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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/3481 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/3481')
| -rw-r--r-- | results/scraper/fex/3481 | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/results/scraper/fex/3481 b/results/scraper/fex/3481 new file mode 100644 index 000000000..43eaccf5a --- /dev/null +++ b/results/scraper/fex/3481 @@ -0,0 +1,10 @@ +VVVVVV crashes with Vulkan+GL thunks enabled +The game crashes early with a SIGSEGV when vulkan and GL thunks are enabled. GL alone might work but it seemingly blackscreens? + +Anyway, the SIGSEGV occurs because it uses xcb to try and get the PULSE_COOKIE x11 window property, which it gets but then fails to parse (Bad data returned?). + +GL alone doesn't trigger the crash since xcb thunking is disabled in that case. + +The game crashes because not getting the pulse cookie is fatal and it fails to setup some sound samples, it then continues to try and load a pointer that was never allocated. + +Problem should go away once we rewrite how the X11/xcb communication occurs? \ No newline at end of file |