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authorChristian Krinitsin <mail@krinitsin.com>2025-07-17 09:10:43 +0200
committerChristian Krinitsin <mail@krinitsin.com>2025-07-17 09:10:43 +0200
commitf2ec263023649e596c5076df32c2d328bc9393d2 (patch)
tree5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/3481
parent63d2e9d409831aa8582787234cae4741847504b7 (diff)
downloadqemu-analysis-main.tar.gz
qemu-analysis-main.zip
add downloaded fex bug-reports HEAD main
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+VVVVVV crashes with Vulkan+GL thunks enabled
+The game crashes early with a SIGSEGV when vulkan and GL thunks are enabled. GL alone might work but it seemingly blackscreens?

+

+Anyway, the SIGSEGV occurs because it uses xcb to try and get the PULSE_COOKIE x11 window property, which it gets but then fails to parse (Bad data returned?).

+

+GL alone doesn't trigger the crash since xcb thunking is disabled in that case.

+

+The game crashes because not getting the pulse cookie is fatal and it fails to setup some sound samples, it then continues to try and load a pointer that was never allocated.

+

+Problem should go away once we rewrite how the X11/xcb communication occurs?
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