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+debug: 0.993
+TCG: 0.973
+architecture: 0.925
+risc-v: 0.858
+device: 0.726
+performance: 0.624
+graphic: 0.463
+x86: 0.446
+semantic: 0.437
+ppc: 0.422
+socket: 0.389
+i386: 0.360
+peripherals: 0.359
+kernel: 0.356
+vnc: 0.319
+boot: 0.315
+network: 0.297
+KVM: 0.276
+register: 0.271
+arm: 0.266
+user-level: 0.255
+mistranslation: 0.242
+PID: 0.233
+permissions: 0.225
+VMM: 0.220
+assembly: 0.212
+hypervisor: 0.202
+virtual: 0.148
+files: 0.086
+
+Executable PMP regions of size less than 4K always trigger an instruction access fault
+Description of problem:
+When configuring a PMP region that is less than 4K in size (Page size), and then trying to execute instructions inside said region, TCG always throws a PMP exception, even though the area allows code execution.
+Additional information:
+I've debugged the issue already, and it's happening because of the following optimization in TCG:
+
+TCG uses `get_page_addr_code_hostp` in order to try and get the translation cached for a whole page of instructions; if this function is unable to translate a whole page, it's supposed to simply return `-1`, and then the caller is supposed to translate and execute on a per-instruction basis. In this case `get_page_addr_code_hostp` calls `tlb_fill`, which then calls `riscv_cpu_tlb_fill`, which then calls `get_physical_address_pmp` to perform the PMP access checks. When said instructions are covered by a PMP region which is smaller than a page, this check then fails, since PMP regions must cover the whole access in order to allow it. At this point `riscv_cpu_tlb_fill` will see that a PMP fault happened, and since `probe` is set to false by `get_page_addr_code_hostp`, it will throw a RISC-V access fault exception instead of just returning a failure that `get_page_addr_code_hostp` can handle (by only accessing the memory of the specific instruction instead, which will be fully covered by the PMP region).
+
+I haven't tried to fix it myself (my first idea is to simply make `get_page_addr_code_hostp` set the probe flag), since I'm not sure if changing that part of TCG will affect other architectures that I'm not aware of.