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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/581 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/581')
| -rw-r--r-- | results/scraper/fex/581 | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/results/scraper/fex/581 b/results/scraper/fex/581 new file mode 100644 index 000000000..b1bed7a2b --- /dev/null +++ b/results/scraper/fex/581 @@ -0,0 +1,18 @@ +Support AVX list +Find a list of games that use AVX unconditionally to gauge priority for implementing. +We need both good enough performance and a list of games that use AVX before thinking about implementing. +It'll have a minor perf hit to implement since all of our context switching ends up being twice the size. + +Games that use AVX unconditionally (at time of writing or that we've discovered): +- Cyberpunk 2077 (Unconditional usage removed in 1.05) +- Metro Exodus (And enhanced edition) +- Sonic Frontiers +- Uncharted: Legacy of Thieves Collection +- Returnal +- Death Stranding +- Forspoken +- Star citizen +- Sea of Stars +- Starfield + +https://wiki.fex-emu.com/index.php/Category:AVX_CPU_Feature \ No newline at end of file |