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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/2718 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/2718')
| -rw-r--r-- | results/scraper/fex/2718 | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/results/scraper/fex/2718 b/results/scraper/fex/2718 new file mode 100644 index 000000000..6544cd15b --- /dev/null +++ b/results/scraper/fex/2718 @@ -0,0 +1,4 @@ +Spider-Man: Miles Morales launcher takes a long time to start +This is weirdly anomalous and seems to be hitting some edge case in FEX's emulation. I have noticed a couple of D3D12 games that have this issue but Miles Morales seems to be the easiest to test since it loads in to a launcher instead of directly in to a game. + +The syscall behaviour is very peculiar as well since the CPU thread that is at 100% load is only calling madvise periodically \ No newline at end of file |