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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/1930 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/1930')
| -rw-r--r-- | results/scraper/fex/1930 | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/results/scraper/fex/1930 b/results/scraper/fex/1930 new file mode 100644 index 000000000..77abaa124 --- /dev/null +++ b/results/scraper/fex/1930 @@ -0,0 +1,7 @@ +64-bit VDSO +Similar to #690 but actually matters. +I've noticed with a lot of proton games that abuse `clock_gettime(CLOCK_MONOTONIC` very heavily, Calling it roughly every 51 MICROSECONDS! Considering the syscall itself can take 16-100 microseconds, this takes a wackload of time relatively. + +Implementing VDSO so we can forward it to AArch64 VDSO to save cycles will give proton a significant performance boost. + +I'll give this an implement since I've already spent time looking at the VDSO ELF format and what it takes to wire this up. \ No newline at end of file |