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Crash Bandicoot 4 uses `PCMPESTRI` unconditionally.
First game I have found that uses it even when SSE4.2 CPUID bit isn't exposed.
Steam page: https://store.steampowered.com/app/1378990/Crash_Bandicoot_4_Its_About_Time/

Likely want to implement this initially as a C fallback, but there should be some investigation in to optimizing it to SVE MATCH plus predicate twiddling since even with SVE-128bit it might be more optimal.