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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/1258 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/1258')
| -rw-r--r-- | results/scraper/fex/1258 | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/results/scraper/fex/1258 b/results/scraper/fex/1258 new file mode 100644 index 000000000..cb838d672 --- /dev/null +++ b/results/scraper/fex/1258 @@ -0,0 +1,7 @@ +Gamepad input is inconsistent? +Noticed this while running Scourgebringer (https://store.steampowered.com/app/1037020/ScourgeBringer/) +This is a native Linux 64-bit application. +Noticed while running on an AArch64 host. Haven't tested on an x86-64 host. +Could be ioctl related? + +Had a basic Xbox One controller connected over USB and the game didn't see its inputs at all. \ No newline at end of file |