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+/bin/sh execution failing - Breaks Evoland Legendary Edition launching
+### Preface

+https://store.steampowered.com/app/1020470/Evoland_Legendary_Edition/

+https://steamdb.info/app/1020470/

+This game's launch command is `linux/run.sh`

+

+This is fairly innocuous until you inspect what is inside that file

+

+```

+LD_PRELOAD= LD_LIBRARY_PATH=linux ./linux/hl linux/detect.hl

+LD_PRELOAD= LD_LIBRARY_PATH=linux ./linux/hl sdlboot.dat

+```

+It has no interpreter line in the header which means if you try launching the game with `FEXLoader %command%` in the launch arguments of Steam. FEXLoader will try parsing the file, realize it isn't an ELF or `#!` shebang interpreter file and crash out.

+

+This happens to work on Linux because steam launches all games with `sh -c %command%`.

+

+Looks like we are going to have to switch over to `FEXInterpreter /bin/sh -c %command%` instead now. With /bin/sh coming from our rootfs overlay.

+

+### Problem

+Somewhere along the line we managed to break launching applications from /bin/sh, or behaviour has changed enough on my host system that this isn't working anymore.

+Easy enough to reproduce by running /bin/sh under FEX and trying to ls a directory.

+The process will fork and spin on some ioctls and signals around switching process foreground/background switching.

+Good chance that signals are causing issues here.
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