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| author | ptitSeb <sebastien.chev@gmail.com> | 2023-04-16 10:50:12 +0200 |
|---|---|---|
| committer | ptitSeb <sebastien.chev@gmail.com> | 2023-04-16 10:50:12 +0200 |
| commit | 3adf31c85b8bb4366d063fbe8f7d9fc36084366d (patch) | |
| tree | 42d8fb12e6079f362c54226a862cabd8b1980ad9 /system | |
| parent | 9b2c6caf22e6dc91ad72f4d90116b80237bd3487 (diff) | |
| download | box64-3adf31c85b8bb4366d063fbe8f7d9fc36084366d.tar.gz box64-3adf31c85b8bb4366d063fbe8f7d9fc36084366d.zip | |
[DYNAREC] General fixes and improvment for multithread and jit program. Helps Java, mono and Unity3d program... (should help #519, #464, #433, #272, #232, #193, #112...)
Diffstat (limited to 'system')
| -rw-r--r-- | system/box64.box64rc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/system/box64.box64rc b/system/box64.box64rc index 765b2132..8d8b641d 100644 --- a/system/box64.box64rc +++ b/system/box64.box64rc @@ -72,6 +72,12 @@ BOX64_DYNAREC_CALLRET=1 [pressure-vessel-wrap] BOX64_NOGTK=1 +[ProjectZomboid64] +# This one is still a bit unstable. This might help, but will also slowdown emulation +BOX64_DYNAREC_STRONGMEM=2 +BOX64_DYNAREC_BIGBLOCKS=0 +BOX64_DYNAREC_SAFEFLAGS=2 + [Soma.bin.x86_64] # This is needed or the physics engine will not behave correctly BOX64_DYNAREC_FASTROUND=0 |