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authorptitSeb <sebastien.chev@gmail.com>2023-04-16 10:50:12 +0200
committerptitSeb <sebastien.chev@gmail.com>2023-04-16 10:50:12 +0200
commit3adf31c85b8bb4366d063fbe8f7d9fc36084366d (patch)
tree42d8fb12e6079f362c54226a862cabd8b1980ad9 /system
parent9b2c6caf22e6dc91ad72f4d90116b80237bd3487 (diff)
downloadbox64-3adf31c85b8bb4366d063fbe8f7d9fc36084366d.tar.gz
box64-3adf31c85b8bb4366d063fbe8f7d9fc36084366d.zip
[DYNAREC] General fixes and improvment for multithread and jit program. Helps Java, mono and Unity3d program... (should help #519, #464, #433, #272, #232, #193, #112...)
Diffstat (limited to 'system')
-rw-r--r--system/box64.box64rc6
1 files changed, 6 insertions, 0 deletions
diff --git a/system/box64.box64rc b/system/box64.box64rc
index 765b2132..8d8b641d 100644
--- a/system/box64.box64rc
+++ b/system/box64.box64rc
@@ -72,6 +72,12 @@ BOX64_DYNAREC_CALLRET=1
 [pressure-vessel-wrap]
 BOX64_NOGTK=1
 
+[ProjectZomboid64]
+# This one is still a bit unstable. This might help, but will also slowdown emulation
+BOX64_DYNAREC_STRONGMEM=2
+BOX64_DYNAREC_BIGBLOCKS=0
+BOX64_DYNAREC_SAFEFLAGS=2
+
 [Soma.bin.x86_64]
 # This is needed or the physics engine will not behave correctly
 BOX64_DYNAREC_FASTROUND=0