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<think>
Okay, so I need to classify this bug report: "mouse offset or invisible wall 2.11.0-3". The possible categories are mistranslation, assembly, other, device, graphic, socket, network, KVM, boot, vnc, debug, files, permissions, performance, kernel, peripherals, hypervisor.
First, let's break down the bug report. It mentions "mouse offset" and "invisible wall." Mouse offset suggests that there might be an issue with how the mouse movement is being tracked or translated within the virtual machine. The term "offset" could imply a positioning problem, maybe the cursor isn't moving correctly relative to where it should.
The "invisible wall" part makes me think of some kind of boundary that's preventing the mouse from moving beyond certain points. This sounds like a limitation in how the mouse input is handled by the system. It might not be allowing full movement across all areas, creating an invisible barrier—hence the name.
Now, looking at the categories:
- Mistranslation is about incorrect semantic mapping from source to target architecture, so that doesn't seem right here.
- Assembly lowering (assembly) is more about code translation during compilation, which isn't relevant here.
- Other could be a possibility if it's not fitting into other specific categories.
- Device category seems related because the mouse is an input device. Issues with devices often relate to how they're handled in virtualized environments.
- Graphic might also come into play since mouse movement can be tied to graphical output, but the main issue here is about the mouse's behavior rather than visual rendering.
Considering that QEMU is a hypervisor and emulator, issues with peripherals like mice are common. The problem described affects how the mouse interacts within the VM, which points towards it being related to device handling. So, under the categories given, "peripherals" seems like the most fitting category because it's about input devices not working as expected in the virtual machine.
I don't think it's graphic or network-related since there's no mention of visual glitches or connectivity issues. It's more about the mouse's movement constraints, which is a hardware emulation problem.
</think>
peripherals
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