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Star Ruler 2 opcode missing
Hi,

The star Ruler 2 game is mostly launching on box64 on RPI4 8GB, if you let it finish some intense CPU calculation at the beginning, but starting a game fails during the loading phase with an:

`262914|0x4745b5: Unimplemented Opcode (C0 4D 63 C7) 64 F3 42 0F 5A 04 85 BC FF FF FF E9 26 FD FF`

Earlier in the loading, the following message is displayed:

`OpenGL vendor 'Broadcom', renderer 'V3D 4.2'               version '3.2 (Compatibility Profile) Mesa 20.3.5'                                                Failed to compile shader: /mnt/usb/Star Ruler 2/game
/data/shaders/source/distant_faded_icon_ps.txt      0:7(43): error: no matching function for call to 'max(float, int)'; candidates are:                     0:7(43): error:    float max(float, float)          
0:7(43): error:    vec2 max(vec2, float)            0:7(43): error:    vec3 max(vec3, float)            0:7(43): error:    vec4 max(vec4, float)            0:7(43): error:    vec2 max(vec2, vec2)             
0:7(43): error:    vec3 max(vec3, vec3)             0:7(43): error:    vec4 max(vec4, vec4)             0:7(43): error:    int max(int, int)                0:7(43): error:    ivec2 max(ivec2, int)            
0:7(43): error:    ivec3 max(ivec3, int)            0:7(43): error:    ivec4 max(ivec4, int)            0:7(43): error:    ivec2 max(ivec2, ivec2)          0:7(43): error:    ivec3 max(ivec3, ivec3)          
0:7(43): error:    ivec4 max(ivec4, ivec4)          0:7(37): error: operands to arithmetic operators must be numeric                                        0:7(36): error: operands to arithmetic operators mus
t be numeric                                        0:7(17): error: cannot construct 'vec4' from a non-numeric data type                                                                                        
-In Shader Program '/mnt/usb/Star Ruler 2/game/data/shaders/source/distant_faded_icon_vs.txt|/mnt/usb/Star Ruler 2/game/data/shaders/source/distant_faded_icon_ps.txt'                                          
-In Shader 'DistantFadedIcon'`

but it doesn't seem to influence the graphical part of the game for now.

Is it an opcode that could be added for further testing?

Thanks a lot