcAddress("glGenTextures") => 0x30460

+Calling glXGetProcAddress("glGetBooleanv") => 0x30480

+Calling glXGetProcAddress("glGetError") => 0x304a0

+Calling glXGetProcAddress("glGetFloatv") => 0x304c0

+Calling glXGetProcAddress("glGetIntegerv") => 0x304e0

+Calling glXGetProcAddress("glGetString") => 0x30500

+Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520

+Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540

+Calling glXGetProcAddress("glHint") => 0x30560

+Calling glXGetProcAddress("glIsEnabled") => 0x30580

+Calling glXGetProcAddress("glIsTexture") => 0x305a0

+Calling glXGetProcAddress("glLineWidth") => 0x305c0

+Calling glXGetProcAddress("glPixelStorei") => 0x305e0

+Calling glXGetProcAddress("glPolygonOffset") => 0x30600

+Calling glXGetProcAddress("glReadPixels") => 0x30620

+Calling glXGetProcAddress("glScissor") => 0x30640

+Calling glXGetProcAddress("glStencilFunc") => 0x30660

+Calling glXGetProcAddress("glStencilMask") => 0x30680

+Calling glXGetProcAddress("glStencilOp") => 0x306a0

+Calling glXGetProcAddress("glTexImage2D") => 0x306c0

+Calling glXGetProcAddress("glTexParameterf") => 0x306e0

+Calling glXGetProcAddress("glTexParameterfv") => 0x30700

+Calling glXGetProcAddress("glTexParameteri") => 0x30720

+Calling glXGetProcAddress("glTexParameteriv") => 0x30740

+Calling glXGetProcAddress("glTexSubImage2D") => 0x30760

+Calling glXGetProcAddress("glViewport") => 0x30780

+Calling glXGetProcAddress("glActiveTexture") => 0x307a0

+Calling glXGetProcAddress("glAttachShader") => 0x307c0

+Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0

+Calling glXGetProcAddress("glBindBuffer") => 0x30800

+Calling glXGetProcAddress("glBindFramebuffer") => 0x30820

+Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840

+Calling glXGetProcAddress("glBlendColor") => 0x30860

+Calling glXGetProcAddress("glBlendEquation") => 0x30880

+Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0

+Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0

+Calling glXGetProcAddress("glBufferData") => 0x308e0

+Calling glXGetProcAddress("glBufferSubData") => 0x30900

+Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920

+Calling glXGetProcAddress("glCompileShader") => 0x30940

+Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960

+Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980

+Calling glXGetProcAddress("glCreateProgram") => 0x309a0

+Calling glXGetProcAddress("glCreateShader") => 0x309c0

+Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0

+Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00

+Calling glXGetProcAddress("glDeleteProgram") => 0x30a20

+Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40

+Calling glXGetProcAddress("glDeleteShader") => 0x30a60

+Calling glXGetProcAddress("glDetachShader") => 0x30a80

+Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0

+Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0

+Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0

+Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00

+Calling glXGetProcAddress("glGenBuffers") => 0x30b20

+Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40

+Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60

+Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80

+Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0

+Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0

+Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0

+Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00

+Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20

+Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40

+Calling glXGetProcAddress("glGetProgramiv") => 0x30c60

+Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80

+Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0

+Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0

+Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0

+Calling glXGetProcAddress("glGetShaderPrecisionFormat") => 0x30d00

+Calling glXGetProcAddress("glGetShaderSource") => 0x30d20

+Calling glXGetProcAddress("glGetUniformfv") => 0x30d40

+Calling glXGetProcAddress("glGetUniformiv") => 0x30d60

+Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80

+Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0

+Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0

+Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0

+Calling glXGetProcAddress("glIsBuffer") => 0x30e00

+Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20

+Calling glXGetProcAddress("glIsProgram") => 0x30e40

+Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60

+Calling glXGetProcAddress("glIsShader") => 0x30e80

+Calling glXGetProcAddress("glLinkProgram") => 0x30ea0

+Calling glXGetProcAddress("glReleaseShaderCompiler") => 0x30ec0

+Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0

+Calling glXGetProcAddress("glSampleCoverage") => 0x30f00

+Calling glXGetProcAddress("glShaderBinary") => 0x30f20

+Calling glXGetProcAddress("glShaderSource") => 0x30f40

+Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60

+Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80

+Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0

+Calling glXGetProcAddress("glUniform1f") => 0x30fc0

+Calling glXGetProcAddress("glUniform1fv") => 0x30fe0

+Calling glXGetProcAddress("glUniform1i") => 0x2f0000

+Calling glXGetProcAddress("glUniform1iv") => 0x2f0020

+Calling glXGetProcAddress("glUniform2f") => 0x2f0040

+Calling glXGetProcAddress("glUniform2fv") => 0x2f0060

+Calling glXGetProcAddress("glUniform2i") => 0x2f0080

+Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0

+Calling glXGetProcAddress("glUniform3f") => 0x2f00c0

+Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0

+Calling glXGetProcAddress("glUniform3i") => 0x2f0100

+Calling glXGetProcAddress("glUniform3iv") => 0x2f0120

+Calling glXGetProcAddress("glUniform4f") => 0x2f0140

+Calling glXGetProcAddress("glUniform4fv") => 0x2f0160

+Calling glXGetProcAddress("glUniform4i") => 0x2f0180

+Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0

+Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0

+Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0

+Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200

+Calling glXGetProcAddress("glUseProgram") => 0x2f0220

+Calling glXGetProcAddress("glValidateProgram") => 0x2f0240

+Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260

+Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280

+Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0

+Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0

+Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0

+Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300

+Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320

+Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340

+Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360

+Calling glXGetProcAddress("glClearDepth") => 0x2f0380

+Calling glXGetProcAddress("glDepthRange") => 0x2f03a0

+Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0

+Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0

+Calling glXGetProcAddress("glTexImage3D") => 0x2f0400

+Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420

+Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440

+Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460

+Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480

+Calling glXGetProcAddress("glGenQueries") => 0x2f04a0

+Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0

+Calling glXGetProcAddress("glIsQuery") => 0x2f04e0

+Calling glXGetProcAddress("glBeginQuery") => 0x2f0500

+Calling glXGetProcAddress("glEndQuery") => 0x2f0520

+Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540

+Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560

+Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580

+Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0

+Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0

+Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0

+Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600

+Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620

+Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640

+Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660

+Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680

+Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0

+Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0

+Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0

+Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700

+Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720

+Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740

+Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760

+Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780

+Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0

+Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0

+Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0

+Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800

+Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820

+Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840

+Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860

+Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880

+Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0

+Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0

+Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0

+Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900

+Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920

+Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940

+Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960

+Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980

+Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0

+Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0

+Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0

+Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00

+Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20

+Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40

+Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60

+Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80

+Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0

+Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0

+Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0

+Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00

+Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glCopyBufferSubData") => 0x2f0b40

+Calling glXGetProcAddress("glGetUniformIndices") => 0x2f0b60

+Calling glXGetProcAddress("glGetActiveUniformsiv") => 0x2f0b80

+Calling glXGetProcAddress("glGetUniformBlockIndex") => 0x2f0ba0

+Calling glXGetProcAddress("glGetActiveUniformBlockiv") => 0x2f0bc0

+Calling glXGetProcAddress("glGetActiveUniformBlockName") => 0x2f0be0

+Calling glXGetProcAddress("glUniformBlockBinding") => 0x2f0c00

+Calling glXGetProcAddress("glDrawArraysInstanced") => 0x2f0c20

+Calling glXGetProcAddress("glDrawElementsInstanced") => 0x2f0c40

+Calling glXGetProcAddress("glFenceSync") => 0x2f0c60

+Calling glXGetProcAddress("glIsSync") => 0x2f0c80

+Calling glXGetProcAddress("glDeleteSync") => 0x2f0ca0

+Calling glXGetProcAddress("glClientWaitSync") => 0x2f0cc0

+Calling glXGetProcAddress("glWaitSync") => 0x2f0ce0

+Calling glXGetProcAddress("glGetInteger64v") => 0x2f0d00

+Calling glXGetProcAddress("glGetSynciv") => 0x2f0d20

+Calling glXGetProcAddress("glGetInteger64i_v") => 0x2f0d40

+Calling glXGetProcAddress("glGetBufferParameteri64v") => 0x2f0d60

+Calling glXGetProcAddress("glGenSamplers") => 0x2f0d80

+Calling glXGetProcAddress("glDeleteSamplers") => 0x2f0da0

+Calling glXGetProcAddress("glIsSampler") => 0x2f0dc0

+Calling glXGetProcAddress("glBindSampler") => 0x2f0de0

+Calling glXGetProcAddress("glSamplerParameteri") => 0x2f0e00

+Calling glXGetProcAddress("glSamplerParameteriv") => 0x2f0e20

+Calling glXGetProcAddress("glSamplerParameterf") => 0x2f0e40

+Calling glXGetProcAddress("glSamplerParameterfv") => 0x2f0e60

+Calling glXGetProcAddress("glGetSamplerParameteriv") => 0x2f0e80

+Calling glXGetProcAddress("glGetSamplerParameterfv") => 0x2f0ea0

+Calling glXGetProcAddress("glVertexAttribDivisor") => 0x2f0ec0

+Calling glXGetProcAddress("glBindTransformFeedback") => 0x2f0ee0

+Calling glXGetProcAddress("glDeleteTransformFeedbacks") => 0x2f0f00

+Calling glXGetProcAddress("glGenTransformFeedbacks") => 0x2f0f20

+Calling glXGetProcAddress("glIsTransformFeedback") => 0x2f0f40

+Calling glXGetProcAddress("glPauseTransformFeedback") => 0x2f0f60

+Calling glXGetProcAddress("glResumeTransformFeedback") => 0x2f0f80

+Calling glXGetProcAddress("glGetProgramBinary") => 0x2f0fa0

+Calling glXGetProcAddress("glProgramBinary") => 0x2f0fc0

+Calling glXGetProcAddress("glProgramParameteri") => 0x2f0fe0

+Calling glXGetProcAddress("glInvalidateFramebuffer") => 0x300000

+Calling glXGetProcAddress("glInvalidateSubFramebuffer") => 0x300020

+Calling glXGetProcAddress("glTexStorage2D") => 0x300040

+Calling glXGetProcAddress("glTexStorage3D") => 0x300060

+Calling glXGetProcAddress("glGetInternalformativ") => 0x300080

+Calling glXGetProcAddress("glDispatchCompute") => 0x3000a0

+Calling glXGetProcAddress("glDispatchComputeIndirect") => 0x3000c0

+Calling glXGetProcAddress("glDrawArraysIndirect") => 0x3000e0

+Calling glXGetProcAddress("glDrawElementsIndirect") => 0x300100

+Calling glXGetProcAddress("glFramebufferParameteri") => 0x300120

+Calling glXGetProcAddress("glGetFramebufferParameteriv") => 0x300140

+Calling glXGetProcAddress("glGetProgramInterfaceiv") => 0x300160

+Calling glXGetProcAddress("glGetProgramResourceIndex") => 0x300180

+Calling glXGetProcAddress("glGetProgramResourceName") => 0x3001a0

+Calling glXGetProcAddress("glGetProgramResourceiv") => 0x3001c0

+Calling glXGetProcAddress("glGetProgramResourceLocation") => 0x3001e0

+Calling glXGetProcAddress("glUseProgramStages") => 0x300200

+Calling glXGetProcAddress("glActiveShaderProgram") => 0x300220

+Calling glXGetProcAddress("glCreateShaderProgramv") => 0x300240

+Calling glXGetProcAddress("glBindProgramPipeline") => 0x300260

+Calling glXGetProcAddress("glDeleteProgramPipelines") => 0x300280

+Calling glXGetProcAddress("glGenProgramPipelines") => 0x3002a0

+Calling glXGetProcAddress("glIsProgramPipeline") => 0x3002c0

+Calling glXGetProcAddress("glGetProgramPipelineiv") => 0x3002e0

+Calling glXGetProcAddress("glProgramUniform1i") => 0x300300

+Calling glXGetProcAddress("glProgramUniform2i") => 0x300320

+Calling glXGetProcAddress("glProgramUniform3i") => 0x300340

+Calling glXGetProcAddress("glProgramUniform4i") => 0x300360

+Calling glXGetProcAddress("glProgramUniform1ui") => 0x300380

+Calling glXGetProcAddress("glProgramUniform2ui") => 0x3003a0

+Calling glXGetProcAddress("glProgramUniform3ui") => 0x3003c0

+Calling glXGetProcAddress("glProgramUniform4ui") => 0x3003e0

+Calling glXGetProcAddress("glProgramUniform1f") => 0x300400

+Calling glXGetProcAddress("glProgramUniform2f") => 0x300420

+Calling glXGetProcAddress("glProgramUniform3f") => 0x300440

+Calling glXGetProcAddress("glProgramUniform4f") => 0x300460

+Calling glXGetProcAddress("glProgramUniform1iv") => 0x300480

+Calling glXGetProcAddress("glProgramUniform2iv") => 0x3004a0

+Calling glXGetProcAddress("glProgramUniform3iv") => 0x3004c0

+Calling glXGetProcAddress("glProgramUniform4iv") => 0x3004e0

+Calling glXGetProcAddress("glProgramUniform1uiv") => 0x300500

+Calling glXGetProcAddress("glProgramUniform2uiv") => 0x300520

+Calling glXGetProcAddress("glProgramUniform3uiv") => 0x300540

+Calling glXGetProcAddress("glProgramUniform4uiv") => 0x300560

+Calling glXGetProcAddress("glProgramUniform1fv") => 0x300580

+Calling glXGetProcAddress("glProgramUniform2fv") => 0x3005a0

+Calling glXGetProcAddress("glProgramUniform3fv") => 0x3005c0

+Calling glXGetProcAddress("glProgramUniform4fv") => 0x3005e0

+Calling glXGetProcAddress("glProgramUniformMatrix2fv") => 0x300600

+Calling glXGetProcAddress("glProgramUniformMatrix3fv") => 0x300620

+Calling glXGetProcAddress("glProgramUniformMatrix4fv") => 0x300640

+Calling glXGetProcAddress("glProgramUniformMatrix2x3fv") => 0x300660

+Calling glXGetProcAddress("glProgramUniformMatrix3x2fv") => 0x300680

+Calling glXGetProcAddress("glProgramUniformMatrix2x4fv") => 0x3006a0

+Calling glXGetProcAddress("glProgramUniformMatrix4x2fv") => 0x3006c0

+Calling glXGetProcAddress("glProgramUniformMatrix3x4fv") => 0x3006e0

+Calling glXGetProcAddress("glProgramUniformMatrix4x3fv") => 0x300700

+Calling glXGetProcAddress("glValidateProgramPipeline") => 0x300720

+Calling glXGetProcAddress("glGetProgramPipelineInfoLog") => 0x300740

+Calling glXGetProcAddress("glBindImageTexture") => 0x300760

+Calling glXGetProcAddress("glGetBooleani_v") => 0x300780

+Calling glXGetProcAddress("glMemoryBarrier") => 0x3007a0

+Calling glXGetProcAddress("glMemoryBarrierByRegion") => 0x3007c0

+Calling glXGetProcAddress("glTexStorage2DMultisample") => 0x3007e0

+Calling glXGetProcAddress("glGetMultisamplefv") => 0x300800

+Calling glXGetProcAddress("glSampleMaski") => 0x300820

+Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840

+Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860

+Calling glXGetProcAddress("glBindVertexBuffer") => 0x300880

+Calling glXGetProcAddress("glVertexAttribFormat") => 0x3008a0

+Calling glXGetProcAddress("glVertexAttribIFormat") => 0x3008c0

+Calling glXGetProcAddress("glVertexAttribBinding") => 0x3008e0

+Calling glXGetProcAddress("glVertexBindingDivisor") => 0x300900

+Calling glXGetProcAddress("glBlendBarrier") => 0x300920

+Calling glXGetProcAddress("glBlendEquationSeparatei") => 0x300940

+Calling glXGetProcAddress("glBlendEquationi") => 0x300960

+Calling glXGetProcAddress("glBlendFuncSeparatei") => 0x300980

+Calling glXGetProcAddress("glBlendFunci") => 0x3009a0

+Calling glXGetProcAddress("glColorMaski") => 0x3009c0

+Calling glXGetProcAddress("glCopyImageSubData") => 0x3009e0

+Calling glXGetProcAddress("glDebugMessageCallback") => 0x300a00

+Calling glXGetProcAddress("glDebugMessageControl") => 0x300a20

+Calling glXGetProcAddress("glDebugMessageInsert") => 0x300a40

+Calling glXGetProcAddress("glDisablei") => 0x300a60

+Calling glXGetProcAddress("glDrawElementsBaseVertex") => 0x300a80

+Calling glXGetProcAddress("glDrawElementsInstancedBaseVertex") => 0x300aa0

+Calling glXGetProcAddress("glDrawRangeElementsBaseVertex") => 0x300ac0

+Calling glXGetProcAddress("glEnablei") => 0x300ae0

+Calling glXGetProcAddress("glFramebufferTexture") => 0x300b00

+Calling glXGetProcAddress("glGetDebugMessageLog") => 0x300b20

+Calling glXGetProcAddress("glGetGraphicsResetStatus") => 0x300b40

+Calling glXGetProcAddress("glGetObjectLabel") => 0x300b60

+Calling glXGetProcAddress("glGetObjectPtrLabel") => 0x300b80

+Calling glXGetProcAddress("glGetPointerv") => 0x300ba0

+Calling glXGetProcAddress("glGetSamplerParameterIiv") => 0x300bc0

+Calling glXGetProcAddress("glGetSamplerParameterIuiv") => 0x300be0

+Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00

+Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20

+Calling glXGetProcAddress("glGetnUniformfv") => 0x300c40

+Calling glXGetProcAddress("glGetnUniformiv") => 0x300c60

+Calling glXGetProcAddress("glGetnUniformuiv") => 0x300c80

+Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0

+Calling glXGetProcAddress("glMinSampleShading") => 0x300cc0

+Calling glXGetProcAddress("glObjectLabel") => 0x300ce0

+Calling glXGetProcAddress("glObjectPtrLabel") => 0x300d00

+Calling glXGetProcAddress("glPatchParameteri") => 0x300d20

+Calling glXGetProcAddress("glPopDebugGroup") => 0x300d40

+Calling glXGetProcAddress("glPrimitiveBoundingBox") => 0x300d60

+Calling glXGetProcAddress("glPushDebugGroup") => 0x300d80

+Calling glXGetProcAddress("glReadnPixels") => 0x300da0

+Calling glXGetProcAddress("glSamplerParameterIiv") => 0x300dc0

+Calling glXGetProcAddress("glSamplerParameterIuiv") => 0x300de0

+Calling glXGetProcAddress("glTexBuffer") => 0x300e00

+Calling glXGetProcAddress("glTexBufferRange") => 0x300e20

+Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40

+Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60

+Calling glXGetProcAddress("glTexStorage3DMultisample") => 0x300e80

+Calling glXGetProcAddress("glMapBuffer") => 0x300ea0

+Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0

+Calling glXGetProcAddress("glDiscardFramebuffer") => 0x300ee0

+Calling glXGetProcAddress("glViewport") => 0x30780

+Calling glXGetProcAddress("glDepthRange") => 0x2f03a0

+Calling glXGetProcAddress("glIsEnabled") => 0x30580

+Calling glXGetProcAddress("glGetTexLevelParameteriv") => 0x300840

+Calling glXGetProcAddress("glGetTexLevelParameterfv") => 0x300860

+Calling glXGetProcAddress("glGetTexParameteriv") => 0x30540

+Calling glXGetProcAddress("glGetTexParameterfv") => 0x30520

+Calling glXGetProcAddress("glGetTexImage") => 0x300f40

+Calling glXGetProcAddress("glGetString") => 0x30500

+Calling glXGetProcAddress("glGetIntegerv") => 0x304e0

+Calling glXGetProcAddress("glGetFloatv") => 0x304c0

+Calling glXGetProcAddress("glGetError") => 0x304a0

+Calling glXGetProcAddress("glGetDoublev") => 0x300f60

+Calling glXGetProcAddress("glGetBooleanv") => 0x30480

+Calling glXGetProcAddress("glReadPixels") => 0x30620

+Calling glXGetProcAddress("glReadBuffer") => 0x2f03c0

+Calling glXGetProcAddress("glPixelStorei") => 0x305e0

+Calling glXGetProcAddress("glPixelStoref") => 0x300f80

+Calling glXGetProcAddress("glDepthFunc") => 0x30320

+Calling glXGetProcAddress("glStencilOp") => 0x306a0

+Calling glXGetProcAddress("glStencilFunc") => 0x30660

+Calling glXGetProcAddress("glLogicOp") => 0x300fa0

+Calling glXGetProcAddress("glBlendFunc") => 0x301e0

+Calling glXGetProcAddress("glFlush") => 0x30420

+Calling glXGetProcAddress("glFinish") => 0x30400

+Calling glXGetProcAddress("glEnable") => 0x303e0

+Calling glXGetProcAddress("glDisable") => 0x30380

+Calling glXGetProcAddress("glDepthMask") => 0x30340

+Calling glXGetProcAddress("glColorMask") => 0x30280

+Calling glXGetProcAddress("glStencilMask") => 0x30680

+Calling glXGetProcAddress("glClearDepth") => 0x2f0380

+Calling glXGetProcAddress("glClearStencil") => 0x30260

+Calling glXGetProcAddress("glClearColor") => 0x30220

+Calling glXGetProcAddress("glClear") => 0x30200

+Calling glXGetProcAddress("glDrawBuffer") => 0x300fc0

+Calling glXGetProcAddress("glTexImage2D") => 0x306c0

+Calling glXGetProcAddress("glTexImage1D") => 0x300fe0

+Calling glXGetProcAddress("glTexParameteriv") => 0x30740

+Calling glXGetProcAddress("glTexParameteri") => 0x30720

+Calling glXGetProcAddress("glTexParameterfv") => 0x30700

+Calling glXGetProcAddress("glTexParameterf") => 0x306e0

+Calling glXGetProcAddress("glScissor") => 0x30640

+Calling glXGetProcAddress("glPolygonMode") => 0x340000

+Calling glXGetProcAddress("glPointSize") => 0x340020

+Calling glXGetProcAddress("glLineWidth") => 0x305c0

+Calling glXGetProcAddress("glHint") => 0x30560

+Calling glXGetProcAddress("glFrontFace") => 0x30440

+Calling glXGetProcAddress("glCullFace") => 0x302e0

+Calling glXGetProcAddress("glTranslatef") => 0x340040

+Calling glXGetProcAddress("glTranslated") => 0x340060

+Calling glXGetProcAddress("glScalef") => 0x340080

+Calling glXGetProcAddress("glScaled") => 0x3400a0

+Calling glXGetProcAddress("glRotatef") => 0x3400c0

+Calling glXGetProcAddress("glRotated") => 0x3400e0

+Calling glXGetProcAddress("glPushMatrix") => 0x340100

+Calling glXGetProcAddress("glPopMatrix") => 0x340120

+Calling glXGetProcAddress("glOrtho") => 0x340140

+Calling glXGetProcAddress("glMultMatrixd") => 0x340160

+Calling glXGetProcAddress("glMultMatrixf") => 0x340180

+Calling glXGetProcAddress("glMatrixMode") => 0x3401a0

+Calling glXGetProcAddress("glLoadMatrixd") => 0x3401c0

+Calling glXGetProcAddress("glLoadMatrixf") => 0x3401e0

+Calling glXGetProcAddress("glLoadIdentity") => 0x340200

+Calling glXGetProcAddress("glFrustum") => 0x340220

+Calling glXGetProcAddress("glIsList") => 0x340240

+Calling glXGetProcAddress("glGetTexGeniv") => 0x340260

+Calling glXGetProcAddress("glGetTexGenfv") => 0x340280

+Calling glXGetProcAddress("glGetTexGendv") => 0x3402a0

+Calling glXGetProcAddress("glGetTexEnviv") => 0x3402c0

+Calling glXGetProcAddress("glGetTexEnvfv") => 0x3402e0

+Calling glXGetProcAddress("glGetPolygonStipple") => 0x340300

+Calling glXGetProcAddress("glGetPixelMapusv") => 0x340320

+Calling glXGetProcAddress("glGetPixelMapuiv") => 0x340340

+Calling glXGetProcAddress("glGetPixelMapfv") => 0x340360

+Calling glXGetProcAddress("glGetMaterialiv") => 0x340380

+Calling glXGetProcAddress("glGetMaterialfv") => 0x3403a0

+Calling glXGetProcAddress("glGetMapiv") => 0x3403c0

+Calling glXGetProcAddress("glGetMapfv") => 0x3403e0

+Calling glXGetProcAddress("glGetMapdv") => 0x340400

+Calling glXGetProcAddress("glGetLightiv") => 0x340420

+Calling glXGetProcAddress("glGetLightfv") => 0x340440

+Calling glXGetProcAddress("glGetClipPlane") => 0x340460

+Calling glXGetProcAddress("glDrawPixels") => 0x340480

+Calling glXGetProcAddress("glCopyPixels") => 0x3404a0

+Calling glXGetProcAddress("glPixelMapusv") => 0x3404c0

+Calling glXGetProcAddress("glPixelMapuiv") => 0x3404e0

+Calling glXGetProcAddress("glPixelMapfv") => 0x340500

+Calling glXGetProcAddress("glPixelTransferi") => 0x340520

+Calling glXGetProcAddress("glPixelTransferf") => 0x340540

+Calling glXGetProcAddress("glPixelZoom") => 0x340560

+Calling glXGetProcAddress("glAlphaFunc") => 0x340580

+Calling glXGetProcAddress("glEvalPoint2") => 0x3405a0

+Calling glXGetProcAddress("glEvalMesh2") => 0x3405c0

+Calling glXGetProcAddress("glEvalPoint1") => 0x3405e0

+Calling glXGetProcAddress("glEvalMesh1") => 0x340600

+Calling glXGetProcAddress("glEvalCoord2fv") => 0x340620

+Calling glXGetProcAddress("glEvalCoord2f") => 0x340640

+Calling glXGetProcAddress("glEvalCoord2dv") => 0x340660

+Calling glXGetProcAddress("glEvalCoord2d") => 0x340680

+Calling glXGetProcAddress("glEvalCoord1fv") => 0x3406a0

+Calling glXGetProcAddress("glEvalCoord1f") => 0x3406c0

+Calling glXGetProcAddress("glEvalCoord1dv") => 0x3406e0

+Calling glXGetProcAddress("glEvalCoord1d") => 0x340700

+Calling glXGetProcAddress("glMapGrid2f") => 0x340720

+Calling glXGetProcAddress("glMapGrid2d") => 0x340740

+Calling glXGetProcAddress("glMapGrid1f") => 0x340760

+Calling glXGetProcAddress("glMapGrid1d") => 0x340780

+Calling glXGetProcAddress("glMap2f") => 0x3407a0

+Calling glXGetProcAddress("glMap2d") => 0x3407c0

+Calling glXGetProcAddress("glMap1f") => 0x3407e0

+Calling glXGetProcAddress("glMap1d") => 0x340800

+Calling glXGetProcAddress("glPushAttrib") => 0x340820

+Calling glXGetProcAddress("glPopAttrib") => 0x340840

+Calling glXGetProcAddress("glAccum") => 0x340860

+Calling glXGetProcAddress("glIndexMask") => 0x340880

+Calling glXGetProcAddress("glClearIndex") => 0x3408a0

+Calling glXGetProcAddress("glClearAccum") => 0x3408c0

+Calling glXGetProcAddress("glPushName") => 0x3408e0

+Calling glXGetProcAddress("glPopName") => 0x340900

+Calling glXGetProcAddress("glPassThrough") => 0x340920

+Calling glXGetProcAddress("glLoadName") => 0x340940

+Calling glXGetProcAddress("glInitNames") => 0x340960

+Calling glXGetProcAddress("glRenderMode") => 0x340980

+Calling glXGetProcAddress("glSelectBuffer") => 0x3409a0

+Calling glXGetProcAddress("glFeedbackBuffer") => 0x3409c0

+Calling glXGetProcAddress("glTexGeniv") => 0x3409e0

+Calling glXGetProcAddress("glTexGeni") => 0x340a00

+Calling glXGetProcAddress("glTexGenfv") => 0x340a20

+Calling glXGetProcAddress("glTexGenf") => 0x340a40

+Calling glXGetProcAddress("glTexGendv") => 0x340a60

+Calling glXGetProcAddress("glTexGend") => 0x340a80

+Calling glXGetProcAddress("glTexEnviv") => 0x340aa0

+Calling glXGetProcAddress("glTexEnvi") => 0x340ac0

+Calling glXGetProcAddress("glTexEnvfv") => 0x340ae0

+Calling glXGetProcAddress("glTexEnvf") => 0x340b00

+Calling glXGetProcAddress("glShadeModel") => 0x340b20

+Calling glXGetProcAddress("glPolygonStipple") => 0x340b40

+Calling glXGetProcAddress("glMaterialiv") => 0x340b60

+Calling glXGetProcAddress("glMateriali") => 0x340b80

+Calling glXGetProcAddress("glMaterialfv") => 0x340ba0

+Calling glXGetProcAddress("glMaterialf") => 0x340bc0

+Calling glXGetProcAddress("glLineStipple") => 0x340be0

+Calling glXGetProcAddress("glLightModeliv") => 0x340c00

+Calling glXGetProcAddress("glLightModeli") => 0x340c20

+Calling glXGetProcAddress("glLightModelfv") => 0x340c40

+Calling glXGetProcAddress("glLightModelf") => 0x340c60

+Calling glXGetProcAddress("glLightiv") => 0x340c80

+Calling glXGetProcAddress("glLighti") => 0x340ca0

+Calling glXGetProcAddress("glLightfv") => 0x340cc0

+Calling glXGetProcAddress("glLightf") => 0x340ce0

+Calling glXGetProcAddress("glFogiv") => 0x340d00

+Calling glXGetProcAddress("glFogi") => 0x340d20

+Calling glXGetProcAddress("glFogfv") => 0x340d40

+Calling glXGetProcAddress("glFogf") => 0x340d60

+Calling glXGetProcAddress("glColorMaterial") => 0x340d80

+Calling glXGetProcAddress("glClipPlane") => 0x340da0

+Calling glXGetProcAddress("glVertex4sv") => 0x340dc0

+Calling glXGetProcAddress("glVertex4s") => 0x340de0

+Calling glXGetProcAddress("glVertex4iv") => 0x340e00

+Calling glXGetProcAddress("glVertex4i") => 0x340e20

+Calling glXGetProcAddress("glVertex4fv") => 0x340e40

+Calling glXGetProcAddress("glVertex4f") => 0x340e60

+Calling glXGetProcAddress("glVertex4dv") => 0x340e80

+Calling glXGetProcAddress("glVertex4d") => 0x340ea0

+Calling glXGetProcAddress("glVertex3sv") => 0x340ec0

+Calling glXGetProcAddress("glVertex3s") => 0x340ee0

+Calling glXGetProcAddress("glVertex3iv") => 0x340f00

+Calling glXGetProcAddress("glVertex3i") => 0x340f20

+Calling glXGetProcAddress("glVertex3fv") => 0x340f40

+Calling glXGetProcAddress("glVertex3f") => 0x340f60

+Calling glXGetProcAddress("glVertex3dv") => 0x340f80

+Calling glXGetProcAddress("glVertex3d") => 0x340fa0

+Calling glXGetProcAddress("glVertex2sv") => 0x340fc0

+Calling glXGetProcAddress("glVertex2s") => 0x340fe0

+Calling glXGetProcAddress("glVertex2iv") => 0x350000

+Calling glXGetProcAddress("glVertex2i") => 0x350020

+Calling glXGetProcAddress("glVertex2fv") => 0x350040

+Calling glXGetProcAddress("glVertex2f") => 0x350060

+Calling glXGetProcAddress("glVertex2dv") => 0x350080

+Calling glXGetProcAddress("glVertex2d") => 0x3500a0

+Calling glXGetProcAddress("glTexCoord4sv") => 0x3500c0

+Calling glXGetProcAddress("glTexCoord4s") => 0x3500e0

+Calling glXGetProcAddress("glTexCoord4iv") => 0x350100

+Calling glXGetProcAddress("glTexCoord4i") => 0x350120

+Calling glXGetProcAddress("glTexCoord4fv") => 0x350140

+Calling glXGetProcAddress("glTexCoord4f") => 0x350160

+Calling glXGetProcAddress("glTexCoord4dv") => 0x350180

+Calling glXGetProcAddress("glTexCoord4d") => 0x3501a0

+Calling glXGetProcAddress("glTexCoord3sv") => 0x3501c0

+Calling glXGetProcAddress("glTexCoord3s") => 0x3501e0

+Calling glXGetProcAddress("glTexCoord3iv") => 0x350200

+Calling glXGetProcAddress("glTexCoord3i") => 0x350220

+Calling glXGetProcAddress("glTexCoord3fv") => 0x350240

+Calling glXGetProcAddress("glTexCoord3f") => 0x350260

+Calling glXGetProcAddress("glTexCoord3dv") => 0x350280

+Calling glXGetProcAddress("glTexCoord3d") => 0x3502a0

+Calling glXGetProcAddress("glTexCoord2sv") => 0x3502c0

+Calling glXGetProcAddress("glTexCoord2s") => 0x3502e0

+Calling glXGetProcAddress("glTexCoord2iv") => 0x350300

+Calling glXGetProcAddress("glTexCoord2i") => 0x350320

+Calling glXGetProcAddress("glTexCoord2fv") => 0x350340

+Calling glXGetProcAddress("glTexCoord2f") => 0x350360

+Calling glXGetProcAddress("glTexCoord2dv") => 0x350380

+Calling glXGetProcAddress("glTexCoord2d") => 0x3503a0

+Calling glXGetProcAddress("glTexCoord1sv") => 0x3503c0

+Calling glXGetProcAddress("glTexCoord1s") => 0x3503e0

+Calling glXGetProcAddress("glTexCoord1iv") => 0x350400

+Calling glXGetProcAddress("glTexCoord1i") => 0x350420

+Calling glXGetProcAddress("glTexCoord1fv") => 0x350440

+Calling glXGetProcAddress("glTexCoord1f") => 0x350460

+Calling glXGetProcAddress("glTexCoord1dv") => 0x350480

+Calling glXGetProcAddress("glTexCoord1d") => 0x3504a0

+Calling glXGetProcAddress("glRectsv") => 0x3504c0

+Calling glXGetProcAddress("glRects") => 0x3504e0

+Calling glXGetProcAddress("glRectiv") => 0x350500

+Calling glXGetProcAddress("glRecti") => 0x350520

+Calling glXGetProcAddress("glRectfv") => 0x350540

+Calling glXGetProcAddress("glRectf") => 0x350560

+Calling glXGetProcAddress("glRectdv") => 0x350580

+Calling glXGetProcAddress("glRectd") => 0x3505a0

+Calling glXGetProcAddress("glRasterPos4sv") => 0x3505c0

+Calling glXGetProcAddress("glRasterPos4s") => 0x3505e0

+Calling glXGetProcAddress("glRasterPos4iv") => 0x350600

+Calling glXGetProcAddress("glRasterPos4i") => 0x350620

+Calling glXGetProcAddress("glRasterPos4fv") => 0x350640

+Calling glXGetProcAddress("glRasterPos4f") => 0x350660

+Calling glXGetProcAddress("glRasterPos4dv") => 0x350680

+Calling glXGetProcAddress("glRasterPos4d") => 0x3506a0

+Calling glXGetProcAddress("glRasterPos3sv") => 0x3506c0

+Calling glXGetProcAddress("glRasterPos3s") => 0x3506e0

+Calling glXGetProcAddress("glRasterPos3iv") => 0x350700

+Calling glXGetProcAddress("glRasterPos3i") => 0x350720

+Calling glXGetProcAddress("glRasterPos3fv") => 0x350740

+Calling glXGetProcAddress("glRasterPos3f") => 0x350760

+Calling glXGetProcAddress("glRasterPos3dv") => 0x350780

+Calling glXGetProcAddress("glRasterPos3d") => 0x3507a0

+Calling glXGetProcAddress("glRasterPos2sv") => 0x3507c0

+Calling glXGetProcAddress("glRasterPos2s") => 0x3507e0

+Calling glXGetProcAddress("glRasterPos2iv") => 0x350800

+Calling glXGetProcAddress("glRasterPos2i") => 0x350820

+Calling glXGetProcAddress("glRasterPos2fv") => 0x350840

+Calling glXGetProcAddress("glRasterPos2f") => 0x350860

+Calling glXGetProcAddress("glRasterPos2dv") => 0x350880

+Calling glXGetProcAddress("glRasterPos2d") => 0x3508a0

+Calling glXGetProcAddress("glNormal3sv") => 0x3508c0

+Calling glXGetProcAddress("glNormal3s") => 0x3508e0

+Calling glXGetProcAddress("glNormal3iv") => 0x350900

+Calling glXGetProcAddress("glNormal3i") => 0x350920

+Calling glXGetProcAddress("glNormal3fv") => 0x350940

+Calling glXGetProcAddress("glNormal3f") => 0x350960

+Calling glXGetProcAddress("glNormal3dv") => 0x350980

+Calling glXGetProcAddress("glNormal3d") => 0x3509a0

+Calling glXGetProcAddress("glNormal3bv") => 0x3509c0

+Calling glXGetProcAddress("glNormal3b") => 0x3509e0

+Calling glXGetProcAddress("glIndexsv") => 0x350a00

+Calling glXGetProcAddress("glIndexs") => 0x350a20

+Calling glXGetProcAddress("glIndexiv") => 0x350a40

+Calling glXGetProcAddress("glIndexi") => 0x350a60

+Calling glXGetProcAddress("glIndexfv") => 0x350a80

+Calling glXGetProcAddress("glIndexf") => 0x350aa0

+Calling glXGetProcAddress("glIndexdv") => 0x350ac0

+Calling glXGetProcAddress("glIndexd") => 0x350ae0

+Calling glXGetProcAddress("glEnd") => 0x350b00

+Calling glXGetProcAddress("glEdgeFlagv") => 0x350b20

+Calling glXGetProcAddress("glEdgeFlag") => 0x350b40

+Calling glXGetProcAddress("glColor4usv") => 0x350b60

+Calling glXGetProcAddress("glColor4us") => 0x350b80

+Calling glXGetProcAddress("glColor4uiv") => 0x350ba0

+Calling glXGetProcAddress("glColor4ui") => 0x350bc0

+Calling glXGetProcAddress("glColor4ubv") => 0x350be0

+Calling glXGetProcAddress("glColor4ub") => 0x350c00

+Calling glXGetProcAddress("glColor4sv") => 0x350c20

+Calling glXGetProcAddress("glColor4s") => 0x350c40

+Calling glXGetProcAddress("glColor4iv") => 0x350c60

+Calling glXGetProcAddress("glColor4i") => 0x350c80

+Calling glXGetProcAddress("glColor4fv") => 0x350ca0

+Calling glXGetProcAddress("glColor4f") => 0x350cc0

+Calling glXGetProcAddress("glColor4dv") => 0x350ce0

+Calling glXGetProcAddress("glColor4d") => 0x350d00

+Calling glXGetProcAddress("glColor4bv") => 0x350d20

+Calling glXGetProcAddress("glColor4b") => 0x350d40

+Calling glXGetProcAddress("glColor3usv") => 0x350d60

+Calling glXGetProcAddress("glColor3us") => 0x350d80

+Calling glXGetProcAddress("glColor3uiv") => 0x350da0

+Calling glXGetProcAddress("glColor3ui") => 0x350dc0

+Calling glXGetProcAddress("glColor3ubv") => 0x350de0

+Calling glXGetProcAddress("glColor3ub") => 0x350e00

+Calling glXGetProcAddress("glColor3sv") => 0x350e20

+Calling glXGetProcAddress("glColor3s") => 0x350e40

+Calling glXGetProcAddress("glColor3iv") => 0x350e60

+Calling glXGetProcAddress("glColor3i") => 0x350e80

+Calling glXGetProcAddress("glColor3fv") => 0x350ea0

+Calling glXGetProcAddress("glColor3f") => 0x350ec0

+Calling glXGetProcAddress("glColor3dv") => 0x350ee0

+Calling glXGetProcAddress("glColor3d") => 0x350f00

+Calling glXGetProcAddress("glColor3bv") => 0x350f20

+Calling glXGetProcAddress("glColor3b") => 0x350f40

+Calling glXGetProcAddress("glBitmap") => 0x350f60

+Calling glXGetProcAddress("glBegin") => 0x350f80

+Calling glXGetProcAddress("glListBase") => 0x350fa0

+Calling glXGetProcAddress("glGenLists") => 0x350fc0

+Calling glXGetProcAddress("glDeleteLists") => 0x350fe0

+Calling glXGetProcAddress("glCallLists") => 0x360000

+Calling glXGetProcAddress("glCallList") => 0x360020

+Calling glXGetProcAddress("glEndList") => 0x360040

+Calling glXGetProcAddress("glNewList") => 0x360060

+Calling glXGetProcAddress("glIndexubv") => 0x360080

+Calling glXGetProcAddress("glIndexub") => 0x3600a0

+Calling glXGetProcAddress("glIsTexture") => 0x305a0

+Calling glXGetProcAddress("glGenTextures") => 0x30460

+Calling glXGetProcAddress("glDeleteTextures") => 0x30300

+Calling glXGetProcAddress("glBindTexture") => 0x301c0

+Calling glXGetProcAddress("glTexSubImage2D") => 0x30760

+Calling glXGetProcAddress("glTexSubImage1D") => 0x3600c0

+Calling glXGetProcAddress("glCopyTexSubImage2D") => 0x302c0

+Calling glXGetProcAddress("glCopyTexSubImage1D") => 0x3600e0

+Calling glXGetProcAddress("glCopyTexImage2D") => 0x302a0

+Calling glXGetProcAddress("glCopyTexImage1D") => 0x360100

+Calling glXGetProcAddress("glPolygonOffset") => 0x30600

+Calling glXGetProcAddress("glGetPointerv") => 0x300ba0

+Calling glXGetProcAddress("glDrawElements") => 0x303c0

+Calling glXGetProcAddress("glDrawArrays") => 0x303a0

+Calling glXGetProcAddress("glCopyTexSubImage3D") => 0x2f0440

+Calling glXGetProcAddress("glTexSubImage3D") => 0x2f0420

+Calling glXGetProcAddress("glTexImage3D") => 0x2f0400

+Calling glXGetProcAddress("glDrawRangeElements") => 0x2f03e0

+Calling glXGetProcAddress("glBlendEquation") => 0x30880

+Calling glXGetProcAddress("glBlendColor") => 0x30860

+Calling glXGetProcAddress("glGetCompressedTexImage") => 0x360120

+Calling glXGetProcAddress("glCompressedTexSubImage1D") => 0x360140

+Calling glXGetProcAddress("glCompressedTexSubImage2D") => 0x30980

+Calling glXGetProcAddress("glCompressedTexSubImage3D") => 0x2f0480

+Calling glXGetProcAddress("glCompressedTexImage1D") => 0x360160

+Calling glXGetProcAddress("glCompressedTexImage2D") => 0x30960

+Calling glXGetProcAddress("glCompressedTexImage3D") => 0x2f0460

+Calling glXGetProcAddress("glSampleCoverage") => 0x30f00

+Calling glXGetProcAddress("glActiveTexture") => 0x307a0

+Calling glXGetProcAddress("glPointParameteriv") => 0x360180

+Calling glXGetProcAddress("glPointParameteri") => 0x3601a0

+Calling glXGetProcAddress("glPointParameterfv") => 0x3601c0

+Calling glXGetProcAddress("glPointParameterf") => 0x3601e0

+Calling glXGetProcAddress("glMultiDrawElements") => 0x360200

+Calling glXGetProcAddress("glMultiDrawArrays") => 0x360220

+Calling glXGetProcAddress("glBlendFuncSeparate") => 0x308c0

+Calling glXGetProcAddress("glGetBufferPointerv") => 0x2f05a0

+Calling glXGetProcAddress("glGetBufferParameteriv") => 0x30c20

+Calling glXGetProcAddress("glUnmapBuffer") => 0x2f0580

+Calling glXGetProcAddress("glMapBuffer") => 0x300ea0

+Calling glXGetProcAddress("glGetBufferSubData") => 0x300ec0

+Calling glXGetProcAddress("glBufferSubData") => 0x30900

+Calling glXGetProcAddress("glBufferData") => 0x308e0

+Calling glXGetProcAddress("glIsBuffer") => 0x30e00

+Calling glXGetProcAddress("glGenBuffers") => 0x30b20

+Calling glXGetProcAddress("glDeleteBuffers") => 0x309e0

+Calling glXGetProcAddress("glBindBuffer") => 0x30800

+Calling glXGetProcAddress("glGetQueryObjectuiv") => 0x2f0560

+Calling glXGetProcAddress("glGetQueryObjectiv") => 0x360240

+Calling glXGetProcAddress("glGetQueryiv") => 0x2f0540

+Calling glXGetProcAddress("glEndQuery") => 0x2f0520

+Calling glXGetProcAddress("glBeginQuery") => 0x2f0500

+Calling glXGetProcAddress("glIsQuery") => 0x2f04e0

+Calling glXGetProcAddress("glDeleteQueries") => 0x2f04c0

+Calling glXGetProcAddress("glGenQueries") => 0x2f04a0

+Calling glXGetProcAddress("glVertexAttribPointer") => 0x2f0360

+Calling glXGetProcAddress("glValidateProgram") => 0x2f0240

+Calling glXGetProcAddress("glUniformMatrix4fv") => 0x2f0200

+Calling glXGetProcAddress("glUniformMatrix3fv") => 0x2f01e0

+Calling glXGetProcAddress("glUniformMatrix2fv") => 0x2f01c0

+Calling glXGetProcAddress("glUniform4iv") => 0x2f01a0

+Calling glXGetProcAddress("glUniform3iv") => 0x2f0120

+Calling glXGetProcAddress("glUniform2iv") => 0x2f00a0

+Calling glXGetProcAddress("glUniform1iv") => 0x2f0020

+Calling glXGetProcAddress("glUniform4fv") => 0x2f0160

+Calling glXGetProcAddress("glUniform3fv") => 0x2f00e0

+Calling glXGetProcAddress("glUniform2fv") => 0x2f0060

+Calling glXGetProcAddress("glUniform1fv") => 0x30fe0

+Calling glXGetProcAddress("glUniform4i") => 0x2f0180

+Calling glXGetProcAddress("glUniform3i") => 0x2f0100

+Calling glXGetProcAddress("glUniform2i") => 0x2f0080

+Calling glXGetProcAddress("glUniform1i") => 0x2f0000

+Calling glXGetProcAddress("glUniform4f") => 0x2f0140

+Calling glXGetProcAddress("glUniform3f") => 0x2f00c0

+Calling glXGetProcAddress("glUniform2f") => 0x2f0040

+Calling glXGetProcAddress("glUniform1f") => 0x30fc0

+Calling glXGetProcAddress("glUseProgram") => 0x2f0220

+Calling glXGetProcAddress("glShaderSource") => 0x30f40

+Calling glXGetProcAddress("glLinkProgram") => 0x30ea0

+Calling glXGetProcAddress("glIsShader") => 0x30e80

+Calling glXGetProcAddress("glIsProgram") => 0x30e40

+Calling glXGetProcAddress("glGetVertexAttribPointerv") => 0x30de0

+Calling glXGetProcAddress("glGetVertexAttribiv") => 0x30dc0

+Calling glXGetProcAddress("glGetVertexAttribfv") => 0x30da0

+Calling glXGetProcAddress("glGetVertexAttribdv") => 0x360260

+Calling glXGetProcAddress("glGetUniformiv") => 0x30d60

+Calling glXGetProcAddress("glGetUniformfv") => 0x30d40

+Calling glXGetProcAddress("glGetUniformLocation") => 0x30d80

+Calling glXGetProcAddress("glGetShaderSource") => 0x30d20

+Calling glXGetProcAddress("glGetShaderInfoLog") => 0x30ce0

+Calling glXGetProcAddress("glGetShaderiv") => 0x30cc0

+Calling glXGetProcAddress("glGetProgramInfoLog") => 0x30c80

+Calling glXGetProcAddress("glGetProgramiv") => 0x30c60

+Calling glXGetProcAddress("glGetAttribLocation") => 0x30c00

+Calling glXGetProcAddress("glGetAttachedShaders") => 0x30be0

+Calling glXGetProcAddress("glGetActiveUniform") => 0x30bc0

+Calling glXGetProcAddress("glGetActiveAttrib") => 0x30ba0

+Calling glXGetProcAddress("glEnableVertexAttribArray") => 0x30ac0

+Calling glXGetProcAddress("glDisableVertexAttribArray") => 0x30aa0

+Calling glXGetProcAddress("glDetachShader") => 0x30a80

+Calling glXGetProcAddress("glDeleteShader") => 0x30a60

+Calling glXGetProcAddress("glDeleteProgram") => 0x30a20

+Calling glXGetProcAddress("glCreateShader") => 0x309c0

+Calling glXGetProcAddress("glCreateProgram") => 0x309a0

+Calling glXGetProcAddress("glCompileShader") => 0x30940

+Calling glXGetProcAddress("glBindAttribLocation") => 0x307e0

+Calling glXGetProcAddress("glAttachShader") => 0x307c0

+Calling glXGetProcAddress("glStencilMaskSeparate") => 0x30f80

+Calling glXGetProcAddress("glStencilFuncSeparate") => 0x30f60

+Calling glXGetProcAddress("glStencilOpSeparate") => 0x30fa0

+Calling glXGetProcAddress("glDrawBuffers") => 0x2f05c0

+Calling glXGetProcAddress("glBlendEquationSeparate") => 0x308a0

+Calling glXGetProcAddress("glVertexAttrib4usv") => 0x360280

+Calling glXGetProcAddress("glVertexAttrib4uiv") => 0x3602a0

+Calling glXGetProcAddress("glVertexAttrib4ubv") => 0x3602c0

+Calling glXGetProcAddress("glVertexAttrib4sv") => 0x3602e0

+Calling glXGetProcAddress("glVertexAttrib4s") => 0x360300

+Calling glXGetProcAddress("glVertexAttrib4iv") => 0x360320

+Calling glXGetProcAddress("glVertexAttrib4fv") => 0x2f0340

+Calling glXGetProcAddress("glVertexAttrib4f") => 0x2f0320

+Calling glXGetProcAddress("glVertexAttrib4dv") => 0x360340

+Calling glXGetProcAddress("glVertexAttrib4d") => 0x360360

+Calling glXGetProcAddress("glVertexAttrib4bv") => 0x360380

+Calling glXGetProcAddress("glVertexAttrib4Nusv") => 0x3603a0

+Calling glXGetProcAddress("glVertexAttrib4Nuiv") => 0x3603c0

+Calling glXGetProcAddress("glVertexAttrib4Nubv") => 0x3603e0

+Calling glXGetProcAddress("glVertexAttrib4Nub") => 0x360400

+Calling glXGetProcAddress("glVertexAttrib4Nsv") => 0x360420

+Calling glXGetProcAddress("glVertexAttrib4Niv") => 0x360440

+Calling glXGetProcAddress("glVertexAttrib4Nbv") => 0x360460

+Calling glXGetProcAddress("glVertexAttrib3sv") => 0x360480

+Calling glXGetProcAddress("glVertexAttrib3s") => 0x3604a0

+Calling glXGetProcAddress("glVertexAttrib3fv") => 0x2f0300

+Calling glXGetProcAddress("glVertexAttrib3f") => 0x2f02e0

+Calling glXGetProcAddress("glVertexAttrib3dv") => 0x3604c0

+Calling glXGetProcAddress("glVertexAttrib3d") => 0x3604e0

+Calling glXGetProcAddress("glVertexAttrib2sv") => 0x360500

+Calling glXGetProcAddress("glVertexAttrib2s") => 0x360520

+Calling glXGetProcAddress("glVertexAttrib2fv") => 0x2f02c0

+Calling glXGetProcAddress("glVertexAttrib2f") => 0x2f02a0

+Calling glXGetProcAddress("glVertexAttrib2dv") => 0x360540

+Calling glXGetProcAddress("glVertexAttrib2d") => 0x360560

+Calling glXGetProcAddress("glVertexAttrib1sv") => 0x360580

+Calling glXGetProcAddress("glVertexAttrib1s") => 0x3605a0

+Calling glXGetProcAddress("glVertexAttrib1fv") => 0x2f0280

+Calling glXGetProcAddress("glVertexAttrib1f") => 0x2f0260

+Calling glXGetProcAddress("glVertexAttrib1dv") => 0x3605c0

+Calling glXGetProcAddress("glVertexAttrib1d") => 0x3605e0

+Calling glXGetProcAddress("glUniformMatrix4x3fv") => 0x2f0680

+Calling glXGetProcAddress("glUniformMatrix3x4fv") => 0x2f0660

+Calling glXGetProcAddress("glUniformMatrix4x2fv") => 0x2f0640

+Calling glXGetProcAddress("glUniformMatrix2x4fv") => 0x2f0620

+Calling glXGetProcAddress("glUniformMatrix3x2fv") => 0x2f0600

+Calling glXGetProcAddress("glUniformMatrix2x3fv") => 0x2f05e0

+Calling glXGetProcAddress("glIsVertexArray") => 0x2f07a0

+Calling glXGetProcAddress("glGenVertexArrays") => 0x2f0780

+Calling glXGetProcAddress("glDeleteVertexArrays") => 0x2f0760

+Calling glXGetProcAddress("glBindVertexArray") => 0x2f0740

+Calling glXGetProcAddress("glFlushMappedBufferRange") => 0x2f0720

+Calling glXGetProcAddress("glMapBufferRange") => 0x2f0700

+Calling glXGetProcAddress("glFramebufferTextureLayer") => 0x2f06e0

+Calling glXGetProcAddress("glRenderbufferStorageMultisample") => 0x2f06c0

+Calling glXGetProcAddress("glBlitFramebuffer") => 0x2f06a0

+Calling glXGetProcAddress("glGenerateMipmap") => 0x30b40

+Calling glXGetProcAddress("glGetFramebufferAttachmentParameteriv") => 0x30c40

+Calling glXGetProcAddress("glFramebufferRenderbuffer") => 0x30ae0

+Calling glXGetProcAddress("glFramebufferTexture3D") => 0x360600

+Calling glXGetProcAddress("glFramebufferTexture2D") => 0x30b00

+Calling glXGetProcAddress("glFramebufferTexture1D") => 0x360620

+Calling glXGetProcAddress("glCheckFramebufferStatus") => 0x30920

+Calling glXGetProcAddress("glGenFramebuffers") => 0x30b60

+Calling glXGetProcAddress("glDeleteFramebuffers") => 0x30a00

+Calling glXGetProcAddress("glBindFramebuffer") => 0x30820

+Calling glXGetProcAddress("glIsFramebuffer") => 0x30e20

+Calling glXGetProcAddress("glGetRenderbufferParameteriv") => 0x30ca0

+Calling glXGetProcAddress("glRenderbufferStorage") => 0x30ee0

+Calling glXGetProcAddress("glGenRenderbuffers") => 0x30b80

+Calling glXGetProcAddress("glDeleteRenderbuffers") => 0x30a40

+Calling glXGetProcAddress("glBindRenderbuffer") => 0x30840

+Calling glXGetProcAddress("glIsRenderbuffer") => 0x30e60

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glClearBufferfi") => 0x2f0b20

+Calling glXGetProcAddress("glClearBufferfv") => 0x2f0b00

+Calling glXGetProcAddress("glClearBufferuiv") => 0x2f0ae0

+Calling glXGetProcAddress("glClearBufferiv") => 0x2f0ac0

+Calling glXGetProcAddress("glGetTexParameterIuiv") => 0x300c20

+Calling glXGetProcAddress("glGetTexParameterIiv") => 0x300c00

+Calling glXGetProcAddress("glTexParameterIuiv") => 0x300e60

+Calling glXGetProcAddress("glTexParameterIiv") => 0x300e40

+Calling glXGetProcAddress("glUniform4uiv") => 0x2f0aa0

+Calling glXGetProcAddress("glUniform3uiv") => 0x2f0a80

+Calling glXGetProcAddress("glUniform2uiv") => 0x2f0a60

+Calling glXGetProcAddress("glUniform1uiv") => 0x2f0a40

+Calling glXGetProcAddress("glUniform4ui") => 0x2f0a20

+Calling glXGetProcAddress("glUniform3ui") => 0x2f0a00

+Calling glXGetProcAddress("glUniform2ui") => 0x2f09e0

+Calling glXGetProcAddress("glUniform1ui") => 0x2f09c0

+Calling glXGetProcAddress("glGetFragDataLocation") => 0x2f09a0

+Calling glXGetProcAddress("glBindFragDataLocation") => 0x360640

+Calling glXGetProcAddress("glGetUniformuiv") => 0x2f0980

+Calling glXGetProcAddress("glGetVertexAttribIuiv") => 0x2f08e0

+Calling glXGetProcAddress("glGetVertexAttribIiv") => 0x2f08c0

+Calling glXGetProcAddress("glVertexAttribIPointer") => 0x2f08a0

+Calling glXGetProcAddress("glEndConditionalRender") => 0x360660

+Calling glXGetProcAddress("glBeginConditionalRender") => 0x360680

+Calling glXGetProcAddress("glClampColor") => 0x3606a0

+Calling glXGetProcAddress("glGetTransformFeedbackVarying") => 0x2f0880

+Calling glXGetProcAddress("glTransformFeedbackVaryings") => 0x2f0860

+Calling glXGetProcAddress("glBindBufferBase") => 0x2f0840

+Calling glXGetProcAddress("glBindBufferRange") => 0x2f0820

+Calling glXGetProcAddress("glEndTransformFeedback") => 0x2f0800

+Calling glXGetProcAddress("glBeginTransformFeedback") => 0x2f07e0

+Calling glXGetProcAddress("glIsEnabledi") => 0x300ca0

+Calling glXGetProcAddress("glDisablei") => 0x300a60

+Calling glXGetProcAddress("glEnablei") => 0x300ae0

+Calling glXGetProcAddress("glGetIntegeri_v") => 0x2f07c0

+Calling glXGetProcAddress("glGetBooleani_v") => 0x300780

+Calling glXGetProcAddress("glColorMaski") => 0x3009c0

+Calling glXGetProcAddress("glVertexAttribI4usv") => 0x3606c0

+Calling glXGetProcAddress("glVertexAttribI4ubv") => 0x3606e0

+Calling glXGetProcAddress("glVertexAttribI4sv") => 0x360700

+Calling glXGetProcAddress("glVertexAttribI4bv") => 0x360720

+Calling glXGetProcAddress("glVertexAttribI4uiv") => 0x2f0960

+Calling glXGetProcAddress("glVertexAttribI3uiv") => 0x360740

+Calling glXGetProcAddress("glVertexAttribI2uiv") => 0x360760

+Calling glXGetProcAddress("glVertexAttribI1uiv") => 0x360780

+Calling glXGetProcAddress("glVertexAttribI4iv") => 0x2f0940

+Calling glXGetProcAddress("glVertexAttribI3iv") => 0x3607a0

+Calling glXGetProcAddress("glVertexAttribI2iv") => 0x3607c0

+Calling glXGetProcAddress("glVertexAttribI1iv") => 0x3607e0

+Calling glXGetProcAddress("glVertexAttribI4ui") => 0x2f0920

+Calling glXGetProcAddress("glVertexAttribI3ui") => 0x360800

+Calling glXGetProcAddress("glVertexAttribI2ui") => 0x360820

+Calling glXGetProcAddress("glVertexAttribI1ui") => 0x360840

+Calling glXGetProcAddress("glVertexAttribI4i") => 0x2f0900

+Calling glXGetProcAddress("glVertexAttribI3i") => 0x360860

+Calling glXGetProcAddress("glVertexAttribI2i") => 0x360880

+Calling glXGetProcAddress("glVertexAttribI1i") => 0x3608a0

+Calling glXGetProcAddress("glPushClientAttrib") => 0x3608c0

+Calling glXGetProcAddress("glPopClientAttrib") => 0x3608e0

+Calling glXGetProcAddress("glPrioritizeTextures") => 0x360900

+Calling glXGetProcAddress("glAreTexturesResident") => 0x360920

+Calling glXGetProcAddress("glVertexPointer") => 0x360940

+Calling glXGetProcAddress("glTexCoordPointer") => 0x360960

+Calling glXGetProcAddress("glNormalPointer") => 0x360980

+Calling glXGetProcAddress("glInterleavedArrays") => 0x3609a0

+Calling glXGetProcAddress("glIndexPointer") => 0x3609c0

+Calling glXGetProcAddress("glEnableClientState") => 0x3609e0

+Calling glXGetProcAddress("glEdgeFlagPointer") => 0x360a00

+Calling glXGetProcAddress("glDisableClientState") => 0x360a20

+Calling glXGetProcAddress("glColorPointer") => 0x360a40

+Calling glXGetProcAddress("glArrayElement") => 0x360a60

+Calling glXGetProcAddress("glIndexubv") => 0x360080

+Calling glXGetProcAddress("glIndexub") => 0x3600a0

+Calling glXGetProcAddress("glGetPointerv") => 0x300ba0

+Calling glXGetProcAddress("glColorTableParameterfv") => 0x360a80

+Calling glXGetProcAddress("glColorTableParameteriv") => 0x360aa0

+Calling glXGetProcAddress("glCopyColorTable") => 0x360ac0

+Calling glXGetProcAddress("glGetColorTable") => 0x360ae0

+Calling glXGetProcAddress("glGetColorTableParameterfv") => 0x360b00

+Calling glXGetProcAddress("glGetColorTableParameteriv") => 0x360b20

+Calling glXGetProcAddress("glColorSubTable") => 0x360b40

+Calling glXGetProcAddress("glCopyColorSubTable") => 0x360b60

+Calling glXGetProcAddress("glConvolutionFilter1D") => 0x360b80

+Calling glXGetProcAddress("glConvolutionFilter2D") => 0x360ba0

+Calling glXGetProcAddress("glConvolutionParameterf") => 0x360bc0

+Calling glXGetProcAddress("glConvolutionParameterfv") => 0x360be0

+Calling glXGetProcAddress("glConvolutionParameteri") => 0x360c00

+Calling glXGetProcAddress("glConvolutionParameteriv") => 0x360c20

+Calling glXGetProcAddress("glCopyConvolutionFilter1D") => 0x360c40

+Calling glXGetProcAddress("glCopyConvolutionFilter2D") => 0x360c60

+Calling glXGetProcAddress("glGetConvolutionFilter") => 0x360c80

+Calling glXGetProcAddress("glGetConvolutionParameterfv") => 0x360ca0

+Calling glXGetProcAddress("glGetConvolutionParameteriv") => 0x360cc0

+Calling glXGetProcAddress("glGetSeparableFilter") => 0x360ce0

+Calling glXGetProcAddress("glSeparableFilter2D") => 0x360d00

+Calling glXGetProcAddress("glGetHistogram") => 0x360d20

+Calling glXGetProcAddress("glGetHistogramParameterfv") => 0x360d40

+Calling glXGetProcAddress("glGetHistogramParameteriv") => 0x360d60

+Calling glXGetProcAddress("glGetMinmax") => 0x360d80

+Calling glXGetProcAddress("glGetMinmaxParameterfv") => 0x360da0

+Calling glXGetProcAddress("glGetMinmaxParameteriv") => 0x360dc0

+Calling glXGetProcAddress("glHistogram") => 0x360de0

+Calling glXGetProcAddress("glMinmax") => 0x360e00

+Calling glXGetProcAddress("glResetHistogram") => 0x360e20

+Calling glXGetProcAddress("glResetMinmax") => 0x360e40

+Calling glXGetProcAddress("glColorTable") => 0x360e60

+Calling glXGetProcAddress("glMultTransposeMatrixd") => 0x360e80

+Calling glXGetProcAddress("glMultTransposeMatrixf") => 0x360ea0

+Calling glXGetProcAddress("glLoadTransposeMatrixd") => 0x360ec0

+Calling glXGetProcAddress("glLoadTransposeMatrixf") => 0x360ee0

+Calling glXGetProcAddress("glMultiTexCoord4sv") => 0x360f00

+Calling glXGetProcAddress("glMultiTexCoord4s") => 0x360f20

+Calling glXGetProcAddress("glMultiTexCoord4iv") => 0x360f40

+Calling glXGetProcAddress("glMultiTexCoord4i") => 0x360f60

+Calling glXGetProcAddress("glMultiTexCoord4fv") => 0x360f80

+Calling glXGetProcAddress("glMultiTexCoord4f") => 0x360fa0

+Calling glXGetProcAddress("glMultiTexCoord4dv") => 0x360fc0

+Calling glXGetProcAddress("glMultiTexCoord4d") => 0x360fe0

+Calling glXGetProcAddress("glMultiTexCoord3sv") => 0x370000

+Calling glXGetProcAddress("glMultiTexCoord3s") => 0x370020

+Calling glXGetProcAddress("glMultiTexCoord3iv") => 0x370040

+Calling glXGetProcAddress("glMultiTexCoord3i") => 0x370060

+Calling glXGetProcAddress("glMultiTexCoord3fv") => 0x370080

+Calling glXGetProcAddress("glMultiTexCoord3f") => 0x3700a0

+Calling glXGetProcAddress("glMultiTexCoord3dv") => 0x3700c0

+Calling glXGetProcAddress("glMultiTexCoord3d") => 0x3700e0

+Calling glXGetProcAddress("glMultiTexCoord2sv") => 0x370100

+Calling glXGetProcAddress("glMultiTexCoord2s") => 0x370120

+Calling glXGetProcAddress("glMultiTexCoord2iv") => 0x370140

+Calling glXGetProcAddress("glMultiTexCoord2i") => 0x370160

+Calling glXGetProcAddress("glMultiTexCoord2fv") => 0x370180

+Calling glXGetProcAddress("glMultiTexCoord2f") => 0x3701a0

+Calling glXGetProcAddress("glMultiTexCoord2dv") => 0x3701c0

+Calling glXGetProcAddress("glMultiTexCoord2d") => 0x3701e0

+Calling glXGetProcAddress("glMultiTexCoord1sv") => 0x370200

+Calling glXGetProcAddress("glMultiTexCoord1s") => 0x370220

+Calling glXGetProcAddress("glMultiTexCoord1iv") => 0x370240

+Calling glXGetProcAddress("glMultiTexCoord1i") => 0x370260

+Calling glXGetProcAddress("glMultiTexCoord1fv") => 0x370280

+Calling glXGetProcAddress("glMultiTexCoord1f") => 0x3702a0

+Calling glXGetProcAddress("glMultiTexCoord1dv") => 0x3702c0

+Calling glXGetProcAddress("glMultiTexCoord1d") => 0x3702e0

+Calling glXGetProcAddress("glClientActiveTexture") => 0x370300

+Calling glXGetProcAddress("glWindowPos3sv") => 0x370320

+Calling glXGetProcAddress("glWindowPos3s") => 0x370340

+Calling glXGetProcAddress("glWindowPos3iv") => 0x370360

+Calling glXGetProcAddress("glWindowPos3i") => 0x370380

+Calling glXGetProcAddress("glWindowPos3fv") => 0x3703a0

+Calling glXGetProcAddress("glWindowPos3f") => 0x3703c0

+Calling glXGetProcAddress("glWindowPos3dv") => 0x3703e0

+Calling glXGetProcAddress("glWindowPos3d") => 0x370400

+Calling glXGetProcAddress("glWindowPos2sv") => 0x370420

+Calling glXGetProcAddress("glWindowPos2s") => 0x370440

+Calling glXGetProcAddress("glWindowPos2iv") => 0x370460

+Calling glXGetProcAddress("glWindowPos2i") => 0x370480

+Calling glXGetProcAddress("glWindowPos2fv") => 0x3704a0

+Calling glXGetProcAddress("glWindowPos2f") => 0x3704c0

+Calling glXGetProcAddress("glWindowPos2dv") => 0x3704e0

+Calling glXGetProcAddress("glWindowPos2d") => 0x370500

+Calling glXGetProcAddress("glSecondaryColorPointer") => 0x370520

+Calling glXGetProcAddress("glSecondaryColor3usv") => 0x370540

+Calling glXGetProcAddress("glSecondaryColor3us") => 0x370560

+Calling glXGetProcAddress("glSecondaryColor3uiv") => 0x370580

+Calling glXGetProcAddress("glSecondaryColor3ui") => 0x3705a0

+Calling glXGetProcAddress("glSecondaryColor3ubv") => 0x3705c0

+Calling glXGetProcAddress("glSecondaryColor3ub") => 0x3705e0

+Calling glXGetProcAddress("glSecondaryColor3sv") => 0x370600

+Calling glXGetProcAddress("glSecondaryColor3s") => 0x370620

+Calling glXGetProcAddress("glSecondaryColor3iv") => 0x370640

+Calling glXGetProcAddress("glSecondaryColor3i") => 0x370660

+Calling glXGetProcAddress("glSecondaryColor3fv") => 0x370680

+Calling glXGetProcAddress("glSecondaryColor3f") => 0x3706a0

+Calling glXGetProcAddress("glSecondaryColor3dv") => 0x3706c0

+Calling glXGetProcAddress("glSecondaryColor3d") => 0x3706e0

+Calling glXGetProcAddress("glSecondaryColor3bv") => 0x370700

+Calling glXGetProcAddress("glSecondaryColor3b") => 0x370720

+Calling glXGetProcAddress("glFogCoordPointer") => 0x370740

+Calling glXGetProcAddress("glFogCoorddv") => 0x370760

+Calling glXGetProcAddress("glFogCoordd") => 0x370780

+Calling glXGetProcAddress("glFogCoordfv") => 0x3707a0

+Calling glXGetProcAddress("glFogCoordf") => 0x3707c0

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+[ 2023-02-27 18:39:22,101 ] Asset loading complete

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so"/0x7f9011f118, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so

+dlopen: New handle 0xd (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Controls/libqtquickcontrolsplugin.so), dlopened=1

+Call to dlsym(0xd, "qt_plugin_instance")0x7f8410a860

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so"/0x7f90309738, 1001)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so

+dlopen: New handle 0xe (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/qml/QtQuick/Layouts/libqquicklayoutsplugin.so), dlopened=1

+Call to dlsym(0xe, "qt_plugin_instance")0x7f840b0010

+Calling glXGetProcAddress("glGetStringi") => 0x301a0

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1)

+Warning: Cannot dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient"/0x85155988, 1)

+Call to dlopen("/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so"/0x81716628, 1)

+Using emulated /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so

+Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa810 (0xc25297)

+Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x7f4bcaa948 (0xa28dd1)

+dlopen: New handle 0xf (/home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/BattlEye/BEClient.so), dlopened=1

+Call to dlsym(0xf, "Init")0x7f4b0936c0

+[ 2023-02-27 18:41:24,419 ] BattlEye: "Initialized (v1.247)"

+[ 2023-02-27 18:41:24,761 ] Request connection to gameserver  "tcp://prod-cf-sa.tibia.com:7171"  (unprotected:  "tcp://prod-lb-sa.tibia.com:7171" )  requested (Charakter "Eowtrina Arke" )

+[ 2023-02-27 18:41:24,764 ] Request connection to gameserver  "tcp://prod-cf-sa.tibia.com:7171" "Yonabra"

+[ 2023-02-27 18:41:24,989 ] Connected to gameserver  "tcp://prod-cf-sa.tibia.com:7171" "Yonabra"

+[ 2023-02-27 18:41:25,613 ] Request connection to gameserver  "tcp://prod-lb-sa.tibia.com:7171" "Yonabra"

+[ 2023-02-27 18:41:25,722 ] Backup connection to gameserver  "tcp://prod-lb-sa.tibia.com:7171" "Yonabra" established

+FillBlock at (nil) triggered a segfault, cancelling

+FillBlock at (nil) triggered a segfault, cancelling

+2274|Ask to run at NULL, quit silently

+Call to dlclose(0xb)

+Call to dlclose(0xc)

+Call to dlclose(0xa)

+Call to dlclose(0x4)

+NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50]

+NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]

+NativeBT: [0x7f9ce984b4]

+refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)

+Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=(nil))

+refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)

+refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)

+Strange SIGSEGV with Access error on 0x34aea7a4 for 0x40c, db=(nil), prot=0x7 (old_addr=0x40c)

+NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349c9e50]

+NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]

+NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client(my_backtrace_ip+0x1c4) [0x34aea7a4]

+NativeBT: /home/cantalupo/.local/share/CipSoft GmbH/Tibia/packages/Tibia/bin/client() [0x349ca014]

+NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7fac0137d8]

+NativeBT: [0x7f9ce984b4]

+refreshProtection(0x40c): (nil)/0x7 (ret=-1/Cannot allocate memory)

+2274|Double SIGSEGV (code=2, pc=0x34aea7a4, addr=0x40c)!

+AL lib: (EE) alc_cleanup: 1 device not closed

+

+```
\ No newline at end of file