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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/3611 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/3611')
| -rw-r--r-- | results/scraper/fex/3611 | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/results/scraper/fex/3611 b/results/scraper/fex/3611 new file mode 100644 index 000000000..044a74087 --- /dev/null +++ b/results/scraper/fex/3611 @@ -0,0 +1,10 @@ +Steam streaming now crashes with an assert +This used to work but it seems something changed on Steam's side that broke this. When streaming a game from some other system to the Arm64 system then Steam will SIGABRT with the following log message. +``` +terminate called after throwing an instance of 'std::logic_error' + what(): basic_string::_S_construct null not valid +``` + +Interestingly this doesn't affect streaming from an arm64 device to some other device. Seems to only be a decoder issue rather than an encoder issue. + +Changing decoder settings to use hardware decoding doesn't change behaviour. Needs some investigation. \ No newline at end of file |