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Diffstat (limited to 'results/scraper/box64/805')
| -rw-r--r-- | results/scraper/box64/805 | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/results/scraper/box64/805 b/results/scraper/box64/805 new file mode 100644 index 000000000..1818dcec0 --- /dev/null +++ b/results/scraper/box64/805 @@ -0,0 +1,155 @@ +Lair of the Clockwork God (Native) FMOD issue. +<!---READ THE README BEFORE SUBMITTING AN ISSUE! +IF YOU'RE HERE TO CREATE AN ISSUE ASKING FOR SUPPORT, YOU'RE IN THE WRONG PLACE. + +This template is meant to help create quality reports, please use it.---> +### Description +Lair of the Clockwork God, v1.016 (37404), Linux x64, GOG, Engine: Unity, FMOD + +Same posted https://github.com/ptitSeb/box86-compatibility-list/issues/286 + +Box64 with Dynarec v0.2.3 a791677 + +Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1 +PAN_MESA_DEBUG=gofaster,gl3 +1080p, default game setting + +NOT working. + +FMOD issue again. +Also tested sideload or replace with `libfmod.so.13.14 libfmodL.so.13.14 libfmodstudio.so.13.14 libfmodstudioL.so.13.14` of fmodstudioapi20214linux.tar.gz from fmod's official website. +because I can't find the exact so.10 version. + +I've encountered some games with fmod sound engine having trouble to launch via box64. + +<!-- If the game displays an error message: +Click inside the window, press CTRL+C to copy, and paste between the apostrophes below +Also, don't repport the missing `_ZGTtnaj` and `_ZGTtdlPv` symbol as well as the `Warning: call to partially implemented dl_iterate_phdr` messages --> +```bash +rico [ /opt/games/lair_of_the_clockwork_god ]$ ./box64-start.sh +Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores +Params database has 23 entries +Box64 with Dynarec v0.2.3 a791677 built on May 28 2023 09:38:59 +Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ +Using default BOX64_PATH: ./:bin/ +Counted 59 Env var +Looking for ./LotCG.x86_64 +Rename process to "LotCG.x86_64" +Using native(wrapped) libdl.so.2 +Using native(wrapped) libc.so.6 +Using native(wrapped) ld-linux-x86-64.so.2 +Using native(wrapped) libpthread.so.0 +Using native(wrapped) libutil.so.1 +Using native(wrapped) librt.so.1 +Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 +Using native(wrapped) libm.so.6 +Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 +Using native(wrapped) libX11.so.6 +Using native(wrapped) libXext.so.6 +Using native(wrapped) libxcb.so.1 +Using native(wrapped) libXau.so.6 +Using native(wrapped) libXdmcp.so.6 +Using native(wrapped) libXcursor.so.1 +Using native(wrapped) libXinerama.so.1 +Using native(wrapped) libXi.so.6 +Using native(wrapped) libXrandr.so.2 +Using native(wrapped) libXrender.so.1 +Using native(wrapped) libXss.so.1 +Using native(wrapped) libXxf86vm.so.1 +Using native(wrapped) libXcursor.so.1 +Using native(wrapped) libXinerama.so.1 +Using native(wrapped) libXi.so.6 +Using native(wrapped) libXrandr.so.2 +Using native(wrapped) libXss.so.1 +Using native(wrapped) libXxf86vm.so.1 +Using native(wrapped) libGL.so.1 +Using native(wrapped) libudev.so.1 +Found path: /opt/games/lair_of_the_clockwork_god/LotCG.x86_64 +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Mono/x86_64/libmono.so +Mono path[0] = '/opt/games/lair_of_the_clockwork_god/LotCG_Data/Managed' +Mono config path = '/opt/games/lair_of_the_clockwork_god/LotCG_Data/Mono/etc' +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmod.so +Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x103ce7358 (0x21c16) +Preloaded 'libfmod.so' +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodL.so +Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x1040e9360 (0x229e6) +Preloaded 'libfmodL.so' +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudio.so +Error loading needed lib libfmod.so.10 +Error loading one of needed lib +Error initializing needed lib /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudio.so +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudioL.so +Error loading needed lib libfmodL.so.10 +Error loading one of needed lib +Error initializing needed lib /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudioL.so +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/x86_64/ScreenSelector.so +Using native(wrapped) libgtk-x11-2.0.so.0 +Using native(wrapped) libgdk-x11-2.0.so.0 +Using native(wrapped) libgobject-2.0.so.0 +Using native(wrapped) libglib-2.0.so.0 +Using native(wrapped) libgio-2.0.so.0 +Using native(wrapped) libgmodule-2.0.so.0 +Using native(wrapped) libgdk_pixbuf-2.0.so.0 +Using native(wrapped) libpangocairo-1.0.so.0 +Using native(wrapped) libpango-1.0.so.0 +Preloaded 'ScreenSelector.so' +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/x86_64/libgvraudio.so +Warning: Global Symbol __google_potentially_blocking_region_begin not found, cannot apply R_X86_64_GLOB_DAT @0x10451d568 ((nil)) in /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/x86_64/libgvraudio.so +Warning: Global Symbol __google_potentially_blocking_region_end not found, cannot apply R_X86_64_GLOB_DAT @0x10451d570 ((nil)) in /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/x86_64/libgvraudio.so +Warning: Weak Symbol __gmon_start__ not found, cannot apply R_X86_64_JUMP_SLOT @0x10451d638 (0x79116) +Warning: Weak Symbol __google_potentially_blocking_region_begin not found, cannot apply R_X86_64_JUMP_SLOT @0x104520c28 (0x7fcf6) +Warning: Weak Symbol __google_potentially_blocking_region_end not found, cannot apply R_X86_64_JUMP_SLOT @0x104520c30 (0x7fd06) +Preloaded 'libgvraudio.so' +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/x86_64/libsteam_api.so +Preloaded 'libsteam_api.so' +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudio.so +Error loading needed lib libfmod.so.10 +Error loading one of needed lib +Error initializing needed lib /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudio.so +Using emulated /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudioL.so +Error loading needed lib libfmodL.so.10 +Error loading one of needed lib +Error initializing needed lib /opt/games/lair_of_the_clockwork_god/LotCG_Data/Plugins/libfmodstudioL.so +Unable to preload the following plugins: + libfmodstudio.so + libfmodstudioL.so + ScreenSelector.so + libfmod.so + libfmodL.so + libfmodstudio.so + libfmodstudioL.so + libsteam_api.so +Display 0 'HDMI-1 37"': 1920x1080 (primary device). +PlayerPrefs - Creating folder: /home/rico/.config/unity3d/Size Five Games +PlayerPrefs - Creating folder: /home/rico/.config/unity3d/Size Five Games/LotCG +Logging to /home/rico/.config/unity3d/Size Five Games/LotCG/Player.log +``` + +### Tested on +<!-- Machine on which it's has been tested on (like RPi4, OpenPandora, Odroid XU4...) --> +Box64 with Dynarec v0.2.3 a791677 + +Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1 +PAN_MESA_DEBUG=gofaster,gl3 +1080p, default game setting + +### Status +**Previous behavior:** +<!-- If there is no known previous behavior (e.g. you're creating the issue) just put 'None reported' --> +None reported + +**Current behavior:** +<!-- Can be similar to your desciption, just shorter and more concise --> +NOT working. + +### Screenshots + + +### OpenGL +<!-- Did OpenGL is used. If yes, what profile (1.x, 2.x 3.x...). Also, is S3TC/DxTC used --> + + +### Additional Information +<!-- Any additional information such as configuration or other comments --> + +https://www.pcgamingwiki.com/wiki/Lair_of_the_Clockwork_God |