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authorChristian Krinitsin <mail@krinitsin.com>2025-07-17 09:10:43 +0200
committerChristian Krinitsin <mail@krinitsin.com>2025-07-17 09:10:43 +0200
commitf2ec263023649e596c5076df32c2d328bc9393d2 (patch)
tree5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/2573
parent63d2e9d409831aa8582787234cae4741847504b7 (diff)
downloadqemu-analysis-main.tar.gz
qemu-analysis-main.zip
add downloaded fex bug-reports HEAD main
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+Crash Bandicoot 4 uses `PCMPESTRI` unconditionally.
+First game I have found that uses it even when SSE4.2 CPUID bit isn't exposed.

+Steam page: https://store.steampowered.com/app/1378990/Crash_Bandicoot_4_Its_About_Time/

+

+Likely want to implement this initially as a C fallback, but there should be some investigation in to optimizing it to SVE MATCH plus predicate twiddling since even with SVE-128bit it might be more optimal.
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