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Look in to optimizing PCMPESTR*
A Hat In Time's Menu abuses the instruction in both the main menu and in-game. See if we can make it go faster.

Ideally the SVE `NMATCH` or `MATCH` instruction can be used to emulate the feature.
The hot loop uses both ECX result and flag result depending on where it is in the loop.

Comes from vcruntime140.dll, wcsstr. A micro bench would be quite easy to generate.

![Image_2024-05-28_00-44-30](https://github.com/FEX-Emu/FEX/assets/1018829/d8ff8ffc-bff5-4ea8-86d0-cb5ff97f0fda)