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authorChristian Krinitsin <mail@krinitsin.com>2025-07-16 14:55:48 +0200
committerChristian Krinitsin <mail@krinitsin.com>2025-07-16 14:55:48 +0200
commit63d2e9d409831aa8582787234cae4741847504b7 (patch)
tree595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/1224
parent2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff)
downloadqemu-analysis-box64.tar.gz
qemu-analysis-box64.zip
add box64 bug reports box64
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+Missing SDL_RWsize wrapped function to sdl2 for Engine: Adventure Game Studio (AGS)
+The game I tested is,

+

+Blackwell Legacy, v3.4 (70529), Linux x64, GOG, Engine: Adventure Game Studio (AGS)

+

+Box64 with Dynarec v0.2.7 c40e31f

+

+Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3

+PAN_MESA_DEBUG=gofaster,gl3

+1080p, default game setting

+

+https://github.com/ptitSeb/box86-compatibility-list/issues/357

+

+and updated error log with box64 git c40e31f.

+```bash

+rico [ /opt/games/blackwell_legacy ]$ ./box64-start.sh 

+Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores

+Params database has 54 entries

+Box64 with Dynarec v0.2.7 c40e31f built on Jan 28 2024

+BOX64: Didn't detect 48bits of address space, considering it's 39bits

+Counted 66 Env var

+BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/

+BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/

+Looking for ./ags64

+Rename process to "ags64"

+Using native(wrapped) libogg.so.0

+Using emulated /opt/games/blackwell_legacy/lib64/libtheora.so.0

+Using native(wrapped) libvorbis.so.0

+Using native(wrapped) libSDL2-2.0.so.0

+Using native(wrapped) libdl.so.2

+Using native(wrapped) libm.so.6

+Using native(wrapped) librt.so.1

+Using native(wrapped) libpthread.so.0

+Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6

+Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1

+Using native(wrapped) libc.so.6

+Using native(wrapped) ld-linux-x86-64.so.2

+Using native(wrapped) libutil.so.1

+Using native(wrapped) libbsd.so.0

+Warning: Global Symbol _ZN9__gnu_cxx21zoneinfo_dir_overrideEv not found, cannot apply R_X86_64_GLOB_DAT @0x3f0124e268 ((nil)) in /lib/x86_64-linux-gnu/libstdc++.so.6

+Adventure Game Studio v3.6 Interpreter

+Copyright (c) 1999-2011 Chris Jones and 2011-2023 others

+Engine version 3.6.0.50, 64-bit LE

+

+Initializing backend libs

+SDL Version: 2.28.5

+Initializing game data

+Located game data pak: /opt/games/blackwell_legacy/Blackwell Legacy.ags

+Opened game data file: game28.dta

+Game data version: 3060021

+Compiled with: 3.6.0.50

+Startup directory: /opt/games/blackwell_legacy

+Data directory: /opt/games/blackwell_legacy/

+Setting up game configuration

+Voice pack found: speech.vox

+audio.vox found and initialized.

+Initializing TTF renderer

+Initializing mouse: number of buttons reported is 3

+Install timer

+Audio driver: pulseaudio

+AudioCore: opened device "Default OpenAL playback device"

+Supported sound decoders:

+ - Play modules through ModPlug : 669,AMF,AMS,DBM,DMF,DSM,FAR,GDM,IT,MDL,MED,MOD,MT2,MTM,OKT,PTM,PSM,S3M,STM,ULT,UMX,XM,

+ - MPEG-1 Audio Layer I-III : MP3,MP2,MP1,

+ - Microsoft WAVE audio format : WAV,

+ - Audio Interchange File Format : AIFF,AIF,

+ - Sun/NeXT audio file format : AU,

+ - Ogg Vorbis audio : OGG,

+ - Creative Labs Voice format : VOC,

+ - Raw audio : RAW,

+ - Shorten-compressed audio data : SHN,

+ - Free Lossless Audio Codec : FLAC,FLA,

+Install exit handler

+Initialize path finder library

+Game title: 'Blackwell Legacy'

+Game uid (old format): `1156699375`

+Game guid: '{b93ce7bf-5d2c-4811-858d-e015b9a0f773}'

+Game GUI version: 119

+Requested script API: v3.5.1 (8), compat level: v3.2.1 (0)

+WARNING: font 'agsfnt7.wfn' has mistakes in data format, some characters may be displayed incorrectly

+WARNING: font 'agsfnt9.wfn' has mistakes in data format, some characters may be displayed incorrectly

+Using emulated /opt/games/blackwell_legacy/lib64/libagsgalaxy.so

+Using emulated /opt/games/blackwell_legacy/lib64/libGalaxy64.so

+Plugin 'agsgalaxy' loaded from 'libagsgalaxy.so', resolving imports...

+Checking for disk space

+Game native resolution: 320 x 240 (32 bit)

+Graphic settings: driver: D3D9, windowed: no, screen size: 0 x 0, game scale: proportional

+Graphic settings: refresh rate (optional): 0, vsync: 0

+Requested graphics driver 'D3D9' not found, will try existing drivers instead

+Using native(wrapped) libGL.so.1

+Running OpenGL: 4.5

+Graphics mode set: 1920 x 1080 (32-bit) fullscreen desktop

+Graphics mode set: refresh rate (optional): 60, vsync: 0

+Mouse speed control: enabled, unit: 1.000000, user value: 1.000000

+Touch-to-mouse motion mode: absolute

+Multitasking mode set: 0

+Setting up window

+Multitasking mode set: 0

+Initialize sprites

+Engine initialization complete

+Starting game

+Error: PltResolver: Symbol SDL_RWsize(ver 0: SDL_RWsize) not found, cannot apply R_X86_64_JUMP_SLOT 0xa36a08 (0x4c9936) in /opt/games/blackwell_legacy/ags64

+Error: the program has exited without requesting it.

+Program pointer: +1004  (write this number down), engine version 3.6.0.50

+If you see a list of numbers above, please write them down and contact

+developers. Otherwise, note down any other information displayed.

+terminate called without an active exception

+NativeBT: ./ags64() [0x34a1359c]

+NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7f8904e7cc]

+NativeBT: /usr/lib/libc.so.6(+0x849b8) [0x7f88ee49b8]

+NativeBT: /usr/lib/libc.so.6(raise+0x1c) [0x7f88e9b0ac]

+NativeBT: /usr/lib/libc.so.6(abort+0xf4) [0x7f88e86e00]

+NativeBT: [0x7f765a69a4]

+EmulatedBT: ??? [0x901a0]

+EmulatedBT: /opt/games/blackwell_legacy/ags64+3223ee [0x7223ee]

+EmulatedBT: ??? [(nil)]

+2200|SIGABRT @0x7f88ee49b8 (???(/usr/lib/libc.so.6+0x849b8)) (x64pc=0x901a0/???:"???", rsp=0x7f88ccf968, stack=0x7f884d2000:0x7f88cd2000 own=(nil) fp=0x7f88ccf9d0), for accessing 0x3e800000898 (code=-6/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil)

+RSP-0x20:0x0000003f010af294 RSP-0x18:0x000000003848ada0 RSP-0x10:0x00000000373880f0 RSP-0x08:0x0000000000000078

+RSP+0x00:0x0000003f010a09db RSP+0x08:0x0000000000ce3710 RSP+0x10:0x0000000000ce36f8 RSP+0x18:0x0000000000ce3480

+RAX:0x000000000000002d RCX:0x0000007f890014f0 RDX:0x0000007f89002620 RBX:0x0000000000ce3480 

+RSP:0x0000007f88ccf968 RBP:0x0000007f88ccf9d0 RSI:0x0000000000000001 RDI:0x0000003f011b84b0 

+ R8:0x00000000005fe590  R9:0x0000000000000001 R10:0x0000000000000003 R11:0x0000000000000001 

+R12:0x0000007f88ccfb00 R13:0x000000000078c15f R14:0x0000000000140925 R15:0x0000000000000001 

+ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 

+./box64-start.sh: line 11:  2200 Aborted                 (core dumped) ALLEGRO_MODULES=./lib64 box64 ./ags64

+```

+

+As AGS engine is using by a lot of  Wadjet Eye Games (adventure, mystery, point.and.click), I hope the SDL_RWsize will be wrapped.

+https://en.wikipedia.org/wiki/Adventure_Game_Studio