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authorChristian Krinitsin <mail@krinitsin.com>2025-07-17 09:10:43 +0200
committerChristian Krinitsin <mail@krinitsin.com>2025-07-17 09:10:43 +0200
commitf2ec263023649e596c5076df32c2d328bc9393d2 (patch)
tree5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/1930
parent63d2e9d409831aa8582787234cae4741847504b7 (diff)
downloadqemu-analysis-main.tar.gz
qemu-analysis-main.zip
add downloaded fex bug-reports HEAD main
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+64-bit VDSO
+Similar to #690 but actually matters.

+I've noticed with a lot of proton games that abuse `clock_gettime(CLOCK_MONOTONIC` very heavily, Calling it roughly every 51 MICROSECONDS! Considering the syscall itself can take 16-100 microseconds, this takes a wackload of time relatively.

+

+Implementing VDSO so we can forward it to AArch64 VDSO to save cycles will give proton a significant performance boost.

+

+I'll give this an implement since I've already spent time looking at the VDSO ELF format and what it takes to wire this up.
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