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+Stranded Deep (Box64, Wine 8.0 Proton) 
+### Description

+Stranded Deep, using Direct3D rendering by DXVK, using Box64 on Android (Box64Droid by Ilya).

+

+Crashes on proot whether using DirectX11 or OpenGL renderer, when ingame. (Unity Banner Error)

+

+On Chroot however it Boots ingame and you can Play the first plane Crash scene.

+

+### Tested on

+Proot:

+Asus Rog Phone 3 8/256GB, Snapdragon 865, Android 12

+

+Chroot:

+Poco F3 8/256GB, Snapdragon 870, Android 13

+

+### Status

+None reported

+

+**Current behavior:**

+This issue occurs especially on Unity Games only.

+

+### Screenshots

+![Screenshot_20230517-131637039](https://github.com/ptitSeb/box86-compatibility-list/assets/97235637/263ee3a6-c44d-4ee0-ba10-9fcd889ce055)

+

+### Additional Information

+Player and player-prev Log attached

+

+[Player.log](https://github.com/ptitSeb/box86-compatibility-list/files/11497567/Player.log)

+[Player-prev.log](https://github.com/ptitSeb/box86-compatibility-list/files/11497575/Player-prev.log)

+

+Previous conversation:

+ptitseb:

+Does this log is with BOX64_SHOWSEGV=1 env. var.? It seems not, there is no box64 logs there.

+

+Me:

+OK sorry, i will Transfer this over, and delete it Here.

+To the Log Thing:

+Well if there are no box64 logs then that means that the BOX64_LOG or BOX64_SHOWSEGV or both don't work. He has them enabled and He ran the games. Weird

+![Screenshot_20230517-140157284](https://github.com/ptitSeb/box64/assets/97235637/391559f0-e262-438b-9293-dfccbe5a7366)