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+RE Engine games issue is not addressed and STRONGMEM doesn`t help
+Im having the same issue with game stopping/freezing as here https://github.com/ptitSeb/box64/issues/1124

+This is happening in all RE engine games.

+

+Im using latest box64, wine 9.4 (WoW64), and this dynarec settings:

+BIGBLOCK=3

+STRONGMEM=1

+X87DOUBLE=0

+FASTNAN=1

+FASTROUND=1

+SAFEFLAGS=1

+CALLRET=1

+

+Demo:

+

+https://github.com/ptitSeb/box64/assets/111201146/713adac9-d8f7-4834-81c5-671c1bdae264

+

+[Wine.log (only err)](https://github.com/ptitSeb/box64/files/14729107/wine.log)

+

+0238:err:sync:RtlLeaveCriticalSection section 0000000154EE5738 (null) is not acquired

+0264:err:sync:RtlLeaveCriticalSection section 0000000154EE2EF8 (null) is not acquired

+0264:err:sync:RtlpWaitForCriticalSection section 0000000154EE55B0 (null) wait timed out in thread 0264, blocked by 0238, retrying (60 sec)
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