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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/2573 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/2573')
| -rw-r--r-- | results/scraper/fex/2573 | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/results/scraper/fex/2573 b/results/scraper/fex/2573 new file mode 100644 index 000000000..32e68d24f --- /dev/null +++ b/results/scraper/fex/2573 @@ -0,0 +1,5 @@ +Crash Bandicoot 4 uses `PCMPESTRI` unconditionally. +First game I have found that uses it even when SSE4.2 CPUID bit isn't exposed. +Steam page: https://store.steampowered.com/app/1378990/Crash_Bandicoot_4_Its_About_Time/ + +Likely want to implement this initially as a C fallback, but there should be some investigation in to optimizing it to SVE MATCH plus predicate twiddling since even with SVE-128bit it might be more optimal. \ No newline at end of file |