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+<think>
+Okay, so I need to classify this bug report about QEMU into one of the given categories. Let me read the problem again carefully.
+
+The user is reporting that QEMU hangs on macOS 10.15 (Catalina) when using the Cocoa display. They mentioned that after opening a black window, the application freezes with a spinning beach ball cursor. However, when they build QEMU without Cocoa (--disable-cocoa --enable-sdl), it works fine. The same issue occurs when building through HomeBrew and MacPorts.
+
+First, I need to understand what's causing this hang. Since the problem happens specifically with Cocoa but not with SDL, it points towards an issue related to the display or graphical backend in QEMU on macOS. 
+
+Looking at the list of categories provided: device, graphic, socket, network, etc. The key here is that the problem is with the display. When using the default Cocoa interface, it hangs, but switching to SDL fixes it. This suggests a problem with how QEMU interacts with the graphical system when using the native Cocoa display layer on macOS.
+
+I should consider if this relates to any other categories like hypervisor or kernel. However, since the issue is specifically about the display behavior and not virtualization aspects or kernel modules, those seem less likely. 
+
+"Graphic" seems to fit because it's related to the graphical output and user interface components of QEMU on macOS. Alternatively, "device" could be a possibility if it's an input/output device issue, but since it's about the display, I think "graphic" is more accurate.
+
+I don't see any mention of network issues, socket problems, or performance bottlenecks, so those can be ruled out. The problem doesn't seem to involve KVM or VNC directly, as those aren't part of the build flags mentioned. 
+
+Therefore, the most appropriate category for this bug is "graphic" because it's related to how QEMU handles the graphical display on macOS when using Cocoa.
+</think>
+
+graphic
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