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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-16 14:55:48 +0200 |
| commit | 63d2e9d409831aa8582787234cae4741847504b7 (patch) | |
| tree | 595fae753d2eb293437226eaab2eed208463f132 /results/scraper/box64/1379 | |
| parent | 2843bb65aeaeb86eb89bf3d9690db61b9dc6306e (diff) | |
| download | qemu-analysis-box64.tar.gz qemu-analysis-box64.zip | |
add box64 bug reports box64
Diffstat (limited to 'results/scraper/box64/1379')
| -rw-r--r-- | results/scraper/box64/1379 | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/results/scraper/box64/1379 b/results/scraper/box64/1379 new file mode 100644 index 000000000..6cb419c73 --- /dev/null +++ b/results/scraper/box64/1379 @@ -0,0 +1,22 @@ +RE Engine games issue is not addressed and STRONGMEM doesn`t help +Im having the same issue with game stopping/freezing as here https://github.com/ptitSeb/box64/issues/1124 +This is happening in all RE engine games. + +Im using latest box64, wine 9.4 (WoW64), and this dynarec settings: +BIGBLOCK=3 +STRONGMEM=1 +X87DOUBLE=0 +FASTNAN=1 +FASTROUND=1 +SAFEFLAGS=1 +CALLRET=1 + +Demo: + +https://github.com/ptitSeb/box64/assets/111201146/713adac9-d8f7-4834-81c5-671c1bdae264 + +[Wine.log (only err)](https://github.com/ptitSeb/box64/files/14729107/wine.log) + +0238:err:sync:RtlLeaveCriticalSection section 0000000154EE5738 (null) is not acquired +0264:err:sync:RtlLeaveCriticalSection section 0000000154EE2EF8 (null) is not acquired +0264:err:sync:RtlpWaitForCriticalSection section 0000000154EE55B0 (null) wait timed out in thread 0264, blocked by 0238, retrying (60 sec) \ No newline at end of file |