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| author | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
|---|---|---|
| committer | Christian Krinitsin <mail@krinitsin.com> | 2025-07-17 09:10:43 +0200 |
| commit | f2ec263023649e596c5076df32c2d328bc9393d2 (patch) | |
| tree | 5dd86caab46e552bd2e62bf9c4fb1a7504a44db4 /results/scraper/fex/4398 | |
| parent | 63d2e9d409831aa8582787234cae4741847504b7 (diff) | |
| download | qemu-analysis-main.tar.gz qemu-analysis-main.zip | |
Diffstat (limited to 'results/scraper/fex/4398')
| -rw-r--r-- | results/scraper/fex/4398 | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/results/scraper/fex/4398 b/results/scraper/fex/4398 new file mode 100644 index 000000000..003aae0b2 --- /dev/null +++ b/results/scraper/fex/4398 @@ -0,0 +1,32 @@ +Psychonauts: Low precision lighting problem +**What Game** +[Psychonauts](https://store.steampowered.com/app/3830/Psychonauts/) + +**Describe the bug** +Game rendering seems to have broken lighting in some way. Looks like per-vertex lighting only or something. + +**To Reproduce** +Steps to reproduce the behavior: +1. Start the game +2. Zoom in on the main character's face. + +**Expected behavior** +The game to look correct + +**Screenshots and Video** + + + +**System information:** + - OS: Debian 12 + - CPU/SoC: Radxa Orion O6 with Radeon Pro W7500 + - Video driver version: 4.6 (Compatibility Profile) Mesa 25.0.0 - kisak-mesa PPA + - RootFS used: Ubuntu 24.04 rootfs + - FEX version: FEX-2503-30-g10d34c9 + - Thunks Enabled:No + +**Additional context** + - Is this an x86 or x86-64 game: x86 + - Does this reproduce on AArch64 with Radeon/Intel/Nvidia: Yes + - Is this a Vulkan game: No, OpenGL + - If Yes, What is your Vulkan driver: \ No newline at end of file |