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+Eufloria HD Segmentation fault after showing logo screen
+<!---READ THE README BEFORE SUBMITTING AN ISSUE!

+IF YOU'RE HERE TO CREATE AN ISSUE ASKING FOR SUPPORT, YOU'RE IN THE WRONG PLACE.

+

+This template is meant to help create quality reports, please use it.--->

+### Description

+Eufloria HD, v1.1.0-212, Linux x64, Steam, with Goldberg, Steam BuildID: 5272442 (2020-07-11) 

+

+Box64 with Dynarec v0.2.3 6b5ee5e

+

+Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3

+PAN_MESA_DEBUG=gofaster,gl3 

+1080p, default game setting

+

+Crashed to console after showing logo screen.

+Tested sideloading `libSDL_image-1.2`, `libSDL_mixer-1.2`, `libvorbisfile.so`.

+

+Not working.

+

+<!-- If the game displays an error message:

+Click inside the window, press CTRL+C to copy, and paste between the apostrophes below 

+Also, don't repport the missing `_ZGTtnaj` and `_ZGTtdlPv` symbol as well as the `Warning: call to partially implemented dl_iterate_phdr` messages -->

+```

+rico [ /opt/games/eufloria_hd ]$ ./EufloriaHD.bin.x86_64 

+Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores

+Params database has 24 entries

+Box64 with Dynarec v0.2.3 6b5ee5e built on Jul 31 2023 07:15:55

+Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/

+Using default BOX64_PATH: ./:bin/

+Counted 61 Env var

+Looking for ./EufloriaHD.bin.x86_64

+Rename process to "EufloriaHD.bin.x86_64"

+Using emulated /opt/games/eufloria_hd/lib64/libsteam_api.so

+Using native(wrapped) libGL.so.1

+Using native(wrapped) libGLU.so.1

+Using native(wrapped) libSDL-1.2.so.0

+Using native(wrapped) libm.so.6

+Using native(wrapped) libdl.so.2

+Using native(wrapped) libc.so.6

+Using native(wrapped) ld-linux-x86-64.so.2

+Using native(wrapped) libpthread.so.0

+Using native(wrapped) libutil.so.1

+Using native(wrapped) librt.so.1

+Error initializing native libSDL_image-1.2.so.0 (last dlerror is libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory)

+Using emulated /opt/games/eufloria_hd/lib64/libSDL_image-1.2.so.0

+Error initializing native libSDL_mixer-1.2.so.0 (last dlerror is libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory)

+Using emulated /opt/games/eufloria_hd/lib64/libSDL_mixer-1.2.so.0

+Using emulated /opt/games/eufloria_hd/lib64/libCg.so

+Using emulated /opt/games/eufloria_hd/lib64/libCgGL.so

+Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6

+Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1

+Memory tracker offline.

+

+Initialising Steam: Done

+Initialising System.

+

+2023-08-01 09:10:14

+Using emulated /opt/games/eufloria_hd/lib64/libpng.so.3

+Using native(wrapped) libz.so.1

+Initialising Renderer.

+

+Initialising Input.

+

+Initialising Sound.

+

+Initialisation successful.

+

+Eufloria is initialising.

+

+Initialize Lua

+

+Loading font...

+

+Font loaded.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+Loaded shader res/Win32/polyline.vso.

+

+Loaded shader res/Win32/trapezium.vso.

+

+Loaded shader res/Win32/rotate.vso.

+

+Loaded shader res/Win32/passthrough.vso.

+

+Loaded shader res/Win32/passthrough242.vso.

+

+Loaded shader res/Win32/passthrough.fso.

+

+Loaded shader res/Win32/GeneratedTexture.fso.

+

+INIT: Generating graphics.

+

+INIT: Loading SFX.

+

+INIT: Wait for license check.

+

+INIT: Pre-allocating entities.

+

+Init complete.

+

+Using native(wrapped) libvorbisfile.so.3

+4173|SIGSEGV @0x7fa9eff0a4 (???(/usr/lib/libSDL2-2.0.so.0+0x7fa9eff0a4)) (x64pc=0x60160/???:"???", rsp=0x1036cef10, stack=0x102ed0000:0x1036d0000 own=0x102ed0000 fp=0x1000), for accessing 0xb0 (code=1/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil)

+RSP-0x20:0x0000000000000000 RSP-0x18:0x0000000000000000 RSP-0x10:0x000000006343d760 RSP-0x08:0x0000000000000005

+RSP+0x00:0x00000001028260b7 RSP+0x08:0x000000010000ac44 RSP+0x10:0x0000000000000000 RSP+0x18:0x00000001036cef38

+RAX:0x0000000000001000 RCX:0x0000000000000002 RDX:0x0000000000001000 RBX:0x0000000000001000 

+RSP:0x00000001036cef10 RBP:0x0000000000001000 RSI:0x0000007f84008ed0 RDI:0x00000000000000b0 

+ R8:0x0000000000008010  R9:0x0000000000000002 R10:0x0000000000000020 R11:0x0000000000000000 

+R12:0x000000006c76e2a0 R13:0x0000000000004000 R14:0x00000000000000b0 R15:0x000000006c76e670 

+ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 

+Segmentation fault (core dumped)

+```

+

+### Tested on

+<!-- Machine on which it's has been tested on (like RPi4, OpenPandora, Odroid XU4...) -->

+Box64 with Dynarec v0.2.3 6b5ee5e

+

+Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3

+PAN_MESA_DEBUG=gofaster,gl3 

+1080p, default game setting

+

+### Status

+**Previous behavior:** 

+<!-- If there is no known previous behavior (e.g. you're creating the issue) just put 'None reported' -->

+Working.

+https://github.com/ptitSeb/box86-compatibility-list/issues/343

+

+**Current behavior:**

+<!-- Can be similar to your desciption, just shorter and more concise -->

+Segmentation fault after showing logo screen.

+

+### Screenshots

+

+

+### OpenGL

+<!-- Did OpenGL is used. If yes, what profile (1.x, 2.x 3.x...). Also, is S3TC/DxTC used -->

+

+

+### Additional Information

+<!-- Any additional information such as configuration or other comments -->

+

+https://www.pcgamingwiki.com/wiki/Eufloria