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Diffstat (limited to 'results/classifier/mode-deepseek-r1:32b/reasoning/system/2757')
| -rw-r--r-- | results/classifier/mode-deepseek-r1:32b/reasoning/system/2757 | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/results/classifier/mode-deepseek-r1:32b/reasoning/system/2757 b/results/classifier/mode-deepseek-r1:32b/reasoning/system/2757 new file mode 100644 index 000000000..57e3da67f --- /dev/null +++ b/results/classifier/mode-deepseek-r1:32b/reasoning/system/2757 @@ -0,0 +1,15 @@ +<think> +Okay, I need to classify this bug report about EGL not handling multi-plane textures in QEMU into either 'user-mode' or 'system-mode'. Let me think through this step by step. + +First, what's the context here? EGL is a library that interfaces between OpenGL and native windowing systems. Multi-plane textures likely refer to textures spread across multiple planes, which could be related to how graphics are rendered, especially in environments with different layers or overlays. + +QEMU is an emulator used for running virtual machines. It can run in user-mode or system-mode. User-mode QEMU emulates the entire machine from user space without requiring kernel-level privileges. System-mode (also known as full virtualization) typically involves higher privileges and interacts more directly with hardware, including peripherals and devices. + +The issue here is about EGL not handling multi-plane textures. Since EGL deals with graphics rendering, which can be a lower-level operation, this might involve how the emulator interacts with the host's graphical system. If QEMU is trying to render graphics in a way that requires specific hardware acceleration or driver support, this could fall under system-mode because it involves interacting with device drivers and possibly kernel-level operations. + +Alternatively, if the problem is more about the application layer within the virtual machine not handling textures correctly when running under user-mode emulation, it might be a user-mode issue. However, given that EGL is often involved in rendering which can require direct access to certain hardware features, especially in full virtualization setups, this leans towards system-mode. + +I should also consider if the bug report mentions anything about privileges or device interactions. The original report doesn't provide additional details, so I have to rely on general knowledge. Since handling multi-plane textures could involve specific rendering paths that require higher privileges or access to certain graphics devices, it's likely a system-mode issue. +</think> + +system \ No newline at end of file |