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Diffstat (limited to 'results/classifier/105/device/1568356')
| -rw-r--r-- | results/classifier/105/device/1568356 | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/results/classifier/105/device/1568356 b/results/classifier/105/device/1568356 new file mode 100644 index 000000000..97731b1bd --- /dev/null +++ b/results/classifier/105/device/1568356 @@ -0,0 +1,84 @@ +device: 0.378 +instruction: 0.361 +graphic: 0.340 +other: 0.339 +network: 0.329 +socket: 0.319 +semantic: 0.307 +assembly: 0.259 +boot: 0.205 +vnc: 0.200 +mistranslation: 0.169 +KVM: 0.156 + +ERROR:ui/sdl2-2d.c:120:sdl2_2d_switch: + +when display sdl is selected in display switch resolution qemu exit with a core dump with this message + + +ERROR:ui/sdl2-2d.c:120:sdl2_2d_switch: code should not be reached + +My Machine is a Cyrus+ PowerPc P5020 4gb ram Radeon 6570 2Gb + +This issue affected PowerMac G5 quad too . + +My distro is Mate 16.04 + +Could you add a debug printf before that assert statement in the code to see which format is missing here? So that the default case looks like: + + default: + printf("Surface format is: %x\n", surface_format(scon->surface)); + g_assert_not_reached(); + + +Hi T. +i had been add the code line but cc exit with error and dont buil + +CC ui/console-gl.o +ui/console-gl.c: In function ‘surface_gl_create_texture’: +ui/console-gl.c:96:52: error: ‘scon’ undeclared (first use in this function) + printf("Surface format is: %x\n", surface_format(scon->surface)); + ^ +ui/console-gl.c:96:52: note: each undeclared identifier is reported only once for each function it appears in +/home/amigaone/src/qemu/rules.mak:57: recipe for target 'ui/console-gl.o' failed +make: *** [ui/console-gl.o] Error 1 +make: *** Waiting for unfinished jobs.... + + +You've apparently added it to console-gl.c ... your original description was about sdl2-2d.c, so please add the code there. In console-gl.c, you could use this statement instead: + + printf("gl Surface format is: %x\n", surface->format); + +I just noticed that somebody submitted a related patch recently: + +https://lists.gnu.org/archive/html/qemu-devel/2016-05/msg02702.html + +Could you please check whether this fixes your issue here with sdl2-2d.c, too? + +Hi T. +I been installed the patch . +note im testing the fedora 24 and the last mate 16.10 +on fedora 24 qemu 2.6 all build ok but when i run the qemu i have an illegal istruction and the crash of qemu... dont worry about im sure is not a qemu issue but some unstable library on fedora because this is effecting all sdl software. + +On mate 16.10 qemu 2.6 is not building at all i had been reported the issue about . +I cant say if the patch is working or not since the two distro will be more stable. + +i will check later if the oldest qemu 2.5.x with the applied patch will build on mate 16 and hope gave a positive feedback. + +Luigi + +Hi T, +i can confirm the patch is working . sdl2 switch screen is fixed . +i had been tested it on 2.5.1 and is ok. +I think will be better add this in the qemu git + +next step sdl gl ;-) +Many thanks +Luigi + +Looking at the changelog, the patch has been pull in yesterday: +http://git.qemu.org/?p=qemu.git;a=commitdiff;h=435deffefbb07d9a0cafef4 +So marking this bug as fixed. + +Commit 435deffefbb07d9a0cafef4 has been released with QEMU v2.7.0 already + |