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Diffstat (limited to 'results/scraper/box64/791')
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1 files changed, 39 insertions, 0 deletions
diff --git a/results/scraper/box64/791 b/results/scraper/box64/791 new file mode 100644 index 000000000..791314a0e --- /dev/null +++ b/results/scraper/box64/791 @@ -0,0 +1,39 @@ +Stranded Deep (Box64, Wine 8.0 Proton) +### Description +Stranded Deep, using Direct3D rendering by DXVK, using Box64 on Android (Box64Droid by Ilya). + +Crashes on proot whether using DirectX11 or OpenGL renderer, when ingame. (Unity Banner Error) + +On Chroot however it Boots ingame and you can Play the first plane Crash scene. + +### Tested on +Proot: +Asus Rog Phone 3 8/256GB, Snapdragon 865, Android 12 + +Chroot: +Poco F3 8/256GB, Snapdragon 870, Android 13 + +### Status +None reported + +**Current behavior:** +This issue occurs especially on Unity Games only. + +### Screenshots + + +### Additional Information +Player and player-prev Log attached + +[Player.log](https://github.com/ptitSeb/box86-compatibility-list/files/11497567/Player.log) +[Player-prev.log](https://github.com/ptitSeb/box86-compatibility-list/files/11497575/Player-prev.log) + +Previous conversation: +ptitseb: +Does this log is with BOX64_SHOWSEGV=1 env. var.? It seems not, there is no box64 logs there. + +Me: +OK sorry, i will Transfer this over, and delete it Here. +To the Log Thing: +Well if there are no box64 logs then that means that the BOX64_LOG or BOX64_SHOWSEGV or both don't work. He has them enabled and He ran the games. Weird + |