diff options
Diffstat (limited to 'results/scraper/box64/1224')
| -rw-r--r-- | results/scraper/box64/1224 | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/results/scraper/box64/1224 b/results/scraper/box64/1224 new file mode 100644 index 000000000..81c1b72b3 --- /dev/null +++ b/results/scraper/box64/1224 @@ -0,0 +1,129 @@ +Missing SDL_RWsize wrapped function to sdl2 for Engine: Adventure Game Studio (AGS) +The game I tested is, + +Blackwell Legacy, v3.4 (70529), Linux x64, GOG, Engine: Adventure Game Studio (AGS) + +Box64 with Dynarec v0.2.7 c40e31f + +Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 +PAN_MESA_DEBUG=gofaster,gl3 +1080p, default game setting + +https://github.com/ptitSeb/box86-compatibility-list/issues/357 + +and updated error log with box64 git c40e31f. +```bash +rico [ /opt/games/blackwell_legacy ]$ ./box64-start.sh +Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores +Params database has 54 entries +Box64 with Dynarec v0.2.7 c40e31f built on Jan 28 2024 +BOX64: Didn't detect 48bits of address space, considering it's 39bits +Counted 66 Env var +BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/ +BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/ +Looking for ./ags64 +Rename process to "ags64" +Using native(wrapped) libogg.so.0 +Using emulated /opt/games/blackwell_legacy/lib64/libtheora.so.0 +Using native(wrapped) libvorbis.so.0 +Using native(wrapped) libSDL2-2.0.so.0 +Using native(wrapped) libdl.so.2 +Using native(wrapped) libm.so.6 +Using native(wrapped) librt.so.1 +Using native(wrapped) libpthread.so.0 +Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 +Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 +Using native(wrapped) libc.so.6 +Using native(wrapped) ld-linux-x86-64.so.2 +Using native(wrapped) libutil.so.1 +Using native(wrapped) libbsd.so.0 +Warning: Global Symbol _ZN9__gnu_cxx21zoneinfo_dir_overrideEv not found, cannot apply R_X86_64_GLOB_DAT @0x3f0124e268 ((nil)) in /lib/x86_64-linux-gnu/libstdc++.so.6 +Adventure Game Studio v3.6 Interpreter +Copyright (c) 1999-2011 Chris Jones and 2011-2023 others +Engine version 3.6.0.50, 64-bit LE + +Initializing backend libs +SDL Version: 2.28.5 +Initializing game data +Located game data pak: /opt/games/blackwell_legacy/Blackwell Legacy.ags +Opened game data file: game28.dta +Game data version: 3060021 +Compiled with: 3.6.0.50 +Startup directory: /opt/games/blackwell_legacy +Data directory: /opt/games/blackwell_legacy/ +Setting up game configuration +Voice pack found: speech.vox +audio.vox found and initialized. +Initializing TTF renderer +Initializing mouse: number of buttons reported is 3 +Install timer +Audio driver: pulseaudio +AudioCore: opened device "Default OpenAL playback device" +Supported sound decoders: + - Play modules through ModPlug : 669,AMF,AMS,DBM,DMF,DSM,FAR,GDM,IT,MDL,MED,MOD,MT2,MTM,OKT,PTM,PSM,S3M,STM,ULT,UMX,XM, + - MPEG-1 Audio Layer I-III : MP3,MP2,MP1, + - Microsoft WAVE audio format : WAV, + - Audio Interchange File Format : AIFF,AIF, + - Sun/NeXT audio file format : AU, + - Ogg Vorbis audio : OGG, + - Creative Labs Voice format : VOC, + - Raw audio : RAW, + - Shorten-compressed audio data : SHN, + - Free Lossless Audio Codec : FLAC,FLA, +Install exit handler +Initialize path finder library +Game title: 'Blackwell Legacy' +Game uid (old format): `1156699375` +Game guid: '{b93ce7bf-5d2c-4811-858d-e015b9a0f773}' +Game GUI version: 119 +Requested script API: v3.5.1 (8), compat level: v3.2.1 (0) +WARNING: font 'agsfnt7.wfn' has mistakes in data format, some characters may be displayed incorrectly +WARNING: font 'agsfnt9.wfn' has mistakes in data format, some characters may be displayed incorrectly +Using emulated /opt/games/blackwell_legacy/lib64/libagsgalaxy.so +Using emulated /opt/games/blackwell_legacy/lib64/libGalaxy64.so +Plugin 'agsgalaxy' loaded from 'libagsgalaxy.so', resolving imports... +Checking for disk space +Game native resolution: 320 x 240 (32 bit) +Graphic settings: driver: D3D9, windowed: no, screen size: 0 x 0, game scale: proportional +Graphic settings: refresh rate (optional): 0, vsync: 0 +Requested graphics driver 'D3D9' not found, will try existing drivers instead +Using native(wrapped) libGL.so.1 +Running OpenGL: 4.5 +Graphics mode set: 1920 x 1080 (32-bit) fullscreen desktop +Graphics mode set: refresh rate (optional): 60, vsync: 0 +Mouse speed control: enabled, unit: 1.000000, user value: 1.000000 +Touch-to-mouse motion mode: absolute +Multitasking mode set: 0 +Setting up window +Multitasking mode set: 0 +Initialize sprites +Engine initialization complete +Starting game +Error: PltResolver: Symbol SDL_RWsize(ver 0: SDL_RWsize) not found, cannot apply R_X86_64_JUMP_SLOT 0xa36a08 (0x4c9936) in /opt/games/blackwell_legacy/ags64 +Error: the program has exited without requesting it. +Program pointer: +1004 (write this number down), engine version 3.6.0.50 +If you see a list of numbers above, please write them down and contact +developers. Otherwise, note down any other information displayed. +terminate called without an active exception +NativeBT: ./ags64() [0x34a1359c] +NativeBT: linux-vdso.so.1(__kernel_rt_sigreturn+0) [0x7f8904e7cc] +NativeBT: /usr/lib/libc.so.6(+0x849b8) [0x7f88ee49b8] +NativeBT: /usr/lib/libc.so.6(raise+0x1c) [0x7f88e9b0ac] +NativeBT: /usr/lib/libc.so.6(abort+0xf4) [0x7f88e86e00] +NativeBT: [0x7f765a69a4] +EmulatedBT: ??? [0x901a0] +EmulatedBT: /opt/games/blackwell_legacy/ags64+3223ee [0x7223ee] +EmulatedBT: ??? [(nil)] +2200|SIGABRT @0x7f88ee49b8 (???(/usr/lib/libc.so.6+0x849b8)) (x64pc=0x901a0/???:"???", rsp=0x7f88ccf968, stack=0x7f884d2000:0x7f88cd2000 own=(nil) fp=0x7f88ccf9d0), for accessing 0x3e800000898 (code=-6/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil) +RSP-0x20:0x0000003f010af294 RSP-0x18:0x000000003848ada0 RSP-0x10:0x00000000373880f0 RSP-0x08:0x0000000000000078 +RSP+0x00:0x0000003f010a09db RSP+0x08:0x0000000000ce3710 RSP+0x10:0x0000000000ce36f8 RSP+0x18:0x0000000000ce3480 +RAX:0x000000000000002d RCX:0x0000007f890014f0 RDX:0x0000007f89002620 RBX:0x0000000000ce3480 +RSP:0x0000007f88ccf968 RBP:0x0000007f88ccf9d0 RSI:0x0000000000000001 RDI:0x0000003f011b84b0 + R8:0x00000000005fe590 R9:0x0000000000000001 R10:0x0000000000000003 R11:0x0000000000000001 +R12:0x0000007f88ccfb00 R13:0x000000000078c15f R14:0x0000000000140925 R15:0x0000000000000001 +ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 +./box64-start.sh: line 11: 2200 Aborted (core dumped) ALLEGRO_MODULES=./lib64 box64 ./ags64 +``` + +As AGS engine is using by a lot of Wadjet Eye Games (adventure, mystery, point.and.click), I hope the SDL_RWsize will be wrapped. +https://en.wikipedia.org/wiki/Adventure_Game_Studio |