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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/3455 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/3455')
| -rw-r--r-- | results/scraper/fex/3455 | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/results/scraper/fex/3455 b/results/scraper/fex/3455 new file mode 100644 index 000000000..c8fafc5d3 --- /dev/null +++ b/results/scraper/fex/3455 @@ -0,0 +1,15 @@ +Vulkan thunks rendering issue with Detroit Become Human. +Tested with Mesa 23.3.6 in both the rootfs and the host. +System: +SoC: NVIDIA Orin +GPU: AMD Radeon Pro W7500 +Driver: RADV 23.3.6 + +Detroit: Become Human has rendering artifacts with thunks enabled but go away with thunks disabled. +Hard to diagnose exactly what the issue is. + +Thunks disabled: + + +Thunks Enabled: + |