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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/3685 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/3685')
| -rw-r--r-- | results/scraper/fex/3685 | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/results/scraper/fex/3685 b/results/scraper/fex/3685 new file mode 100644 index 000000000..59be56dbb --- /dev/null +++ b/results/scraper/fex/3685 @@ -0,0 +1,6 @@ +Tohou: Luna Nights tile x87 precision issue +For some reason when we run with x87 this game has tile rendering issues. When turning on x87 reduced precision the problem goes away. + +This could be an issue with us not handling x87 precision modes correctly? + + |